Bedheadben and
Rohrl-fan - Thanks you guys! I will definitely get around to it, though I'm on the school's computer right now, so I'll try to later on when I'm back home
Revolution - I really like that shot too!
Appie - As a guest, just make sure you clean that up!
Integra - You really should. I thought it wouldn't make a very good drift car, and I spent next to no time setting it up, but it's incredibly predictable on R1's and with about 560hp. I stuck the slicks on because I wanted the bigger rims
.
Turbo - Please tell me it wasn't the same track too! Heh, I'll have to go check it out
Matt - Thanks for being honest. I didn't want to go overboard on the contrast because like I said, I wanted it to look realistic. It was more down to paying attention to the levels and the colour balance for this update
Sejtur - Probably because I started with the vivid saturation in game
. I didn't want to desaturate too much, again, I was just going for a realistic tone this time, and I felt that going further would've taken away from that. However, I do like some of the more desaturated style shots, so I may take it further in my next update. It's a nice look
.
Perfect Balance - That was the intent, glad you enjoy it
.
Pain Killer - Thank you! I realize now though that tagging them "experimental" was pretty weak in the face of what others are experimenting with. These are positively normal compared to the around-the-turn blurs and moving Photo Travel shots
.
Vonie -
. That is exactly what I was trying to avoid! Normally I bump saturation up between 20 and 30. It's eye-catching, but sometimes it's just overpowering.