Standard cars ARE in GT6. (100% confirmed)

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mmpotroast
You need to get a grip and stop being a jackass. The reality is that no game should be running graphics that are a generation behind, plain and simple. Shame on me for expecting something that is shown to be possible, yet they choose not to just to say their game has 1000+ cars.

You know what? I would take 400 premium looking cars over 1000 cars that look like **** and are nothing more than Nissans and Mazdas. Quality over quantity all day long. There's no reason to have so many of the same car. Make one premium of a car per generation (say, 1 R32, 1 R33, and 1 R34). Most of these nearly identical cars behave the exact same way with minor cosmetic or technical changes. There's no need for so many redundancies. To then go and sell premium cars as DLC is a slap in the face. Of course, you are just a fanboy who will gobble up anything PD throws out there. You can't look at it objectively. Shame on me for demanding a better product instead of the crap we have been handed with GT5 and what will be GT6.

As long as standards are touched up there is no issue, you overreact.
 
Since January, yeah its quite simple but I have the size for it since i have one sighting out in front of my house XD , and when I said 45 class session I meant 45 min. class XD
Id love to do a headlight with orbs in it XD but then its going to be quite generic and stuff . Auto desk is actually harder to use than maya since you cant free sculpt but its quite simple to transfer stuff over since auto desk's inventor and auto cad are compatible with the files XD .

Ahh okay that will explain.I been modeling for just over a year and about 7 months on 3dsMax.Slip I dont know if you mean the detail on the glass or the glass itself but the glass is a texture.
Well anyway heres my go at it.
http://i.minus.com/iXxYrbdgf4nkF.png
http://i.minus.com/ibmTTQua3WKzMe.png
I just used random pics from the internet for reference so its far from perfect.Took about an hour and a half.That was a good test for myself tho :)
 
They should cut them off, I love standard cars, for example the Evo 7 with the red tail lights, or the 2003 Impreza, gotta love these round lights... I could drive them all day long.

But at the same time they take off the beauty of the game, their crappy texturing, crappy lights, and many other things make the game looks ugly in my honest opinion, I love watching replays, specially with a full grid of premium cars, seeing standard cars there somehow make the whole scenario look ugly, and it just doesn't feel the same at all.

I hope the standard quality is really improved, (Or at least give me a premium impreza with round lights, and the evo 7 with red tail lights.) I'll still enjoy all of my premiums and use some standards at some times.

Quality > Quantity.
Rather have a game with 400-500 (+ the extra dlc) masterpiece of cars, than a game with 1k+ including lots of duplicated low quality cars.
 
Oh? Well, crap. @_@ Sorry Nissan Cima. I thought of something the wrong way...... Yet again.... :dunce: (Me)...

What was written and what was supposedly meant are not the same thing in this case, so the misinterpretation was only ever inevitable.

"Everyone doesn't like Standard cars" and "No-one likes or is ambivalent to Standard cars" mean the same thing.

"Not everyone likes Standard cars" means something else, and "Not everyone doesn't like Standard cars" is something else again, because "not everyone likes or doesn't like Standard cars" - i.e. some are ambivalent.

For completeness:
"Everyone likes Standard cars" = "No-one doesn't like or is ambivalent to Standard cars"
"No-one likes or doesn't like Standard cars" = "Everyone is ambivalent to Standard cars."

Negation is fun.
 
What was written and what was supposedly meant are not the same thing in this case, so the misinterpretation was only ever inevitable.

"Everyone doesn't like Standard cars" and "No-one likes or is ambivalent to Standard cars" mean the same thing.

"Not everyone likes Standard cars" means something else, and "Not everyone doesn't like Standard cars" is something else again, because "not everyone likes or doesn't like Standard cars" - i.e. some are ambivalent.

For completeness:
"Everyone likes Standard cars" = "No-one doesn't like or is ambivalent to Standard cars"
"No-one likes or doesn't like Standard cars" = "Everyone is ambivalent to Standard cars."

Negation is fun.

Oooh now I understand, thanks Griffith500. :) I feel embarrassed now. :P

I think it would have been better if you PM'd me but thanks nonetheless. 👍
 
The headlight pic is also only possible on only around 20% of the game. Premiums only. Good luck trying to get a headlight pic like that on a standard car. It is impossible. It wont even let you zoom in that far. :lol:
Wow already 880+ replies. 44 pages all within 4 or 5 days.
 
Oooh now I understand, thanks Griffith500. :) I feel embarrassed now. :P

I think it would have been better if you PM'd me but thanks nonetheless. 👍

No need to feel embarrassed, you interpreted what was written correctly.
What was written did not convey what the poster was, apparently, trying to say.
 
No need to feel embarrassed, you interpreted what was written correctly.
What was written did not convey what the poster was, apparently, trying to say.

Yeah excatly. :)

That's why I wrote, what I wrote to the poster, because when he said "everyone doesn't like standard cars and that's that.", in my head I thought he was basically saying everyone here on GTP and anywhere else doesn't like standard cars. Meaning everyone doesn't like them being in GT or some sort.

To tell you the truth, some posters can be tricky sometimes, because it's rather hard to tell what they meant or what they did not meant. ;)
 
Reading through the interview again, I think that they will no longer label the cars premium/standard.

But some cars will look better than others, but I dont think the game will focus on this distinction anymore.

The nicest modeled standard car in GT5 is the M3 CSL, Beautiful to watch on replays in Silver.
 
Phoenix®;8490294
Reading through the interview again, I think that they will no longer label the cars premium/standard.

But some cars will look better than others, but I dont think the game will focus on this distinction anymore.

The nicest modeled standard car in GT5 is the M3 CSL, Beautiful to watch on replays in Silver.

Yes, this was discussed when the news of this came out, Keep up! haha ;)
 
Finally a lot of whiners can now shut up.
Thankfully we have "whiners" or this would have never changed. Nothing will ever change if you don't voice your opinion. :sly:
You might be happy with 80% unfinished standard cars but clearly MANY of us were not. Kaz listened. 👍

On a side note the standards are still not finished and some still wont have interiors, BUT at least they can be brought to the photo travel and can be customized. So its a step in the right direction, but they are still not finished cars until they are all premium. I am very glad we can bring these cars to the photo travel and can customize them. Its their "workaround" but its better than what we currently have.
 
Finally a lot of whiners can now shut up.

Uncalled for and adds nothing to the discussion.

I've got to believe that if Kaz is allowing the standards into photo mode they are touched up enough to look fairly decent. Also hoping that if the LP400 Lambo got upgraded, the Ruf's and a few other iconic cars got the premium treatment. 15 or 20 would make me very happy.
 
Uncalled for and adds nothing to the discussion.

I've got to believe that if Kaz is allowing the standards into photo mode they are touched up enough to look fairly decent. Also hoping that if the LP400 Lambo got upgraded, the Ruf's and a few other iconic cars got the premium treatment. 15 or 20 would make me very happy.

Given how many people long for Porsche to no avail, hopefully they will grace us with a premium RUF or 2 :)
 
You might be happy with 80% unfinished standard cars but clearly MANY of us were not. Kaz listened. 👍

If he listened (sub)standard cars would have gone extinct. Touching up PS2 cars further and removing a self imposed limit on whether or not they could be brought to photomode is not listening. Its trying to cover up a problem instead of getting rid of the problem.

(sub)standard cars exist for few reasons, all of them nefarious. The two biggest reasons are so they can claim 1000+ cars again while filling holes in a poorly thought out "premium" car list.
 
I said model not texture ;P that is a texture



  • Research the car (take 1000's of photos, sound samples, gather exact specifications on dimensions, power output, transmission, suspension, etc)
  • Model the car inside and outside plus aftermarket parts, wheels etc. (to the exact specifications whilst meeting a strict poly budget set by PD)
  • UV said models of interior and exterior (to the exact standards of PD)
  • Create LOD's (may not be needed post GT5 but was probably included in the rough 6 months development time)
  • Texture the car (plus bump maps/normal maps/diffuse maps and whatever other maps PD use, inside and out again to the exact limits PD set then scale them all back for LOD's)
  • Create shaders (in engine to recreate everything from the real look of the cars headlights to exhaust. Once again to PD's quality for premiums cars)
  • Rig the car (basically create a 'skeleton' for the movable parts of the car, ie. steering, suspension, steering wheel)
  • Animations (driver, sometimes co-driver, animated to sync with the movement of the car, gear changes etc, etc)
  • Input physical data (get the car running within the physics engine with the data you have then adjusting accordingly)


I have probably missed a few other things in the process and it is no doubt not in the right order but basically what I am saying is modelling, whilst not the easiest job in the process, is by no means the longest job by a long shot.

I can see why it takes so many man hours to create a car for Gran Turismo I don't know why you can't.
 
If he listened (sub)standard cars would have gone extinct. Touching up PS2 cars further and removing a self imposed limit on whether or not they could be brought to photomode is not listening. Its trying to cover up a problem instead of getting rid of the problem.

(sub)standard cars exist for few reasons, all of them nefarious. The two biggest reasons are so they can claim 1000+ cars again while filling holes in a poorly thought out "premium" car list.
Believe me, I understand that 100%. I am probably the top "Standard" car hater on this site. lol I knew GT6 would have standards and I personally cant stand the principal behind standards. In fact standard cars are the reason I never purchased GT5. It was eventually given to me as a Christmas present. I refused to support GT5 because of these cars. I play it but I personally have not given Kaz any money for GT5.

However this is at least a sign he is listening and trying to do something. I personally don't think another GT game should have come out at all until EVERY standard was 100%. PD should have just taken the time and resources on the PS4 to get ALL the cars converted to premium. THEN release it as a finished game on the PS4.

I have a feeling I know why they recently announced GT6 and for the PS3, but I wont get into that until after tomorrow the 21st. That way we can keep this thread on topic.
 
After thinking about this topic more and more, I think PD could to reasonably well to appease both sides of the argument (well, the people who don't mind standards don't really need to be won over, but yeah)

I mean, as long as the cars aren't all polygonal and pixellated like quite a few were in GT5, you wouldn't immediately recognise they were standards at all aside from the blacked out windows. This is even less of a problem when actually racing (which, lets be honest, is what the game is for. Not sitting in the car select screen pointing out how one car is less detailed than another) aside from the interior view anyway, which I agree was a bit of a botch-job.

Personally, I just hope the standards are no longer segregated to the UCD any more. If all the cars are mingled together, with premiums showing up in the UCD, and some standards being in the dealerships, it'd work much better. I understand, though, that the people who don't want anything to do with standards might not like this idea.

In the end, as long as they all drive the same I'm OK. It's not a particularly good precedent to keep PS2-era models in-game, but it's happening anyway, so we just have to make the best of it.
 
You need to get a grip and stop being a jackass. The reality is that no game should be running graphics that are a generation behind, plain and simple. Shame on me for expecting something that is shown to be possible, yet they choose not to just to say their game has 1000+ cars.

You know what? I would take 400 premium looking cars over 1000 cars that look like **** and are nothing more than Nissans and Mazdas. Quality over quantity all day long. There's no reason to have so many of the same car. Make one premium of a car per generation (say, 1 R32, 1 R33, and 1 R34). Most of these nearly identical cars behave the exact same way with minor cosmetic or technical changes. There's no need for so many redundancies. To then go and sell premium cars as DLC is a slap in the face. Of course, you are just a fanboy who will gobble up anything PD throws out there. You can't look at it objectively. Shame on me for demanding a better product instead of the crap we have been handed with GT5 and what will be GT6.
Most racing games don't come close to having 400 cars. And often they don't even come close to GTs premium models.
Yet, you still need to show a reasonable point why removing standards without replacing them would improve GT6.


I'm a fanboy, how cute.
 
Right now it seems like everyone is assuming that the "unPremium" cars in GT6 are going to be the same low quality as (some of the worst) "standard" cars we currently have in GT5.

Has anyone actually seen any "unPremium" cars produced with the new GT6 game engine?

I'm not expecting them to receive a huge quality upgrade and be even close to premium quality, but I do think we should at least wait and see what they look lie instead of simply condemning them out of hand. For all we know right now the new "unPremiums" could be on the receiving end of some better 3D models with half decent textures, not just the clumsy GT4 imports with jagged edges and bad low-res textures we're used to.

If it makes any difference I do agree that there are too many unnecessary model variations in the existing GT5 stable of "standard" cars and would be more than happy to see them go.
 
If you think about it GT6 is becoming a parody of itself. If all goes to plan your receiving a standard GT6(PS3) and a premium GT6(PS4). Throw into the mix the game consist of Standard and Premium content and you get a Dr Who space time continuum rift thingy going on lol.

I wonder if DLC will be transferable by account to PS4 if you buy both copies?
 
The simple truth is PD painted themselves into a corner by including them in GT5 in the first place. There's enough of a fan base to justify keeping standards in (albeit with some sort of a refresh).

Keep them or remove them, there are enough fans on either side of the coin to take issue with it. The path of least resistance is to keep them, upgrade as many to premium where applicable, and better integrate them into the game.
 
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