- 87,629
- Rule 12
- GTP_Famine
Given the somewhat minimal rewards for doing so, it doesn't seem to factor into the game design and economy at all.Based on your response, am I to understand that Online racing doesn't factor into your consideration at all?
That said, I have always said that if you want to direct people to online play (in Sport, a game built on the foundations of online play) it should be incentivised with higher rewards than offline play.
Yes, GT5 was very much the standard bearer for what was to come - although thankfully its level-locking of cars has never been repeated.If you have been playing since GT1, you have a short term memory. Collecting all cars has been a tedious task in the past as well. I remember collection over 1000 cars in GT 5, which took forever. Some cars were only available at the 2nd hand car lot and you would have to check every day, even if you had enough credits. I even used an external site to keep track of the cars I had and needed. GT5 had the longest time till platinum with 750 Hours approx needed.
However it was very much a lurch in the direction of grinding to a level never seen before in the GT series; previous games were nowhere near as bad on that front.
Incidentally, GT5 was - eventually - nowhere near the longest game in terms of acquiring Platinum; you could practically rocket through the hardest ones (reaching Lv40 in A-Spec, and B-Spec, and raising a Bob with 500 races) pretty easily with Seasonals and a Beginner Course grind. I've seen the 750-hour estimate on the trophy sites, but with the Seasonals in play it's just plain wrong.
GT Sport's three main Sport Mode trophies require a minimum of 108 hours of actual play (of just Daily Race A, if you're really going for it), and the single most effective method of raising your driver level to 50 requires more than 60 hours - although you will gain experience from doing the Sport Mode races and all the other events in the game, which will offset some of that cost. Figure on at least 150 hours just for these trophies. Edit: 229 hours for a "speedrun"
For direct comparison, it takes 130 hours to raise your driver level from 42 to the maximum 50 (and a gold trophy) in GT Sport. It'd take 17 hours to raise your GT5 level from 0 to the maximum 40 (and a silver trophy).
Of course GT5 is now impossible to Platinum, and GT Sport soon will be too.
You couldn't "platinum" GT4. It predates PSN Trophies by more than four years. In fact it predates PSN by 15 months.GT4 was not that big, but still needed something like 250 hours to platinum.
But, and this is pretty crucial, there was enough game there to account for doing everything just once and getting access to pretty much all the content. Grinding - which people did, mainly at Costa di Amalfi, for the sellable prize car (which is no longer a thing) - was more or less optional to get stuff you wanted rather than stuff you needed to complete the game.
In GT4 you could hit 100% in 774 game days without repeating anything, with 500-ish different races. In GT Sport your best approach to hitting 100% (the Platinum trophy) requires you to run the same race nearly 300 times (less any inroads you make in the rest of the gameplay... figure on at least 150). In GT7 it looks like it'll be upped to 500 - although we don't entirely know what's required for "Three Legendary Cars", so that's just an estimate on top of a guess.
For GT1 through GT4, grinding was what you did after you reached 100% if you wanted more stuff. In GT5, and GT6, and GT Sport, and now GT7, grinding is mandatory to complete the game in the first place.
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