The 20 tracks issue is really bugging me

Body language doesnt lie!

If the FBI and CIA go by body language, so do I. :lol:

As soon as we heard the infamous phrase "20locations and 70 variations" I said there is no way GT5 will only have 20 individual tracks, I cant conceive such disappointment!

GTPSP has 35 tracks!

Off topic- some are complaining about how GTPSP has the exact same car and they count it twice and there arent 830 cars, but the commercials only say 800 cars. I had to say that.
 
Off topic- some are complaining about how GTPSP has the exact same car and they count it twice and there arent 830 cars, but the commercials only say 800 cars. I had to say that.

The commercial might say 800. But it's only about 720 when you take the duplicates out. I just had to say that.

Why, with that many cars, they see the need to be fibbing is beyond me though. You would think 700+ is impressive enough.
 
^ What do you mean by duplicates? A different version of the car? Or the exact same car? Because a different version is another car. I agree it shouldn't be counted as another car, it's as misleading and despicable as counting a reverse version of a track another track, but that doesn't stop anyone from doing it.
 
Body language doesnt lie!
:lol:

To be clear, I'm not looking for micro-expressions, or involuntary twitches, or anything like that. Watch the video. It seems pretty clear to me he's referring to something expansive and inclusive like a region, rather than something small and specific like a venue. I know what gesture I'd use to refer to the latter, but I'm not sure where to find a good video example. Bring both of your hands towards each other, fingers open and palms slightly downturned, as though you're holding something, then as they close on the imaginary object, push them down a little for emphasis. That's how you gesture a specific thing, while Kaz's sweeping motion is more indicative of a broad, general thing IMO.

Off topic- some are complaining about how GTPSP has the exact same car and they count it twice and there arent 830 cars, but the commercials only say 800 cars. I had to say that.
Umm, there's a list of 830 cars, plus 20 more that aren't on the list… :confused:

Edit:
Because a different version is another car. I agree it shouldn't be counted as another car…
Do you mean you don't think the original Insight and the current Insight should be counted as separate cars, for example? I disagree, as they're pretty different from one another.
 
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There's one thing that could support your argument. We've all seen the clips of the Tocsana rally track, the wide fields and rolls of hay etc. Take a look at the Ferrari 458 vid. There's a road this time (the Ferrari's driving on it), but there's fields of what looks like hay, and yep, rolls of hay in them. I believe this may be two seperate tracks from one location. The rally stage, possibly 1 of many and a road track/stage, again possibly 1 or many.
 
Personally, I would say that the "location" would be Southern Europe (or something like that), the "track" would be Rally Toscana, and the "layout" would be Stage 3.

But my main point was, based on the gesture he used, "locations" was a lot more general than a specific venue. :)
 
Do you mean you don't think the original Insight and the current Insight should be counted as separate cars, for example? I disagree, as they're pretty different from one another.

Yeah some cars with big differences and different year models should be counted as different cars, but take the 38 skilines for example. Many of them are pretty much the same car. Counting them as different cars is misleading at the very least.

And on topic, I really hope you're right about the tracks. It does make sense even though the source is weak. I keep bouncing from one possibility to the other because of the lack of information. PD should step up and clear this confusion. It doesn't do anybody any good...

What keeps me from being more certain is this attitude from PD of talking about locations. Why don't they stick with the regular tracks and variations like everyone else is beyond me. That's why I keep thinking that maybe they are.
 
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To be clear, I'm not looking for micro-expressions, or involuntary twitches, or anything like that.

You/we should! Kaz doesnt give clear answers, but the subconscious will prevail! Excuse my Freudian moment, but it is true. His body will tell more than his mouth.

Who is the house body language expert? anyone?
 
Yeah some cars with big differences and different year models should be counted as different cars, but take the 38 skilines for example. Many of them are pretty much the same car. Counting them as different cars is misleading at the very least.
I see what you're saying, and I don't know enough about the Skylines specifically to say it applies to all models in the game, but even minor variations in design can have a significant effect on performance. Alter the suspension geometry a bit, and you can end up with a completely different car.

Plus, they have Skylines dating back to 1962, so surely there's at least a little variation there. ;)

And on topic, I really hope you're right about the tracks. It does make sense even though the source is weak.
I agree that it's hardly definitive, but to me, it gives us more information than a simple laundry list of features which may or may not have been translated accurately. For example, I went to Europe when I was in high school, and while I only knew a smattering of German, I managed to get by, not so much by what people were saying to me, but rather by how it was being said. Similarly, despite my very limited vocabulary, I was generally able to get my point across with gestures of my own.

PD should step up and clear this confusion. It doesn't do anybody any good...
Well, it gives us something to talk about. :P

What keeps me from being more certain is this attitude from PD of talking about locations. Why don't they stick with the regular tracks and variations like everyone else is beyond me. That's why I keep thinking that maybe they are.
Well, I think they sorta are talking about tracks and variations, and that's what the "70" is. The "20" is basically additional information, telling us the tracks are from literally all over the world instead of just a few "hot spots."

Maybe the locations are relevant because the game will feature real-time, real-world weather, so if it's raining today in Northern Europe, it will be raining if you choose to race at Spa. /shrug
 
I doubt that there are only 20 tracks, but someone earlier said how could they jump from 1.5 variations per track in GT4 to 3.5 variations per track in GT5, and it occured to me that if you included Day, Night and Wet / Raining for each track that immediatly gives you close to the correct figures.
 
If night and/or wet racing were a global thing that can apply to any track, I don't think they would count those among the variations, just as they don't typically count reverse runs as a variation.

Now, if it's like it was in the old days, where just a couple of tracks get a night and/or wet option because they don't have a dynamic system in place, then those might be counted as variations, but then you're back to not having 3.5 variations per track.
 
I got Forza 3 yesterday and as I suspected, the game has just over 20 tracks. For the sake of comparison and for those who might be interested, I'm going to list the tracks here, along with how many variations each track has.

1) Amalfi Coast - 2
2) Benchmark High Speed Ring - 16
3) Camino Viejo - 8
4) Circuit De Catalunya - 3
5) Fujimi Kaido - 14
6) Iberian International Circuit - 6
7) Ladera Test Track - 6
8) Le Mans - 3
9) Maple Valley - 4
10) Laguna Seca - 1
11) Mugello - 2
12) New York - 4
13) Nurburgring - 5
14) Ralli Di Positano - 10
15) Road America - 1
16) Road Atlanta - 2
17) Sebring - 3
18) Sedona Raceway Park - 10
19) Sidewinder Proving Grounds - 18
20) Silverstone - 3
21) Sunset Peninsula - 6
22) Suzuka - 3
23) Tsukuba - 2
24) Twin Ring Motegi - 4

Turn 10 really boosted the track count by making a few tracks that compare to the Nurburgring in size, and chopping them up into as many variations as they could manage. I really think Polyphony Digital will do the same thing, for example a location such as Ralli Di Positano with 10 variations for rally races etc, although obviously a location actually suited for offroad racing.
 
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right. :sly:
 
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right. :sly:

I hope you have not stepped in any poo then. Just kidding. I hope for all GT4 tracks +20 new locations/tracks. It is completely possible with the multi layer BR disk!
 
I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right. :sly:

Compare the number of tracks in GT2 to GT3 then. That's a generation gap for you.

I hope you are right. I just don't think you are.
 
I think it's likely we'll get something in the neighborhood of at least GT4's track count of 37, plus tracks for NASCAR and WRC point to point rally stages. While real life tracks can be laser scanned and GPS mapped, fantasy tracks can be freely "painted." Those shouldn't be quite as much trouble, and Gran Turismo has a rich fantasy track list dating back over the decade.
 
20 locations with 70 types of tracks... why would you say types of tracks? It's like there is some law at PD about not saying anything exactly.... ever... :D
 
Not taking into consideration variations...

Tracks that have never been absent from a full GT game:
Trial Mountain
Grand Valley
Special Stage Route 5
Deep Forest
Test Course

Tracks that have never been absent since included in GT2:
Laguna Seca
Midfield Raceway
Seattle Circuit
Tahiti Maze
Super Speedway
Apricot Hill

Tracks that have never been absent since included in GT3:
Cote d'Azur
Swiss Alps

Tracks that are guaranteed in GT5, due to demonstration OR presence in GT5P:
Suzuka Circuit
Fuji Speedway
Daytona
Eiger Nordwand
London
High Speed Ring
Tokyo R246
Nurburgring
Circuit de la Sarthe
Tsukuba Circuit

These alone total 23 tracks. And I'd be shocked if many of GT4's new courses didn't also return. And naturally there's bound to be some new tracks as well.
 
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I can't believe that people still expect less circuits than GT4 till these days, that's absolutely pointless. I expect HUGE number of tracks, in fact many more than GT4 had and it was 37 actually. I am ready to eat my left walking shoe if I'm not right. :sly:

After 5+ years of development time - I would expect nothing less than 20 world locations with around 45-55 DIFFERENT/UNIQUE courses [and then variations of each different course].

Not taking into consideration variations...

Tracks that have never been absent from a full GT game:
Trial Mountain
Grand Valley
Special Stage Route 5
Deep Forest
Test Course

Tracks that have never been absent since included in GT2:
Laguna Seca
Midfield Raceway
Seattle Circuit
Tahiti Maze
Super Speedway
Apricot Hill

Tracks that have never been absent since included in GT3:
Cote d'Azur
Swiss Alps
Tokyo R246

Tracks that are guaranteed in GT5, due to demonstration OR presence in GT5P:
Suzuka Circuit
Fuji Speedway
Daytona
Eiger Nordwand
London
High Speed Ring
Tokyo R246
Nurburgring
La Sarthe

These alone total 22 tracks. And I'd be shocked if many of GT4's new courses didn't also return. And naturally there's bound to be some new tracks as well.

Actually, counting your list totals 23 different courses, not 22. :sly:

It really bothers me when Kaz mentions that it took them about 5 years to create the first Gran Turismo game - and that the fans shouldn't be shocked about the length of development time Polyphony Digital has taken on GT5 because of that.

Well, the first Gran Turismo was just that - THE FIRST - therefore, it didn't have any sort of fanbase or following yet.

With that said, because nobody knew it was coming or what to expect; of course the 5 years flew by for anyone that picked-up the first Gran Turismo on the PSOne - because they didn't know to what to expect from it or what it even was. :dunce:

After 5+ years of development time - we still expect rain and night racing Yamauchi-san!
 
Actually, counting your list totals 23 different courses, not 22. :sly:

It really bothers me when Kaz mentions that it took them about 5 years to create the first Gran Turismo game - and that the fans shouldn't be shocked about the length of development time Polyphony Digital has taken on GT5 because of that.

Well, the first Gran Turismo was just that - THE FIRST - therefore, it didn't have any sort of fanbase or following yet.

With that said, because nobody knew it was coming or what to expect; of course the 5 years flew by for anyone that picked-up the first Gran Turismo on the PSOne - because they didn't know to what to expect from it or what it even was. :dunce:

After 5+ years of development time - we still expect rain and night racing Yamauchi-san!

Nah, Tokyo R246 is listed twice. (Been in every GT game since 3, as well as confirmed for GT5 through playable demos)

But indeed. We do still expect weather and night-time racing.
 
I believe it to be 20 Locations as in countries and 70 tracks from those countries with some variations.

I was hoping so - Example Tskuba, Suzuka, Fuji for one location but Kaz in his latest interview said 20 environments (or translated as). It does seem like Tsukuba, Suzuka, Fuji are separate locations/environments.

Little disappointed as it doesn't leave much room if any for new tracks or for some to be omitted that were in previous games. Coupled with this talk of easier physics because too many complain of driving on ice (yet last years update is very forgiving and cars are glued to the track).
 
After 5+ years of development time - I would expect nothing less than 20 world locations with around 45-55 DIFFERENT/UNIQUE courses [and then variations of each different course].



Actually, counting your list totals 23 different courses, not 22. :sly:

It really bothers me when Kaz mentions that it took them about 5 years to create the first Gran Turismo game - and that the fans shouldn't be shocked about the length of development time Polyphony Digital has taken on GT5 because of that.

Well, the first Gran Turismo was just that - THE FIRST - therefore, it didn't have any sort of fanbase or following yet.

With that said, because nobody knew it was coming or what to expect; of course the 5 years flew by for anyone that picked-up the first Gran Turismo on the PSOne - because they didn't know to what to expect from it or what it even was. :dunce:

After 5+ years of development time - we still expect rain and night racing Yamauchi-san!

I get what you're saying but I don't understand why fan base or following should EVER effect dev time.

Thank God Sony or GT Fans aren't forcing PD to create shovelware.
 

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