Sound Update (PD is now hiring! + Email!)Answered 

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They're not really placeholders, are they...

There's no update coming (98% certain IMO).
Those cars are going to sound like 🤬 throughout GT6's lifespan.
I don't know. It's what Kaz said, hence the smiley. Kaz also said there won't be a sound update for GT6, so catch up! :P
 
They're not really placeholders, are they...

There's no update coming (98% certain IMO).
Those cars are going to sound like 🤬 throughout GT6's lifespan.
Every thing can be considered as placeholders if they aren't done right. Philosophically, the game itself is a placeholder for GT7 lol. For better or worst, it's a different story and every fan can be a judge of it. :P
 
I don't know. It's what Kaz said, hence the smiley. Kaz also said there won't be a sound update for GT6, so catch up! :P
I know that. My point was; they can't really be called placeholders if there's no update coming, can they?
 
It is to late for that, i bought Playstation 4 a couple weeks back, i have always had a week spot for Playstation, even i have owned Xbox, Nintendo, Sega, i bought the first Xbox 360 but the fan was so loud and the controller was chewing batteries, so i sold it just after 2 weeks or so.
But i agree i have watch some videos of FM4 on youtube and the engine sound is much better than GT5 and GT6, but as i understand Forza also have flaws, so in the end, it all come down to what flaws we can or have to live with.

And after PD became aware of how big issue the sound is for us here on GTplanet and they are looking for hiring additional sound engineers, the future of Gran Turismo is looking promising.

I am very curious and excited about Project Cars, i really hope it will be a great racing game.

Also i wrote in a early post here that if they don't do someting about the sound in GT7 i won't buy it, but i have to admit that i maybe won't be able to keep that promise, Playstation without Gran Turismo feels kinda empty... yes they belong somehow together.

Both GT and Forza have their flaws. However, and this is strongly my personal opinion - Forza has less flaws and nails the driving experience quite well. For the most part, it's spot on. Far more exciting, challenging and immersive than GT. Loud fan?... Yes, the early X360 builds had obnoxiously loud fans and DVD drive noise.. probably due to the fact also, that the poor mobo and GPU were heating up badly! Though mine's a quite Jasper, early 2010 build. No issues here.. never gets hot. Battery consumption is OK I guess, though honestly I had hoped to see more batt life. Probably the vibration mechanism that sucks em dry and fast! Energizer rechargeables are a good option.

There is no doubt in my mind GT7 will continue to sell well even if they do a number again with the sounds. It's practically a marketing trend among devs and gamers alike: PS is empty without GT sums it up well. GT sells PS consoles and the other way around.

You're going to really like D.Club but particularly PCARS since you're into realistic precision driving like I am. PCARS is going to be epic. Can't wait for reviews. :D
 
I agree Speedster911, sound is SO important to the driving experience, maybe no game is spot on with the sounds but Forza does a much better job than GT6. The sound of the LaFerrari is eargasmic to me.

Eargasmic for sure! I'm still hooked on to FM4 sounds pretty badly. Can't get enough! They do goof a few sounds here and there but believe me that ratio is very small and practically negligible. I'm driving an M3 or F40 from cockpit cam with the lights out and sound system way up... I swear sometimes I have to blink just to remind myself it's a game I'm playing. :lol:
 
Imagine if PD could record sound in a studio like this?



Japan surely has to have someone who can "Create" sound, let alone record in the best possible way. Like @Griffith500 said in another thread, I think Yamaha will be able to help PD. They did after all tune the acoustics on the LFA
 
Imagine if PD could record sound in a studio like this?



Japan surely has to have someone who can "Create" sound, let alone record in the best possible way. Like @Griffith500 said in another thread, I think Yamaha will be able to help PD. They did after all tune the acoustics on the LFA


I think one of the problem is that it is to many cars in Gran Turismo, there is now way they can do this so thoroughly with all the 1200 + cars, i wish they would drop the number of cars to 50 or less, and make them sound almost as good as real cars, but i don't think that will ever happen, since Kazunori Yamauchi said that the standards cars will be included in GT7 :( :eek: :banghead: :scared: :yuck: :crazy: :grumpy: :guilty: :ill: :indiff: :irked: :odd: :rolleyes: :embarrassed: <- all my reaction to that :)
 
I think one of the problem is that it is to many cars in Gran Turismo, there is now way they can do this so thoroughly with all the 1200 + cars, i wish they would drop the number of cars to 50 or less, and make them sound almost as good as real cars, but i don't think that will ever happen, since Kazunori Yamauchi said that the standards cars will be included in GT7 :( :eek: :banghead: :scared: :yuck: :crazy: :grumpy: :guilty: :ill: :indiff: :irked: :odd: :rolleyes: :embarrassed: <- all my reaction to that :)
You want GT to have only 50 just so that they can have accurate sounds? :odd:
 
Yes, what can i say, i am a minimalistic kind a guy and i prefer quality over quantity ;)
https://www.gtplanet.net/forum/board/project-cars/ :D

I think one of the problem is that it is to many cars in Gran Turismo, there is now way they can do this so thoroughly with all the 1200 + cars, i wish they would drop the number of cars to 50 or less, and make them sound almost as good as real cars, but i don't think that will ever happen, since Kazunori Yamauchi said that the standards cars will be included in GT7 :( :eek: :banghead: :scared: :yuck: :crazy: :grumpy: :guilty: :ill: :indiff: :irked: :odd: :rolleyes: :embarrassed: <- all my reaction to that :)
Precisely. I believe this is why the sound issue hasn't been addressed as of yet besides not being a high priority for PD. With 1200 cars and several hundred unique sounding cars in the bunch it's a herculean task to get them all up to snuff. It's one of the many advantages of dropping the standard cars, they can focus all their energy into getting the sounds of the remaining premiums right.
 
Will the PS4's 'amazing' hardware handle 1200+ sound files? Assuming PD went back to each car and gave them some accurate sound files...
 
You want GT to have only 50 just so that they can have accurate sounds? :odd:

That is a very realistic starting point believe me. They can get a lot of the attributes right with this number. From there on, they can release a 10 or say 50 car DLC each month absolutely free. There are always ways around it my friend. However, since PD has half dug its grave already by introducing such a retardedly high car count in previous game, cutting that down is probably not a viable option at the moment. They may lose sales as a result. A lot of the folks rushing out to buy GT are not necessarily the pure sim loving type, but rather the car collecting ones.

Will the PS4's 'amazing' hardware handle 1200+ sound files? Assuming PD went back to each car and gave them some accurate sound files...

There is no way they can accomplish this with 1200 cars, given the panned release date is sometime in 2015 or possibly 2016. Though I don't think they'd want to delay it beyong 2015 as FM6 is coming out next year, and we don't know yet how much FH2 will bolster overall T10 as well as X1 sales, so that's another thorn in Kaz's rear end so to speak.

PD has a winning formula under their hats, unfortunately, it is not being realized completely. Best way is to release a low number of cars, much akin to GT3, get ALL of them to look, behave and sound right. Then gradually make more availabe through DLC. They should at least chalk out a plan to let fans know how often cars will be released via DLC and how many at a time.

^^ Doubt if this is going to happen. PD is known for their stubborness and lack of innovation. GT7 could possible debut with close to 1500 cars... since from the looks of it, they probably can't beat the FM games in terms of physics and audio, so they're like: let's trash FM with our car variety of standards and premiums... :crazy::irked::ill::indiff:
 
Actually , 1,200 car files is just impossible to create in the amount of time PD has until GT7 . If they will capture the sound from one car per day , it will still take them 3.2 years!

Don't worry if you take into account all the duplicates it'll take them 6 months. Probably harder to locate and get access to the cars than anything else. It'd be awesome if they put out a public car casting call on their website, and maybe at the same time use the pitstop blog to talk to owners about their cars and love of the GT series. GT has such a passionate fan base this is a real opportunity get people involved and invested in the product. Can you imagine how cool it would be to have a sample of your cars engine in a GT game, people would go through hoops to get involved.
 
That is a very realistic starting point believe me. They can get a lot of the attributes right with this number. From there on, they can release a 10 or say 50 car DLC each month absolutely free. There are always ways around it my friend.
But then the game may feel even more unfinished. To me, I'd rather have 1,000 cars with bad to average sounds than 30 cars with good sounds.
 
Don't worry if you take into account all the duplicates it'll take them 6 months. Probably harder to locate and get access to the cars than anything else. It'd be awesome if they put out a public car casting call on their website, and maybe at the same time use the pitstop blog to talk to owners about their cars and love of the GT series. GT has such a passionate fan base this is a real opportunity get people involved and invested in the product. Can you imagine how cool it would be to have a sample of your cars engine in a GT game, people would go through hoops to get involved.

Give this man a Bells
 
To me, they could burn everything with bad sounds.
What's the point of having good cars, good physics and good tracks if the game makes you sleep with boring sounds?
Today, I can't play GT more than 15 minutes... Those "Veeeeeeeeee" sounds makes me mad, I'm having nightmares with it.
 
Don't worry if you take into account all the duplicates it'll take them 6 months. Probably harder to locate and get access to the cars than anything else. It'd be awesome if they put out a public car casting call on their website, and maybe at the same time use the pitstop blog to talk to owners about their cars and love of the GT series. GT has such a passionate fan base this is a real opportunity get people involved and invested in the product. Can you imagine how cool it would be to have a sample of your cars engine in a GT game, people would go through hoops to get involved.
Yea , it would be amazing . I thought about a simular things a fey days ago ( I allmost vreated a thread about this idea), GT5 sold more then 10 milion copys so do believe together we have all the street standart cars in GT6. It'd be awesome will accept pictures of the standart cars without them needed to search the car and take photos of it...
Or even a post that will teach us how to take the photos they need .
But , it probaly never going to happen :(
 
Gran Turismo has always been about driving a crap ton of cars, not about how they sound. GT car samples have always been bad so I just don't care about it as much.

I would correct you there: GT has not always been about sheer car count.. it DID have good engine sounds at one point.

1. From GT1 to 4, engine sounds were actually quite good. *in that respective era*

2. GT1 and 3 were not about car count.

3. The game eventually started to suffer from the "disease" of having too many cars, which is when this nuisance of standards/premiums and retarded engine sounds started.

To me, they could burn everything with bad sounds.
What's the point of having good cars, good physics and good tracks if the game makes you sleep with boring sounds?
Today, I can't play GT more than 15 minutes... Those "Veeeeeeeeee" sounds makes me mad, I'm having nightmares with it.

The "veeeeee" sounds...aahahahahahahaa!! :lol::lol::lol::lol:

Yeah you got that right.. as if somebody left the blender running on 'high'.. ! It's like there's no revs coming out of the engine which is supposedly being stressed to its max... just a constant whinning sound... and don't even get me started on the replays!

Fellow car/racing enthusiast and simmer, if they goof this again, I think it's going to be just plain embarassing to miss the boat yet again with the PS4... I'll say it again: they have no excuse. Well, they can goof it if they want, I'll simply go for FM6.. and maybe FH2 as well as FM5 (depending on the track variety in FM6). Here's hoping PCARS on the PS4 and X1 both run as good.
 
Wow, Enthusia has some good sound. Even with different turbo blow off sounds. Plus this is from Konami, in Japan.... So surely there must be some great Sound and Recording engineers to work with in the land of JDM that will make our ear holes rejoice. PD must work with Yamaha...



One of the only good Enthusia vids I could find that have some decent sound. I think I'm gonna pick this up some day.
Not to mention there's some form of torque delivery from the turbo.

Dat 787B sound doh


If Enthusia can do it, surely GT can. I have faith in PD.
 

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