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ExorcetHonestly, Forza 4 is superior to GT5 physics wise, if your goal is a realistic driving, you've made the wrong decision between these two, but that's literally a different thread.
The duplicate problem that people are referring to is the exact same car appearing the game multiple times, with at most a different name. There are many blatant examples of this in GT5.
If the cars were actually different, it wouldn't be a problem (although even if the cars were different I think most people would prefer a well rounded car list to 1000 Skylines, some of which may only differ because one model uses a lighter muffler or something)
This will work for some cars, though to be honest I don't know if GT5's physics engine can accurately capture some subtle differences. The race suspension upgrade doesn't even work properly.
I think that's non sense. Firstly, tuning is a skill, secondly there's no magic tune that going to make a car completely destroy something else in its performance bracket, except for a glitch maybe.
That's fine it's not a duplicate. If however, PD counted all the colors as separate car models (which they actually did in GT PSP), that would be going too far.
I don't believe I have chosen the wrong one. But yes totally different thread.
I do understand the problem and what people mean by the duplicates of the cars which I was talking to SimonK about and I do agree with his point.
But i honestly want them to stay if the cars have the correct setups. Of not they need to go.
How does that not make sense about the tuning though? As a example... Two people going head to head with 2 identical powered cars have different setups (transmission/lsd/suspension) one of them might be better than the other because the car and tune is tuned to them. But different variables come with that. One person might be better at tuning than the other ect.
With same make racing (aka no tuning just buy the car and drive it like it is) like Top Gear UK's reasonably priced car the better driver wins. That's what I meant by that.