- 26,911
- Houston, Texas, USA
- JMarine25
Time to get real analytical for a moment. Here's a further breakdown of tracks vs. locations. Tracks mean specific facilities for racing, whether real, fictional/real (fantasy race courses in real-life locations), or fiction/fiction (fantasy race courses in fantasy locations). Location, itself, means a certain part of the world where a track is located.
TRACKS: Laguna Seca, Tsukuba, Suzuka, Grand Valley, El Capitan, Hong Kong...
LOCATIONS: United States, Japan, Europe, Germany, France, Tahiti...
So for 20 locations, I'm thinking that this may involve 20-different either real-world locations or real-world regions. Twenty tracks for a game is still a good number of courses for any racing game. Now if it was just twenty tracks, you have to define "track." Like if you take Gran Turismo 1, the game has 21 tracks, counting reverse configurations (Test Course is the only course without a reverse layout, which would be stupid to have in the first place unless you prefer oval racing as just-turn-right). You can subdivide the two variations of Grand Valley Speedway between the main Grand Prix course and the East Section. So now that I think about it, just 20 tracks isn't as bad as it seems.
Now if you want a better example of tracks vs. locations, look no further than Ridge Racer games. Take Ridge Racer Type 4, for example. You have eight tracks among five different locations with two variations (normal and reverse). Here's a comparison:
* "Helter Skelter" and "Out of Blue" - Yokohama
* "Wonder Hill" and "Heaven and Hell" - Fukuoka
* "Edge of the Earth" and "Brightest Nite" - New York City
* "Phantomile" - ???
* "Shooting Hoops" - Los Angeles
Try to follow me here. Now if you compare this to Gran Turismo 5's rumored 20 locations with 70 variations, then you'll have to define "variation." Twin Ring Motegi's oval and road course comprise two different tracks in one location. We've seen the Motegi road course divided into the West Short Course, the East Short Course, and the full road course. I want to think of these three different courses of Motegi's road course as variations of one track. The oval and road course at Motegi are two different courses, though in the same location. The oval does not physically use ANY part of the road course, and the road course does not physically use any part of the oval course. So the entire Twin Ring Motegi complex fully qualifies as a location.
I actually wanted to do a little more analytical work, but I'll stop for now.
TRACKS: Laguna Seca, Tsukuba, Suzuka, Grand Valley, El Capitan, Hong Kong...
LOCATIONS: United States, Japan, Europe, Germany, France, Tahiti...
So for 20 locations, I'm thinking that this may involve 20-different either real-world locations or real-world regions. Twenty tracks for a game is still a good number of courses for any racing game. Now if it was just twenty tracks, you have to define "track." Like if you take Gran Turismo 1, the game has 21 tracks, counting reverse configurations (Test Course is the only course without a reverse layout, which would be stupid to have in the first place unless you prefer oval racing as just-turn-right). You can subdivide the two variations of Grand Valley Speedway between the main Grand Prix course and the East Section. So now that I think about it, just 20 tracks isn't as bad as it seems.
Now if you want a better example of tracks vs. locations, look no further than Ridge Racer games. Take Ridge Racer Type 4, for example. You have eight tracks among five different locations with two variations (normal and reverse). Here's a comparison:
* "Helter Skelter" and "Out of Blue" - Yokohama
* "Wonder Hill" and "Heaven and Hell" - Fukuoka
* "Edge of the Earth" and "Brightest Nite" - New York City
* "Phantomile" - ???
* "Shooting Hoops" - Los Angeles
Try to follow me here. Now if you compare this to Gran Turismo 5's rumored 20 locations with 70 variations, then you'll have to define "variation." Twin Ring Motegi's oval and road course comprise two different tracks in one location. We've seen the Motegi road course divided into the West Short Course, the East Short Course, and the full road course. I want to think of these three different courses of Motegi's road course as variations of one track. The oval and road course at Motegi are two different courses, though in the same location. The oval does not physically use ANY part of the road course, and the road course does not physically use any part of the oval course. So the entire Twin Ring Motegi complex fully qualifies as a location.
I actually wanted to do a little more analytical work, but I'll stop for now.