- 231
- DJmAky09
Finally......đź‘ŤIf you watch the IGN video where Kaz says, "20 locations, and 70 types of courses within these locations," he makes a very broad, sweeping gesture with his hand when he says "locations."
I share the opinion.
Finally......đź‘ŤIf you watch the IGN video where Kaz says, "20 locations, and 70 types of courses within these locations," he makes a very broad, sweeping gesture with his hand when he says "locations."
Off topic- some are complaining about how GTPSP has the exact same car and they count it twice and there arent 830 cars, but the commercials only say 800 cars. I had to say that.
Body language doesnt lie!
Umm, there's a list of 830 cars, plus 20 more that aren't on the list…Off topic- some are complaining about how GTPSP has the exact same car and they count it twice and there arent 830 cars, but the commercials only say 800 cars. I had to say that.
Do you mean you don't think the original Insight and the current Insight should be counted as separate cars, for example? I disagree, as they're pretty different from one another.Because a different version is another car. I agree it shouldn't be counted as another car…
Do you mean you don't think the original Insight and the current Insight should be counted as separate cars, for example? I disagree, as they're pretty different from one another.
To be clear, I'm not looking for micro-expressions, or involuntary twitches, or anything like that.
I see what you're saying, and I don't know enough about the Skylines specifically to say it applies to all models in the game, but even minor variations in design can have a significant effect on performance. Alter the suspension geometry a bit, and you can end up with a completely different car.Yeah some cars with big differences and different year models should be counted as different cars, but take the 38 skilines for example. Many of them are pretty much the same car. Counting them as different cars is misleading at the very least.
I agree that it's hardly definitive, but to me, it gives us more information than a simple laundry list of features which may or may not have been translated accurately. For example, I went to Europe when I was in high school, and while I only knew a smattering of German, I managed to get by, not so much by what people were saying to me, but rather by how it was being said. Similarly, despite my very limited vocabulary, I was generally able to get my point across with gestures of my own.And on topic, I really hope you're right about the tracks. It does make sense even though the source is weak.
Well, it gives us something to talk about.PD should step up and clear this confusion. It doesn't do anybody any good...
Well, I think they sorta are talking about tracks and variations, and that's what the "70" is. The "20" is basically additional information, telling us the tracks are from literally all over the world instead of just a few "hot spots."What keeps me from being more certain is this attitude from PD of talking about locations. Why don't they stick with the regular tracks and variations like everyone else is beyond me. That's why I keep thinking that maybe they are.
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right.![]()
Even though chances are slim it will happen, I do want to see pics or a movie if it does.I am ready to eat my left walking shoe if I'm not right.![]()
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right.![]()
Compare the number of tracks in GT2 to GT3 then. That's a generation gap for you.
I hope you are right. I just don't think you are.
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right.![]()
Not taking into consideration variations...
Tracks that have never been absent from a full GT game:
Trial Mountain
Grand Valley
Special Stage Route 5
Deep Forest
Test Course
Tracks that have never been absent since included in GT2:
Laguna Seca
Midfield Raceway
Seattle Circuit
Tahiti Maze
Super Speedway
Apricot Hill
Tracks that have never been absent since included in GT3:
Cote d'Azur
Swiss Alps
Tokyo R246
Tracks that are guaranteed in GT5, due to demonstration OR presence in GT5P:
Suzuka Circuit
Fuji Speedway
Daytona
Eiger Nordwand
London
High Speed Ring
Tokyo R246
Nurburgring
La Sarthe
These alone total 22 tracks. And I'd be shocked if many of GT4's new courses didn't also return. And naturally there's bound to be some new tracks as well.
Actually, counting your list totals 23 different courses, not 22.
It really bothers me when Kaz mentions that it took them about 5 years to create the first Gran Turismo game - and that the fans shouldn't be shocked about the length of development time Polyphony Digital has taken on GT5 because of that.
Well, the first Gran Turismo was just that - THE FIRST - therefore, it didn't have any sort of fanbase or following yet.
With that said, because nobody knew it was coming or what to expect; of course the 5 years flew by for anyone that picked-up the first Gran Turismo on the PSOne - because they didn't know to what to expect from it or what it even was.
After 5+ years of development time - we still expect rain and night racing Yamauchi-san!
I believe it to be 20 Locations as in countries and 70 tracks from those countries with some variations.
After 5+ years of development time - I would expect nothing less than 20 world locations with around 45-55 DIFFERENT/UNIQUE courses [and then variations of each different course].
Actually, counting your list totals 23 different courses, not 22.
It really bothers me when Kaz mentions that it took them about 5 years to create the first Gran Turismo game - and that the fans shouldn't be shocked about the length of development time Polyphony Digital has taken on GT5 because of that.
Well, the first Gran Turismo was just that - THE FIRST - therefore, it didn't have any sort of fanbase or following yet.
With that said, because nobody knew it was coming or what to expect; of course the 5 years flew by for anyone that picked-up the first Gran Turismo on the PSOne - because they didn't know to what to expect from it or what it even was.
After 5+ years of development time - we still expect rain and night racing Yamauchi-san!