Superstars V8 Next Challenge (PS3, Xbox360, PC)

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Deadzone is not only a issue with the wheel but pad, too.

It's a mixture of deadzone, slow response and very indirect steering ratio around the center. So I even drive sometimes with the d-pad :indiff:.

One thing that somehow improves gameplay:
The cars (except your own) seem to be less influenced by crashes and bumping than in reality.
Race Pro has this behavior greatly exaggerated but NC might have got it right.

All experience from 360 demo.
 
Listen, can you find what was last year's Monza race fastest laptime? I try to find it but I couldn't.

OK, I've try to search the lap times IRL for the Superstars V8 cars in Monza, for comparison with the game and as a check of its reality and the best I came across with was this video http://www.youtube.com/watch?v=o90hc0uJLfU, which is a resume of the 1st race at Monza in 2009 season.

Right, in IRL, the races are of 25 minutes + 1 lap (btw, did you know they have rolling starts?), so knowing that the winner made 14 laps in total, being 13 of those within the 25 minutes frame we can achieve the average lap times of the winner:

25min x 60sec. = 1500 secs. / 13 laps = 115,385 secs per lap = 1m55,385s/lap!

Unfortunately the game, with times of 1m46,xxxs/lap evidence a lack of fidelity to the real thing here. Only exaggerated grip from the cars could explain it? Or maybe exaggerated speed? Or both?
 
Guys if your trying to contact Milestone with the main issue to patch then they need to know about the light steering, poor ffb, AND the lack non assignment of buttons on the PS3, the later is doing my head on my G25 and is such a simple fix.

A lot of us use the G25/G27 wheel (arguably the best on the market) but we really need to look behind us and taking my hand of the wheel, looking for the triangle on the shifter below before pressing it, well its just mad when racing amongst a pack online, I've had many a crash doing it and I can't get round it as I prefer the bonnet view.
 
If you're using the console version and you want to record your online races, connect your PS3/Xbox360 to your VCR or DVD recorder and start recording.

No luck for me. I don't own a PS3/Xbox360 and the most important game importer cancelled the PC version.
 
If you're using the console version and you want to record your online races, connect your PS3/Xbox360 to your VCR or DVD recorder and start recording.
This restricts you to 480/576i and analog output.
The best you can record is 720p via component out. Unfortunately HDMI connections are protected via HDCP.
 
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OK, I've try to search the lap times IRL for the Superstars V8 cars in Monza, for comparison with the game and as a check of its reality and the best I came across with was this video http://www.youtube.com/watch?v=o90hc0uJLfU, which is a resume of the 1st race at Monza in 2009 season.

Right, in IRL, the races are of 25 minutes + 1 lap (btw, did you know they have rolling starts?), so knowing that the winner made 14 laps in total, being 13 of those within the 25 minutes frame we can achieve the average lap times of the winner:

25min x 60sec. = 1500 secs. / 13 laps = 115,385 secs per lap = 1m55,385s/lap!

Unfortunately the game, with times of 1m46,xxxs/lap evidence a lack of fidelity to the real thing here. Only exaggerated grip from the cars could explain it? Or maybe exaggerated speed? Or both?

Hey Bullie you might want to check this out:

http://www.superstars.it/

and also:

http://www.motorstv.com/car/touring/superstars-championship

👍
 
Wow quite suprised so many of you are finding the deadzone an issue, I will concide the FFB is too light though. I haven't had an issue hitting apexes or placing the car where I want on a straight due to the deadzone? Maybee It's just me?
 
Nice video.......from what I can see your using full lock and inducing understeer in the bends? well if I did that with my DF-GT it would, try muck smaller movements on the wheel....if you watch the video I posted to give you an idea of what I mean. My wheel movement is quite eratic due to the wet track and lots of cars "rubbing" me LOL (the quality on mine is so low you can't see that) as you get to the edge of the deadzone the steering comes in gradualy also just for those thinking the edge of the deadone snaps the car into a sharp tun. I'll do some better quality video (better than my first) on a dry track to show what I mean rather than my clumsy way of explaining it LOL

http://www.youtube.com/watch?v=CTRfHE-AZy0

Cheers to the guys who droped into the races hosted by BigJizzy tonight, and sorry for the dumping of the lobby and reseting it up....Had to kick an idiot but it went a bit wonky seting it back up. Oh and sorry about the Jag puns Hun....theyd been going on all night, I thought you were DunST at the side of me, if I'd have known it was you I would have backed off a bit. Some classic races going on and we hit 9 players in the lobby a few times, again no lag. Oh and we did a "JAG" only race at one point which was very funny.......see video

"He's got a JAAG"

http://www.youtube.com/watch?v=7eWIrBOc3zE

Have to say that was the best night's racing I've had on a Looooong time! Oh and drafting......it's definatly the move to use at monza!
 
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Hey all,

After a thorough nights gaming in multiplayer, i have noticed that it has a few more plus points and a few negative...

Plus's
Racing is v v v close, and the game heavily penalises the guys with all the driving aids on at the start and also under braking, Im not sure whether this is by design or co-incidence, but based on last nights events, they are very fast out of the corners even through the Gravel LOL.
Also despite the obvious differences in car stats on screen, it really makes very little difference in the race, With the exception of maybe having 4wd in the rain......

Minus's
You cant kick frokm the lobby even if your hosting. Im not sure if anyone else noticed, but the player cars brake lights dont come on under braking, which makes it a bit hairy some times.

Other than that, apologies to those who got booted by mistake, im still getting used to the lobby options, SORRY.

I noticed as well, i thought to myself i have had a bloody good lap in time attack on Imola, steadily getting faster until i did a 1:41.102.

I then checked out the leaderboard and saw a few people had done 1 min 37 secs. :( :(

either my lap just wasnt fast, or they know something i dont.

J

Ps Ill be on tonight from 8pm.
 

Thanks. I had checked already their official site and no info, and the same happen at motorsports. On this one however, it has the total time of the race I posted before, including that 14th lap, but that'll give an even more slow average lap tima (something around 1'59''xxx).

I believe that a realistic lap time at Monza on this series would be something between 1'52''xxx - 1'55''xxx perhaps. For comparison, I believe an f1 real record on that track would be around 1'21''xxx presently.

Wow quite suprised so many of you are finding the deadzone an issue, I will concide the FFB is too light though. I haven't had an issue hitting apexes or placing the car where I want on a straight due to the deadzone? Maybee It's just me?

Yesterday was the second day of gaming to me on the G25 and my feel of it has improved a lot. The low FFB and deadzone are notorious, but I have adapted to it much better yesterday.

You're a couple of days more experienced on this than we are, so I suspect that by the next days everybody should feel more or less the same comfort level about it. And I completely agree with you about placing the car correctly even with the deadzone, I improved that a lot yesterday on my most familiar tracks (Vallelunga, Mugello, Monza, Imola).

As for the online yesterday, I'm sorry I didn't join afterwards again with you and bigjizzy, but after the lobby collapse (?), I was invited by arvore and Hun and I did a few races with them (Derek soon afterwards joined us). Very pleasant 👍 races, and I'm particularly happy with myself for the first half of the Monza race, were I did manage to held up the 2nd place. Afterwards, I completly blew it with a series of concentration mistakes and ended in 7th position I believe.
 
The brake lights don't work if the car in question has been "rubbed" at the rear....ie his brake lights are sitting some where at the side of the track LOL I certainly haven't "noticed" this problem, that said I may simply have not noticed it?

As for the close racing......it certainly was some of the closest online racing I've experienced. 5 laps and on the track split times were less than 2 seconds apart at there greatest point.....lots of overtaking and some classic side by side action, and even with all this close racing the amount of "kitty litter excursions" were prety minimal, even the 1st corner mayhem on cold tyres was fairly tame.......well hanging back on the first corner would allways see you get at least one place gained. We did however have one idiot, which considering the amount of races we had and the people droping in for a quick race was good going. everyone else from what I experienced were clean racers and par some of the guys who were on for the first time were all competertive at the front. Most noteable expirence bar the Jaaaag racing had to be the last lap at monza, chased the leader down for 5 laps while battleing with 2 other cars and finaly got in position for the overtake on the back straight into the final left hander, drafted him all the way down and blew past him 200 meters before the baking zone, knew hed try and out brake me but I had the inside line so I tucked in and went for the slow line in, as I hooked in perfectly I droped into second instead of 3rd......yep he just held it together on the outside and won the race....still it was a fantastic battle over 5 laps

Yeah bullie the lobby reboot thing was to kick that 1 idiot, unfortunatly the new lobby was opened but as people joined BigJizzy closed it again and locked us all up in a loop.......tsk tsk. I noticed yourself and hun (and a few others) had 1 bar on there conection strengh logo, did you have any issues in race? I didn't see any lag or jumping, even with 9 guys in and a numbers of "low pings" just wondering if those with low pings to the lobby saw any issues?

Right onto the wheel and the deadzone, I too made comment in my first post about the game and yeah it's an issue when you start but get a few hours in and you won't notice it's there, or I dont and the racing last night didn't show people having issue with it. I'll say again that the deadzone is actualy a lot less intrucive than some other titles such as shift, and it's a case of adapting and getting use to the system. I can put the car where I want and run side by side with randoms online without worrying about hitting them due to deadzone.....same goes for the light FFB, it is light and it is an issue but as you get used to it you start to "feel" the FFB range more, picking up under and oversteer from the FFB is possible as is levels of grip on the track, it just takes some time to tune into it.

I had a funny incident with Hun, he was in a Jaaag, which I didn't realise and thought DunST was the only "cad" in the race, I was side by side with Huns Jaag coming into the second chicane at monza, thinking it was DunsST I said "Dunst I'm on your right" only to be pushed onto the grass just before the braking zone as the jaaag got over onto the racing line, by what I thought was DunST but who was in fact Hun.......following this? anyway what follwed next were a few restrained expletives at his cadish Jaaag behaviour, only to realise as the car pulled away the name above it was Hun's....sorry mate, Jaag confusion, I'd been battleing with Dunst's Jaag all night along with Jizzys Merc and having my oldschool M5 shoved uncerimoniously of the track was slightly anoying LOL But Hun would'nt have seen me creep up on him (thus my verbal warning of my position to the wrong person) Sorry Hun it wasn't your fault mate totaly mine.....you bounder!
 
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The race hereward is talking about at Monza was a good one, i actually led that race for 4 laps and then blew it going into the first chicane on lap 5.

The tyre wear makes this game very very good. Because you know if someone blows you away 4 laps on the trot, they are gonna be in trouble on lap 5.

Ive passed a few people now on lap 5 who cleary had the beating of me, but had runied thier tyres in doing so.....


Specially that JAAAAAAAG, with its diesel engine LOL........
 
Right, my report on the first time ever online with this game (that was last night). As soon as I fired up the game I did a lobby search, found 1 and entered, not knowing who was the host and - evidently - who was there.

(first note: lobbies have no names and no ID of their hosts. If you see a list of many, to find the one you want is a question of trial and error)

Turns out was bigjizzy's lobby, I noticed a few familiar names there (Hereward, Duncst) and I remember thinking "oh boy, here comes a lamb to the wolves, let's see if at least I don't take anyone out and wreck their races" :dopey:

Thing is, lately I haven't played much and I'm still coming to grips with the handling.

Anyway, first race was at Monza, managed to be 3rd almost to the end - Hereward was a few seconds ahead fighting someone else for the win) but Duncst (also in a JAAG :sly: ) passed me, in the penultimate lap I think, so I ended 4th.

I had this race troubled by a BMW sitting sideways in the parabolica for the entire race. Everytime I passed there I made a mess (and lost a lot of time) of trying to avoid it until I realized (4th lap) that the car, although appearing solid, was "ghosted".

This got me really mad because I thought some moron in the lobby left the car there on purpose.

Post-race debriefing: -

Lots of downs that make me want to go to Italy and torture with unspeakable sadism the devs of this game.

1 - The 🤬 deadzone makes me drive horribly, the car is all over the place, especially in long almost-straight sections.

2 - Cockpit views are nice for those who like'em, but I don't. So ... I don't have rear view mirrors and have no clue on what's going on around me, or behind me. To look back I have to take the hand from the wheel and press a button on the shifter unit ... and that also is a mess.

3 - Sound from the coms is pitiful, I don't even try to speak. During races it seems that to speak you need to press another button ... guess where that button is ... on the shifter unit! Arggh, I'll remain silent I hope people understand my mistakes, or bumps, are unintentional. In lobby you don't need the button to speak but I can't understand anyone so I remain silent also.


Still, I went for another race, hoping some "getting-used-to" made it all a litle better, or more bearable.

It was Imola.

This time, I had two or three cars stopped in the start/finish line for the entire race. But I knew better so I didn't mind them and just went through, lap after lap. Still not sure about this, but I think theywere cars not from morons but from people that lost connection to the lobby (I think one of them was Hereward's car).

I spent almost the entire race battling for position with a guy called "gb-7" or "7-gb" (can't be sure, it was something like this) and although I am sure he was a correct driver, we had far more contact than I think it's acceptable. And, in what is my fault for that, it all was caused by a complete lack of situational awareness. I really don't know/can't tell what's going on around me. No sound from other cars, no rear view mirror, no rear view button for a quick flash on the wheel ... I just don't know what's happening around me.


Before the end of this race the lobby collapsed and soon after I got an invite from "arvore" to join his lobby. There' I met also Bullie, turnupdaheat and JoaoPereira_P and we did a few more races (1 at Portimão, 2 at Vallelunga and 1 at Monza). The experience was a litle better this time but to be entirely truthful, I think it was because this time 100% of my race-opponents were guys I know very well so I was relaxed with the knowledge that nobody would question my mistakes as being intentional.


btw, after Derek (turnup) entered, I experienced a sensible framerate drop at Vallelunga (4 humans, 12 AIs) that I didn't have before. But still, no lag.

All in all, I am dissapointed with this game's online performance. a few litle meaningless things make it a lot less agreable experience than what it should be and that is a shame.

I really hope the guys at Milestone are listening, because one thing is very clear in my mind. Even with the many great features they have, they are miles behind other devs like eutechnyx.

And if you consider how much the online of SCC is better than the online of FC and how much of that is the result of community/players feedback, I guess that Milestone/BlackBean are doing a HUGE mistake by not having a direct channel to their game's buyers.

To end: I think I'll invest my time in the offline mode for the time being, and when I feel more comfortable with the deadzone and lack of situational awareness I will return to online play.
 
Looking for a Jaaag video but apart from the usualy crashathons I couldn't find one of cadis enough behaviour.......I did find this though. As tenous links go this is stretching it, this is damon hill, who's farther was a jaguar racing man.....sorry thats as good as it gets, watch, laugh, enjoy, then forget about it and we'll get back on subject LOL

http://www.youtube.com/watch?v=S3NSMx7Ev5A&NR=1

OK back on topic, Lots of G25 users are at odds with the button config, all I can say is the DFGT is fine for rear view and in race coms, having the button by my thumb and not on a seperat box (gearbox) Havving race coms on a button, helps with bandwith and also cuts out all the "chatter" which can be distracting in other games.
Next point, deadzone......yep you have to put in a couple of hours before it "disapears" if your thinking about it, then you'll be at a huge disadvantage.
Cars on track......ok you joined at the same point as the "idiot" did I did call out that he was ghosted on monza as it upset my line first time I came round the corner, the second race I'd been taken out on the start line by him (as had a few people) I'd parked on the grass and disconected back to the lobby 1 lap in.
The lobby "collapsing" It didn't colapse I messaged jizzy to kick the player in question and he hit the wrong buttons and shut the lobby down, he then started a new one and shut that down again....this got rid of the idiot.
Spacial awareness in the game....with no rear view button that you can get to easily theres not alot you can do especialy if your strugeling with the deadvone. Again it takes time and I can smoke and race easily so once you get the handleing sorted you should be able to use rear view. We had many many races last night and being aware of other cars around you wasn't an issue for us,, but for your first outing yes lamb to the wolves is an apt analagey as we were running a very fast pace and were all a few hours into the session with each other so we ran very close to each other.
Last one, Coms, they were ok, had a bit of a reverb on Jizzys coms but apart from that I could hear everyone fine.

Your the first on the list of "I hate this game" hun.....had to happen I supose LOL Personaly speaking black bean have made an excellent game, and if they don't patch it then thats fine by me.......the patching generation has seen many good games be made unplayable and entered into endless patches to "fix" problems caused by the previous patch, if anything was changed a simply button, deadzone and FFB level selection screen could be added then everyone can setup there system adsactly how they want it. otherwise whats a good setup for one could be ruined to cater for the prefared setup of another. Again I say this "The deadzone and FFB need time to get used too, once you do it's not an issue anymore" judgeing by the close precise racing from yesterdays online races the system works, it aint broke, so don't fix it! :)

Finaly, DunST and Myself were on the DFGT last night and BigJizzy was using the pad....who won a race out of the 3 of us was entirely down to our racing and not the control systems we were using....hats off to blackbean for pulling this very difficult task off. I must also point out, because of the games issues and members actualy finding problems with the game, I would suggest renting this game before buying it to avoid any upset. What one person loves, another may hate.

On a personal note as a complete racing package this game now stands as the best driving game on the PS3 in my eyes I would put onlyForza and GT5 (not released) above it on the consoles, it lacks the depth of physics of say SCC or FC and it dosn't compare graphicly with Shift but given the AI and the close racing of the online races overall I put it above those 3 titles from a sheer enjoyment level alone. Every one of the titles I mentioned has "issues" and problems, NFS Shift dosn't compare handleing wise with V8 and that said handleing wise V8 isn't close to FC or SCC but SCC and FC are far to twitch to to really race as close as you can in V8 Ultimatly with a driving sim theres a fine line between how much effort you need to drive the car, too much effort is required and actual racing, especialy online, suffers. V8 has got the balance, in my opinion, just right, yes it has issues but there small ones, try driving in a straight line on shift, not to mention trying to hit every apex lap after lap consistantly, the same goes for FC and SCC especialy if your on the limit with a field of online cars around you.


Almost missed it, lobby search, select quick race, then select custom game, leave all the search options at "any" then you will be given a list of all the lobbys available to you, each one has various info regarding max number of players, number of players in the lobby ect ect it also states if it's a private or public lobby and it DOSE show you the hosts name. It is NOT a question of trial and error, you can clearly see who the lobbys host is. Not sure which list you were looking at Hun? Also I didn't see or hear of anone droping out of the game, I left intentionaly as did other during the .....idiots reighn. What dose happen though is either good or bad depending on your viewpoint.......when you leave a game before it's finished your car dosn't magicly disapear, it stays where you leave it, thus I parked on the left of the start finish line a good 10 foot onto the grass....although your car is still visable to the other racers it''s ghosted so as not to cause an issue if you exited the race in the middle of the track.....why dose it do this? well, if car damage is on you can ultimatly destroy your car to the point either you'll never keep up with the traffic and will turn into a rolling roadblock. At this point rather than sitting at the side of the track you can go back to the lobby and watch the race from there and chat to people in the lobby. This system has it's good points and it's bad, though ghosting the car gets around some of the bad points, I think most people don't know about this yet and so leave there cars inocently in harms way, the car dosn't however simply stop dead when you leave, it dose roll on till it comes to a halt. I like the system though I don't like people misusing it though I can forgive those who don't know about it and leave there car in a stupid place. If your quiting, pull off the cuircit and park it on the grass, takes 5 seconds!
 
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I had a funny incident with Hun, he was in a Jaaag, which I didn't realise and thought DunST was the only "cad" in the race, I was side by side with Huns Jaag coming into the second chicane at monza, thinking it was DunsST I said "Dunst I'm on your right" only to be pushed onto the grass just before the braking zone as the jaaag got over onto the racing line, by what I thought was DunST but who was in fact Hun.......following this? anyway what follwed next were a few restrained expletives at his cadish Jaaag behaviour, only to realise as the car pulled away the name above it was Hun's....sorry mate, Jaag confusion, I'd been battleing with Dunst's Jaag all night along with Jizzys Merc and having my oldschool M5 shoved uncerimoniously of the track was slightly anoying LOL But Hun would'nt have seen me creep up on him (thus my verbal warning of my position to the wrong person) Sorry Hun it wasn't your fault mate totaly mine.....you bounder!

I'm very sorry, apparently I sideswiped you without even realizing it. :indiff:

In any case I didn't hear your "expletives" either and that tells you how I felt in this game's online. I didn't see anything that wan't in my front, I didn't hear anyone or any other car. Not a nice way to race.
 
I think I'll invest my time in the offline mode for the time being, and when I feel more comfortable with the deadzone and lack of situational awareness I will return to online play.

I can totally understand where your coming from, i find that i just have to hope the guy going up the inside or behind me, knows i cant see anyhting and drives accordingly.

I suppose you just have to have faith that when you turn in hes either past you or backed off.....

I tend to find the good racers do.....

J
 
Thanks. I had checked already their official site and no info, and the same happen at motorsports. On this one however, it has the total time of the race I posted before, including that 14th lap, but that'll give an even more slow average lap tima (something around 1'59''xxx).

I believe that a realistic lap time at Monza on this series would be something between 1'52''xxx - 1'55''xxx perhaps. For comparison, I believe an f1 real record on that track would be around 1'21''xxx presently.
QUOTE]
Hey Sergio here are the 3 fastest qualifying laps in Monza in 2009 season:

1 Max Pigoli Max Pigoli Team MERCEDES C63 AMG 3 1'56''920
2 Roberto Russo Top Run Racing M3 E92 7 1'58''394
3 Stefano Gabellini CAAL Racing M3 E92 8 1'58''409
 
Right onto the wheel and the deadzone, I too made comment in my first post about the game and yeah it's an issue when you start but get a few hours in and you won't notice it's there, or I dont and the racing last night didn't show people having issue with it. I'll say again that the deadzone is actualy a lot less intrucive than some other titles such as shift, and it's a case of adapting and getting use to the system. I can put the car where I want and run side by side with randoms online without worrying about hitting them due to deadzone.....same goes for the light FFB, it is light and it is an issue but as you get used to it you start to "feel" the FFB range more, picking up under and oversteer from the FFB is possible as is levels of grip on the track, it just takes some time to tune into it.

This was the case with the first SSV8 at least. Every time you did play some other racing game and came back to SSV8, deadzone and FFB felt terrible. But with more driving you got used to it so that it didn't exactly bother anymore. I'm not saying that it was good, but it was something you could get used to and bare with. Even though the FFB is weak, it still did give some good info. In the first edition there was that bug where it lost FFB totally. I drove some practices on championship without FFB (didn't bother to restart) and it was waaaay harder to drive. It tells something about the FFB, I hope. If I remember correctly, Hun said that deadzone and FFB are better than in first version, so at least some improvement. But let's hope they fix it and fix button assignment. With DFGT there's no big problems I guess, but problems with G25 sounds quite bad for bonnet view racers.

Still waiting for my copy. I did hope it would arrive today but it didn't. So I have to wait until next week :(
 
Your the first on the list of "I hate this game" hun.....had to happen I supose LOL Personaly speaking black bean have made an excellent game, and if they don't patch it then thats fine by me.......the patching generation has seen many good games be made unplayable and entered into endless patches to "fix" problems caused by the previous patch, if anything was changed a simply button, deadzone and FFB level selection screen could be added then everyone can setup there system adsactly how they want it. otherwise whats a good setup for one could be ruined to cater for the prefared setup of another. Again I say this "The deadzone and FFB need time to get used too, once you do it's not an issue anymore" judgeing by the close precise racing from yesterdays online races the system works, it aint broke, so don't fix it! :)

Oh I don't hate the game, in fact I intend to continue playing it as stated above, but I do feel that a few things - quite simple I suppose - just spoil what otherwise could be a fantastic title.


Almost missed it, lobby search, select quick race, then select custom game, leave all the search options at "any" then you will be given a list of all the lobbys available to you, each one has various info regarding max number of players, number of players in the lobby ect ect it also states if it's a private or public lobby and it DOSE show you the hosts name. It is NOT a question of trial and error, you can clearly see who the lobbys host is. Not sure which list you were looking at Hun?



Geez Hereward, if you keep editing old posts I will eventually miss things you say :dopey:

I am not sure on how I looked for lobbies, not too familiar with V8:NC menus yet. But if I'm not mistaken I saw an option in the main multiplayer menu that was called "Search matches" or "Match Search" and that's what I used, not "custom match" option you refer to.
 
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Ahh search matches! yep you won't get a list there, you need to go to custom match.....it's badly described on the menu, goto custom match and you'll get the list with all lobbys available and there hosts names.

Glad to see I can remove you from the otherwise empty "hate this" list mate. Seriously though give it time to adjust to the handleing. your a die in the wool SCC player, even GT5 compares badly to the FFB in that game! Oh yeah I edited my post AGAIN so you've missed even more stuff LOL

As a "First race" online, jumping into that Lobby was probubley not a great move, the idiot (who survived 2 races before we kicked him) also apeared when you did (all other races that night were clean) plus you had 3 things against you, firstly your not full y tuned into the deadzone and FFB, secondly you arived late into the session where everyone else was comfortuble in how close we could race together and we were running realy fast laps by this point and thirdly and most importantly you were in the JaaaaG, DunST had bee subjected to hours of jibes by this point so having a second Jaag to poke fun at was great for us, confusing for you LOL Oh and by the way that JaaaaG is hugely quick on the straights, a handfull coming on the power out of corners but most importantly needs driving with kid gloves or it will eat the back tyres.....DunST certainly had a few "wild" arm flailing moments with his, but when he was in the groove most cars simply had to watch it drive off into the distance and hope it would eat it's tyres before the end so we could have another crack at it!

Finaly, stick with singleplayer till you can consistantly hit the apexes then move to online, racing can be brutaly close online and if your not upto speed with your cars hndleing or the track you can get into a lot of dificulties. I did watch your race with GB-7 from the lobby and you were really duking it out for a number of laps before he fell off the pace and you pulled away for the win.

First edit.......I'd not "learn" this game using the JaaaG it's a handful! go for one of the 3 series BMW's or the Audi, things are a lot less on the edge with those cars, the JaaaG requires a lot of care especialy with the rear tyres, try a few races with the A4 to get dialed into the steering, then go for some of the other beasts, there really is quite a difference between the cars.
 
I do think personally, it is quite realistic in some ways, For example the tyre degradation and difficulty in passing, means you either wait until the guy in fronT makes a mistake under pressure, or chance your arm and stick it up the inside...

a couple of bumps and bangs wont ruin your race, neither will being brake tested by Hereward who's backing you up into the final corner cos his tyres are Sh@gged..... LOL :)

To give you an idea....

On Imola, in time attack with perfect tyres my best time is 1min 41 secs in race conditions im struggling to get under 1min 43. Just to emphasise how different to drive the cars are with tyre wear on. #

Id imagine if you do a 20 lap race the tyre wear would be VERY realistic, I do like the pro-rata way it does it though based on laps......etc.

J

Jizzy's first edit..

Re Herewards edit about the cars... The AUdi is a cracking car but understeers quite badly on the limit. However in the Wet, NOTHING touches it.......It also has a cracking engine..... Not that im biased :) :) :)
 
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Hun, thx for your report. I usually use hood view and no mirror there is a letdown.

Still no way to kick players without closing the lobby?
Can you race online without AI cars?
Can you set the number of players allowed in a lobby?
You can't see if a car is ghosted?
What information do you get in the lobby about an ongoing race?
Was any game from Milestone in the current generation ever updated?
 
Read this thread this morning and it inspired me to go buy it.
Only played it for 30mins or so but I like it so far
I started with quick race 3 laps starting from the back (19th) on medium difficulty. Realism full, No TCS or SCS, ABS on, Auto gears. No idea where the track went. Finished 11th, an eventful race.
So then I tried the first 3 driving school tests and got A,S,A. I didn't want to progress any further as I have a mate coming round tonight and I'll let him use them to get a feel for it (He can't do GT5 on pro:crazy:) rather than plonk him online in the deep end.
Speaking of which online looks to be very good I've only had two online races so far and by pure coincidence they where both with GTP_Stalker 👍 who blew me away by 15 secs in the first race:bowdown: and, I think, maybe waited for me in the 2nd 👍👍
I'm using a G25 and the main problem (for me) is the lack of rear view mirror in hood cam view, or an easy to reach button because until I learn the tracks more that's the only view I can handle.
I get a feeling that may be the biggest problem - not knowing the car behind has got a better exit from the previous bend and powered up alongside you..
But so far so good 👍
 
Hun, thx for your report. I usually use hood view and no mirror there is a letdown.

1. Still no way to kick players without closing the lobby?
2. Can you race online without AI cars?
3. Can you set the number of players allowed in a lobby?
4. You can't see if a car is ghosted?
5. What information do you get in the lobby about an ongoing race?
Was any game from Milestone in the current generation ever updated?

1,. Not that i could find but you can have a private lobby
2,. Yes
3,. Yes up to 16 players
4, All ghosted cars appear as solid until your within a few metres.
5. I honestly dont know ive not been in one yet and not been in the race.

J
 
Replies inside the quote

Hun, thx for your report. I usually use hood view and no mirror there is a letdown. - You're welcome :)

Still no way to kick players without closing the lobby? - Apparently not
Can you race online without AI cars? - Yes
Can you set the number of players allowed in a lobby? - Yes
You can't see if a car is ghosted? - Didn't notice any difference
What information do you get in the lobby about an ongoing race? - No idea, by reading Hereward's post it seems he was able to spectate the race
Was any game from Milestone in the current generation ever updated? - Not that I know of...
 
Sorry scleeve if that disconnected you - my buddy was playing I just came in the room and like WTF? he quitted on ya:censored:🤬🤬
 
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