The 20 tracks issue is really bugging me

The only thing I'd be interested in doing with a track editor is doing a loop, having vertical sides on high speed turns, and a corkscrew ramp jump ala James Bond in "Live and Let Die", so I can see whether GT5 driving physics could defy gravity...

if not, meh...
 
The only thing I'd be interested in doing with a track editor is doing a loop, having vertical sides on high speed turns, and a corkscrew ramp jump ala James Bond in "Live and Let Die", so I can see whether GT5 driving physics could defy gravity...

if not, meh...

The vertical sides sounds fun.

I would make a version of test course with straights 5x longer. They never were long enough to reach the top speed in quite a few cars...
 
It would be very nice.

Recently thought about this.
I would make a Hugenholtz track like Suzuka instead of a Tilke track like Yas Marina 👍
 
Ok, so the '70 tracks' thing is self explanatory. 70 circuits including variations.

'20 locations' is now sounding more intriguing. We've seen in the Ferrari 458 videos a 'location' that can't be identified as an existing PD creation. It leads me to think that there could be specific locations modelled over a say 1 square mile tile with no roads/tracks at all. You can then overlay, slot-car style, a circuit or rally special stage of your own making?
 
The only thing I'd be interested in doing with a track editor is doing a loop, having vertical sides on high speed turns, and a corkscrew ramp jump ala James Bond in "Live and Let Die", so I can see whether GT5 driving physics could defy gravity...

if not, meh...


Thats right... BOY!
 
rsh
It would be very nice.

Recently thought about this.
I would make a Hugenholtz track like Suzuka instead of a Tilke track like Yas Marina 👍

Hermann Tilke is the man responsible for ruining the greatest sport of them all, his idea of an overtaking opportunity is having a straight leading into hairpdin, which is perfect, but Mr Tilke would rather ruin it by throwing a chicane in the braking zone.

Chicanes, if done right can provide good racing action but they absolutely WRECK the flow of a circuit, fair enough safety has a voice, but to the extent where it ruins the flow of circuits like Monza, Silverstone, Spa, Imola and countless others.

Sorry for the off topic rant.
 
The vertical sides sounds fun.

I would make a version of test course with straights 5x longer. They never were long enough to reach the top speed in quite a few cars...

Good point, that would be cool too. Some of the supercars take a while to wind up to max speed on a long gear ratio. How about a World Land Speed Record track, like Boneville...
 
Without variation GT4 had 31 tracks.
Actually, it had 56 layouts of 42 tracks, with 33 of those tracks having no variations at all.

I find it very hard to believe GT5 would cut the number of actual tracks in half while simultaneously increasing the number of variations by 50%. IMO, those saying we'll likely get only 20ish tracks don't have any idea what they're talking about.
 
Yeah... no more good franchises on the PS3...

Ratchet & Clank, Uncharted, Killzone, God of War, Heavenly Rain, ModNation Racers, LittleBigPlanet...

please leave your sarcasm at the door, i wrote GREAT franchise, the big 3, and only one truly remains, nobody cares about raiden and FF isn't exclusive anymore. Of those you named God of war and Uncharted could be console seller and and yet they don't come close to FF, MGS and GT, wich is the PS legacy. Therefore Sony puts a lot of pressure on PD to release a console selling title, not a prequel to GT6 with 20 tracks. Just like Gears of War don't sell consoles by itself, Halo does.
 
It doesn't matter what you fear anyway. The 360 isn't a global seller, and the Playstation is, and its sales are beating the 360 in the same YTD figures. If the 360 should sell more copies of FFXII in North America, MS will still be jealous of PS3's global sales figures. You can worry all you want, but I don't care.
 
For me "'20 locations" means 20 locations/countries in the world, for example: France, USA, Japan etc.

"70 variations" for me sounds like there would be around 50 tracks. Some of the tracks are "as is" while some others have multiple variations (e.g. Suzuka)

Each location/country may (and probably most of them) include more than 1 track.

Also, I suspect that the 70 variations are the one on the disc, but quickly there would be a lot of tracks made by PD for download through PSN (either free or pay)
P.S.
I don't know it this was mentioned before in this thread or other one, but in GT5P, after finishing classes A,B,C there is kind of an ending movie (referring to a PAL/zone B version) with credits to the development team (long long long list BTW).
While the movie is running and credits are showing, on the left side of the screen where the background becoming more gray/black, there are tracks layouts showing going up to down. Did anyone examined those tracks? Are they only the one in GT5P or maybe it may hints to the GT5 tracks?
 
The 360 isn't a global seller, and the Playstation is, and its sales are beating the 360 in the same YTD figures.

The only place the PS3 outsells the 360 is in Japan. The 360 crushes it in North America (where most of the sales are represented), and the 360 continues ahead of the PS3 in Europe (2nd largest market behind the US). It's actually a growing lead in Europe.

The PS3 sales over the previous year are down each month, with the 360 up each month (before the Slim and 360 price cuts).

The 360 is more of a global seller than the PS3 is, with the exception of Japan (which it will never be).
 
...and the 360 continues ahead of the PS3 in Europe (2nd largest market behind the US). It's actually a growing lead in Europe.

Nope, The PS3 has closed the gap since launch and sold as many consoles as the xbox360 in europe. Since Uncharted 2 and the PS3 Slim launched the gap is getting smaller and smaller and the PS3 might allready have passed the Xbox360 saleswise. I guess England is the only place where the Xbox360 is leading right now.

Xbox360 12.7 - PS3 12.2 in Europe (VG Chartz callsit others, which includes Australia and explanes the lead of 500000 units, together with the lead in England)
In the last 2 months the PS3 was constantly outselling the Xbox360 in Europe.

Worldwide the gap got smaller aswell and the PS3 outsold the Xbox360 in the last 10 Weeks in a row.

Over the Whole Year the PS3 sold
7,052,205 units worldwide
The Xbox360 sold
5,987,661 units worldwide

The only market, where the Xbox360 is strong is the US and it got outsold by the PS3 since the PS3 Slim was launched.
 
The only thing I'd be interested in doing with a track editor is doing a loop, having vertical sides on high speed turns, and a corkscrew ramp jump ala James Bond in "Live and Let Die", so I can see whether GT5 driving physics could defy gravity...

if not, meh...

...And on the bombshell my next suggestion would be a goatse-vortex. Only joking.

But, on a serious note, it is possible for certain cars to stay stuck to the track during a corkscrew, a group of big brains from various F1 teams and Eurosport figured it out that the corkscrew would need to be 5km/miles (forgetten whether it was miles of kilometers) and thats going at top speed on a baby-smooth tarmac surface.
 
...And on the bombshell my next suggestion would be a goatse-vortex. Only joking.

But, on a serious note, it is possible for certain cars to stay stuck to the track during a corkscrew, a group of big brains from various F1 teams and Eurosport figured it out that the corkscrew would need to be 5km/miles (forgetten whether it was miles of kilometers) and thats going at top speed on a baby-smooth tarmac surface.

F1 cars easily generate enough downforce to stick themselves upside down no problem. I believe the bigger problem is getting the engine to work upside down.
 
Why are we talking about sales in a 'track' thread? No wonder there are so many threads that end up talking about the same thing.

Poor admin in my opinion.
 
The only place the PS3 outsells the 360 is in Japan. The 360 crushes it in North America (where most of the sales are represented), and the 360 continues ahead of the PS3 in Europe (2nd largest market behind the US). It's actually a growing lead in Europe.

The PS3 sales over the previous year are down each month, with the 360 up each month (before the Slim and 360 price cuts).

The 360 is more of a global seller than the PS3 is, with the exception of Japan (which it will never be).

Do you know why? Because the 360 has a 45% failure rate, and people will go out and buy ANOTHER one. That has been a major booster for 360 sales.
 
Let's not change the subject to consoles war, someone twisted one of my comment in a 360-ps3 debate, i simply pointed out that PD has to be under pressure by Sony to release a BIG console selling game, if 10% of the gamers without a PS3 hear and read about how GT5 is great, wich 20 tracks isn't in my opinion, and buy one, that's a lot of console you sell. Let's not forget those big companies aim at 100% market share, even at 95% they keep try for more. Therefore i doubt the game will ship with only 20 tracks.

On the DLC topic; by expericence i don't think DLC should be considered, publisher always sell us on the idea that there will be DLCs of some sort and longevity added to the game, yet GTA 4, with its 2 "expansions", is the only game truly living up to that. I could be wrong but the way i see it, once GT5 is out they'll start working on GT6, release maybe 2-3 tracks and 50 cars they made for GT6 along the way without releasing too much of it so we buy the next one, like Turn10 did with the Forza 2-3 transition, it's not a complaint but this is why i'm not ready to say "i don't mind if there is only 20-30 tracks, they will release more with DLCs"
 
Why would PD put a big amount of effort and money in this game, to release a version with only 20 tracks? All the evasive interviews, all the unconfirmed news ,all the strange clues and the complete lack of information........All of this is just to induce the critics, then they release the game that the fans were waiting for over these last years, with a lot of tracks and cars, exactly as GT4.

When the expectations are small, it's easier to make a good surprise.......
 
F1 cars easily generate enough downforce to stick themselves upside down no problem. I believe the bigger problem is getting the engine to work upside down.

True, they also factored that into the equation meaning that it would either be ruled out completely. The reason for the long distance is to rule out other factors such as loss of downforce and the risk of a high speed blow over on bumps.

But back to the thread, I can't believe this thread has been turn into a console war thread! Theres a time and a place for that, it's called youtube.

But back to the thread, I think we need to ask Polyphony exactly what Kazunori meant by this, anyone think of that before they turned the thread into a fanboy war?
 
Dragging this thread kicking and screaming back to topic...

Kazunori - “As I mentioned before there will be 20 different types of scenery the game will be set in, and in those 20 different locations there will be 70 different layouts of tracks that will be available to play.”

This is hard to construe as only 20 tracks with variations.
 
i think is locations becUSE OF THE MOTOR PARKS AROUND THE WORLD, Sears Point has road coarses and a drag strip, LeMans has the 24 hour track and the Bugatti circuit, Nurb has the north loop and the G P track (and the combined 24 hr track). But besides that I'm not expecting a whole lot more than 20 tracks. I'm also expecting a lack of current US cars and an Xbox moving in next to the PS3.

b
 
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