- 44,185
- Blackburn
- Furinkazen_54
Question: Does Arcade Mode difficulty affect damage levels?
I dont care what people say about Grids damage... scripted or not...
the script is the best seen so far. the crashes are nothing short of epic!
that damage engine makes you tense when entering into dangerous situations, it makes you question your judgement in that split second before you decide to hit the brakes too late.
GT5 needed that tension to be added to the mix. something that motorsport has which is now still lacking in the final release of GT5.
dont get me wrong the game is awesome and i am playing it... BUT Grid captured something extra with thier "scripted damge model"
a subtle tension and fear exists within your judgements as the wrong decision can result in distaterous consequences.
what do you guys think?
Okay, tempers are starting to run a little hot around here. I think you all should cool off a little bit.
Maybe this thread should be merged with the EMO thread? I see nothing but complainers. So the hell what? You wanna total your car? Go try out destruction derby, i hear that one is pretty realistic. What if you total your first Mazda? Game over? Where you going to get the funds to repair it or buy another brand new car to race? Hmm, haven't heard an answer to that one yet. But I have seen stuff like 'fail damage'; and other crap like 'rushed game'. Lets see you make something like this in 5 years on a Blu-Ray disc.
These threads are a total waste if you can't cut slack to GT but don't complain about every other racing title with their pre-rendered damage. You think NFS or Forza's damage is so much better? A question for you all, who in here has reached level 30? How about 20? Another question, who in here likes to total their car in real life? Who in here has totaled their car in real life? How much did it cost you to fix it? When you consider things like that you understand that GT while being a simulator has to appeal to a broad audience. Not just die-hard race sim fans that like to grope about how there's no scratches on their bumper, or how they bounce off tire walls. You think they sell 10 million copies to nothing but damage lovers? At least were going to get a patch, maybe you should stop complaining. Maybe if you yell loud enough Kaz and PD will hear you! There's a famous saying, **** in one hand and wish in the other, see which one fills up faster.
I honestly could give a s*** less about their development problems.
They made a promise and couldn't deliver, they weren't and still aren't up front about it and all of us who dropped $60 expecting one thing now have no clue what to expect.
They are a company, I am a consumer. That's the extent of the relationship.
6 year of developement and this is the result !!!!!!
OPS, sorry , i mean :
6 year of proclamations and this is is the result !!!!
Incredible !! I'm very disappointed , and not only for the damage system.👎
6 year of developement and this is the result !!!!!!
OPS, sorry , i mean :
6 year of proclamations and this is is the result !!!!
Incredible !! I'm very disappointed , and not only for the damage system.👎
6 year of developement and this is the result !!!!!!
OPS, sorry , i mean :
6 year of proclamations and this is is the result !!!!
Incredible !! I'm very disappointed , and not only for the damage system.👎
yeh i agreeYeah, I get that (if it's in fact true and not BS like a lot of what I've been hearing from the devs lately), but what's the point of that?
Give novices the option to turn damage on or off at the beginning, or perhaps a slider to give vary degrees of damage. Why FORCE (again, if it really does become more realistic as you progress) this on us?
What game has ever done that and WHY would they think that it's a good idea?
Doing this, coupled with not explaining how it works can only, as we've seen, get THEM in trouble since people have no idea how extensively it's been implemented in the game, they won't tell us, and oh...you won't be able to see it until you get to the highest level of the game.
yeah the damage system isn't the best, and the standard cars are an eyesore, but when I bought my first premium, added some cool tunes and drove it around... I forgot all about the other stuff.
Some standards were actually impressive in light of all the photos of standard cars on GTP.
The damage system is a yawner at first, but I noticed that it's getting more and more complex now that I'm leveling near the 20s.
Seems like PD were in a cave and missed all the enhancements in online gaming and racing sims over the years. NO EXCUSE after 5 years to still have really no damage, and at times Ps2 like textures and shadows on the PS3.
6 year of developement and this is the result !!!!!!
OPS, sorry , i mean :
6 year of proclamations and this is is the result !!!!
Incredible !! I'm very disappointed , and not only for the damage system.👎
How is the online broken? I just played for four hours online, without a hiccup or sneeze. There were release day problems, but they've been rectified. Online is great. Not catering for 100% of the peoples demands does not equal broken online.
How about some better car restriction options? Maybe only allow the host to start the race? Maybe matchmaking should have been in the game from the start after 6 years of development.
Maybe it shouldn't be so difficult to send invites to your lobby. Maybe we should earn credits for online. Have online tourneys. Racing for pink slips.
Maybe leaving a lobby shouldn't take you back to the main menu (which is beyond difficult to navigate). Maybe online shouldn't screw up singleplayer a well. Maybe we should have an actual auction house or method of buying and selling cars online beyond this "gifting" stuff.
Maybe PD should have (in the past 6 years) taken a look at what the competition was doing with their online and either implement it or improve it. Maybe they shouldnt've taken the mindset that fanboys would be fine with a barebones online because they should feel lucky that it's even in in the first place.
Maybe they should have finished the game.
The only people to whom they've catered by having such a lackluster online mode are the fanboys who will buy whatever they're selling. They're not the only player in the game, and this isn't 2004.
It is puzzling to me why tempers are so hot. It seems that posters are taking it as some kind of personal insult that x y z feature is missing or faulty. Goodness knows how they react in the real world if someone really let's them down, or they get short changed at a shop.
I can only hope they are kids. Or dearranged pscyopaths.
On topic, I'm on level 8 and I've had some minor bumper damage and some scuffs down the sides of my car. I've not had any major collisions though.
For me, the way the cars interact with each other when touching in a pack matters more - and in this, it is much improved over previous GTs. Gone is the stock 'clang' noise, and the bouncing as you hit other cars. I'm happy.