Sound Improvements for GT5?

  • Thread starter SaintLuke
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I wonder how many people they have working on sound. I bet it's not anywhere near the 30-odd people working on tracks. It's probably two guys that have been doing the sound since GT1 and know no different :)

If only car manufacturers had libraries of their cars sounds...
 
If they wanted the sound to be really good, it would have to be synthesised on the fly. This is what LFS and a few other PC sims do.

However, getting the right sound for every car to sound like the real deal I imagine is very hard.
 
The reality is that no matter how accurate the sounds are recorded and played back in a game, there will always be people claiming and complaining about how "bad" the sounds are and that they aren't realistic at all... and I suspect those complaining not only have very little experience actually driving and thus listening to even a small fraction of the cars in these games as the driver or passenger and not as a spectator, add to that the possibility they are not even aware of how sounds are properly recorded and how depending on the equipment used, the specific car used, the placement of the equipment, the location of the recording, etc, etc, etc all play a role in the sound that is recorded, and then the process to which these recordings are then used or synthesized in a game, and while apparently easily dismissed by many, how important it is to use the right settings and equipment to playback the sounds, and that their "experience" is likely limited to comparing cars sounds from one game to another... and their base for deciding what is "more realistic" than another is what is more appealing, and not necessarily what is more realistic.

If any of the people who claim a game has unrealistic sounds, or that one game has more realistic sounds than another, can actual prove it, instead of just claiming it, then that would really be interesting. 👍
 
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Come one DN, you're joking me, right? Don't bring in to question peoples driving / track experience, and knowledge. Why must you defend every valid critisism as soon as it is raised? The GT series has long been criticised (by fans of the game, no less) for its poor car sounds. GT3 or GT4 had a mid-eighties Audi Quattro 10v and that sounded nothing like any turbo'd straight-five cylinder engine I have ever heard, let alone its real-life incarnation (I own an Audi 90 20v, I've driven an Audi S2, I've been a passenger in a Volvo T5 and I've heard many quattros at track days, trackside and in-car). In fact, I'm convinced they just gave it a generic engine sound from one of the other 4-pot cars.

GT5 Prologue's car sounds - although having improved immensely compared with GT1 - 4's poor car sounds - are still falling short (to my ears), and are regular complaints, even from GT fans (we're not dealing with trolls here). GT5:P's replays actually sound quite good (imo), but for me personally it is the in-car cockpit sounds that are poor, and I'm not just complaining about specific models. I'm complaining about V8s not even sounding like V8s (Ford GT '06, Chevrolet Corvette Z06 '06, BMW M3 Coupe '07... the Mercedes-Benz SL 55 AMG '02 sounds close, though). Straight sixes sound buzzy, whiney and weak (TVR Tuscan).

For me it isn't just about realism, but the effect and feel-good factor when driving. Car sounds in the PC game GT Legends (for example) - despite the engine type - have some passion and life, and can get the hairs on the back of my neck standing on end. How this is measurable for the sake of this arguement, I don't know :) Whether or not the cars on GT Legends sound realistic or not I cannot know for sure, but they sound a whole lot more ferocious, thunderous, detailed and life-like.

As this all boils down to opinion, as we're talking about variables that cannot be measured (if they could, I'm sure you would have provided us with the statistics by now!) ;) We should agree to disagree, or perhaps you could prove we're not right?

Yes, I'm sure the logistics of recording hundreds of different cars is a nightmare, as is the actual variable sound of the engine in-game, but why do so many other games sound better to me (i.e. reproducing the trademark sounds of V6s, V8s, V10s, V12s etc., based on my real-life experience with them) ?

In sound threads such as this, we have seen comparison videos, accounts from those that have been able to compare Prologue's representation with their real-life counterpart, and quite often GT5 Prologue does not compare favourably.
 
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Come one DN, you're joking me, right? Don't bring in to question peoples driving / track experience, and knowledge. Why must you defend every valid critisism as soon as it is raised? The GT series has long been criticised (by fans of the game, no less) for its poor car sounds. GT3 or GT4 had a mid-eighties Audi Quattro 10v and that sounded nothing like any turbo'd straight-five cylinder engine I have ever heard, let alone its real-life incarnation (I own an Audi 90 20v, I've driven an Audi S2, I've been a passenger in a Volvo T5 and I've heard many quattros at track days, trackside and in-car). In fact, I'm convinced they just gave it a generic engine sound from one of the other 4-pot cars.

GT5 Prologue's car sounds - although having improved immensely compared with GT1 - 4's poor car sounds - are still falling short (to my ears), and are regular complaints, even from GT fans (we're not dealing with trolls here). GT5:P's replays actually sound quite good (imo), but for me personally it is the in-car cockpit sounds that are poor, and I'm not just complaining about specific models. I'm complaining about V8s not even sounding like V8s (Ford GT '06, Chevrolet Corvette Z06 '06, BMW M3 Coupe '07... the Mercedes-Benz SL 55 AMG '02 sounds close, though). Straight sixes sound buzzy, whiney and weak (TVR Tuscan).

For me it isn't just about realism, but the effect and feel-good factor when driving. Car sounds in the PC game GT Legends (for example) - despite the engine type - have some passion and life, and can get the hairs on the back of my neck standing on end. How this is measurable for the sake of this arguement, I don't know :) Whether or not the cars on GT Legends sound realistic or not I cannot know for sure, but they sound a whole lot more ferocious, thunderous, detailed and life-like.

As this all boils down to opinion, as we're talking about variables that cannot be measured (if they could, I'm sure you would have provided us with the statistics by now!) ;) We should agree to disagree, or perhaps you could prove we're not right?

Yes, I'm sure the logistics of recording hundreds of different cars is a nightmare, as is the actual variable sound of the engine in-game, but why do so many other games sound better to me (i.e. reproducing the trademark sounds of V6s, V8s, V10s, V12s etc., based on my real-life experience with them) ?

In sound threads such as this, we have seen comparison videos, accounts from those that have been able to compare Prologue's representation with their real-life counterpart, and quite often GT5 Prologue does not compare favourably.


Very well said. Lets hope PD are not too busy to take a look at the competion. Now EA's Shift is on the way, of whom have a history of producing Racing games with fantastic sound, I am hoping for Next gen sounds from PD.

I use to play World Superbikes 2001 on the PC, and back then, 8 years ago the sound was fantastic for those bikes. And I should know as I have ridden some of the street versions with (race systems) of the very same bikes.
 
Come one DN, you're joking me, right?

No.


Don't bring in to question peoples driving / track experience, and knowledge.

Why? It's a valid and important factor. Anyone can claim anything, but it doesn't make it true, that's the point.


Why must you defend every valid critisism as soon as it is raised?

I don't, and thus a gross exaggeration, and that's not an opinion either, that's a fact proven by the many threads I have participated in where many people have posted opinions different than my own and expressed criticism that I don't share and yet I have not "defended for or against".

And just because someone claims something to be true doesn't make it valid. You can claim the world is flat... would that claim be valid? Although perhaps we have a different idea on what valid means. I think you'll find most dictionaries will suggest that it means to be grounded in logic or truth or having legal force.


The GT series has long been criticised (by fans of the game, no less) for its poor car sounds.

You left out "some" in front of "fans", and you left out that "some fans" think the opposite is true, and you left out that "some fans" have expressed the exact same criticism of just about every game that has cars in it.... and yet all of that still proves NOTHING... which is exactly the point I made, that apparently rubs you the wrong way.


For me it isn't just about realism, but the effect and feel-good factor when driving. Car sounds in the PC game GT Legends (for example) - despite the engine type - have some passion and life, and can get the hairs on the back of my neck standing on end. How this is measurable for the sake of this arguement, I don't know :) Whether or not the cars on GT Legends sound realistic or not I cannot know for sure, but they sound a whole lot more ferocious, thunderous, detailed and life-like.

That's exactly my point. I have no problem what so ever with anyone saying they prefer the sound of cars in one game over another... that's clearly a personal opinion. However to claim one is more realistic than another is an objective opinion and they better have some actual proof and not just claims to back it up, otherwise it most certainly is not valid - and anyone, including myself has every right to challenge the validity of such claims without being attacked for it. Right?


As this all boils down to opinion, as we're talking about variables that cannot be measured (if they could, I'm sure you would have provided us with the statistics by now!) ;) We should agree to disagree, or perhaps you could prove we're not right?

Actually they can be measured. Every sound has a distinct frequency, wavelength, period, amplitude, intensity, speed, and direction - all of which can be recorded and analyzed. However, I'm not the one making the claim they are accurate or inaccurate, I am mearly pointing out the simple fact so far I have yet to see anyone who claims they are not realistic and that another game is more realistic has offered any proof, other than claims...

And don't get me started about those using internet videos to "prove" their case. Not only has it already been well documented on how unbelievably flawed such a comparison is, but how shocked would you be if I were to show you different videos on YouTube of the same model cars... each sounding differently... and if only one "sound" can be considered realistic, then by definition, even though they are all recording of the same model car, all but one is unrealistic? And if that is the case, how do you know the one you are using to compare to a game is the "realistic" one???

If you still don't believe me about the problem with using recordings of cars on the internet and using them as a basis of what is supposed to be "realistic". I suggest the next time you go to live concert, bring a recorder, and compare what you actually heard to what was recorded... well the reality is that there is no such thing as an accurate recording on YouTube. Even if the original recording was done with absolutely the best possible equipment under the best possible conditions... YouTube and other Internet media sites heavily compress the sound files, and yes, it can in fact change the way a car sounds when compared to what was actually heard in person.

If you really want to get technical, as Polyphony Digital exhibited in some of their BTS videos and interviews, to truly compare and replicate sounds one would have to record them using proper equipment in a controlled environment and compare and replicate the exact same frequencies, wavelengths, periods, amplitudes, intensities, speeds, and directions.

Using Internet videos and recordings as proof of how realistic a sound is, is as flawed as to use Internet videos to prove how good or bad the graphics are in a game... for much of the same reasons, as well as different ones.

Now do you see what I am getting at?

Look, I think we agree that in terms of personal preference, which is largely what you have admitted to in your post, we can all have a difference of opinion, and all be correct. You might prefer the way a car sounds in one game, while I might prefer the way it sounds in a different game, neither of us are wrong.

I think we can also agree that no matter how accurate car sounds are in any game, there will always be some people claiming that they are not accurate at all... but just like now, they also won't have any "valid" proof to back it up.. just claims, and very unscientific and flawed internet videos and recordings... because if recordings of the same model cars on the internet aren't always identical... yet are recordings of the real cars... how on earth can you then assume just because they don't appear to sound the same as in a game they are then assumed to not be realistic. Or in other words, if the real things don't even always sound the same, how can you use that as proof that the game sounds are right or wrong in the event they don't match those specific recordings? :odd:

This has absolutely nothing to do with disagreeing with anyone's personal opinion, it has to do with the fact that some people are not just posting a personal opinion, they are suggesting as a point of fact that something is true for which they have offered no valid proof that it is true.

Case in point, if someone told you they drove a few laps, both as a passenger and driver in a stock F430 on Infineon Raceway and told you that from that experience they claim that the F430 in GT5P sounds the same, would you then agree with them?
 
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Man for some reason the sounds dont sound that bad to me they actually sound good. I remember when GT5P first came out the sound weren't that good, but after the update the sounds are pretty sweet. Yes they could be better, but right now im not unhappy. GT5P cars for some reason sounds really real to me(SOME). I know everyone loves the forza/NFS sounds, but IMO they are very arcade like. I dont know what it is about their sounds, but its like their over doing it.
 
I know everyone loves the forza/NFS sounds, but IMO they are very arcade like. I dont know what it is about their sounds, but its like their over doing it.

That's more or less how I feel as well, although for entertainment purposes, I like the exaggerated arcade like sounds found in just about every game I've played...especially when the audio quality is top notch and with the low frequency levels cranked up! :D

However, the reality is that real life is not nearly as exciting as make believe, and it's why I believe games, even sim-style games, and movies almost always tend to exaggerate real world sounds to make it seem more thrilling... and in my opinion, there is nothing wrong with that. I just wouldn't then go around claiming one sound is more realistic than another, just because it sounds "better" or that I prefer it over a different sound... which I believe, and sincerely hope you and many others agree with.

I suspect however, that with more and more people growing up playing games and watching movies with exaggerated sounds, and not having actually driven let alone listened to these cars in person under similar conditions as presented in the games, or experienced shooting a gun, etc, their sense of what is "real" or not is affected.
 
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Digital-Nitrate,

The main reason your original post annoyed me was your suggestion that those of us claiming the engine sounds of Prologue are poor or 'unrealistic' have limited experience with real-life driving / racing. This is not the case with me, and I doubt that is the case with many others.

There is no need to be so pedantic about word definitions and my use of them. What I meant is that someone saying "the sounds in Prolgue are poor" is a fair critisism. Perhaps I shouldn't have used the word valid. Sound critisism, perhaps :sly: Let me nit-pick too... I missed out the word some, as in 'some GT fans'. I didn't say 'all GT fans', either.

I'm aware that sound has measurable properties. Having re-read what I said, my words were not so clear, so my apologies. What I was getting at is how can we measure and prove / disprove the statement 'Prologue sounds are poor' when all we have are opinions based on comparisons between Prologue and personal experiences, expectations or youtube videos?

You're right to question what is a realistic car sound. I think what people deem realistic is a combination of what they expect a given car to sound like (based on knowledge / experience) and the depth / layers of sound (misfires, pops, whining, changing exhaust note under load, etc.). I believe if I listened to 10 sound samples of a same given car blindfolded (9 from youtube, 1 from Prologue), I could pick out the Prologue sample. Granted, all 10 would sound different (due to the factors you mentioned) but I think this challenge would be much more difficult with other games, such as GP Legends, GT Legends, GTR, Forza 2 and Need For Speed. I think what people may mean when they say GT sounds aren't realistic is that they are basic, a bit flat and aren't life-like... or is that the same thing? :)

When someone here makes a post saying that they own a Mini Cooper, Impreza - whatever car - or say they have been a passenger in a Ford GT, and the Prologue representation sounds unrealistic / nothing like it, I am inclined to believe them. I see more people criticising GTs engines sounds than praising them. Just out of interest, your last words regarding the F430 - is that your own experience, or were you asking me hypothetically speaking? I do quite like the sound of GTs F430. That is the strange thing... some cars sound close to what I would expect, and others can be way off. Perhaps I'm wrong.

I think I do now see where you're coming from. How do you feel about Prologue's car sounds? It sounds like you also like the 'exaggerated sounds' of other racing games... although how do you know they're exaggerated and not realistic? hehe
 
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GT1-4 had generic sounds for many of the exotic and race cars, the LMP and Group C cars for example all had the same turbo or atmo sound.

On Youtube compare GT4's Pescarolo Judd to the rfactor Epsilon Judd, or Prototype C Sauber C9 to the GT4 version, there's no comparison.

GT5's sounds are much improved, but to match the best PC mods, Forza 3 and NFS Shift, they can't just ensure the Japanease and odd mainstream European/US cars sounds realistic, they all need to be produced to the same standards.
 
The main reason your original post annoyed me was your suggestion that those claiming the engine sounds of Prologue are poor have limited experience with real-life driving / racing. I doubt that is the case.

And that's your personal choice.... just as it is a personal choice to not assume otherwise, especially when we are talking about several hundred different cars from different games, many of which only a handful of people in the world have ever driven, let alone raced... yet appear to be an expert on whether or not they sound realistic. :odd:

Just as it is flawed to assume even if you felt some cars don't seem realistic based on your own personal experience with them and to then jump to the conclusion and assume that must mean all the car sounds are unrealistic.


There is no need to be so pedantic about word definitions and my use of them. What I meant is that someone saying "the sounds in Prolgue are poor" is a fair critisism. Perhaps I shouldn't have used the word valid.

I can't read your mind to know what you meant to say, all I had to go on is your stated accusation that I defend every valid criticism as soon as it is raised... which was false. Apology accepted.


I'm aware that sound has measurable properties. Having re-read what I said, my words were not so clear, so my apologies. What I was getting at is how can we measure and prove / disprove the statement 'Prologue sounds are poor' when all we have are opinions based on comparisons between Prologue and personal experiences, expectations or youtube videos?

I suspect, and hope you meant to say "realistic" and not "poor" as they are very different things, but that's the whole point that seems to be overlooked! *sigh*


You're right to question what is a realistic car sound. I think what people deem realistic is a combination of what they expect a given car to sound like (based on knowledge / experience) and the depth / layers of sound (misfires, pops, whining, changing exhaust note under load, etc.). I believe if I listened to 10 sound samples of a same given car blindfolded (9 from youtube, 1 from Prologue), I could pick out the Prologue sample.

Of course you can... because recordings on YouTube are terrible! That's like saying you could tell the difference between multiple poor quality tape recordings and the master recording.


Granted, all 10 would sound different (due to the factors you mentioned) but I think this challenge would be much more difficult with other games, such as GP Legends, GT Legends, GTR, Forza 2 and Need For Speed.

I guess we will have to agree to disagree.


I think what people may mean when they say GT sounds aren't realistic is that they are basic, a bit flat and aren't life-like... or is that the same thing? :)

I have no way of knowing what they mean, no more than I know what you mean... all I know is just as there are people who claim they are not realistic, there are people who claim they are realistic... and with just as much "validity" in their claim as those that don't.


When someone here makes a post saying that they own a Mini Cooper, Honda Integra, Ford Focus ST - whatever - or say they have been a passenger in a Ford GT, and the Prologue representation sounds unrealistic, I am inclined to believe them.

And that's your choice to do so... but it doesn't make it true. People have made similar claims only with opposite results and have said they are both excellent and realistic... but you have clearly made a choice not to believe them... why? Maybe because it doesn't support how you feel.

None of this changes anything in regards to whether or not the car sounds are realistic or not. Which once again was the point I was making.


I see more people criticising GTs engines sounds than praising them.

And that proves what? I suspect that says much more about the threads you choose to read, and the greater desire to complain than to praise, and as said before, the impact on "enhanced" sound effects in games and movies have had on many people's judegement on what sounds real to them or not.

Not only that, but you seem to only believe those that claim they know how these cars, even the rare models should sound like and that they are "more" realistic in other games, while dismissing those that have said the opposite is true.

Besides, even if you ignore all of that, and are simply going by specific threads and discussions where there is a majority opinion... yet no actual evidence to back it up... perhaps it's a good idea to recall that it was not all that long ago in human history that the majority of people believed the world was flat...

That's the difference between claims and proof.


Just out of interest, your last words regarding the F430 - is that your own experience, or were you asking me hypothetically speaking?

That was my own experience, for which I have shared in the past... and I most definitely am not alone in that opinion... although I won't pretend it is in any way proof of how realistic the car sounds are.


How do you feel about Prologue's sounds?

They sound great to me. I also really like the sounds in DiRT and GRiD. I don't like the sounds in MotorStorm and in no way do I believe the car sounds in Forza 2 and Need for Speed are realistic... but that's just an opinion, and not a statement of fact.
 
Oh youve heard Forza 3s and Shifts sound?

Forza 2's sounds are already better than GT5P, Forza 3's aren't going to be worse.

NFS Shift is produced by the team formaly known as Blimey, they made three titles that put GT5P's sounds to shame.
 
You never heard GT5s car sounds, they already improved it actually in Prologue, so theres still a posibility that it will improve even further, especially since it seems that they stopped developing on Prologue to concentrate on GT5.
 
If the Prologue sample was on youtube, I'd still identify it :) My point is that Prologue car sounds don't pass as life-like, even when sound quality is reduced (which should muddy the differences between real and simulated). For example, whether a poor sample from youtube of a TVR Tuscan Speed Six is a realistic representation of what it really sounds like or not, that clip of a real TVR still makes the hairs stand on end. Prologue is lacking excitement and depth in its engine sounds in my opinion, whereas other games invite me to crank the volume and enjoy hammering the throttle... even racing games much older. I would say these games are more realistic (not totally realistic, mind) as they capture the passion and excitement of pushing an engine through its paces.

My arguement is based on what I have seen / read / heard... I don't only read the posts that support my arguement. I'll have a search for the 'Prologue sounds are brilliant' threads... ;)
 
If the Prologue sample was on youtube, I'd still identify it :) My point is that Prologue car sounds don't pass as life-like, even when sound quality is reduced (which should muddy the differences between real and simulated). For example, whether a poor sample from youtube of a TVR Tuscan Speed Six is a realistic representation of what it really sounds like or not, that clip of a real TVR still makes the hairs stand on end. Prologue is lacking excitement and depth in its engine sounds in my opinion, whereas other games invite me to crank the volume and enjoy hammering the throttle... even racing games much older. I would say these games are more realistic (not totally realistic, mind) as they capture the passion and excitement of pushing an engine through its paces.

My arguement is based on what I have seen / read / heard... I don't only read the posts that support my arguement. I'll have a search for the 'Prologue sounds are brilliant' threads... ;)

Do you run with an HDMI?
 
I'm going to end my thoughts on this tired subject just as I began them:

The reality is that no matter how accurate the sounds are recorded and played back in a game, there will always be people claiming and complaining about how "bad" the sounds are and that they aren't realistic at all...

If any of the people who claim a game has unrealistic sounds, or that one game has more realistic sounds than another, can actual prove it, instead of just claiming it, then that would really be interesting. 👍
 
Obli is absolutely correct.
The engines just dont sound right, not powerful enough, not raw enough, not loud enough.
What PD does right is how the sound changes on higher rpm's and while shifting.
I found it completely annoying in Race Driver 3 that the sound was cut off while shifting.
Thats something they did perfectly in GT5P imo.
I also dont find the tire noises bad anymore, theyre pretty realistic (i just hope they will be on LMPs for example like they are now on the F2007, almost not noticeable).

EDIT: What prove do you want? Pick a video from GT Legends on YouTube or play the game and you will hear good engine sounds.
They are not that HD unfortunately but they sound like real engines.
 
I find most of the engine sounds quite authentic, like the Z06, the sound itself. You don't get the 'feel' (Bass) of the sound like you do in real life, many games try to replicate this by giving them more rumble but don't come out so authentic as the the real thing but people take it that way cause it sounds cool.

I don't think GT sounds are perfect, some are wrong and many sounds are missing, like good drivetrain whine, some road noise and some turbo blow off (they are there but very quiet) among many other things.
 
Digital Nitrate, please stop being so Anal.

I would imagine that most people here that think GT enigne/exhaust sounds are a good representative of real life are probably 15 year olds whos only car experience is on GT/forza.

Of all the cars I have seen and listen to in real life, either being passenger or seen in person, In GT, on most occasions do not sound like the real thing.


And as for Tourist trophy, some bikes sound great, but others sound awful, and I should no becuase I have ridden many of them, as well as heard almost all of them. I am soemwhat a geek when it comes to bike sounds, and can name that tune, without looking.
 
Well i admit that i am only 18 and cant drive a car for myself in real life because im handicapped, but we have for example a Lamborghini retailer here and ive already seen and heard dozens of Diablos, i have heard Porsches, Shelby Cobras, Camaros, E-Types and of course the everyday road cars and there are no cars in GT5P that sound right, but there are other games that come at least close.

And i consider myself one of the biggest GT fans (not best drivers) of the world, but i know when theres something wrong with the game and i dont have a problem with mentioning it.
 
When I hear real engine with all its burbling, crackling and high rev screaming, it's just so fascinating, like living thing with character and real wrath. But when I hear engine sound in Prologue, it's like ten year old B-class PC game with poorly recorded and poorly used washed out samples. Engine sounds 2k rpm lower and dumber than real thing does. When the engine comes into higher rev range, it's still sounding like it's cruising! Very poor sound and really not on par with that beautiful graphics. And if the full game comes with that distorting and buzzing sound after exhaust upgrade again, I will laugh all the day and whole other day I will cry. Because with all those painfull delays they had years to find the right people for this job with knowledge and craft to do beautiful work in sound area of the game.
 
Yeah i agree @Redbaron, the sound of the cars do sound like they're cruising sometimes. For example, in GT5p, when the revs are at 4000rpm they sound more like 2000rpm.

Thing is we all love GT, and think it's great, but just wanna point PD in the right direction when it comes to making alterations that would make a world of difference.

@Pappaclart, i also agree with your TT views. Some bikes like the NC30 VFR400R sound accurate, but the 'screamers' like the 'Gixxer' 750 lacked oomph.
 
Well i admit that i am only 18 and cant drive a car for myself in real life because im handicapped, but we have for example a Lamborghini retailer here and ive already seen and heard dozens of Diablos, i have heard Porsches, Shelby Cobras, Camaros, E-Types and of course the everyday road cars and there are no cars in GT5P that sound right, but there are other games that come at least close.

And i consider myself one of the biggest GT fans (not best drivers) of the world, but i know when theres something wrong with the game and i dont have a problem with mentioning it.

I agree with you for the most part, however, I do disagree with the fact that all of the cars "don't sound right". I think the Z06 sounds quite good. The exhaust has a lot of V8 rasp to it, and based on what I've seen in real life, it comes pretty close.

Other notable cars in my opinion that sound great are the Mine's GTR, the tuned 350z, and I actually think the Ferrari F40 is pretty well done as well.

As I've said before, I think there are cars in the game that sound pretty close to real life, and there are a few that just seem a little off. Of course, everyone has an opinion, and as I've read the conversations between Digital-Nitrate and Obli, I can see where they're both coming from. I think I'll have to agree with Obli for the most part though. I've heard more life-like sounds in other games, and I don't think the Prologue sounds are bad, because they're definitely better than any other GT iteration. Having said that, compared to what I've heard in real life, there are some other games that do it better, however, I'm not knocking the GT series as much as I used to for their sounds because they are definitely going down a good road.

Having said that, I've also said this many times...I think the tones are there for most of the cars, but a lot of them are lacking the umph, the rawness, or sense of power.

I understand that a Mini Cooper isn't going to have the same raw power in comparison to a Ferrari F430 or Viper SRT-10, but honestly, I think most people can tell what some of these cars are missing.
 
A simple breakdown:

GT5p's sounds are loads better than GT4.

However, they could still use a boost in the "hair raising" department.

I wouldn't mind it if they kept the sounds the way they are now, but then made them respectively louder/harsher following intake/exhaust mods you put on the car.
 
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