glassjaw
Premium
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- PA
- pioneerspine
- pioneerspine
The whole idea that PD should go back to the basics and focus on core gameplay has been a common sentiment since GT5 released. With GT5 came a slew of features new to the series, many of which weren't particularly well-polished or thought out as thoroughly as they should have been.
Keeping that in mind, I'd argue that the reason people are clinging to this simplified ideal isn't because they don't want the franchise to innovate, but instead because PD's most recent attempts at trying to change the status quo for racing games have failed miserably. The leveling system, the new B-spec mode, special events, course maker, and unique partnerships with drivers, manufacturers, and official series are all examples of this.
My problem with the OP's argument, and others that have made similar arguments, is that it sends the wrong message to developers. Developers need to change, they need to push that envelope further, and often times that process comes with a bit of trial and error. Everyone loves to point to GT1 as a model for simplicity, but it was an incredibly radical game for its day.
With GT1, PD set a standard for every game in the genre that followed it; a standard that is still followed more or less to this day. That was innovation, and 15 years later they're grasping at straws to try and pioneer the next big thing for the franchise. Only this time, they're throwing all these half-baked ideas at the wall and literally none of them are sticking. It's change for novelty's sake, rather than change to improve the overall experience. PD can't pretend like it's 1997, they need to adapt. But they need to adapt in a meaningful way.
Keeping that in mind, I'd argue that the reason people are clinging to this simplified ideal isn't because they don't want the franchise to innovate, but instead because PD's most recent attempts at trying to change the status quo for racing games have failed miserably. The leveling system, the new B-spec mode, special events, course maker, and unique partnerships with drivers, manufacturers, and official series are all examples of this.
My problem with the OP's argument, and others that have made similar arguments, is that it sends the wrong message to developers. Developers need to change, they need to push that envelope further, and often times that process comes with a bit of trial and error. Everyone loves to point to GT1 as a model for simplicity, but it was an incredibly radical game for its day.
With GT1, PD set a standard for every game in the genre that followed it; a standard that is still followed more or less to this day. That was innovation, and 15 years later they're grasping at straws to try and pioneer the next big thing for the franchise. Only this time, they're throwing all these half-baked ideas at the wall and literally none of them are sticking. It's change for novelty's sake, rather than change to improve the overall experience. PD can't pretend like it's 1997, they need to adapt. But they need to adapt in a meaningful way.