I always say that a game should make all of the content available if you do everything in it exactly once. If it's not doing that then there's either too much content at too high a "price" (whatever currency the game uses, including "experience points") or not enough game.
If I'd been playing GT7 exclusively instead of writing articles about it to help other people I'd have completed everything in the game exactly once. I'd also have roughly 2% of the money required to access all of the raw content (not including the optional upgrades and modifications).
Basically GT7 needs more game. A lot more game, considering some circuit locations have only one possible event, and some tracks have none at all.
Based on your definition, has there ever been a GT game (in the online era) that qualified? Has playing through all events ever resulted in collecting every car the game had to offer?
The online aspect changed video games forever, so that any game can last long after the developer content has been completed. Games are no longer limited, nor measured, solely on their release day disc content.
The reward structure should make the rewards accessible to most who play the game. If that means that people who spend lots of time and effort get them faster then cool, but they should be accessible to all.
Just because something is available with 40 hours of grinding doesn't make it accessible to people with jobs and families. They paid their money too, there is no good reason that they should sacrifice their enjoyment of the game so that some tryhard basement dwellers can feel like they're better than everyone else because they own more pixels, nyerr.
The game is supposed to be fun, not a ****ing dick measuring contest. Why do you care what other people have access to?
Another terrible argument. There is nothing you can't obtain in this game, even for people who casually play. If you casually play, collecting 450 cars is unrealistic, that's not a game flaw, that's just the difference between real world human lives. But guess what, you can still collect all 450 cars, it will just take a longer period of time, which you claim to be okay with, even though you're saying the exact opposite.
Name me 1 thing you can't access that any hardcore gamer can. Like you said, just because they can obtain them faster, "that's cool". So find me a single thing in this game, that you can't access at your own pace.
40 hours of "grinding" is the same 40 hours, whether it takes you 2 days, 10, or 40. 40 hours is just how long it's going to take. There is no time limit on when you need to complete those 40 hours, nor is there a forced structure on how you progress those 40 hours, which event you chose, which car you drive, which order you do things. You don't have to sacrifice anything, you can race anything you desire, and earn credits doing whatever events you enjoy.
I haven't seen a single person on the site telling anyone they're better than them because they have more cars. All I've repeated is that having more cars, does actually nothing for you in this game other than 'fun' so you can have that 'fun' at your own pace as you desire, and it would be a waste to spend money on credits.
You say it isn't a measuring contest, so riddle me this... why are you the one measuring what everyone else has that you don't?
The only people who care about access, are the ones claiming they don't have it. My stance, from the beginning, has been that all access is equal. The timelines are different, but that's the reality of the world. Some friends of mine took a week of PTO to play this game. Some have families, some have jobs, some are college students, but we've all been going through it at our own pace, helping each other, having fun, trying to beat each others times, etc
Arguments about access, in a game with legitimate skill caps that a vast majority will never reach, seems to be so off the mark. Should all Gold times be reduced by 3 seconds so you can get those too? Is that 'fair' for you? Should there not be rewards for all 'Golds' since you can't reach that level, in the name of fairness? Should there be a time limit, where if you can't pass a challenge after 5 minutes, they give it to you for free, so you can keep up with the access of the alien drivers? Should the game offer no challenge to skilled drivers, so that casual players can earn all rewards?
How do we define the line and where do we draw it?
The game looks beautiful. The physics feel much improved. The cars are significantly cheaper. AI is a step in the right direction, but has provided some very decent racing, far exceeding any past GT game. I don't collect cars, but the book that tracks it, is a nice addition for people into that. The Livery editor has made noticeable improvements. Car customization is at an all time high. Track list is at an all time high, even if I hate that they hacked up Deep Forest and Trial Mountain for absolutely no good reason and left out Midfield and Grand Valley... The online lobbies are a complete disaster and the talking chat heads were misery, but... 8 out of 10 ain't bad.
And yet... all I see is hate on this forum. Complaints, crying, whining, woe is me. Just go enjoy the game and stop worrying about whether someone else is enjoying it faster or more efficiently, or with a bigger garage. Ignore the meta, make money a way you enjoy, chase cars you like, and stop looking at your calendar or comparing yourself to other people.