The General Anime Thread...

  • Thread starter Kent
  • 66,821 comments
  • 2,903,782 views
But will you in 2 episodes? That is the question- the oldest question, the question you've been running from all your life!

A plot twist that I've been asking for ages?

Moeka or plot twist...

Oh please don't make me spoiled :lol:

I'll go back to class now. See ya guys in an hour.
 
You watch Steins;Gate, right jeff?

Yeah, it was 9/10. Dealt very well with the easily flubbed time-travel genre. But was mostly about characters with lots of nice action to keep you stimulated. Solid animation, highly recommended.
 
Yeah, it was 7/10. Flubbed the easily flubbed time-travel genre. But was mostly about cool (but not particularly deep) characters with lots of nice action to keep you stimulated. Solid animation, recommended.

Fixed. :sly:
 
Hey, I'm a Feynmann physics geek, so the only way to do time travel for me is with parallel dimensions/time lines. You're the flubber you flub-head!:grumpy:

And come on, the characters were well done, no prob w/ animation, story good.. what's not to like?
 
Hey, I'm a Feynmann physics geek, so the only way to do time travel for me is with parallel dimensions/time lines. You're the flubber you flub-head!:grumpy:

If you're a Feynmann physics geek, then you should take issue with Steins;Gate since its convoluted distinction between major "World Lines" and general divergence creates a nasty paradox.

As far as parallel dimensions/timelines goes, Noein is magnitudes better than Steins;Gate. So if you're a Feynmann physics geek, I'd highly recommend it.

It's art isn't as consistently great as Steins;Gate and it's characters aren't oozing with as much coolness as S;G's, but they've got a lot more depth.
 
Yeah, there was a bit of fail in S;G, but not that bad, and nothing else that I've seen which attempts to deal with time travel has ever been anything short of an utter train-wreck. I do remember looking at Noein once, not sure why I didn't get into it, but if you say so, I'll give it another try. After I finish Monster!

And evidently Bokurano...
 
Sometimes I really hate using the tablet.

picture.php


Was taking too long, got bored, so I just stopped.
 
Sometimes I really hate using the tablet.

picture.php


Was taking too long, got bored, so I just stopped.

So... you can give up, but you can't make some sprites for me? :P 👎

Yeah, there was a bit of fail in S;G, but not that bad, and nothing else that I've seen which attempts to deal with time travel has ever been anything short of an utter train-wreck. I do remember looking at Noein once, not sure why I didn't get into it, but if you say so, I'll give it another try. After I finish Monster!

And evidently Bokurano...

You don't have to finish Bokurano to start Noein, even though it is better than Noein. :lol:
 
Sometimes I really hate using the tablet.

https://www.gtplanet.net/forum/picture.php?albumid=3023&pictureid=37690

Was taking too long, got bored, so I just stopped.[/color][/QUOTE]

[B][color=#E42217]Even though you were coming along nicely? Yeah, makes sense. :p[/COLOR][/B]
 
Sometimes I really hate using the keyboard.

/* Camera */
view_xview[0]=x-120+8
view_yview[0]=y-80+8
depth= 0
/* Movement Mode */
if p_mode = 0 {
depth = 10000;// depth

r = 0
if keyboard_check(ord('K')) || keyboard_check(ord('X')) { r = 2; }
if keyboard_check(vk_up) || keyboard_check(ord('W')) { if place_snapped(16,16){ if direction = 90 && canmove > 1 {speed = 2+r;} else if direction != 90 { canmove = 0; } direction = 90; anim_base = 4 ; canmove += .4; } } // ctrls
if keyboard_check(vk_down) || keyboard_check(ord('S')) { if place_snapped(16,16){ if direction = 270 && canmove > 1 {speed = 2+r;} else if direction != 270 { canmove = 0; } direction = 270; anim_base = 12 ; canmove += .4; } }
if keyboard_check(vk_left) || keyboard_check(ord('A')) { if place_snapped(16,16){ if direction = 180 && canmove > 1 {speed = 2+r;} else if direction != 180 { canmove = 0; } direction = 180; anim_base = 8 ; canmove += .4; } }
if keyboard_check(vk_right) || keyboard_check(ord('D')) { if place_snapped(16,16){ if direction = 0 && canmove > 1 {speed = 2+r;} else if direction != 0 { canmove = 0; } direction = 0; anim_base = 0 ; canmove += .4; } }

if keyboard_check_pressed(vk_space) { speed = 0; move_snap(16,16) mode(1) }

if (direction = 90)
{
if position_meeting(x+4,y+2+r,wall_d) && !keyboard_check(ord('S')) && position_meeting(x+4,y-8,wall_d)
{
speed = 0;
anim_frame = 0;
y += 2+r;
move_snap(16,16);
}
}

if (direction = 270)
{
if position_meeting(x+4,y-2-r,wall_d) && !keyboard_check(ord('W')) && position_meeting(x+4,y+8,wall_d)
{
speed = 0;
anim_frame = 0;
y -= 2+r;
move_snap(16,16);
}
}

if (keyboard_check(vk_up)=false && keyboard_check(vk_down)=false && keyboard_check(vk_left)=false && keyboard_check(vk_right)=false &&
keyboard_check(ord('W'))=false && keyboard_check(ord('S'))=false && keyboard_check(ord('A'))=false && keyboard_check(ord('D'))=false) { // Grid snap
if place_snapped(16,16) {
speed = 0;
r = 0;
anim_frame = 0;
}
}
if speed != 0 {
anim_frame += .25 + (.25*r/2)
if anim_frame >= 3.5 {
anim_frame = 0;
}
}

draw_sprite(player_s,anim_base+round(anim_frame),x,y) // draw sprite

}

/* Start Menu Mode */
if p_mode = 1 {

depth = -11 // depth

draw_sprite(player_s,anim_base+round(anim_frame),x,y) // draw sprite

items = 5
if global.playerHasPokedex = true { items += 1}
if global.playerHasPokemon = true { items += 1}
if global.playerHasPokegear = true { items += 1}
drawPokeRect(view_xview[0]+160,view_yview[0]+1,96,14+(14*items))

ty = 0
if global.playerHasPokedex = true {
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"POKEDEX")
ty += 14
}
if global.playerHasPokemon = true {
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"POKEMON")
ty += 14
}
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"PACK")
ty += 14
if global.playerHasPokegear = true {
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"POKEGEAR")
ty += 14
}
draw_text(view_xview[0]+178,view_yview[0]+10+ty,global.playerName)
ty += 14
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"SAVE")
ty += 14
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"OPTIONS")
ty += 14
draw_text(view_xview[0]+178,view_yview[0]+10+ty,"EXIT")
draw_set_color(make_color_rgb(64,0,64));
draw_sprite(sp_purpleArrow,0,view_xview[0]+170,view_yview[0]+10+(14*start_selected))
draw_set_color(c_black);
if keyboard_check_pressed(vk_up) || keyboard_check_pressed(ord('W')) {
start_selected -= 1; if start_selected < 0 { start_selected = 0 }
}
if keyboard_check_pressed(vk_down) || keyboard_check_pressed(ord('S')) {
start_selected += 1; if start_selected > (items-1) { start_selected = (items-1) }
}


if pos_input() = true {
c = 0
if global.playerHasPokedex = false {
c += 1
}
if global.playerHasPokemon = false {
c += 1
}
if global.playerHasPokegear = false {
if start_selected+c > 2 { c+= 1 }
}
mode(start_selected+2+c)
}

if neg_input() || keyboard_check_pressed(vk_space) = true { mode(0) }
}
else {
start_selected = 0
}

/* Pokedex Mode 2*/
if p_mode = 2
{
draw_rectangle_color(view_xview[0],view_yview[0],view_xview[0]+240,view_yview[0]+160,c_black,c_black,c_black,c_black,0)
centerText();
i = -3;

offsetAngle += 5
if offsetAngle > 360 { offsetAngle -= 360 }

repeat(7)
{
if i + pokedexPosition < 0 { i+= 1 }
else if i + pokedexPosition >= ds_grid_height(global.player_pokedex) { }
else
{
//offset = lengthdir_x(24,(i+3)*60)
if ds_grid_get(global.player_pokedex,0,pokedexPosition+i) = false
{

var xpos;
xpos = view_xview[0]+60+lengthdir_x(24,offsetAngle+(i*60))

var xscale,xdif,glowColor;
xscale = 1 - (abs(xpos-(view_xview[0]+60))/192)-(abs(i)/5)
xdif = abs(xpos-508)/24
glowColor = make_color_rgb(255,102,0)
//drawGlowText_ext(xpos, view_yview[0]+82+(20*i), string(pokedexPosition+i+1)+ ". ???", 3, 26-(abs(i)*5), make_color_rgb(228,128,30), make_color_rgb(255,102,0),1-(abs(i)/6),1);
drawGlowText_ext(xpos, view_yview[0]+82+(20*i), string(pokedexPosition+i+1)+ ". ???", 1+(4*xscale), .1 + ceil(40*xscale), make_color_rgb(228,128,30), glowColor,xscale,1);

if i = 0 { draw_sprite(sp_qmark,0,view_xview[0]+180,view_yview[0]+80) }
}
else
{
var xpos;
xpos = view_xview[0]+60+lengthdir_x(24,offsetAngle+(i*60))

var xscale,xdif,glowColor;
xscale = 1 - (abs(xpos-(view_xview[0]+60))/192)-(abs(i)/5)
xdif = abs(xpos-508)/24
glowColor = make_color_rgb(255,102,0)
//drawGlowText_ext(xpos, view_yview[0]+82+(20*i), string(pokedexPosition+i+1)+ ". ???", 3, 26-(abs(i)*5), make_color_rgb(228,128,30), make_color_rgb(255,102,0),1-(abs(i)/6),1);
drawGlowText_ext(xpos, view_yview[0]+82+(20*i), string(pokedexPosition+i+1)+ ". " + pkmn_name(pokedexPosition+i), 1+(4*xscale), .1 + ceil(30*xscale), make_color_rgb(228,128,30), glowColor,xscale,1);

if i = 0 {
draw_sprite(pkmn_pkdex_bg,0,view_xview[0]+180,view_yview[0]+40)
draw_sprite(pkmn_front_s,pokedexPosition,view_xview[0]+180,view_yview[0]+40)
centerText()
}
}
i += 1;
}
}


resetDrawingPrefs();

//ctrl
if pos_input() = true or neg_input() = true { mode(1) }
if keyboard_check_pressed(vk_up) || keyboard_check_pressed(ord('W')) {
pokedexPosition -= 1; if pokedexPosition < 0 { pokedexPosition = 0 }
else { mode(2.1) }
clock = 0;
}
if keyboard_check_pressed(vk_down) || keyboard_check_pressed(ord('S')) {
pokedexPosition += 1; if pokedexPosition >= ( ds_grid_height(global.player_pokedex) ) { pokedexPosition = (ds_grid_height(global.player_pokedex)-1) }
else { mode(2.2) }
clock = 0;
}



if keyboard_check_released(vk_up) or keyboard_check_released(vk_down) or keyboard_check_released(ord('W')) or keyboard_check_released(ord('S'))
{
fastScroll = false;
clock = 0;
}

run_clock();

if clock = 0 and (keyboard_check(vk_up) || keyboard_check(ord('W')) || keyboard_check(vk_down) || keyboard_check(ord('S')))
{
fastScroll = true;
}
else
{
fastScroll = false;
}

if fastScroll = true
{
if keyboard_check(vk_up) || keyboard_check(ord('W')) {
pokedexPosition -= 1; if pokedexPosition < 0 { pokedexPosition = 0 }
else { mode(2.3) }
}
if keyboard_check(vk_down) || keyboard_check(ord('S')) {
pokedexPosition += 1; if pokedexPosition >= ( ds_grid_height(global.player_pokedex) ) { pokedexPosition = (ds_grid_height(global.player_pokedex)-1) }
else { mode(2.4) }
}
}
}

pkmn_pokedex_scroll()

/* Mode 3: Party
global.party_pkmn_kind=-1
global.party_pkmn_name=""
global.party_pkmn_hp_ev=0
global.party_pkmn_atk_ev=0
global.party_pkmn_def_ev=0
global.party_pkmn_spatk_ev=0
global.party_pkmn_spdef_ev=0
global.party_pkmn_spd_ev=0
global.party_pkmn_item=-1
global.party_pkmn_exp=0*/

if p_mode = 3 {
party_anim += .05
if party_anim > 1 { party_anim = 0 }

// CALC PARTY SIZE!!!
partysize = 0
endparty = 0
while endparty = 0 && partysize < 10 {
if global.party_pkmn_kind[partysize] != -1 { partysize += 1 }
else { endparty = 1 }
}


// DRAW WHITE BG
draw_rectangle_color(view_xview[0]+0,view_yview[0]+0,view_xview[0]+240,view_yview[0]+160,c_white,c_white,c_purple,c_purple,0)

if partysize > 0 {
// DRAW TEH SCROWL BARR lol
draw_rectangle(view_xview[0]+0,view_yview[0]+0,view_xview[0]+16,view_yview[0]+160,0)
draw_set_color(make_color_rgb(192,192,192))
draw_rectangle(view_xview[0]+1,view_yview[0]+16,view_xview[0]+15,view_yview[0]+144,0)
draw_set_color(c_blue)
scrollsize = round(129/partysize)
draw_rectangle(view_xview[0]+1,view_yview[0]+16+(scrollsize*party_selected),view_xview[0]+15,view_yview[0]+16+(scrollsize*party_selected)+scrollsize,0)
draw_set_color(make_color_rgb(64,64,255))
draw_rectangle(view_xview[0]+1,view_yview[0]+16+(scrollsize*party_selected),view_xview[0]+8,view_yview[0]+16+(scrollsize*party_selected)+scrollsize,0)
draw_set_color(make_color_rgb(0,0,128))
draw_rectangle(view_xview[0]+1,view_yview[0]+16+(scrollsize*party_selected),view_xview[0]+15,view_yview[0]+16+(scrollsize*party_selected)+scrollsize,1)
draw_set_color(c_black)



// DRAW ACTIVE PKMN
draw_pokerect(view_xview[0]+18,view_yview[0]+1,view_xview[0]+200,view_yview[0]+52)
draw_sprite(pkmn_icon_s,(global.party_pkmn_kind[party_selected]*2)+round(party_anim),view_xview[0]+32,view_yview[0]+2)
draw_text(view_xview[0]+40,view_yview[0]+36,global.party_pkmn_name[party_selected])
draw_text(view_xview[0]+66,view_yview[0]+6,chr(130)+string(calculate_lvl(global.party_pkmn_exp[party_selected])))
show_debug_message(string(global.party_pkmn_gender[party_selected]))
show_debug_message(string(party_selected))
if global.party_pkmn_gender[party_selected] < 100 {
draw_text(view_xview[0]+90,view_yview[0]+7,chr(37))
}
else {
draw_text(view_xview[0]+90,view_yview[0]+7,chr(131))
}
draw_text(view_xview[0]+98,view_yview[0]+6,string(global.party_pkmn_current_hp[party_selected]) + "/" + string(calculate_hp(global.party_pkmn_kind[party_selected],global.party_pkmn_exp[party_selected],global.party_pkmn_hp_ev[party_selected])))
draw_sprite(special_icons,0,view_xview[0]+66,view_yview[0]+20)
hppercent = global.party_pkmn_current_hp[party_selected]/calculate_hp(global.party_pkmn_kind[party_selected],global.party_pkmn_exp[party_selected],global.party_pkmn_hp_ev[party_selected])
draw_set_color(c_blue)
if hppercent < .5 {draw_set_color(c_yellow)}
if hppercent < .25 {draw_set_color(c_red)}
draw_rectangle(view_xview[0]+79,view_yview[0]+19,view_xview[0]+79+(92*hppercent),view_yview[0]+25,0)
draw_set_color(c_white)
draw_set_alpha(.4)
draw_rectangle(view_xview[0]+79,view_yview[0]+19,view_xview[0]+171,view_yview[0]+22,0)
draw_set_color(c_black)
draw_set_alpha(1)
draw_rectangle(view_xview[0]+79,view_yview[0]+19,view_xview[0]+171,view_yview[0]+25,1)

draw_sprite(special_icons,1,view_xview[0]+66,view_yview[0]+28)
pppercent = global.party_pkmn_current_pp[party_selected]/calculate_pp(global.party_pkmn_kind[party_selected],global.party_pkmn_exp[party_selected])
draw_set_color(c_blue)
if pppercent < .5 {draw_set_color(c_yellow)}
if pppercent < .25 {draw_set_color(c_red)}
draw_rectangle(view_xview[0]+79,view_yview[0]+27,view_xview[0]+79+(92*pppercent),view_yview[0]+33,0)
draw_set_color(c_white)
draw_set_alpha(.4)
draw_rectangle(view_xview[0]+79,view_yview[0]+27,view_xview[0]+171,view_yview[0]+30,0)
draw_set_color(c_black)
draw_set_alpha(1)
draw_rectangle(view_xview[0]+79,view_yview[0]+27,view_xview[0]+171,view_yview[0]+33,1)

// DRAW OTHER PKMN
i = 0
repeat(partysize-1-party_selected) {
draw_text(view_xview[0]+31,view_yview[0]+56+(i*16),global.party_pkmn_name[party_selected+i+1])
i += 1
}

// DRAW DIALOG LOL
drawPokeRect(view_xview[0]+18,view_yview[0]+136,220,23)
centerText()
draw_text(view_xview[0]+136,view_yview[0]+148,"Choose a Pokemon")
resetDrawingPrefs();
}
else
{
resetDrawingPrefs();
drawPokeRect(view_xview[0]+1,view_yview[0]+136,238,23)
centerText()
draw_text(view_xview[0]+120,view_yview[0]+148,"No Pokemon")
resetDrawingPrefs();
}
// ctrls
if keyboard_check_pressed(vk_up) || keyboard_check_pressed(ord('W')) {
party_selected -= 1; if party_selected < 0 { party_selected = 0 }
}
if keyboard_check_pressed(vk_down) || keyboard_check_pressed(ord('S')) {
party_selected += 1; if party_selected > (partysize-1) { party_selected = (partysize-1) }
}
if neg_input() = true { mode(1) }
}
else {
party_anim = 0
party_selected = 0
}

/* Mode 6: Trainer Card */
if p_mode = 6 {
draw_sprite(sp_id,0,view_xview[0],view_yview[0])

run_clock()
drawGlowText_ext(view_xview[0]+15, view_yview[0]+108, "ID No. " + string(global.playerID), 2+sqr(abs(clock))/98, 100, make_color_rgb(228,128,30), make_color_rgb(255,102,0),1,1);
drawGlowText_ext(view_xview[0]+15, view_yview[0]+126, "Money: " + string(global.playerMoney), 2+sqr(abs(clock))/98, 100, make_color_rgb(228,128,30), make_color_rgb(255,102,0),1,1);

if neg_input() = true { mode(1) }
}

if p_mode = 9 {
draw_sprite(player_s,anim_base+round(anim_frame),x,y) // draw sprite
mode(0)
}

/* Mode 98: Auto Walk */
if p_mode = 98
{
if targetX > x
{
x += 2
anim_base = 0
anim_frame += .25
if anim_frame >= 3.5 {
anim_frame = 0;
}
}
else if targetX < x
{
x -= 2
anim_base = 8
anim_frame += .25
if anim_frame >= 3.5 {
anim_frame = 0;
}
}

else if targetY > y
{
y += 2
anim_base = 12
anim_frame += .25
if anim_frame >= 3.5 {
anim_frame = 0;
}
}
else if targetY < y
{
y -= 2
anim_base = 4
anim_frame += .25
if anim_frame >= 3.5 {
anim_frame = 0;
}
}
else mode(0);

draw_sprite(player_s,anim_base+round(anim_frame),x,y) // draw sprite

draw_set_alpha(1 - fade_frame) // Fade In
draw_set_color(c_black)
draw_rectangle(0,0,room_width,room_height,0);

fade_frame += .1;
if fade_frame > 1
{
fade_freame = 1;
}
}

/* Mode Swap Mode */
if p_mode = 99 {
p_mode = t_mode;
}


Was taking too long, got bored, so I just stopped.

Just kidding
 
So you're a programmer? Wasting time with poke-crap? And filling up 3 feet of downscroll on the anime thread to tell us about it...?!?
 
So you're a programmer? Wasting time with poke-crap? And filling up 3 feet of downscroll on the anime thread to tell us about it...?!?

Don't interrupt me, I wasn't finished!

time += 1;

if time > room_height+10
{
draw_set_color(c_white)
draw_rectangle(0,0,room_width,room_height,0)
}
else
{
draw_set_color(c_dkgray)
draw_rectangle(0,0,room_width,room_height,0)
}

var bm_ritsuko;
bm_ritsuko = c_black
if time > room_height+10 { bm_ritsuko = c_white }
draw_sprite_ext(sp_introRitsuko,0,0,room_height-min(time,room_height),1,1,0,bm_ritsuko,1);

if time = room_height+10 { frame = 1; }
if time = room_height+16 { dialogLine = 1; }
if time > room_height+15
{
draw_set_color(c_white)
draw_rectangle(0,111,room_width,room_height,0);
drawPokeRect(4,110,room_width-8,48);
dialogScript001(dialogLine);

}

if dialogLine > 15 and dialogLine < 23
{
draw_set_color(c_white)
draw_rectangle(0,0,room_width,room_height,0);
drawPokeRect(4,4,room_width-8,room_height-8)
var char;

switch (dialogLine)
{
case 16: char = "S"; break;
case 17: char = "h"; break;
case 18: char = "i"; break;
case 19: char = "n"; break;
case 20: char = "j"; break;
case 21: char = "i"; break;
case 22: char = " "; break;
}

var h,v;
h = 0;
v = 0;

centerText()
draw_text(room_width/2,36,string_copy("Shinji",0, dialogLine-15))
draw_rectangle(room_width/2-48,24,room_width/2+48,46,1);
resetDrawingPrefs();
repeat(4) {
repeat(9)
{
draw_text(36+(20*h), 90+(15*v),char);
h += 1;
}
h = 0;
v += 1;
}

if dialogLine != 22 {
draw_sprite(sp_purpleArrow,0,26+(20*curx),90+(15*cury));
}
else
{
centerText();
draw_text(room_width/2-14,room_height-48,"{");
resetDrawingPrefs();
centerText();
draw_text(room_width/2,room_height-45,"End");
}
resetDrawingPrefs();

if keyboard_check_pressed(vk_down) { cury += 1 }
if keyboard_check_pressed(vk_up) { cury -= 1 }
if keyboard_check_pressed(vk_right) { curx += 1 }
if keyboard_check_pressed(vk_left) { curx -= 1 }
if curx < 0 { curx = 8 }
if curx > 8 { curx = 0 }
if cury < 0 { cury = 3 }
if cury > 3 { cury = 0 }

}


if dialogLine = 12
{
draw_text(50,138,"Boy")
draw_text(room_width-80,138,"Girl")
if sel = 0
{
if keyboard_check(vk_right) { sel = 1 }
draw_sprite(sp_purpleArrow,0,40,138)
resetDrawingPrefs();
}
else if sel = 1
{
if keyboard_check(vk_left) { sel = 0 }
draw_sprite(sp_purpleArrow,0,room_width-90,138)
resetDrawingPrefs();
}

if keyboard_check_pressed(vk_space) {
if sel = 0 { dialogLine += 1; }
else { dialogLine += 2; }
}
}
else if dialogLine = 13
{
if keyboard_check_pressed(vk_space) { dialogLine += 2; }
}
else if dialogLine < 27
{
if keyboard_check_pressed(vk_space) and time > room_height
{
dialogLine += 1;
}
}

if dialogLine = 27
{
time = 621;
frame = 0;
dialogLine += 1;
}
if dialogLine > 26
{
draw_set_color(c_white)
draw_rectangle(0,0,room_width,room_height,0)
if frame < 5 {
var bm;
bm = c_white
if frame > 0 { bm = c_black }
draw_sprite_ext(sp_introShinji,0,120,80,1/(frame+1),1/(frame+1),0,bm,1);
}
else
{
draw_sprite(sp_introShinji,1,room_width/2,room_height/2);
}

time += 1;
if time > 670 { time = 666; frame += 1; dialogLine += 1;}
if frame > 6
{
frame = 6;
}
}
if dialogLine = 35
{
room_goto_next();
}

Yeah! That showed you! :mischievous:

:P
 
hahahaha, way to go Walter.

And you did the right thing by stopping, AOS. Her face was really crooked.

and, yeah, tune of the day!

Star, from EVA's VOX.



IF YOU FOLOOOOOWWWWWWWWWW
FOLLOW YER STARRRRRRRRRRRRRRRRR
 
hahahaha, way to go Walter.

And you did the right thing by stopping, AOS. Her face was really crooked.

and, yeah, tune of the day!

Star, from EVA's VOX.



IF YOU FOLOOOOOWWWWWWWWWW
FOLLOW YER STARRRRRRRRRRRRRRRRR


Not my favorite song from Evangelion VOX but it's pretty good.

What program is that?

It's a couple chunks of code from Pokemon Purple.
 
Not my favorite song from Evangelion VOX but it's pretty good.

Neither mine but it kicks ass. Of course, the fave would be Thanatos, but we all know that is also the best song off the ENTIRE Evangelion soundtrack, as well as from this album.
 
It's the eyes, man....

I noticed that too before I scanned it. I have a tendency to forget fundamentals and proportions when I draw this stuff. I get too caught up trying to get the eyes drawn right and then when I go do the other one I forget about alignment, spacing... it doesn't help when I have trouble drawing right eyes too.

I've already devised a different method; going back to a comfortable method and using that as a ground to get more accurate drawings... after that I need to get stupid fabric folds down. Hate it more than drawing hair.
 
Neither mine but it kicks ass. Of course, the fave would be Thanatos, but we all know that is also the best song off the ENTIRE Evangelion soundtrack, as well as from this album.

Yo Thanatos, I'm really happy for you and imma let you finish, but Komm, susser Tod is the best Evangelion song of all-time.
 

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