Sound Improvements for GT5?

  • Thread starter SaintLuke
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And you can belive that if you want to buddy, Because while your just saying it I actually bought four different types of HDMI cable, AND between all of them it was HUGE differences.
Thats technically impossible, the only way where you could see a difference is that one cable is HDMI 1.3 and the other isnt (your TV has to support it too).

The cable is digital, so you cant see differences.
 
^Yeah you can't see differences in HDMI cables, just the prices for them. BTW the mark up for those cables are insane! Best Buy gets them for like 8 to 10 bucks then jacks them to 40 and up.:scared:
 
Thats technically impossible, the only way where you could see a difference is that one cable is HDMI 1.3 and the other isnt (your TV has to support it too).

The cable is digital, so you cant see differences.

Damn maybe im buggin because when i use my M series monster my tv dosent lag like when i use my panasonic HDMI And also the colors are completly different when use them the Monsters the color is so much brighter and deeper while the panasonic dosent bring that same color out. is can you explain this to me?
 
Damn maybe im buggin because when i use my M series monster my tv dosent lag like when i use my panasonic HDMI And also the colors are completly different when use them the Monsters the color is so much brighter and deeper while the panasonic dosent bring that same color out. is can you explain this to me?

I can. Placebo effect. :dopey:

Only thing that can happen is one ****ty cheep cable will break up elsewhere in connectors and be worse or non functional at all because that. Otherwise, zeroes and ones are going through it no matter what price did you paid.
 
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I can. Placebo effect. :dopey:

Only thing that can happen is one ****ty cheep cable will break up elsewhere in connectors and be worse or non functional at all because that. Otherwise, zeroes and ones are going through it no matter what price did you paid.

Or that he is plugin it into an other input that has different colour settings.(a lot of tvs now days have individual settings for each input)
 
I was just watching last night GTRID 2 Trailer, Its a Arcade/Sim game, but at least the Subaru Rally car sounds damn good, you can hear it's a Subaru Boxer engine and if you close your eyes, you could tell you are watching a rally air show. With GT5 when you close your eyes, you think you are watching TV add for Vacuum.


With such High Budgets for GT5 I do not know why they record each car, yet in game transition it sounds bad. I think all PD has to do is to adjust the volume and other tweaks for each car.
 
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The problem may be that we are used to car sounds on Hollywood movies where the sounds are exagerated and over the top to create more excitement.

But if we drive a real car in real life they are more like GT5
 
The problem may be that we are used to car sounds on Hollywood movies where the sounds are exagerated and over the top to create more excitement.

But if we drive a real car in real life they are more like GT5

That's good point, but also some of us may have been to the race track to see race cars and have heard how brutal some of these unsilenced cars actually sound and PD have not really been able to capture this correctly.

Even some standard productions cars are very loud on full throttle and again, they seem to sound softer, less intense and lacking detail and depth in GT.

GT5P has improved and I am hoping for the so called 'polishing' process which is said to be the reasons why the full game is not yet released is becuase a part of the 'polishing' pd are doing involves improving the overall sound.

:)
 
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That's good point, but some of us have been to the race track to see race cars and have heard how brutal some of these unsilenced cars actually sound and PD have not really been able to capture this.

Even some standard productions cars are very loud on full throttle and again, they seem to sound softer, less intense and lacking detail and depth in GT.

GT5P has improved and I am hoping for the so called 'polishing' process which is said to be the reasons why the full game is not yet released is becuase a part of the 'polishing' pd are doing involves improving the overall sound.

:)

Unfortunately I only started playing the GT series with GT5p, so I don't know about the sounds of race cars in the series.

But I've been to F1 races and the sound of the cars passing by to me seem similar to the Ferrari F1 on GT5p on replays

Actually, this may be another issue - we are used to hearing the sounds of race cars and high performance cars from the outside, not while driving them
 
Unfortunately I only started playing the GT series with GT5p, so I don't know about the sounds of race cars in the series.

But I've been to F1 races and the sound of the cars passing by to me seem similar to the Ferrari F1 on GT5p on replays

Actually, this may be another issue - we are used to hearing the sounds of race cars and high performance cars from the outside, not while driving them


Also true, but rig a mic 10 foot from the exhaust of a car musch like the camera view we have, then minus the wind noise and the sound would be different to what we get in GT.

I have wathced many motorcycles and cars being dyno'd, some indoor and some mobile outdoor and there is so much more to the sound of an engine that is being missed where I feel that Forza and even the likes of Need For Speed series has captured more accurately in many examples.

With credit to PD, they are not doing a bad job with the engine notes, and have improved a hell of allot but I feel that they are certainly not living up to there tag of ''perfection'' in this respect.:)
 
The sounds in GT5p are a slight improvement on the previous versions of the game, which have always been lackluster. I guess that if they keep going in the same direction, the sounds will be fairly good in gt5.

For the race cars however, the sounds in Gran Turismo so far are not even close to the glory of the real thing. I can only hope.
 
With credit to PD, they are not doing a bad job with the engine notes, and have improved a hell of allot but I feel that they are certainly not living up to there tag of ''perfection'' in this respect.:)

Well said 👍.

Just to add to that a little bit, I actually found the PGR4 sounds are INSANELY good. I know someone posted a video a page or 2 back from PGR4, but this is another one I thought was great...and just the echoes and the rawness of the cars is fantastic, which on some cars, is missing in GT5p, and hope is corrected to perfection.

Here are a couple other vids I found:

Ferrari F40 (love the pops):
http://www.youtube.com/watch?v=9bN4ncQBzIg

But actually, I feel the F40 in GT5p sounds pretty raw, but still missing little bits it seems.

Multiple cars (video quality isn't the best, but I think you can hear a difference between this and GT5p):
http://www.youtube.com/watch?v=TAflL25rvUs&feature=related

Ford GT (interior view):
http://www.youtube.com/watch?v=pvpf12kGYjI&feature=channel_page

Please please please pleeeeeease PD, if you combine your game with these sounds, I'd be a happy man.
 
Sound in the GT series has always been lacking for me. It's the one area that needs the most improvement. I haven't played GT5:P yet, but from watching the E3 trailer, it seems there is still a whole lot of improvement still needed in the engine sound department. The V8 cars are the most frustratingly wrong. In the E3 trailer, the NASCAR cars sound like Toyotas, absolutely nothing like a race-prepped V8. They have done this throughout the series. Some they can get to sound decent and others they just seem to not even try to get right. The C5R in GT4 also sounded like a 4 cylinder. It's just strange to me how PD are such perfectionists in pretty much every other aspect of the game, but they too often let bad or incorrect engine sounds pass. I really hope that the sounds do improve, but E3 trailer doesn't seem to foster much hope.
 
Sound improvements really could do the game good. Most of the sounds for engines in GT4 were cloned with exactly the same engine note where as others were the same as others only with higher revs and engine notes. And a lot of the cars produced un-lifelike noises. I think the F2007 from GT5:P had a close enough engine note, but it really could be made even more realistic. The WRC's from GT4 were OK, but they all had nearly identical notes. What they need for the new WRC is different engine notes all around. And the Le Mans cars had completely inaccurate engine notes, so they could do with improvements too. They did sound decent in the GT4 INTRO...
 
Just watch some youtube videos, of FIA GT with the Ford GT. In car sound is amazing, and that is just with a standard two speaker LCD TV. I want GT5 to sound like that!! Please PD get your act together on the sound of the cars! I would enjoy playing the game so much more!!!!!!!!!!!👍
 
The only problem I have with the sound is the tire squealing. Granted, I have only been racing this for a week, but man does that get annoying. I am still on Class C, so I have mostly been hearing four bangers around the track (Focus RS mostly).
 
Well said 👍.

Just to add to that a little bit, I actually found the PGR4 sounds are INSANELY good. I know someone posted a video a page or 2 back from PGR4, but this is another one I thought was great...and just the echoes and the rawness of the cars is fantastic, which on some cars, is missing in GT5p, and hope is corrected to perfection.

Here are a couple other vids I found:

Ferrari F40 (love the pops):
http://www.youtube.com/watch?v=9bN4ncQBzIg

But actually, I feel the F40 in GT5p sounds pretty raw, but still missing little bits it seems.

Multiple cars (video quality isn't the best, but I think you can hear a difference between this and GT5p):
http://www.youtube.com/watch?v=TAflL25rvUs&feature=related

Ford GT (interior view):
http://www.youtube.com/watch?v=pvpf12kGYjI&feature=channel_page

Please please please pleeeeeease PD, if you combine your game with these sounds, I'd be a happy man.


It's really impressive! Isn't PGR4 the best for sounds improvement?
 
In terms of real life comparisons, ive owned an 8th gen evo, and one thing thats definitely missing in the game is the turbo whine in the interior, a similar sound the zr1 has, but definitely not as pronounced as the v8. I made no mods to my car, only a reflash, so its all stock.
 
Not sure if it's been posted before, but this video is fairly interesting:



It is the PD sound team recording the Lamborghini Diablo's V12 in the Vector M12, for Gran Turismo 2. Although their sound recording techniques and/or sound team might have changed by now, there are some interesting things to consider:

- They use similar sound equipment to that you'd find on a film set 👍

- For this car at least, they actually used a dyno, I never knew they did that, I assumed the cars were free-revving in neutral 👍

- As you can see, the engine wasn't fed ram air and subsequently over-heated, possibly cutting the recording session short?


The third point makes me wonder, how do they they record the sounds after this over-heating incident? Do they use a dyno, but try to keep the cars from over-heating? Do they rev the engines in neutral? Or a combination? Or is it a case-by-case basis (probably most likely)? It might explain why some cars have a "richer" sound than others.

Also, if my guess is correct that the Vector M12 sound recording had to be cut short, and had to be fixed in post-production/development, it might explain why this car has a particularly weak sound (IMO) in GT2. EDIT: After listening to it in GT2, hmmm, doesn't sound too bad.
 
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Not sure if it's been posted before, but this video is fairly interesting:



It is the PD sound team recording the Lamborghini Diablo's V12 in the Vector M12, for Gran Turismo 2. Although their sound recording techniques and/or sound team might have changed by now, there are some interesting things to consider:

- They use similar sound equipment to that you'd find on a film set 👍

- For this car at least, they actually used a dyno, I never knew they did that, I assumed the cars were free-revving in neutral 👍

- As you can see, the engine wasn't fed ram air and subsequently over-heated, possibly cutting the recording session short?


The third point makes me wonder, how do they they record the sounds after this over-heating incident? Do they use a dyno, but try to keep the cars from over-heating? Do they rev the engines in neutral? Or a combination? Or is it a case-by-case basis (probably most likely)? It might explain why some cars have a "richer" sound than others.

Also, if my guess is correct that the Vector M12 sound recording had to be cut short, and had to be fixed in post-production/development, it might explain why this car has a particularly weak sound (IMO) in GT2. EDIT: After listening to it in GT2, hmmm, doesn't sound too bad.


And don't forget, that the engine noise was used for many a more cars later on in the series.
 
i think its a very bad setting for making professional recordings and to use professional equiment does not mean that is sounds good. there are many other things you have to care about (position of the microphone, which microphone to use .....and so on). in this video it seems like they didnt think a lot about it.
 
The inability to change people responsible for sound part of the game could be very sad story if GT5 hits the shelves with so poor engine sound like Prologue has.
 
well there you have it. I could be wrong, but that video might explain why the sounds are so poor in Gran Turismo. We're listening to Dynos :(
 
I'm all for a bit of improvement but...

Everyone always says GT's vehicle sounds are off and I've always wondered why. Even through a pair of bud headphones I can tell all of GT4's cars apart by engine sound (except the GT40 and Panoz GTR-1. I'm always getting those two mixed up).

On my driving "rig" in the computer room I have the PS3 outputting to two Yamaha MS-101 II monitor speakers (one for left channel, one for right channel), barely even turned on because they're a little... overkill for the application. The other night a friend was playing on it with some random cars and Milford Cubicle was able to tell, from the living room, what the car was (at least to the level of make and engine type, but sometimes down to the car itself). And she's never played GT5P.


So the sounds, currently, are sufficient that a girl who hasn't played the game can tell what I'm driving through a ceiling and two closed doors with the speakers set to "Shhh!". As I say, I'm all for improvement but I don't think they're as bad as is often made out.
 
You only need the video identifier in Youtube tags - I've edited them in.

Before I click, I'd like to point out that you're asking me to listen critically to sounds which have been compressed, uncompressed, recompressed, uploaded to Youtube and then played through computer/laptop speakers.

I'll also note that I didn't say GT4's sounds were faithful renditions - merely that I could tell the difference between the cars. I did say that GT5P's were good enough that someone who likes cars but hasn't played the game could identify the engine from sound alone, several feet, one storey and three rooms away.
 
I'm able to say if it's R4 or V8 in the first second, but it doesn't mean that sounds are good. There is totally missing the real rasp and angryness of heavily revved engine and sound of any engine in GT5:P in 4000 rpm is like 2000 rpm in real life. Just muddy and generic samples. One exception being Blitz Skyline, which has very powerful sound at highest rpm. Corvette Z06 for example isn't bad, but too distorted in high rpm's and the beautiful bass growl when real american V8 engine is slowly awakening from idle, that's totally missing. No backfires or several random exhaust sounds, just few muddy samples played in a loop. And comparing to the game graphics, sound in Prologue is just three classes worse.
 
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