19 Hours into the Le Mans 24 Hour race I'm leading the race by about half a minute over the second placed car. I exited the pitlane and the car shot off to the left (and kind of backwards) which immediately disqualified me even though I had turned penalties off before the race just to be safe.
Don't get me wrong I enjoy this game most of the time but it's obvious that this game was made for PC and then bodged for consoles as a cash cow.
I was losing during UK Road Cup so I decided to leave the game, however after exiting final leaderboard popped-up saying that I won the race even though I ended up last. After this, I won whole invitational event.
If you've ever been in the software testing world, and I'm the testing manager for a big NZ company, then you would know that no software ships bug free. A general rule is that there should be no 'known' critical bugs and as few as possible 'high' bugs. If you were to stay in testing phase until every 'known' bug was addressed, you'd probably never release any software.
We are all WMD members without even signing up, or getting rewarded for it.
I know this will sound douchy, but for a crowd funded game where gamers actually test every build, how the heck did it release with this number of bugs? didn't anyone notice these?
If you've ever been in the software testing world, and I'm the testing manager for a big NZ company, then you would know that no software ships bug free. A general rule is that there should be no 'known' critical bugs and as few as possible 'high' bugs. If you were to stay in testing phase until every 'known' bug was addressed, you'd probably never release any software.
90% of non-console specific bugs have been discovered and reported, some of them were introduced in the final week(s) of development. Unfortunate SMS just kind of ran out of time.@mr_serious. You are correct, all software projects have a risk assessment to ensure it is tested correctly. Software that has life threatening consequences will have a much more rigorous testing effort.
I was responding to posts like 'How was this tested? Why wasn't this bug discovered?"
Most probably it was discovered, and is on a backlog list to be addressed at some point.
...and then take Sony's/Microsoft's patch certification process into account as well.Now I think they will have to take a while to make sure no new bugs get introduced with a fix, so rate of fixes will be a lot slower.
you're not alone and it doesn't only happen online. there's also one where the wheel starts uncontrollably moving left and right until it's turned off. plus the white line bug (as seen in the telemetry) where it feels like the wheel is clipping. hopefully all the different wheel bugs will be fixed soon.Don't know if this was mentioned. Today I experienced a new bug when playing online. Right after the loading screen my wheel tends to move to the left, and stay at about 90 degree position for no reason. I have to unplug the t300 from the usb and plug it back in. It then works properly after that. Unfortunately I've had to do this every time I get into the gameplay. Playing on PS4.
Ok I'm experiencing a weird bug on the pc version. I know it's not a question of power as I have a card more than capable of running it (R9 270X), but when I click my garage it freezes for a brief second and closes the game and goes back to the desktop. I have yet to figure out what is causing this and it's bugging me. Someone please help.
I suppose it could be related to your graphics settings or possibly a custom livery if you have added any. The graphics settings can be reset by removing the xml file that is in the project cars folder under my documents if you want to try that.
OK update on my bug. HBR-Roadhog your idea did fix itI suppose it could be related to your graphics settings or possibly a custom livery if you have added any. The graphics settings can be reset by removing the xml file that is in the project cars folder under my documents if you want to try that.
Thanks man.OK update on my bug. HBR-Roadhog your idea did fix it
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Anyway, just wanted to shine some light for people who are wondering how we could have missed the bugs. We didn't, for the most part.
Do you know anyone who's going to say "our game's got a bunch of bugs, please don't buy it"? I'm sorry your expectations were not met, hopefully they will be in the end.Then why did SMS say the game was 99.9% finished and just needed a little polishing before the release?? This is not what I expected from a 99.9%, lightly polished, game :-(
90% of non-console specific bugs have been discovered and reported, some of them were introduced in the final week(s) of development. Unfortunate SMS just kind of ran out of time.
I dunno how it's going to be now, but before they started prepping for release we'd have a lot of the bugs squashed very quickly. Now I think they will have to take a while to make sure no new bugs get introduced with a fix, so rate of fixes will be a lot slower.
Anyway, just wanted to shine some light for people who are wondering how we could have missed the bugs. We didn't, for the most part.
I remember mentioning that particular statement from SMS and how it was bound to come back and bite them in the ass sooner or later. Although it is/was clearly purely PR speak, they still did themselves a huge disservice knowing they would never meet that target - not to mention dissapointing many. You could see it coming from a mile away.Then why did SMS say the game was 99.9% finished and just needed a little polishing before the release?? This is not what I expected from a 99.9%, lightly polished, game :-(
My mate has PS4 version and now he's not playing it as he had lots of issues with the game, many that are already posted here
Do you know anyone who's going to say "our game's got a bunch of bugs, please don't buy it"? I'm sorry your expectations were not met, hopefully they will be in the end.
I'm baffled though, how can console testers missed a lot of the issues, my mate got his first problem within an hour of playing ( game crashed during the race ) :/ 20 play tester with wheels ( Thrustmaster, Fanatec ) and console controllers playing the Xbone and PS4 Pcars for a week, 8 hours a day both offline career, and online MP, with a set of car/track list to try would have found most of the issues posted here, I'm fairly certain. Did SMS tested online MP of Xbone and PS4 ? How exactly was testing done on console ? SMS outsourced console testers or buy maybe 10 console each ( Xbone & PS4 ) and tested inhouse ( much easier I think ) ?
The devs would have quite a few PS4 and Xbone console for sure as they need to test each build