Except that the subtraction of cars and tracks doesn't take away from evolution that did happen.Well graphically it was, and the laser scanned track surfaces were a good step forwards, but in terms of content (both cars/tracks and single player game functions) Forza 5 was a big step backwards from Forza 4. Understandable, given the time constraints, but saying that Forza 5 was a great evolution is sweeping the lack of content under the carpet. No need for that.
Haven't read the other posts so don't know if this has been said, they are making quite a few leader board resets to deal with some glitched car builds that's why you may not see that many people yet. (Last one was Wednesday or Thursday last week)Looking at some of the first leaderboards in the career/rivals it seems there's no more than 35k entries in any of them worldwide. Does this mean Forza 6 flop hard? No info from MS either and hardly any discussions on the forums. Did Forza 6 simply come and go and nobody noticed? Could this mean the end of the franchise? Previous entries had decent sales overall but Forza 6 seems to have sold the worst so far. What do you guys think?
I don't need to go on another rant. The lack of sales did it for me.
Dead right. FM6 has been dumbed down imo. There's heaps more grip. I don't mind how FM6 plays, but I'dIMO I think Forza 5 feels a bit better than Forza 6 to me. Its been my impression since the demo
Sales figures, I guess you mean. Since, y'know, there aren't any out there yet. We can extrapolate from the NPD September Top 10, the list where nine out of ten are multi-platforms, and the remaining entry is the Mario juggernaut. We could look at this article about FM6 in Japan, although it's hardly representative of the world sales figures, considering XB1's penetration in that market.
Although I've still yet to find anything that ties a game's sales numbers to its quality. Perhaps you can point me in the right direction.
Forza Fatigue kicking in!NPD numbers via creamsugar over at GAF. 195k in the US for September and that is including bundles. Lower than I expected for the first 3 weeks. For some perspective, FM2 did 217k in just the first week back in 2007, FM3 did 175k just first week back in 2009, that's not including bundles for either. I have no solid source on numbers for FM4 any more but I remember it was around 200k just first week, 302k or 320k first 3 weeks.
First 5 weeks in UK has FM6 somewhere between 60k-80k including bundles.
funny thing is that some people(self-proclaimed "simmers" haha) complain that forza 6 has no grip.Dead right. FM6 has been dumbed down imo. There's heaps more grip. I don't mind how FM6 plays, but I'd
just got a handle on driving FM5 reasonably well and then they go and change it!
And I suppose this is when you (or someone else) prepares to go on a sales don't equal quality tirade.
I have yet to purchase a new racing game this generation (picked up Project Cars and Driveclub used, traded them in a month) and have passed on all three Forza titles on the XB1.
I have high hopes with Need For Speed, but I haven't paid it off yet as I wait for information and reviews.
Fool me once, shame on you. Fool me twice, shame on me.
digital sales are accounted? also this edition that many forza players bought that unlocked 5-8 days prior to official release?Forza Fatigue kicking in!
in my opinion skipping out on FM and FH (with the sour taste of DC and PC) and placing your bets on NFS is a rather thin bet for max enjoyment.
we played the NFS beta not long ago, and what I saw is that the fun in this game is in anything but the driving itself.
And I suppose this is when you (or someone else) prepares to go on a sales don't equal quality tirade.
I have high hopes with Need For Speed, but I haven't paid it off yet as I wait for information and reviews.
Well they have made 10 million Corollas in Canada,Justin Bieber is Canadian, OK never mind.No need to - it makes sense. If you really want to argue otherwise, then by all means, tell me about the amazing qualities of the Corolla, Justin Bieber, and Cameron's Titanic.
Well, it's missing a large stable of cars, variable time of day, manual transmissions, in-depth tuning, just off the top of my head. For someone that keeps proclaiming he will only settle for a game that has all the features of the genre under one roof, you're sure grabbing at the short straw with NFS. And this is coming from someone that'll probably pick it up.
No need to - it makes sense. If you really want to argue otherwise, then by all means, tell me about the amazing qualities of the Corolla, Justin Bieber, and Cameron's Titanic.
Well, it's missing a large stable of cars, variable time of day, manual transmissions, in-depth tuning, just off the top of my head. For someone that keeps proclaiming he will only settle for a game that has all the features of the genre under one roof, you're sure grabbing at the short straw with NFS. And this is coming from someone that'll probably pick it up.
its just a game, and the worst thing that can happen is that you get pissed at spending 60e, so not the end of the world anywayI haven't paid for NFS, but I do plan on purchasing the game. Of course that could all change in the coming weeks, and if NFS has some glaring issues, I will pass on that as well and explore other options.
I guess I am tired of racing games not meeting my expectations and as a result, I am on the critical sides of things.
All the while I'm sitting here wondering, what could NFS possibly offer that these games don't.
Horizon offers cheasy fun.
The only thing I can I see as a plus for this game is the customization, but that happens to be one of my favorite parts of any game. The open world map is irrelevant to me really. Lets face it, NFS campaigns have been nothing to drool over, they've been pretty bad and horribly cheesy to the point that I'm not bothered by the lack of story in Horizon.Well, here are a few things I think NFS has over Horizon.
First, NFS's visual customization blows Forza's out of the water. In Horizon 2, I was shocked when the Skyline R32 and Integra Type R didn't have anything other than the generic Forza wing and splitter. I don't understand what's stopping Turn 10 from gradually adding more body kit options to cars every game or why they remove options.
Second is a different map environment. Horizon 2's map is great, but it's been a long time since I played an open world racing game that took place in a city, and that's what NFS has.
Third, NFS seems like it will have a more interesting career mode than Horizon 2. As much as I love Horizon, the career mode does get repetitive. Complete four races, drive to another part of the map to complete another four races, rinse and repeat. Granted, there are barnfinds and bucket lists to break the tedium, but those can only stretched out so much when the game has 168 of these four-race championships. NFS on the other hand has five different career paths to do and in addition to the usual race events, you also have drift events and police pursuits.
I don't understand what's stopping Turn 10 from gradually adding more body kit options to cars every game or why they remove options.
the options forza offers per car are miles ahead of 2-3 fat bodykits per car that nfs offers, that actually add absolutely nothing to car dynamics etc, which are absolutely minimal to begin with.
You can do more in NFS than just add a few body kits. You have the option to do that or change the bumpers, side skirts, spoiler, and hood individually. Furthermore, you can add spliters, diffusers, canards, change headlights and taillights, widen the fenders, change the exhaust tip and the trunk lid. You can also change camber, rake, and track width.
The only other current gen racing game that rivals NFS in terms of visual customization is The Crew.
And I think its about time constraints, not licenses.
agreements will have to be made, of course, but I really-really doubt that it is hard for microsoft to strike a deal with a pvc bodykit manufacturer. or twenty.It will be about licenses. Whether that be with the car manufactures, the body kit manufactures, or a combination of both. That is what racing games boil down to, how many licenses they can get for the cars, tracks, track side sponsors, wheel makers, so on and so forth. Look at Pcars for example, they had built Suzuka for the game, couldn't get licensing so had to remove it and replace it before release. Licensing is everything in a racing game the deals with real cars, and/or tracks/locations.
agreements will have to be made, of course, but I really-really doubt that it is hard for microsoft to strike a deal with a pvc bodykit manufacturer. or twenty.
but I really-really doubt that it is hard for microsoft to strike a deal with a pvc bodykit manufacturer. or twenty.
since they do allow in real life, and they also allow in games like nfs, I dont see a real problem there.But you are failing to take into account the car manufactures though, who may not want some after market body kit changing the look of their brand new car. Or even some of their classic ones. It is not just a case of the bodykit makers giving the ok.
since they do allow in real life
since they do allow in real life, and they also allow in games like nfs, I dont see a real problem there.