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Yep...Private video...
Yep...Private video...
It's OK now, the video I mean.strange ....... I just did a check and there stand PUBLIC .
Try again please should work now ... I hope .
Brno and Zolder seems to be may 2 black cats for the moment.It's OK now, the video I mean.
What happened in the video is not so nice.
I have almost 4000 km at Zolder and - apart from hitting the pit wall or fence - I have not had any problems...
Not really bugs or error in strict term, but affect accuracy in brake simulation. IMO, based on my observation, the ABS system in PCars is too perfect or should I say flawed when it comes to replicating real life ABS performances. The physics engine runs in 600Hz, which is nice, but the ABS brake physics model also appears to run in the same frequency and I seem to doubt that the Pcars has slip ratio included in ABS system or the slip ratio limit may be far too perfect. Most ABS systems runs in 10Hz to 20Hz range in real life, which resulted = almost too perfect ABS performance in pcars with 600Hz.
I have been done some edits on a Assetto Corsa mod car - helping a felllow member here, and saw in the car file, AC specify the ABS refresh rate / pulse frequency and slip ratio limit which is about 0.20 for max braking ( AC allows slip ratio curve lookup as well ) in the electronics.ini, independently, this should be implemented in Pcars. When I first play Pcars, I left ABS on for a few laps, and immediately noticed the ABS over the top effectiveness on road cars ( Evo X, 1M and R8 ).
I haven't tested GT3 cars ABS in Pcars, they may be adjustable, but since it runs in 600Hz as the physics engine, then the ABS will still be too perfect, which is closer brake assist in GT6.
You could start a thread on your findings I think . I've driven all cars from day one with all aids disallowed . I tried ABS recently as an experiment to see how the game felt and to me it makes the game feel very arcade like . More so than GT ABS... But i'm off topic here .
The 600Hz tick rate of the physics system has nothing to do with the rates of the simulated systems. The ABS is being pumped at realistic rates.Not really bugs or error in strict term, but affect accuracy in brake simulation. IMO, based on my observation, the ABS system in PCars is too perfect or should I say flawed when it comes to replicating real life ABS performances. The physics engine runs in 600Hz, which is nice, but the ABS brake physics model also appears to run in the same frequency and I seem to doubt that the Pcars has slip ratio included in ABS system or the slip ratio limit may be far too perfect. Most ABS systems runs in 10Hz to 20Hz range in real life, which resulted = almost too perfect ABS performance in pcars with 600Hz.
But it doesn't and it isn't...I haven't tested GT3 cars ABS in Pcars, they may be adjustable, but since it runs in 600Hz as the physics engine, then the ABS will still be too perfect, which is closer brake assist in GT6.
The 600Hz tick rate of the physics system has nothing to do with the rates of the simulated systems. The ABS is being pumped at realistic rates.
Just for the hell of it I did a test run in the Evo with ABS, and guess what - the telemetry tells me that the Anti lock system engages at a rate in the range 12-15 Hz in that run.
But it doesn't and it isn't...
Part of this is also the in-game ABS implementation, which works at the physics update rate of 600 Hz, whereas real life systems are more in the 10-20 Hz range at best, making the much less efficient compared to the nigh perfect performance of the in-game system.
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 1
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
mAntiLockActive = 0
^ It's got nothing to do with Jussi (who's a great guy!). The data is there (your posting made me curious, so I had to analyse). I used 100% brake pressure.
Saw these on a blog, showed quite a comprehensive list of bugs, issues, glitches for all platforms and their status ( workaround, fixed, etc ) May not be accurate as I posted today, but should give general view, don't mind the source bias or whatever some people called, I have no side to takeThese are probably collected from Pcars Forum
a good list like this updated every patch release would help to track the progress and if stickied on Pcars forum would at least lessened the frequency of old issues being reported again and again. The list below needs updates for sure, as some of them already been improved or fixed or new issues have been reported after 2.5 and 2.0 patch ( console )
PC
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PS4
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Xbone
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Saw these on a blog, showed quite a comprehensive list of bugs, issues, glitches for all platforms and their status...
Link please, would like to see the blog.
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http://pretendracecars.net/2015/06/...ars-glitches-is-mind-boggling/comment-page-1/Link please, would like to see the blog.
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That guy loves only one thing: Getting attention. He takes a fat dump on every game that he has a chance to do so. Dont generate clicks for this disgusting hate troll site, please.
PS: The issue lists are direct copies for the official pcars forums.
PC: http://forum.projectcarsgame.com/showthread.php?22315-Known-Issues-Collective-Thread-(PC)-Not-for-bug-reporting!-Updated-25-07
PS4: http://forum.projectcarsgame.com/showthread.php?22495-Known-Issues-Collective-Thread-(PS4)-Not-for-bug-reporting!-Updated-25-07
XBone: http://forum.projectcarsgame.com/showthread.php?22497-Known-Issues-Collective-Thread-(XB1)-Not-for-bug-reporting!-Updated-25-07
I still read the site from time to time as well as official Pcars forum and here GTP, I don't have any issue at allI'm sure not everyone has.