So ... has anyone actually stopped playing GT5 completely?

Have you stopped playing GT5 completely?

  • Yes, I turned to another game

    Votes: 111 12.4%
  • Yes, I turned to another Gran Turismo title

    Votes: 7 0.8%
  • I haven't really stopped, but I only play it once in a while anymore

    Votes: 280 31.2%
  • No, I'm still playing it, but it's beginning to bore me

    Votes: 177 19.7%
  • No, I'm still playing it, and I don't think I'll stop any time soon

    Votes: 323 36.0%

  • Total voters
    898
BTW, I'm confused. If every other GT game was just as bad, how did this franchise ever last..? I'm sorry, but I can't agree with you. I have read post after post after post from GT4 fans saying this is the WORST GT ever. I guess they are ALL wrong, eh?
 
BTW, I'm confused. If every other GT game was just as bad, how did this franchise ever last..? I'm sorry, but I can't agree with you. I have read post after post after post from GT4 fans saying this is the WORST GT ever. I guess they are ALL wrong, eh?
Because GT4 didn't have incredibly over inflated expectations due to a long development time.

I guess more A-Spec and less B-Spec fluff would be alright, but would that fix the fundamental problem of racing against mediocre (at best) AI with little personality? After racing online in a club or organized event, I really don't even bother with offline anymore.

500 A-Spec events or 2000 A-Spec events doesn't make a difference when they're not fun to race.

Give me decent AI with different driver personalities, tendencies, and tighter car limits on entering A-Spec events, and maybe I begin to see your argument about # of events.

My point is, in past GTs the only real fun offline racing that hasn't felt like going through the motions has been the same-make or tight car restrictions races.

I wouldn't get your hopes up for a bigger focus on offline, to be honest. One only need to look at the trends in FPS gaming this decade to see that racing games are headed for online-focused or online-only gameplay. CoD or Battlefield regularly feature 10-15 hour singleplayer campaigns, the rest is online.
 
Because GT4 didn't have incredibly over inflated expectations due to a long development time.
Well, there have been quite a few people around who didn't believe all the hype all that much.
The kind that was considered to be 'haters' when they pointed out that there are going to be flaws.
Seeing as I was one of those, I can honestly say that I didn't expect GT5 to be the be-all end-all racing game. And yet, I'm disappointed. And, more importantly, if you compare the games back to back, GT5 does only have a very few things over GT4:
Online (at the expense of LAN), better physics and (slightly) more customization. Well, and better graphics.

Now, graphics and physics as well as online are something I do expect froma game this generation. That's because the game is newer.

Oh, and just because FPS went completely downhill, does that mean that the racing games have to follow suit?
 
I guess more A-Spec and less B-Spec fluff would be alright, but would that fix the fundamental problem of racing against mediocre (at best) AI with little personality?

No, in the same way that making all the side dishes, appetizers and desserts at a restaraunt no longer rubbish wouldn't make the bad steak any better... but it sure would save dinner from being a total disaster.
 
Now, graphics and physics as well as online are something I do expect froma game this generation. That's because the game is newer.

Oh, and just because FPS went completely downhill, does that mean that the racing games have to follow suit?
I think that, for the time they were released, each previous GT game has been a good accomplishment, but have they ever innovated that much between each release? Not really.

I really feel online racing is the future of the GT series, and all racing games for that matter, and I think as an online racing 'platform', GT5 exceeded my expectations (which were pretty low, I admit, since this is a console game and not on PC).

Am I in the minority? I reached level 20 offline, realized I was having more fun racing in open lobbies or races online organized in forums, and have abandoned A-Spec and B-Spec before even 'finishing' them. It just seems like the rest of GT5 (A-Spec and B-Spec) could be in a racing game from 2000.

I guess I just feel criticisms of the # of events and AI are a bit unnecessary because, were they ever that fun to begin with? I don't think the GT series has ever emphasized competitive racing against the AI, except in the few events that had you race the same cars or similar specs. I do miss the PP system from GT5P, and it's a shame it's gone.
 
I've boot it up after a whole week, bought a few cars and one of those is a Gt350, nice classic which I brought to Leguna Seca for a test run.....the dreaded engine sound stopped me after two laps, then I proceed to finish off my night with some more NFS:HP.....
 
Because GT4 didn't have incredibly over inflated expectations due to a long development time.

I guess more A-Spec and less B-Spec fluff would be alright, but would that fix the fundamental problem of racing against mediocre (at best) AI with little personality? After racing online in a club or organized event, I really don't even bother with offline anymore.

500 A-Spec events or 2000 A-Spec events doesn't make a difference when they're not fun to race.

Give me decent AI with different driver personalities, tendencies, and tighter car limits on entering A-Spec events, and maybe I begin to see your argument about # of events.

My point is, in past GTs the only real fun offline racing that hasn't felt like going through the motions has been the same-make or tight car restrictions races.

I wouldn't get your hopes up for a bigger focus on offline, to be honest. One only need to look at the trends in FPS gaming this decade to see that racing games are headed for online-focused or online-only gameplay. CoD or Battlefield regularly feature 10-15 hour singleplayer campaigns, the rest is online.

Well, I agree with what you say about the AI, and the lack of restrictions (mind you, GT4 had much tighter restrictions, and so did GT5p), but I'm prepared to tackle one thing at a time!

I guess the primary gripe is the grinding. 400 more events means you make the same money, but you do it by RACING. Plus, 400 more events is 400 more cars that can be won rather than bought (actually, 1200 if you want different cars for bronze and silver), further reducing the NEED to grind.

You see, I think most people are grinding because they want the cars. They aren't doing it for the privilege of doing the 24hr Nürbergring without a save! You give them a path to the cars that doesn't involve Like the Wind for days on end, a great deal of unhappiness goes away (and the need for exploits like duping). I think I read that you need to make something close to 130M cr to buy every car in the game. Might be more...

That's insane!

But give a path to earning them all that involves racing, well, once people see that a goal IS makeable, rather than some unattainable treat deliberately held out of reach, they are willing to race. In fact, I bet they would be willing to race without an absolute guarantee that they would win every time. I played Shift, and many of those races I simply could NOT get first time, or second, or sometimes third! BUT... It was easy to see from the game structure, and you didn't read incessant posts online about how impossible it was going to be, that stick with it and you WOULD progress.

But when players realize that they have been involved in an elaborate game of bait and switch, once they see the game is deliberately stacked against fair play, cheating, exploiting, and just simple overpowering the game becomes inevitable. "If the game cheats ME, well, I'll cheat the game!".

400 new A-Spec events, with tighter restrictions, even, and as long as there was a nice easy to see upwards path - you complete this, this and this, and that gets you to be able to do this, this, and this... all the way to the end of the offline game - and people will once more start to WANT to play the game, rather than 'cheat' it.

And yes, better AI (Shift managed this, why can't PD?) is part of the equation.

But baby steps! One thing at a time! You have to make that first step, before a second can be made...
 
I have not taken the GT5 blu-ray out of my PS3 since i got it on Launch Day. Yes. I don't play any other games.
 
I guess I just feel criticisms of the # of events and AI are a bit unnecessary because, were they ever that fun to begin with? I don't think the GT series has ever emphasized competitive racing against the AI, except in the few events that had you race the same cars or similar specs.

Just because something has always been bad, makes it okay to continue to be bad? Shouldn't it be the other way around, and make it a no#1 priority of things to fix?

Online is always a bit hit and miss, with the right people, on a good day where you have a car and matches the exact same spec that everyone have, you get a good race. But that's VERY VERY RARE. The online portion alone simply can't uphold a game of this scale, let alone I don't see PD pushing GT5 as a online racing platform very hard. (where's the PP rating, multi-heat racing, handicap and ballast options?)
 
I have not put the GT Blu-ray in my PS3 For about a week. Online kept kicking me so I kicked it back.
 
I guess I just feel criticisms of the # of events and AI are a bit unnecessary because, were they ever that fun to begin with? I don't think the GT series has ever emphasized competitive racing against the AI, except in the few events that had you race the same cars or similar specs. I do miss the PP system from GT5P, and it's a shame it's gone.

Actually, I haven't had the slightest problem with the AI on equal spec-ed races. They brake FAR earlier than you have to. The only things I've ever felt were fun was the License and Seasonals, where you give them SUCH a huge head start that you have to drive pretty fast to catch up. But if they were any good, they'd keep the lead...

As I said, one thing at a time. AI are second on my list! I'll change my sig after PD add the events :sly:
 
I think that, for the time they were released, each previous GT game has been a good accomplishment, but have they ever innovated that much between each release? Not really.
Innovated? Where did the game 'innovate'?
Night racing? Weather effects? Those being dynamic? Seriously, how is that 'innovating'? It's nice to have that in a Gran Turismo, cool even, but it's hardly innovative if it has been done before.
If anything GT5 closed the gap in terms of innovation other racing games had on it.

I really feel online racing is the future of the GT series, and all racing games for that matter, and I think as an online racing 'platform', GT5 exceeded my expectations (which were pretty low, I admit, since this is a console game and not on PC).
The same could be said for just about every genre out there. I mean, the whole 'online is the future' bit. But, lets be honest here:
If that's where GT5 aimed to be, wouldn't it feature an online career mode, more along the lines of an MMORPG? You know, real events, beibng held online?
As long as GT comes without such an online career mode, as long as the multyplayer is seperated from the career mode and as long as you have to build a 'basis' in the offline career mode to use online, I kind of doubt that GT5 is all about the online experience.

Now, anyways, a game that does focus severly on its multyplayer is StarCraft 2. More so than a lot of games out there. And it still comes with a decent single player campaign (a great one, even).
So why would good online and offline modes be mutually exclusive in Gran Turismo?

Am I in the minority? I reached level 20 offline, realized I was having more fun racing in open lobbies or races online organized in forums, and have abandoned A-Spec and B-Spec before even 'finishing' them. It just seems like the rest of GT5 (A-Spec and B-Spec) could be in a racing game from 2000.
Why shouldn't they improve the single palyer of GT5? I mean, seriously, there's a ton of games out there with a better single palyer mode, GT4 included.
It's nice to have an alternative, it's great, in fact, but if that's the only thing that redeems the offline experience, well, that sucks.

Additionally, as long as GT5 doesn't say something like "requires broadband internet access to be played" on the box, I kinda don't see the point of just ignoring single player.

I guess I just feel criticisms of the # of events and AI are a bit unnecessary because, were they ever that fun to begin with? I don't think the GT series has ever emphasized competitive racing against the AI, except in the few events that had you race the same cars or similar specs.
You were on about how the series supposedly innovated, so why wouldn't they do the same here?
 
How is Arcade Mode any challenge with the stupid slow AI? And Endurance races at that, which only emphasizes their weakness? Racing the AI means getting passed on every straight and passing them on every corner. You seen real racing like that anywhere on the planet?
The challenge for me in an endurance race is to lap as quickly and consistenly as possible over several laps. I could just as well do hotlaps on my own in practice mode, but making my own endurance race would make up for the lack of enduros in GT Mode.
And there are those that neither grind NOR dupe. Essentially, you HAVE to use one exploit or the other to progress. I get a bad taste in my mouth from either... If there were 400 new A-Spec events (that used ALL the tracks and all the cars), neither of these exploits would be necessary. I hate to be forced to cheat!
Good point. It sucks for those who don't wanna use the exploit but for me its a necessary evil.

And online is a bewildering maze of lobbies ranging from the sublime to the insane. With most being the latter. There are just TOO many cars, too many upgrade options, and no way to remove something you've added, to make online anything more than an exercise in frustration finding something competitive that you just so happen to have the right car and setup. Then Shuffle Mode, which might pass for a Spec Series, is cobbled to be JUST POS daily drivers with crappy tires, when it could easily be so much more.

You find exactly the right lobby, and have exactly the right car, and it be populated with good drivers that drive clean (because the game STILL doesn't catch all the exploits - see GT Academy for that!), and then yes, MAYBE you've found the game's one redeeming feature.
I've only used lobbies that have skid recovery off and the races I've had really weren't bad at all IMO. I haven't tried any shuffle races though.

I forgot to mention I could play drift mode and photo mode as well. :) And I almost forgot about the course maker.
 
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Not stopped playing completely, but more or less. With the exception of grinding the Dream Car Championship in B Spec and using the cash to buy rare cars in the UCD, that's all i'm really doing at the moment.

I'll probably do the seasonals if they ever get updated again.
 
As of now, GT5 is really just a "party" game that I play with friends who come to visit. A few rounds of GT, a few rounds of Street Fighter.. etc etc. Thats about it.

I really regret getting it midnight of Nov 24th.. its not worth the wait or the $60+ I paid. Would I sell it for 40? Heck yeah.
 
Not really stopped playing it since release - have now turned to online as I ran out of A-Spec and B-Spec events.

Online for me is awesome as long as you find the right rooms for clean racing etc...
 
I haven't really stopped, but I only play it once in a while anymore.

A-Spec is too short and online is pointless for me, so there's not much reason for me to play aside from updates, seasonal events and a couple of user-organized events.
 
by the time they shutdown their servers, i doubt i will play this game anymore. A spec is more than pointless. B spec is joke.
 
I haven't stopped, but I have trouble deciding what I need to do next. I mainly trade/gift. I rarely go online. I don't need any more cars. So GTP's 'Car of the week' 'Photo Mode Contest' and now 'YAAMR' keep me involved. But it has no real purpose for me. There is nothing I want to achieve now.
 
My replica business and the transition from Sports Soft to Sports Hard and Comfort tires is what keeps me playing GT5.

Other than that, bought GTA IV Complete Edition on PSN and I've been playing it a lot. Playing another game from time to time works wonders keeping GT5 fresh.
 
I take my breaks but usually because every new patch leaves me disappointed how old annoying bugs don't seem to get fixed. At some point I just start to miss it and I come back.
 
Lapping the 24HR 'Ring at the crack of dawn never ever gets old.

It is truly one of the most beautiful sights in gaming.

I'm not playing it as much as I used to, but I play it at least once a week. The feel and joy of driving is what really counts, and PD got it right.
 
The whole % thing turned me off , i feel like im getting robbed if im not at 200%
Any ways il come back to it after i get bored of twisted metal, which incredibly is fresh a whole month latter with little new content.
 
I have become bored with GT5. I liken the extent to cubicle work; You do work, get paid, play a bit, and go to sleep. No excitement to any of it!

DiRT 2 has been much more entertaining, more in that it is a fresh experience. And MW3, being the competitive "sport" it is, always keeps me hooked.
 
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