Superstars V8 Next Challenge (PS3, Xbox360, PC)

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High praise Stalker, cheers for the imput.....still no one on the hate it list LOL

Nice to see you on here Bigjizzy, a few of you may know him from the MOA GTP MAG Clan. Others won't know him but he's a stalwart of the Forza games till I convinced him to come over to the dark side (PS3)

Online dose seem quite quiet but is getting there, I've found hosting a match allways see's people apearing out of the woodwork very quickly to fill the empty grid places. :)

Oh and trust a graphic desighner to notice you can't alter the hud in race.....what do you want, blood LOL

Oh and Bullie I'm sure there was just such a game on the PS2? can't remember it's name but it was very good and there maybe a sequal for the PS3 (that bits me roumor starting I have no idea if ther'll be a sequal LOL)
 
Online dose seem quite quiet but is getting there, I've found hosting a match allways see's people apearing out of the woodwork very quickly to fill the empty grid places. :))

I play usually very late so when I log in you are usually out already. I haven't tried online yet but this weekend, if not sooner, I'll be there. Mind you, it's hard to avoid late braking with this game so if we meet maybe it's better for you to take the collisions off until I get some more practise LOL


Oh and Bullie I'm sure there was just such a game on the PS2? can't remember it's name but it was very good and there maybe a sequal for the PS3 (that bits me roumor starting I have no idea if ther'll be a sequal LOL)

No idea what game you mean, the only I remember like that is/was GP Legends (PC). in the PS2 you could play Kyalami, Zandvoort, Spa and a few more interesting and uncommon tracks only in the TRD games.
 
Portimão (:grumpy:) is in Portugal (very recent track, one of the best in the world presently - accordingly to several international expertise).
Kyalami is in South Africa (mythical GP circuit - surprised you didn't know that).

(

My bad. Like I said, I only had a quick play this afternoon. If I'd have spent time looking, I guess I'd have noticed they weren't all Italian:idea:
 
I'll most probubley be on over the weekend late at night, along with BIG J no doubt, if any of you see me shout up, add my PSN tag if you ain't got it already "Hereward" I'll be doing just the "commonly known" cuircuits dry and wet and if theres any guys really strugleing at the back of the field I'll throw AI into the mix at whatever level is apropriate so they can get some practice in against the AI and not be laping on there lonesome. I expect it will be quite busy this weekend so I may throw up a private lobby if free slots become an issue, The password will be GTP related and it'll be on my "coment" attached to my gamertag PM me on the night if you can't see it or I'm not on your list.

Oh and collisions WILL be on......you'll have to seriously T Bone a car to take it off, rubbing is is part of TOCA.....sorry Superstars V8 and the game dosn't favour or penalise you for it, deliberate rubbing to gain advantage though is without saying a no no but missing a braking point or not seeing a car at the side of you won't end either players race......which makes close racing all the more interesting and viable in V8. But if I catch any of you sticking a potato (or any root vegituble) in my exhaust on the grid I will kick ya LOL
 
By the looks of it, we'll be having full packed championship races online by the weekend :D

Without me!!!!!!!!!!
I guess all good things comes to he who waits...

The tracks aren't a problem nether the licences.. just my copy it's being a snail to get HERE... Southern hemisphere.. Hopefully i am not a snail on track....:)
 
Without me!!!!!!!!!!
I guess all good things comes to he who waits...

The tracks aren't a problem nether the licences.. just my copy it's being a snail to get HERE... Southern hemisphere.. Hopefully i am not a snail on track....:)


Chillie,my friend i'm sure that won't be a problem with all the pratice you've been doing on those tracks in other Blackbean games-sbk and ssv8):crazy: i'm sure you'll be as fast as always...👍

JUST GET A COPY:)
 
I got this yesterday and I'm loving it too, the AI is the best I've experienced in all the years of Amiga and Playstation, and the close "pack" racing reminds me of the good old Toca days. The graphics are better than SCC, driving in the wet is awesome especially with the line drying out and tyres wearing off. The physics are all there, I've fished-tailed down one straight when my tyres went off lol, so its all good fun, but the light steering takes time to adjust too.

I'm seeing faults though.... as mentioned the steering is way too light, the lookback button is a pain on the shifter (G25), no time difference (between positions) shown during races, bonnet view really needs a mirror at the top of the screen, fastest laps not shown during the race, and no wipers moving or spray in the wet. I'd also like to set the assists level as host online, i.e. make others race with no assists too.

One anoying thing happened to me earlier, got a 1.46.5 (all assists off) on Monza during time attack mode online, took me ages to get it, but becuase my opponent disconnected during the "race" my time didn't register on the leaderboard even though I ran the clock down. Its still showing my 1.46.8. It means if you get a really fast time that you've worked very hard to get you've got to prey someone stays in the time attack mode until the end.

But overall, thumbs up. I paid less than £25, bargain.
 
Hi Scleeve.
Its frustrating when people leave you hanging half way through.. I also and will always agree with you on setting assists in lobbys, In SBK when there are only 'rookies playing' they use assist i join its hard to beat them if i have a simulation set up. The bikes handle way different using assistance, its boring for me to use them i don't feel the bike, the front end is down and the rear follows the front to easy, with simulation it's a battle on it's own just keeping the front wheel in its place never mind the rear.

Thanx Ant

Are there pit stops? Or just 20 lap races no stops like V8 old school
 
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No pit stops but as for the assists issue, players using them get no real track advantage, there quicker on some bits but slower on others. The balance between assists on and off is very good also those using a pad V's those using a wheel is also not an issue online.

I do agree people leaving before the race ends because they can't win and have spat there dummy is frustrating but thats people for you, no fault of the game, the only issue is if theres just you left in the race it ends as soon as the the last person leaves. I think you still get the win though?

I've had this happen on 2 occasions, I'll check to see if my wins registered on my stats for those races, If they don't then I'll simply kick those who left then jump straight back in the lobby to race again, can't abide people cheating like that.
 
Glad to see so many people enjoying this, it was a bit of an impulse purchase for me and one that i'm really pleased i made. Been playing some more championship mode in legend and although its not too hard to qualify in a top position the AI really give you a run for your money. I also love the changing track conditions although not combining this with pit stops is a bit of a missed opportunity. Hope to race some of you online i'm not the quickest but love the close racing which this game seems to encourage.
 
i have played an hour yesterday, first time with sound and my wheel (dfgt). overall i am quite pleased with the game, except for some minor scratches it's a well polished racer. i hope they patch it though, and allow wheel users to adjust the deadzone. that's about the only real complaint i got so far. might try online on the weekend :)
 
No pc release-news so far. :(

Can somenone or everyone explain what the problem with the steering wheel is exaclty?
 
No pc release-news so far. :(

Can somenone or everyone explain what the problem with the steering wheel is exaclty?

Basically there is a small amount of play in the wheel before it physically changes the cars direction etc.....

For ME personally i prefer a bit of this as otherwise you end up with the car that wont go in a straight line, Like in NFS SHift.... Just my opinion....

J
 
Hi,

Firstly, I'd like to apologise to Derek and Arvore for what happened yesterday at the lobby (hosted by me) when we were racing at Portimão. My bad and it will, at least, taught what not to do in the future...

Thing is that with my usual super-quick-and-consistent pace on track I ended being lapped by the winner at mid-lap 9 (mine, his 10th lap). When he crossed the finish line I was immediately after and my race also ended there (showing on the result table as -1 lap). What happened is that, while waiting for the rest of the pack to finish the race, I see "back to lobby" (or similar) button at the end of the table but, opposite to what happens in SCC, when you press that button you don't got merely back to lobby and wait for others there, you'll actually end the whole event (the lobby closes!).

My bad, unintentional, my apologies.

Right, game's first impressions...

Firstly, let me state clearly that I like the game. I played but with the pad and the wheel, but raced / time attack only with wheel. The pad was used solely during the licences.

My honest first reaction when I first took a car for the track was... "it feels like Shift!":ouch:. I'm over this feeling now but, honestly, the cars feel a little bit too much grippy on the track than they should, even on wet.

Second complaint, the DEADZONE :nervous:. I know that I have the talent of an elephant dancing ballet but, the deadzone the game have on wheel, plus its vagueness and lack of proper feedback is waaaaaaaayyyyy too artificial. Imagine driving a real car with a g25, that would not have a physical connection the the wheels, but would be drive by wire. That's it.

There is feedback yes, and there are differences on the feedback from car to car and track to track, yes, but it is very very VERY light.

Did a couple or races online yesterday and I haven't experience lag (7 or 8 humans and the rest with AI cars) BUT I did experienced (twice) some freezes during races like in SCC, at Mugello and Portimão.

I'm completely off pace with wheel on the races (5 to 10 seconds per lap slower than anyone else) and I feel this is due to the wheel and also my unkwoledge of the majority of the tracks, exception for Monza, Misano, Imola, Vallelunga and Mugello, but even those, with exception of Monza (the chicanes are at the same place!), all are very very different from SCC (Vallelunga has banked curves?!)

I'm confident that once I'm getting used to it and who the wheel feels I'll improve but, honestly, and although I do enjoy the game, this two issues (deadzone on wheel and over grip) are my to letdowns :indiff:.

👍 for:

- Sound
- Tunning options (no online tunning though :indiff:)
- Drying of the track / increase of grip on the race line
- Cockpit view (realistic, so low that some cars it's hard to see the track!)
- AI (***** stars quality)
- Portimão track (the Algarve mountains at the back and the elevation changes very well represented).
- Misano track (does have the missing bit of the track that SCC didn't include)

Just for bragging about a little bit, my best time so far at Monza is... 1'56,087 (Mercedes C63):ouch:
 
Pity I wasn't able to join you guys last night. It will probably remain that way until the weekend.

Bullie, what happened with you is completely understandable and, in fact, is something Milestone should adress by a patch. If I understood correctly, if the host goes back to the lobby the race ends??? That's very stupid.

On the plus side, at least we don't have the mistake from SCC that when a car is lapped everyone else ends the race and has to wait for the lapped car to do the all needed laps until the "race" ends. Shame that no game has it all right ....

Totally in agreement with you, the huge deadzone and lightness of the wheel are big letdowns and do great harm to the fun this game could provide. I'm not sure if this is a G25 specific problem, will test that with a DFP I currently have here that is - I have tested it - in excellent condition ;)

Hope to meet you on track soon 👍
 
Plus transparancy of hud 100% - 0%

Not sure on the view front, think theres 2 3rd person views, then theres 2 in car views and then a bonet cam and a bumper cam......your prety sorted view wise LOL

Put another 2 hours in....game just keeps getting better 👍

Oh, haha I see. (almost forgot about that game ;) )
Thanks for the info, the transparancy thing especially sounds good.

If I can play without a stupid HUD, I like bonnet/ bumper cam most, maybe even give in car view a try then... guess I'm going to rent it today ( hope my videostore has it :dunce: )
 
If I understood correctly, if the host goes back to the lobby the race ends??? That's very stupid.

What happened was that 3/4 guys ended the race, including me, and like SCC at the end of the race the results table appears showing final standings and fastest laps of everyone. What its different is that while in SCC that table will only pop up AFTER everyone finished their race, in this game it will pop up as soon as you finish your race. I didn't remember this at the time and when the table pop up on my screen after I finished (while others were still driving) I pressed the button to go back to lobby. Instead of being sent back to lobby, I was back to the Multiplayer menu.

On the plus side, at least we don't have the mistake from SCC that when a car is lapped everyone else ends the race and has to wait for the lapped car to do the all needed laps until the "race" ends. Shame that no game has it all right ....

Actually, from what I've make of it, you do have to wait the race finishes to go back to lobby. However, on the plus side, there's a time limit (60 seconds I believe) that'll start after the winner finishes the race. The race will end after that period.

If I can play without a stupid HUD, I like bonnet/ bumper cam most, maybe even give in car view a try then... guess I'm going to rent it today ( hope my videostore has it )

You can select each item from the HUD to be on/off independently. I honestly feel that the HUD is very well conceived, giving no more than the essential info that you would expect from a sim (exception for the track map and turn indicator). But as I said you can select each of them to be on/off accordingly to your preference.
 
Basically there is a small amount of play in the wheel before it physically changes the cars direction etc.....

For ME personally i prefer a bit of this as otherwise you end up with the car that wont go in a straight line, Like in NFS SHift.... Just my opinion....

J
It sounds the same as the first Superstars V8.
I played it with a Logitech Attack 3 joystick. Playing with a keyboard was easier. Is it the same with the sequel as it was with the previous game? ====> When I moved the joystick to the righ/left, nothing happens the first couple off dgrees and when you pove the joystick a little bit further, bam, you're off track. It felt more like a digital way of steering than a analog. I hope it's not the same with this game?!
 
The steering definitely needs tweaked. Last I played, a few days ago, I noticed that the wheel travel only matters in the first 200º or at the most 300º degrees. From those, the first few degrees (I'd say at least 30% of the global wheel movement) are dead or have meaningless consequence on the car wheels. And in any case the FFB is very weak.
 
Hi,

Firstly, I'd like to apologise to Derek and Arvore for what happened yesterday at the lobby (hosted by me) when we were racing at Portimão. My bad and it will, at least, taught what not to do in the future...

Thing is that with my usual super-quick-and-consistent pace on track I ended being lapped by the winner at mid-lap 9 (mine, his 10th lap). When he crossed the finish line I was immediately after and my race also ended there (showing on the result table as -1 lap). What happened is that, while waiting for the rest of the pack to finish the race, I see "back to lobby" (or similar) button at the end of the table but, opposite to what happens in SCC, when you press that button you don't got merely back to lobby and wait for others there, you'll actually end the whole event (the lobby closes!).

My bad, unintentional, my apologies.

Right, game's first impressions...

Firstly, let me state clearly that I like the game. I played but with the pad and the wheel, but raced / time attack only with wheel. The pad was used solely during the licences.

My honest first reaction when I first took a car for the track was... "it feels like Shift!":ouch:. I'm over this feeling now but, honestly, the cars feel a little bit too much grippy on the track than they should, even on wet.

Second complaint, the DEADZONE :nervous:. I know that I have the talent of an elephant dancing ballet but, the deadzone the game have on wheel, plus its vagueness and lack of proper feedback is waaaaaaaayyyyy too artificial. Imagine driving a real car with a g25, that would not have a physical connection the the wheels, but would be drive by wire. That's it.

There is feedback yes, and there are differences on the feedback from car to car and track to track, yes, but it is very very VERY light.

Did a couple or races online yesterday and I haven't experience lag (7 or 8 humans and the rest with AI cars) BUT I did experienced (twice) some freezes during races like in SCC, at Mugello and Portimão.

I'm completely off pace with wheel on the races (5 to 10 seconds per lap slower than anyone else) and I feel this is due to the wheel and also my unkwoledge of the majority of the tracks, exception for Monza, Misano, Imola, Vallelunga and Mugello, but even those, with exception of Monza (the chicanes are at the same place!), all are very very different from SCC (Vallelunga has banked curves?!)

I'm confident that once I'm getting used to it and who the wheel feels I'll improve but, honestly, and although I do enjoy the game, this two issues (deadzone on wheel and over grip) are my to letdowns :indiff:.

👍 for:

- Sound
- Tunning options (no online tunning though :indiff:)
- Drying of the track / increase of grip on the race line
- Cockpit view (realistic, so low that some cars it's hard to see the track!)
- AI (***** stars quality)
- Portimão track (the Algarve mountains at the back and the elevation changes very well represented).
- Misano track (does have the missing bit of the track that SCC didn't include)

Just for bragging about a little bit, my best time so far at Monza is... 1'56,087 (Mercedes C63):ouch:

No excuses needed we are still figuring out how it works...i was needing a break anyway:tup:

As for the game goes:


1st i'de like to point out that i don't own a wheel so i don't complain about the deadzone but even with the pad i think the direction feels lighter than it should,but after a couple of races i got used to it and that isn't an issue anylong...

As for the handling i couldn't say i was disapointed(well just a little bit since you guys first reviews i raised my expectations a little higher) since i had the first game of the series and i wasn't expecting a sim like experience like gt5p or scc...that said in a arcade perpective the car handling was improved comparing with ssv81 and is now more predictable...

No frezes ,on this end,nor frame rate issues(i guess it's the upside to 30 frame rated games)but i watched a lag episode in the first race we did at mugello in a driver right in front of me battling with Derek...he went off track seemed to be off the battle and then just suddenly is car reappered right beside Derek's...

The tyre wear continues to seem a bit irrealistic for me,i don't know if we can choose tyres on online gaming but after 5 laps in a 10 laps race my tyres were red!!! well i guess you can say it is my driving and that we have to spare tyres but never the less i fell that this feature should only be noticiable closest to the end of the race.On the good side the beginning of the races is enriched by the extra care you have to take until the tyres warm up...



Now the good stuff(what is wrong with us portuguese?we always go for the bad stuff first:) ):

-GREAT TRACKS I can't stop myself from praising tracks like Portimão or Kyalamy that you can't find in any other game...but even those you might know better from other games(Mugello,Vallellunga,Misano) are perfectly represented and the interpretation the devs made of them are great-Monza i excluded purposely because i think i like better the scc version much more demanding in the chicanes).

-All the cars are now licensed there are some new ones and they all look great.
-Two fantastic cokpit views-one major handicap in ssv81.
-A TOCA 1(remember it from pre-historic ps1?) like AI, very competitive throught out the entire race-in legend that is in hard after the pratice and qualifying sessions(pole) i was able to win the 2 weekend races whithout great difficulty).

- Private lobbys password protected
-You can visualize which driving aids each player is using altought i think the host can't enforce them.

All and all a good game(though the involving graphics are not top quality and below some other options in the market-no i don't think that scc has worst visual than this one) with fine cars and tracks that allows people to do some close nice racing...and like others (i must confess that despite all it's flaws i enjoy playing shift online with other fellow GTPeers and we have great time)if played with the right gang providing good enjoyable moments.
 
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However, on the plus side, there's a time limit (60 seconds I believe) that'll start after the winner finishes the race. The race will end after that period.
I can't stand this time limit in Forza 3. It's 30s there and if you don't cross the line within the limit you score exactly nothing :grumpy:.

Do you score normally if you don't finish within the time limit in SSV8NC?


Are there tracks to unlock?

The demo showed 11 tracks:
Monza (drivable)
Kyalami
Valencia
Varano
Misano
Imola
Adria
Magione
Mugello
Portimao
Vallelunga

And if someone has the 360 demo I would be interested in visual differences between PS3 and 360.
 
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No excuses needed we are still figuring out how it works...i was needing a break anyway:tup:

👍


The tyre wear continues to seem a bit irrealistic for me,i don't know if we can choose tyres on online gaming but after 5 laps in a 10 laps race my tyres were red!!! well i guess you can say it is my driving and that we have to spare tyres but never the less i fell that this feature should only be noticiable closest to the end of the race.On the good side the beginning of the races is enriched by the extra care you have to take until the tyres warm up...

Accordingly to the game manual (yes, I read those... professional defect:dopey:), the tire wear is dynamical, i.e. it is proporcionally adjusted to the lenght of the race.

Now the good stuff(what is wrong with us portuguese?we always go for the bad stuff first:) ):

:crazy: the same as ever, fado, taxes, Sócrates, so on, so on...

-GREAT TRACKS I can't stop myself from praising tracks like Portimão or Kyalamy that you can't find in any other game...but even those you might know better from other games(Mugello,Vallellunga,Misano) are perfectly represented and the interpretation the devs made of them are great-Monza i excluded purposely because i think i like better the scc version much more demanding in the chicanes).

Agree, even though we get confusing to know which ones is the most accurate, SCC or V8SS_NC? From Misano, I'd say the last... but really, Vallelung as such pronounced banking in turn 1 and 2?


-All the cars are now licensed there are some new ones and they all look great.

Quite coincidentally today I read on this week's AutoFoco that portuguese driver João Barbosa had been hired by N.Technology to develop and run their car for the 2010 season of V8 superstars...

40a2b966.jpeg

The Porsche Panamera S:drool: (SSV8_after the next challenge anyone?...)

-You can visualize which driving aids each player is using altought i think the host can't enforce them.

No you can't. Though showing the aids used by each driver solve it, for possible online championship assuring that everyone keeps the level fair.

Also, as far as I see, you cannot setup your car online in any way... a shame :yuck:
 
I can't stand this time limit in Forza 3. It's 30s there and if you don't cross the line within the limit you score exactly nothing :grumpy:.

Do you score normally if you don't finish within the time limit in SSV8NC?


Are there tracks to unlock?

The demo showed 11 tracks:
Monza (drivable)
Kyalami
Valencia
Varano
Misano
Imola
Adria
Magione
Mugello
Portimao
Vallelunga

And if someone has the 360 demo I would be interested in visual differences between PS3 and 360.

Hi

As far as I'm aware, you'll be awarded with the present standing at the moment the race ends, so if you reach points, you'll still keep them.

As for the tracks, those are the ones, although I still haven't unlock Valencia.
 
:crazy: the same as ever, fado, taxes, Sócrates, so on, so on...

:lol:

Agree, even though we get confusing to know which ones is the most accurate, SCC or V8SS_NC? From Misano, I'd say the last... but really, Vallelung as such pronounced banking in turn 1 and 2?


Realy can't tell but i like them better this way...:dopey:



Quite coincidentally today I read on this week's AutoFoco that portuguese driver João Barbosa had been hired by N.Technology to develop and run their car for the 2010 season of V8 superstars...

40a2b966.jpeg

The Porsche Panamera S:drool: (SSV8_after the next challenge anyone?...)


👍👍
 
Is there any communication from Milestone with the community in Italian forums?
The original V8 was never patched, Milestone has no forums. They just recently opened a blog (http://blog.milestone.it) but there isn't a single entry about V8 and they don't reply to comments.

hi ,and' true unfortunately milestone it doesn't have a devoted forum , I have written here their:
http://www.superstarsv8.com/
perhaps and' a good idea to write them in many to have the patch for the deadzone 💡

the replay cannot be saved I am looking for a way of recording the competitions,my problem and': the ps3 in a room and the distant pc....I have used a normal cable composite video along 20 meters :crazy: unfortunately the quality' video not and' excellent :indiff:: a complete video to the more' soon (I make babysitter for my children in these days ...:crazy::nervous:)
 
Hi Pino, good test! Quality is i my opinion more than fit!

Listen, can you find what was last year's Monza race fastest laptime? I try to find it but I couldn't.
 
Good idea pino, messsage sent! 👍

PS - I wrote this:
"Good game, but in urgent need of a patch to solve the steering. There are two major problems with it if you use a wheel. 1st - a HUGE central deadzone! 2nd - the FFB is too light, you don't really get a feel of what's going on.

Oh and I can't understand why can't we (PS3 version) reassign the wheel buttons. It's also a problem , but frankly the steering is what's killing this game. I suggest you solve it ASAP. Cheers,"
 
My message:

Congratulations on your new game. I've bought it as soon as it was released and I think it'll be highly praised within the console racing community. Just two downsizes that, I'm afraid, will influence negativily its popularity if not addressed properly through patch:

1) very poor feedback on the wheel.
2) exaggerated deadzone.

These 2 issues prevent this game from giving a more and close to real life racing experience and which is a shame given its potential! Please address this matter urgently and properly with a patch to increase wheel feedback and eliminate the deadzone.

Thanks
 
NEWS.. I am affraid to announce that the game was due to release 8 March in south africa.. due to problems in shipping and customs we in ZA will only have it released by 26 march. If i knew this i would have ordered it via amazon.com. I have paid for my preorder already and there aren't refunds on preordered games.. So i must really wait now.. Have fun guys.
Ant.
 
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