Should PD have let the modding slide? ... OP Updated.

Should PD allow this activity in GT5?


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The "Only the kids with 10000000hp are ruining it" point and maybe not entirely...

In the gun control debate some people claim it's not guns that kill, it's people. Now it's the same sort of thing here, people claiming the cars aren't the problem rather the people who drive them. Suffice to say I disagree with both.
 
In the gun control debate some people claim it's not guns that kill, it's people. Now it's the same sort of thing here, people claiming the cars aren't the problem rather the people who drive them. Suffice to say I disagree with both.

Me too, except that in this case the hybrids aren't actually a problem at all with the right, sensible controls that treat us like adults and actually only prevent malintent and not genuine recreation (i.e. target neither the object nor the user, only the usage.)

There's no point trying to classify hybrids / hacks into "infantile" and "legitimate", because that's a massive grey area thing. Treat them all the same and give everyone the full range of options by including the features accessed by these hacks as genuine gameplay aspects with realistic tradeoffs.
 
In the gun control debate some people claim it's not guns that kill, it's people. Now it's the same sort of thing here, people claiming the cars aren't the problem rather the people who drive them. Suffice to say I disagree with both.

Thought thats what you were getting at... However, this is where I disagree with you.
The cars dont make themselves, the cars dont drive themselves. The cars cant ruin anything by themselves. If the cars existed, but got kept away in the darkest recesses of peoples garages, they wouldnt be a problem, but because people bring them out and screw around in public lobbies, they are a problem, thus its not the cars that are a problem, but the people.
The PP System still works with these Hybrid cars and adjusts to fit them in the system (From testing, it works pretty well) so those with normal, realistic hybrids dont cause a stir.
 
In the gun control debate some people claim it's not guns that kill, it's people. Now it's the same sort of thing here, people claiming the cars aren't the problem rather the people who drive them. Suffice to say I disagree with both.

Gotcha..... :rolleyes:

For some reason I have trouble linking a racing game to dangerous weapons.
Weird..
 
In the gun control debate some people claim it's not guns that kill, it's people. Now it's the same sort of thing here, people claiming the cars aren't the problem rather the people who drive them. Suffice to say I disagree with both.

Take away mods, you'll have people to wreck your races.

Take away people who wreck your races, and no one will wreck your races.

Gotcha..... :rolleyes:

For some reason I have trouble linking a racing game to dangerous weapons.
Weird..
It's not hard to follow. You're reading too much into the specific subjects of the analogy.
 
Except I can cause as much trouble in a lobby with a 100 BHP crapbox than someone can cause in their 50,000 BHP whateveritis.

Granted, the cars with phenomenal power are incredibly difficult to control and more prone to crashes.
 
Except I can cause as much trouble in a lobby with a 100 BHP crapbox than someone can cause in their 50,000 BHP whateveritis.

Granted, the cars with phenomenal power are incredibly difficult to control and more prone to crashes.

But unless you're running a very low powered racing league, you dont have a very unfair advantage over everyone else...
 
LtLeadFarmer
Please, please, PLEASE be either joking or trolling..... I hope to Norman you are.

Do you disagree that it messes with tuning? I mean why tune when you can hybrid?
 
There's no doubt in my mind that hybriding can and will have a negative effect on PP limited racing and the TT's, to the detriment of the game and it's future as a brand. At this point it seems that PD has turned a blind eye to this phenomenon and so we are left to our own devices to enjoy the game as we see fit.
 
Johnnypenso
There's no doubt in my mind that hybriding can and will have a negative effect on PP limited racing and the TT's, to the detriment of the game and it's future as a brand. At this point it seems that PD has turned a blind eye to this phenomenon and so we are left to our own devices to enjoy the game as we see fit.

I guess so if pd were really worried a patch would have been released.
 
There's no doubt in my mind that hybriding can and will have a negative effect on PP limited racing and the TT's, to the detriment of the game and it's future as a brand.

How will it negatively affect PP Limited racing? (Exclude the multi million horsepower cars as they are blatantly obvious and there is a kick button for them)


At this point it seems that PD has turned a blind eye to this phenomenon and so we are left to our own devices to enjoy the game as we see fit.


And how do you know they arent doing anything about this "problem"?
 
How will it negatively affect PP Limited racing? (Exclude the multi million horsepower cars as they are blatantly obvious and there is a kick button for them)

And how do you know they arent doing anything about this "problem"?

It's not hard to make a hybrid that has a big enough edge that I'd never lose racing with it, but small enough so that it would not be noticable without careful replay analysis. All this while fitting into standard PP regs. Nothing you'd notice in an online race. All it takes is a few extra ponies, a drivetrain swap, chassis swap etc. I understand you can even disguise tires now, making racing tires look like comfort tires.

I don't know if they are doing anything about it or not, I just said it seems that way. Nothing has been said. If a patch of some kind comes out, I think it'll just be something that prevents hybrids from going online and nothing more. But with so few people playing the game anymore I can see where PD/Sony just doesn't want to commit the resources to fix this, but I'd bet they are working on preventing it for GT6, because if they don't control it there it'll have a serious negative impact on the franchise. One has to be able to line up on a grid in an online race and know that they have a fair shot at winning based on parameters laid out within the game's basic structure. Without that, it's just a game for running hot laps and playing offline, and that's not where the future of gaming is.
 
Chassis swaps and Engine swaps alter the PP. As does any change in weight and weight distribution. Any small change will be noticed by the PP system. As for the Drive train swaps, yes, somewhat more disguise-able, and for the racing tyres disguised as comfort, thatd be a bit blatantly obvious in some circumstances, but that wouldnt affect only PP limited rooms.
 
The cars dont make themselves, the cars dont drive themselves. The cars cant ruin anything by themselves. If the cars existed, but got kept away in the darkest recesses of peoples garages, they wouldnt be a problem, but because people bring them out and screw around in public lobbies, they are a problem, thus its not the cars that are a problem, but the people.

However, if the cars didn't exist, neither would the problem.
 
Chassis swaps and Engine swaps alter the PP. As does any change in weight and weight distribution. Any small change will be noticed by the PP system. As for the Drive train swaps, yes, somewhat more disguise-able, and for the racing tyres disguised as comfort, thatd be a bit blatantly obvious in some circumstances, but that wouldnt affect only PP limited rooms.

The PP system isn't working with hybrids. Cars can be made with 20-200 hp more than competitors, depending on the PP. I've seen it done. If you believe the PP system accounts for all the changes that are going on you're mistaken.
 
The PP system isn't working with hybrids. Cars can be made with 20-200 hp more than competitors, depending on the PP. I've seen it done. If you believe the PP system accounts for all the changes that are going on you're mistaken.

All the cars Ive done, all the changes have been accounted for. Whether Ive used the multiplier to double a cars power, to chassis and engine swaps, Aspiration conversions as well. Everythings been accounted for and accounted for fairly. The only way I see extra power be added without adding to the PP is if the Grip-Power limit has been reached like what happens with the Speed 12...
 
All the cars Ive done, all the changes have been accounted for. Whether Ive used the multiplier to double a cars power, to chassis and engine swaps, Aspiration conversions as well. Everythings been accounted for and accounted for fairly.

Here's an example for you and I have dozens, but if you don't believe this one, you won't believe any of them so here it is:

Full power at 659HP, no ballast at 1000kg, and only 552PP - closer to the manga spec.
Past 630HP, adding more HP DO NOT increase PP, adding weight ballast instead increase PP And there's more, the cool part is putting 20kg at -50 ( up front ) reduce PP to 550. So now with 1020kg, 659HP and only 550PP while slightly changed the stock weight distribution, a capable driver on Sports tire or Racing tire would be very fast.
 
So how about lap times? Are the lap times reflective of the stats, or are they reflective of the PP?
 
So how about lap times? Are the lap times reflective of the stats, or are they reflective of the PP?

As I said it's just an example. And yes, in cars like this, lap times are reflective of the stats, within the abilities of the basic chassis. That car for example will be 30-40 km/h faster in top speed than anything else at Road Course Indy, Monza etc.

Do all non hybrid cars with the same pp have the same hp?

No, same as anything else, varies from car to car. Most of them are quite realistic from what I've seen, but the potential for subterfuge is there. How often it's being used to "CHEAT" I have no idea.
 
Completly agree. I see no problem with realistic hybrids. Especialy if they're only used for online free runs or offline racing/practice, as there's no harm done.

Well actually there is a problem with this IMO. Lets say I hv no hacked and I'm in a no draft straight tune room. I'm in a cien with 995 hp. Player x joins with a cien with hp at 1001. Not enough to tell but enough to do 278-279mph. I'm thinking he's a great tuner but yet he's actually just hacked... The fun in that is???
 
If you add enough power the pp will start to drop, in some cars it drops at very low hp levels. One example I have is an audi lemas quattro with 2,000 hp and 506pp.
 
In fairness, that's probably more likely a problem with the PP calculation and online filtering, not the hacking exactly. It'd be easy to check the car's installed parts and other base values against their "normal" values (they're on the disc), and have a "no-hybrids" flag for rooms

Pick your heads up a bit and actually look further than what's immediately in front of you, please.
 
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