- 3,195
- tribolik
Ok it's live on xbox too. A 4mb download. Is that big enough? Took seconds to download.
Yes the Xbox version is smaller, maybe it had less bugs than the PS3 version...
Although my 35mb patch also took a few seconds to download.
Ok it's live on xbox too. A 4mb download. Is that big enough? Took seconds to download.
Any news on the status of PSN Network?
I have been offline on my PS3 for 5 days now.
Yes the Xbox version is smaller, maybe it had less bugs than the PS3 version...
Although my 35mb patch also took a few seconds to download.
Placebo effect nothing has changed, nothing. Same lag, same ffb, same menu speed, same frame rate drop, same handling in the cars, same prizes, same xp. However i don't car, its yet good enough for me, i don't even notice lag.
Any news on the status of PSN Network?
I have been offline on my PS3 for 5 days now.
Quote:
Originally Posted by tribolik
Hi Griff
I have Shift 1 and 2 on the PS3 and I would like to know what was adressed in the recent patch because I really cant tell by playing (the PIO, wich is symptomatic of the imput lag is still present, the FFB is still on and off and the cars are still jittering in replays) and cant seem to find any info related.
I hope that you are still working on fixing the game, becase it deserves to be fixed, it has great potential.
Griff's answer:
Bugs fixed in PS3/360 DLC title update (even though this a PC patch update thread )
- Input processing, tweaked default wheel settings and fixed force muting problem. Addresses wheel lag/feel issues. (somewhat understated - a large code change to reduce latency is included in both input and wheel animation)
- Upgrade / garage screen crash / hang fixed.
- Logitech FFB fixes.
- Fix tech hang on vehicle selection if own loaner car and it's upgraded it past initial class.
- Fix occasional logic flaw for redeeming voucher codes.
- Fix restarting or quitting a race while slow motion is active in replay
- Improved validation of lap times, scores and speeds:
- Fix don't report unrealistic records to stat servers.
- Fix don't store unrealistic records to profile if playing online.
- Fix : Reset unrealistic stats stored in the profile after successful signin.
- Fix : All constants controlling record validation can be overridden from server-side config.
- Fix drift scores above 3600 not appearing in Records.
- Fix Do not send lap times in game reports when playing drift (fixes issue with Nevada Circle Night track sharing leaderboard id with Asia Drag Strip)
(this is unofficial and there's probably a few things I missed - the PC patch obviously includes all these fixes)
I'm pretty sure this is for DLC only. Here's why:
-PC patch should be ready before PS3/XBOX one, since it does not have to go through Sony/MS approval, and we do not have a patch for PC yet.
-I think there are a bunch of other games that make you download a patch to "enable" the DLC before you can actually buy it. At least some games do that.
So, I wouldnt worry about it too much. The actual patch was only given to EA from SMS some time last week and it would at least take a week for them to get things tested, so I dont think Sony/MS have the patch yet (which would take them a week or so to test as well). I'm sure the "DLC patch" was pre-approved by Sony/MS ahead of time in preparation for DLC.
Don't sweat it guys, SMS said input lag was fixed (along with other things) and I'm inclined to believe them. Just wait another week or so for the actual patch![]()
Thanks for the info.
I didn't know some games need a patch before DLC.Now i know.👍
I was somewhat wrong. Looks like it was a "DLC Patch" plus also some fixesRead my post above
![]()
Don't sweat it guys, SMS said input lag was fixed (along with other things) and I'm inclined to believe them. Just wait another week or so for the actual patch
Bugs fixed in PS3/360 DLC title update (even though this a PC patch update thread)
- Input processing, tweaked default wheel settings and fixed force muting problem. Addresses wheel lag/feel issues. (somewhat understated - a large code change to reduce latency is included improve both input and wheel animation delay)
- Fix Upgrade / garage screen crash / hang.
- Fix Logitech FFB.
- Fix tech hang on vehicle selection if own loaner car and it's upgraded it past initial class.
- Fix occasional logic flaw for redeeming voucher codes.
- Fix restarting or quitting a race while slow motion is active in replay
- Improved validation of lap times, scores and speeds:
- Fix don't report unrealistic records to stat servers.
- Fix don't store unrealistic records to profile if playing online.
- Fix : Reset unrealistic stats stored in the profile after successful signin.
- Fix : All constants controlling record validation can be overridden from server-side config.
- Fix drift scores above 3600 not appearing in Records.
- Fix : Don't send lap times in game reports when playing drift (fixes issue with Nevada Circle Night track sharing leaderboard id with Asia Drag Strip)
(this is unofficial and there's probably a few things I missed - the PC patch obviously includes all these fixes)
Hm...I guess I was wrong. This is straight from Griff from SMS:
Did some noticed this things:
- your car dies not glue to walls as before
- cars don't glue to each other as before
- cars don't spin at the slightest touch now
- car don't flip just because you're in the sand
- A.I. is more cautious holding the line ( you are hit less if you cross their line when sliding from the inside line)
I did notice something different on my G27:
On/off is much less and seems more progressive when the car slides and completely off at bumps or tracks with lots of ups and downs like glendale where the car loses traction easily under heavy throttle
But this is me.
About the lag... I'be played it so much I can't tell now. Maybe its the same maybe not. I'll do LFA event to check![]()
- Input processing, tweaked default wheel settings and fixed force muting problem. Addresses wheel lag/feel issues. (somewhat understated - a large code change to reduce latency is included improve both input and wheel animation delay)
- Fix Upgrade / garage screen crash / hang.
- Fix Logitech FFB.
- Fix tech hang on vehicle selection if own loaner car and it's upgraded it past initial class.
- Fix occasional logic flaw for redeeming voucher codes.
- Fix restarting or quitting a race while slow motion is active in replay
- Improved validation of lap times, scores and speeds:
- Fix don't report unrealistic records to stat servers.
- Fix don't store unrealistic records to profile if playing online.
- Fix : Reset unrealistic stats stored in the profile after successful signin.
- Fix : All constants controlling record validation can be overridden from server-side config.
- Fix drift scores above 3600 not appearing in Records.
- Fix : Don't send lap times in game reports when playing drift (fixes issue with Nevada Circle Night track sharing leaderboard id with Asia Drag Strip)
(this is unofficial and there's probably a few things I missed - the PC patch obviously includes all these fixes)
The CrossFire and SLI fix made it into the PC patch - and both ATI and NVidia have these builds for their driver optimization teams.
This SAD crap game was released BROKEN and after ths patch or whatever its still BROKEN . All the bugs are still there including the -No bonus cash- Bug which for makes it unplayable .
Its clear this update was for the DLC only and SMS and EA have clearly prioritised pulling more money from there customers rather then fixing the shoddy mess that they have already charged people for !
Amar, did you do your Xbox, PS3 comparison. Have I missed it?