The Great Project Cars Whinging and Crying Thread

Didn't care for the UI when I saw it in earlier builds and videos, and after playing with it I can say..

The UI in Project Cars is horrid! đź‘Ž There is a LOT of work that still needs to be done to smooth out the experience. With all the bugs (as were expected at launch) being (hopefully) fixed, I'm doubting whether we'll ever see improvements to the interface.:banghead:

It can definitely do with some improvements. It took me 8 hours of playing before I found the vehicle settings beyond suspension. I kept seeing people discussing the dif & thinking I haven't tried a car yet which has an LSD?

Spotting those little arrows was a real D'oh! moment.

Then again as I have got the hang of the spindle settings, I keep finding myself free practising until the fuel runs out, I hardly see the GUI :D

I wouldn't quite say horrid though. I prefer it to a certain other game.
 
I finally moved houses, still have to connect the XBOX + wheel and other crap. Here's my other whinge, the first race I had on pCARS was awesome, the third I think were Karts in career mode and the performance was god awful! I think it is a bug but I have never seen anything so atrocious in a game in my life. The frame rate dropped to say 10/15 fps and then just sped up as in fast forward mode. I literally had to stop playing since it was making me nauseous (there were only 12 karts in a small kart track by the way and no rain whatsoever). Then I tried Azure circuit and same thing. Hopefully it is a bug because if it runs that bad then it is just unplayable, I can't even use the disc as a coaster because I went with the digital version :( .
 
It can definitely do with some improvements. It took me 8 hours of playing before I found the vehicle settings beyond suspension. I kept seeing people discussing the dif & thinking I haven't tried a car yet which has an LSD?

Spotting those little arrows was a real D'oh! moment.

Then again as I have got the hang of the spindle settings, I keep finding myself free practising until the fuel runs out, I hardly see the GUI :D

I wouldn't quite say horrid though. I prefer it to a certain other game.
I've still yet to find any gearing optIons myself. Maybe I'll have a duh moment. Out of curiousity does the BMW procar have an adjustable final drive as that would explain alot for the Bavarian legends competiton.
 
My first time could have been a rare occasion for this bug but now I know it will happen every single time if I suspend my console with the game running. This time I did uploaded the video showing the problem (go to minute 12), now I'm sitting in the pits disqualified waiting to see if I will get the 24Hours trophy or not.



I would be so pissed off! On the other hand it is quite funny how it jumped straight up in the air and landed in its garage.
 
I've still yet to find any gearing optIons myself. Maybe I'll have a duh moment. Out of curiousity does the BMW procar have an adjustable final drive as that would explain alot for the Bavarian legends competiton.

As far as I am aware all vehicles have adjustable gears & final drive. You just have to find them :)

Here's how.

Go to Your Garage, or An event and select edit set up.

So the first page of settings is "Tyres & Brakes" this is displayed on a light grey bar. Look to the far right of that bar & you will see two directional arrows. Click on these & you will find, suspension, dampers, alignment, gears, lsd, etc... etc....

For me I can only access them using the mouse. I can't find any button my my wheel which can get to them which is possibly why it took me so long to notice them.

There are some poor screenshots here -> http://forum.projectcarsgame.com/sh...ormula-A-Xbone-PC-PS4-n-wheel-compatible-tune

Good luck!
 
It can definitely do with some improvements. It took me 8 hours of playing before I found the vehicle settings beyond suspension. I kept seeing people discussing the dif & thinking I haven't tried a car yet which has an LSD?

Spotting those little arrows was a real D'oh! moment.
If it makes you feel any better, yo were not the only one and it took me more than 8 hours :D
 
I've tried to like it, to be positive and I just can't. On the Xbox One its controls are broken. I can't wait for the patch, because I'm not bothering with it until then. I couldn't even steer the AMG 45 at less than 60 around the gentle town bends on Azure without it completely snap oversteering. It's a modern, 4WD hatchback, it's not going to snap out like that at moderate speed.
 
I'm pretty happy with the game, despite a few bugs, which I'm positive will be sorted out in time, I'm loving it.

The only thing I've got to whinge about, and hence why I'm here, is the difficulty. I really wish it was more consistent.

In one of the track day invitational events in career, using the BAC Mono, Caterham R500, and Ariel Atom, I was fighting for the win with the front 3 at Snetterton on 80% AI, then at Oulton Park, I was struggling to keep up with them, and couldn't quite match their pace. At first I thought maybe Oulton just isn't my track, but then I went into the superkart championship, and still on 80%, lapped the entire field with ease, after qualifying on pole by over 4 seconds... I put it up to 90% AI, and still can easily get pole and win the 15 lap races by more than 30 seconds.

So in some series' I have to be on 70 or 80%, and some I have to be on 100% and still win.


Other than that, I absolutely love the game :)
 
As far as I am aware all vehicles have adjustable gears & final drive. You just have to find them :)

Here's how.

Go to Your Garage, or An event and select edit set up.

So the first page of settings is "Tyres & Brakes" this is displayed on a light grey bar. Look to the far right of that bar & you will see two directional arrows. Click on these & you will find, suspension, dampers, alignment, gears, lsd, etc... etc....

For me I can only access them using the mouse. I can't find any button my my wheel which can get to them which is possibly why it took me so long to notice them.

There are some poor screenshots here -> http://forum.projectcarsgame.com/sh...ormula-A-Xbone-PC-PS4-n-wheel-compatible-tune

Good luck!
not all have adjustable final drives. i just found the P1 doesn't. maybe that's because of KERS/DRS. there's probably more but i haven't looked yet.
 
not all have adjustable final drives. i just found the P1 doesn't. maybe that's because of KERS/DRS. there's probably more but i haven't looked yet.

Ah cheers, I've only been driving very few cars so far, and looked at the settings on even fewer!
 
Normally I don't complain about subjective topics, such as graphics and even bugs, for the key simulation aspect is absolutely spot on, but even I must say that there are real objective issues, albeit niggling, that are simply not done right, like:

- The lack of proper multi-class racing.
- The inability to switch between tracked cars in a replay.
- The inability to use full replay controls while the UI is hidden.
- The photo-mode is very rudimentary. No options for panning, tilting, shutter settings or up/down movement. Also, the UI can't be hidden.
- There is no option to choose the audio output for the pit-to-car radio in the PS4 version.
- Once a session is simulated and spectated, there is no way to skip to the end.
- There are various UI issues, like inconsistent driver names (some are rendered all lowercase, and some have inappropriate punctuation, like commas), lines missing in the classification tables, and you can't even see which livery you have selected for your car.

I'm sure that this will all be fixed in a future update. This game has a very strong base to build on.
 
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I don't like how aggressive every online player seems to be, I've had 7/8 races and I've yet to come across someone who drives clean. I even go out of my way sometimes to give players space but they decide to use my rear bumper as a brake.
 
I've still yet to find any gearing optIons myself. Maybe I'll have a duh moment. Out of curiousity does the BMW procar have an adjustable final drive as that would explain alot for the Bavarian legends competiton.

As far as I am aware all vehicles have adjustable gears & final drive. You just have to find them :)
Not all cars have an adjustable final drive. Maybe all of the race cars do. I haven't checked them all yet but I have saw a few cars where the final is locked down.

The gears are adjustable on all the cars but not really. On most cars the gearing can only be adjusted to the numbers that are already there. So you could move 1st up to 2nd, 2nd to 3rd, 3rd to 4th and just have one fewer gear with a really tall first and the last gear being exactly the same as the one next to it or you can go the other way and bring 2nd down to first and drop all the other gears so what was a 5 speed becomes a 4 speed but with two identical gears. No matter which way you go or what pattern you take you end up with the same numbers that were there only in a different place.

So far the only ones I have tried that the gear could be adjusted to something other than what is already there is the Formula A and a LMP I was checking. Basically the gearing adjustments on most of them should be locked to avoid wasting time only to find out they really can't be changed in any way that would be useful.
 
The only real thing I have to whine about is the Bavarian legend leaderboard. Every ghost I run is blowing through chicanes and I have no idea what the legit top time is.
 
After seeing a lot of people complaining about the impossibility of change classes in online lobys, i think you can do it this way:

Host set loby to:
Same car - no
Class - Curent

After the race, the host has to go to his/hers garage and change to a diferent class car.
Everyone on the room has to use a car from that class.

A friend of mine told me it was possible this way, can someone test it out, i´m not home atm.
 
After seeing a lot of people complaining about the impossibility of change classes in online lobys, i think you can do it this way:

Host set loby to:
Same car - no
Class - Curent

After the race, the host has to go to his/hers garage and change to a diferent class car.
Everyone on the room has to use a car from that class.

A friend of mine told me it was possible this way, can someone test it out, i´m not home atm.
could be possible. I know as the host after you've selected a certain class for the lobby you can still go into your own garage and pick any car so should be doable. can't test now though.
 
My complaint? I can't play tonight because I'm headed straight to the track after work to camp there tonight, and quite possibly not tomorrow night depending on what time I get home from the track (I am riding my motorcycle at the track tomorrow). And in to the future won't have time to play Thursday night because I'm going to watch the Warriors vs Hornets game 2 at the stadium. Lol how about that, serious first world problems. Before i would never complain about going to the track to ride my moto, and I get to go watch warriors playoff live, for free I might add, and I'm complaining! Lol not really complaining but anyways...

Legit concerns...just the usual, the AI driving like superman in the wet, and this one is probably my lack of skill, the inability to catch 99.99% of wheelspin leading to oversteer/spin out.
 
Not all cars have an adjustable final drive. Maybe all of the race cars do. I haven't checked them all yet but I have saw a few cars where the final is locked down.

The gears are adjustable on all the cars but not really. On most cars the gearing can only be adjusted to the numbers that are already there. So you could move 1st up to 2nd, 2nd to 3rd, 3rd to 4th and just have one fewer gear with a really tall first and the last gear being exactly the same as the one next to it or you can go the other way and bring 2nd down to first and drop all the other gears so what was a 5 speed becomes a 4 speed but with two identical gears. No matter which way you go or what pattern you take you end up with the same numbers that were there only in a different place.

So far the only ones I have tried that the gear could be adjusted to something other than what is already there is the Formula A and a LMP I was checking. Basically the gearing adjustments on most of them should be locked to avoid wasting time only to find out they really can't be changed in any way that would be useful.
Yeah what's up with that? Basically the adjustable gears are useless like this.
 
Yeah what's up with that? Basically the adjustable gears are useless like this.
My opinion as well, doesn't make any sense to have them adjustable if you can't actually adjust them.

It has taken up some of my time though as I always check every car just in case it is different but thus far I think I have only been in two that allowed some sort of useful tweak to the actual gears.
 
My opinion as well, doesn't make any sense to have them adjustable if you can't actually adjust them.

It has taken up some of my time though as I always check every car just in case it is different but thus far I think I have only been in two that allowed some sort of useful tweak to the actual gears.
Maybe this is a bug like the one where console users can't select digits that fall in between tenfolds for the AI difficulty? @blowfishrulez @FLX1981 @DrJustice we need your help again :dopey:
 
Most road cars only have as many ratios to select from as they have gears. Most race cars have a bigger selectioin of ratios, e.g.:

Audi R18 - 16 ratios
BMW 320 Turbo Gr.5 - 10 ratios
Caper Monterey Stock Car - too many ratios to count

Example of race car with ratios = number of gears:

Renault Clio Cup - 6 ratios


Realism, including allowing you to make a bodged box?
 
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I posted it in the bugs and glitches thread and was told it was intended to be that way but if true is very strange.
 
The road cars only have as many ratios to select from as they have gears. Most race cars have a bigger selectioin of ratios, e.g.:

Audi R18 - 16 ratios
BMW 320 Turbo Gr.5 - 10 ratios
Caper Monterey Stock Car - too many ratios to count

Example of race car with ratios = number of gears:

Renault Clio Cup - 6 ratios


Realism, including allowing you to make a bodged box?
If i'm not mistaken it was a racecar that i tried it with and i could only set gear 2 either on the position of gear 1 or 3, which was pretty much useless. I'll check again tomorrow.
 
If i'm not mistaken it was a racecar that i tried it with and i could only set gear 2 either on the position of gear 1 or 3, which was pretty much useless. I'll check again tomorrow.

It is that way on a lot of them. I have checked several cars already and of the ones I have checked most of them only allowed you to change a gear to one of the gears that is already there. Or in other words they are not really adjustable at all as any adjustment made would just mess up the trans.

Who in their right mind would say I know let me take out the 1st gear and put in another 2nd gear in place of first that way if for some reason I loose my 2nd gear during a race I have a spare ;) of course now I have no 1st gear.

If it is in fact intended that they not be changable beyond those gears that are already there then the gear adjust should just be locked on those cars as there is no logical reason to make any of the changes that would be allowed.

I just checked a few cars for curiosity and it is not as bad as I initially suspected.

Under Ford for example the old Cosworth is not adjustable, the newer one is. The Boss Mustang is not adjustable, the Cobra is as is the GT40 and the Capri. I didn't check the Focus but am pretty sure it is not.

So all cars appear to be adjustable but only some of them are actually adjustable in any way that would be useful. I am still not sure what factor determines which cars within race classes are adjustable and not. Most [possibly all] race cars do have an adjustable final at least
 
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It's a general system. You have X gears and Y ratios to select from and populate the gears with. You can do a lot of things in the setup that nobody in their right mind would do, but as a general principle you're not stopped from doing it.

Yes, the gear box could be locked when X == Y. Perhaps that will be done if it's found to be too confusing with no lock. We just need to whinge and cry enough about it :)

I'd like to see a system where you can accidentally drop a cog (as in 'from a height'), whereby it rolls off and disappears into a storm drain, et voila, you'll have to race with a missing gear :P

Sorry, I'm having a silly moment...
 
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