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I've not read the thread, but based on the topic, I might argue they are stuck in the basics like the whole of the Japanese game industry of the last 20 years...
How a creative industry stagnates escapes me as that seems harder than allowing it to evolve... Some serious risk adverse fears I suppose.
How a creative industry stagnates escapes me as that seems harder than allowing it to evolve... Some serious risk adverse fears I suppose.
Very well said, and quite feasible if aligned to Kaz's elusive vision...For some reason, it takes a thread like this one to help me get my thinking organized. It doesn't help that Gran Turismo is a fairly massive microcosm all its own that grows every game.
In my opinion, Gran Turismo needs to become a proper microcosm of the automotive world, incorporating in as many facets as is technically and logistically possible. Before anyone has a freakout about this idea, it really would just take a tweak or twirk to the basic GT Mode to make it feasible, not much else. A lot of that "infrastructure" is already in place in GT5. Kaz needs to decide what those elements are, and then organize the team to produce content consistent with the vision he has for that Gran Turismo.
For instance, rally racing is here to stay, clearly. Thus Kaz needs to acquire licenses of rally teams both current and classic, and model those cars with their liveries. He needs the track modeling teams to produce a sufficient number of tracks to provide a satisfying number of rally events. And hopefully, license those courses in the WRC league if possible. If not, a fantasy GT Rally league. He needs the game design team to produce those events, and at least one massive championship series. Do this same thing for as many leagues as possible: SCCA, ALMS, Super GT, FIA GT, BTCC, WTCC, DTM, Formula GT / F1 / CART / whatever, NASCAR, which I assume is returning, etc. License leagues, cars, tracks, teams and liveries, etc. As many as possible, and what he can't license, provide fantasy GT versions.
Work on those aspects of the real world that need improving or inclusion: damage, sound, livery editor, bot A.I., etc.
A number of us have been asking for a more realistic Career Mode, or in my case, a Career Mode proper, as I don't see GT Mode as anything like a racing career. While I'd prefer a separate Career Mode, I'm going to suggest a tweaked GT Mode.
License Tests. Do them, we always have.
Groan if you will, but start with Kart racing. Provide a sufficient number of events and locations so that those who like Karts can enjoy themselves, but with a "branch point" in the list that opens up to the next level, auto racing. Or if you prefer, race through the entire series for a Kart League Championship.
You have a certain amount of money, and the longer you race Karts, the more you'll have to work with. Buy a car. I'm assuming used cars will be in, so buy something used, fix it up, or new, and enter the normal GT entry, the Sunday Cup, and the other entry level races. Complete them in sequence, with a sufficient number of events and locations so that those who like the SCCA style enthusiast thing can enjoy themselves, but with a "branch point" in the list that opens up to the next level, higher performance auto racing. Or if you prefer, race through the entire series for an "SCCA Autocross League" Championship.
See what I'm, dare I say it, driving at?Each level offers a number of events which can be used to leapfrog you up a level if you want more excitement and reward, but if you want to stick it out, you can use that car - or, meh, truck - you just bought or won to complete a championship, with its level of reward, such as a car good enough to compete in the next tier. There should be some sort of SCCA Pro style level with cars of 160-200hp consisting of Ford Focuses, Honda Civics and RSXs, Volvos, Peugeots, Seats etc. As you go up in tiers, you can go into Rally racing, Super GT, DTM, whatever. But each tier should offer you a championship challenge, each one longer than the previous one, much like in GT3. A Livery Editor working hand in hand with Race Mod is pretty much essential for something like this, which is the main thing I enjoyed in Forza; the ability to create my very own racing identity down to the livery of my car.
There should be opportunities within this structure to partake in the other events offered in previous GTs, such as Manufacturer Cup races, as well as user made events, series and championships. Then there are also the Polyphony managed events, series and championships, as well as user created and managed clubs and racing leagues.
I would still like to see a proper Career Mode separate from this based on GT Academy, which runs from enthusiast level racing into professional motorsports in the league of our choice, with each tier lasting a racing season. In addition, I'd like to see a Season Mode, which gives you a chance to race a full racing season in a league for a championship. These are less important to me now, assuming we're getting a full blown Event Maker, which would let us make our own racing seasons.
I expect some of this - I'm hoping a good deal of this - is the makeup of in GT6, but to really take form and flourish in GT7 on PS4, if the good Lord does bless us with peace and plenty for a few more years.
Most of what I propose just takes more work from the game structure programmers, and more focus from Kaz on what he wants to do. So rather than just be impressed with NASCAR and try to include a few cars, tracks and a smattering of events, include NASCAR as a serious element of the game which culminates in a NASCAR championship. Instead of wanting to grab race cars here and there, or sports cars or whatever, license cars in clusters of similar performance which would match well in events, such as classic race cars from a certain series which could have that series duplicated building up to a championship.
This focused approach, along with user made content, and DLC on top of that, would keep the next Gran Turismo games appealing for... well, ever.
Uhm... in other words, no, PD shouldn't go back to basics.![]()
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