Not sure if it's been posted before, but this video is fairly interesting:
It is the PD sound team recording the Lamborghini Diablo's V12 in the Vector M12, for Gran Turismo 2. Although their sound recording techniques and/or sound team might have changed by now, there are some interesting things to consider:
- They use similar sound equipment to that you'd find on a film set 👍
- For this car at least, they actually used a dyno, I never knew they did that, I assumed the cars were free-revving in neutral 👍
- As you can see, the engine wasn't fed ram air and subsequently over-heated, possibly cutting the recording session short?
The third point makes me wonder, how do they they record the sounds after this over-heating incident? Do they use a dyno, but try to keep the cars from over-heating? Do they rev the engines in neutral? Or a combination? Or is it a case-by-case basis (probably most likely)? It might explain why some cars have a "richer" sound than others.
Also, if my guess is correct that the Vector M12 sound recording had to be cut short, and had to be fixed in post-production/development, it might explain why this car has a particularly weak sound (IMO) in GT2. EDIT: After listening to it in GT2, hmmm, doesn't sound too bad.