The 20 tracks issue is really bugging me

Someone PLEASE close this thread, the sheer level of speculative idiocy on here is just incredible, whats so hard to understand?

LOCATIONS = COUNTRIES!

TRACKS = TRACKS NOT INCLUDING VARIATIONS!

Come on, what is wrong with you pessimists? If GT has new tracks shown off such Daytona and Indy + other ovals as hinted with the NASCAR license along with the strong possibility of new original tracks, AS WELL AS other oldies making come backs (look what tracks are hidden on the GTPSP disc)

So use your heads:

20 Countries/Locations

70 Tracks, probably not including variations
 
LOCATIONS = COUNTRIES!

TRACKS = TRACKS NOT INCLUDING VARIATIONS!

More 'speculative idiocy' i presume?

I'll say this: We don't know how many tracks there are going to be. We do not know what they meant by 'location' and we do not know if they are counting reverse tracks as a variation.

My belief is, you are going to be sorely disappointed if you get less than 50 circuits, which is a long shot. But i will be happy with 20. I will be a little disappointed, but hopefully a track editor or DLC track packs later will remedy that.
 
hey 70 tracks after 5 years it's possible,

someone said gt3 vs gt4 "generation gap"

it isn't bad for ps3 , gt4 on ps2 700+ cars
gt5 on ps3 1000+ cars

so why there wouldn't be 70 tracks, hey nascar and wrc licence isn't for nothing !

add to list 2-3 nascar tracks, and 3-4 wrc tracks..

comeone it's possible :)
 
I think that 70 means numer of tracks with variations but without reverse versions. There were 51 tracks with variations in GT4 (but without reverse tracks). It would give us over 20 new tracks so it's still great, I think ;)
Heh... but I don't know what to think about "20 locations"...
 
LOCATIONS = COUNTRIES!


70 Tracks, probably not including variations

Which makes sense, since when has GT gone backwards in content(except GT3) its always more and more. PLus recent interview had KazzoWazzo calling them Environments, ahem ahem.
 
Which makes sense, since when has GT gone backwards in content(except GT3) its always more and more. PLus recent interview had KazzoWazzo calling them Environments, ahem ahem.

He can't use the term country because my guess is that he sees America as way too vast to use the term, hence why its more logical for him to say that.

...but hey, if he does mean countries then that means more tracks... woohoo! *burns a tree gran treesmo style (if a tree burns in Gran Turismo will can hear it?) :dopey: *
 
You/we should! Kaz doesnt give clear answers, but the subconscious will prevail! Excuse my Freudian moment, but it is true. His body will tell more than his mouth.

Who is the house body language expert? anyone?

So who watched their 2 seasons of Lie To Me?

Watching the video I heard:

"There is 20 locations, and there is going to be 70 different types of courses that are going to be in those locations."

I take that to mean a total of 70 tracks to select from, and reversed tracks are included in that 70.
 
How i think its meant:

Locations: Either a track or a city
Track: Variations of courses in these locations

Examples made with GT4 standard:

Location: Paris
Tracks: 2 (Opera, George V)

Location: Fuji
Tracks: 4 (80s, 90s, F, GT)

Location: Suzuka
Tracks: 3 (GP, East, West)

etc.

Now, this would make sense (reverse dont count).
Forza 3 does it similar, but there, even the Nordschleife is counted as 5 tracks because you can drive shorter bits of it (like in Shift).
 
Considering the game is release on a BluRay DL it should have more than 20 tracks, cause no matter how much cars and events there are, it's the tracks that make a game last, that's why you'd get tired of forza 2 halfway thru the career with it's 15 tracks.

I already played the demo, GT5P, i hope GT5 isn't GT6's demo in that regard. But my logic says that if GT PSP has 35 tracks there is no way GT5 is less, they don't want people who bought a PS2 for GT3 and realize they should have waited for GT4 to wait for GT6 this time around, with Snake dead and FF going to Xbox360, Gran Turismo is the last great franchise on the PlayStation, and Sony cannot afford to lose more market to Microsoft in America and Europe than it already lost.
 
This game really needs a track editor. Pc sims have many great tracks made by HC users.
20 locations is really low if you are suposed to have normal tracks, WRC stages and couple of nascar circuits. GT4 had really many tracks did it?
 
Because the interviewer wants to cause this type of confusion, its typical controversy whoring.

That and the fact they would reply with the standard answer, about the locations/environments, which is what caused the confusion in the first place.

PD would have made it clear, but they are trying to keep us in the dark, keep us guessing. Maybe they are letting Turn10 have their time before they blow us all away. After all Kaz is on good(ish) terms with Dan.
 
Do they count a WRC stage as a track?

If not, we could expect many WRC seperate stages additional to normal circuit tracks?

I was thinking about this - like "Africa" could be a location and there could be 5 or 6 stages, all entirely different point A to point B stages. Maybe a "special stage" circuit thrown in too.

Pikes Peak?? I could only hope.

By this standard, maybe "Japan" would be a location, and all of the Japanese circuits will be "variations." Eh??? Because 20 tracks with some variations is terribly few to spread across rally, Nascar, and everthing else in GT.
 
My main grudge with 20 tracks only is Kaz statements on how the game is huge and has a lot of content. 20 tracks is definitely not a lot. 70 is. Sure, he could be referring to cars alone since it has 1000 and that's a lot but I can't help but think we will get 70 tracks. It's either that or Kaz is bull****ting us.
 
Do they count a WRC stage as a track?

If not, we could expect many WRC seperate stages additional to normal circuit tracks?

The correct term is Stage/Super Special

That and the fact they would reply with the standard answer, about the locations/environments, which is what caused the confusion in the first place.

PD would have made it clear, but they are trying to keep us in the dark, keep us guessing. Maybe they are letting Turn10 have their time before they blow us all away. After all Kaz is on good(ish) terms with Dan.

It EXACTLY what they're doing, Kazunori Sensei is an extremely clever man, he'll always have the better of Turn 10.
 
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Considering the game is release on a BluRay DL it should have more than 20 tracks

20 was the number of locations\environments, 70 was the number of layouts\tracks, like said earlier, GT usualy upstages its previous releases in content with the exception of GT3.

So, if it is 70, then yes its way more than anything out of the box, available now.
 
Well, we have slightly more information now, thanks to IGN.

You've said before there will be 20 locations with 70 variations. Can you break that down at all in more detail for people who are accustomed to hearing a specific number of tracks?

At SEMA we still can't talk about the details yet. As I mentioned before there will be 20 different types of scenery the game will be set in, and in those 20 different locations there will be 70 different layouts of tracks that will be available to play.
So now we know there are "20 different types of scenery." Of course, we don't know if that means if "Japan" is a "type of scenery," or if "desert" is a "type of scenery," or if "Fuji" and "Suzuka" are "types of scenery."

Also, this bit is kind of interesting…

Have you finalized plans for a track editor?

Things like that I can't really discuss yet. This can be said about all the GT development. Until we're very close to release we won't have a finalized decision on a lot of things.

If there is a track editor, that will make your job easier, right? Because you can make fans design the tracks instead of your team.

[Laughs] A lot of the courses we set up, we take a long time fine-tuning the details and building the track, so it would probably be a bit different than the types of tracks the users will set up in the game.
(emphasis mine)

So in the first question, he declines to confirm or deny the existence of the track editor, but in the very next question, he says the tracks we're able to build with it won't be up to the standards of those built by PD. So while it may or may not make the final cut, it certainly sounds like they're working on one already.

There's other interesting stuff in the article as well. Worth reading.
 
Well, we have slightly more information now, thanks to IGN.


So now we know there are "20 different types of scenery." Of course, we don't know if that means if "Japan" is a "type of scenery," or if "desert" is a "type of scenery," or if "Fuji" and "Suzuka" are "types of scenery."

Also, this bit is kind of interesting…


(emphasis mine)

So in the first question, he declines to confirm or deny the existence of the track editor, but in the very next question, he says the tracks we're able to build with it won't be up to the standards of those built by PD. So while it may or may not make the final cut, it certainly sounds like they're working on one already.

There's other interesting stuff in the article as well. Worth reading.

True, i think PD is going to put a track editor. If Kazunori said that they could make the weather change, then i think they could make the track editor too.
 
Well, we have slightly more information now, thanks to IGN.


So now we know there are "20 different types of scenery." Of course, we don't know if that means if "Japan" is a "type of scenery," or if "desert" is a "type of scenery," or if "Fuji" and "Suzuka" are "types of scenery."

Also, this bit is kind of interesting…


(emphasis mine)

So in the first question, he declines to confirm or deny the existence of the track editor, but in the very next question, he says the tracks we're able to build with it won't be up to the standards of those built by PD. So while it may or may not make the final cut, it certainly sounds like they're working on one already.

There's other interesting stuff in the article as well. Worth reading.

"IF there is a track editor" "than the types of tracks the users WILL set up"

Red: Words are linked, meaning that IF there was a track editor then the types of tracks users will make would be very different than the tracks PD would make themselves. There is no confirmation, not even a hint of one, for a track editor there.
 
with Snake dead and FF going to Xbox360, Gran Turismo is the last great franchise on the PlayStation, and Sony cannot afford to lose more market to Microsoft in America and Europe than it already lost.
Yeah... no more good franchises on the PS3...

Ratchet & Clank, Uncharted, Killzone, God of War, Heavenly Rain, ModNation Racers, LittleBigPlanet...

America may like shooters, but not all of us play them on consoles.
 
"IF there is a track editor" "than the types of tracks the users WILL set up"

Red: Words are linked, meaning that IF there was a track editor then the types of tracks users will make would be very different than the tracks PD would make themselves. There is no confirmation, not even a hint of one, for a track editor there.
Yes, "would" is the proper tense for a hypothetical, but he said, "will."

"If there's a track editor, you could just let users design all of the tracks."
"lol No, because their tracks aren't going to be as good as ours."

"If there's a track editor, you could just let users design all of the tracks."
"lol No, even if we did have one, their tracks wouldn't be as good as ours."

He said the first one, not the second. Now, it could be a translation issue, and even if it's not, it still may not make it in to the game, but based on what was written, it sounds like he already knows what the track editor is capable of, whether we ever see it or not.
 

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