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I think the problem with Starcraft is that it's very hard for novices. I mean, I'm a pretty big gamer. But even when I played the original I lost fun after getting my ass handed too me every time. Admittedly, the same thing happened when I was playing War3, but I stuck at it and started to hold my own. But Starcraft is so ultra competitive that it's that little bit harder to sustain playing while you learn.
I have a mate who is a massive gamer, spends half his life on FPSs and RTSs like CoH. But won't play Starcraft cause he doesn't want to spend the 6 months getting his ass handed too him before he becomes competitive.
Well, the match making system generally means you'll be well matched. Its fairly accurate with placement in the 5 leagues (Bronze, Silver, Gold, Platinum, Diamond) with Diamond being the "gosu" players, though the difference between top tier Diamond and lower tier is massive still.
My room mate is Bronze/Silver level and he has fun, competitive (at his level) games. I am Diamond and my games are fairly well matched, and I've played professionals before and can see the highest of tiers (which is fairly insane).
I wouldn't be too worried about it. The scene though is extremely humbling to those that think they are good at a game because they can beat their real life friends. And that is what makes this game amazing, is the skill cap is relatively high, making for great high level games to watch. And with match making now, lower level players can still enjoy the online scene I feel.
Though, what tends to hurt more casual players is they just develop some very poor habits and get hung up on certain concepts, like counters. So many people get stuck on the idea of "I have to have this unit to beat the unit my enemy has" and so on. Which leads to ugly transitions and such.
On a separate note, completed the campaign. And needless to say, it is quite good.