The GT Sport Epic Whining and Crying Thread

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And the sad part is, in case there's poor sales then management will blame the market for that.

That photo mode reference is a great example of your point. In addition to that, over recent days I've seen many posters here in the enthusiasts community praising the Photo Mode graphics, when in fact they got tricked into praising a .jpg file ("Scapes"). Those Scapes photos surely will trick the non-enthusiasts to buy the game, thinking that's how it looks racing in-game. PD knows .jpgs sell better than an intangible such as better AI, while the former costs nothing to implement.
I don't think Pd are the only developers that use bullshots and spruced up trailer's it is an industry wide practice.
 
They aren't, but it is relevant to point out since so many people do buy into PD's marketing materials so thoroughly.
Most other developers also get a significant backlash for pulling such stunts off.

Remember the Watch_Dogs downgrade?
 
I've just realised that the Scapes aren't computer generated images at all, but are actual photographs! Is this right? If so, I've lost all interest in them. What I loved about Photomode was the clever way the talented photographers here on GT Planet would painstakingly find locations & set ups that made the pictures they took look real. Yes, I absolutely loved the 'Realistic Photo Threads'. Just placing CGI cars in actual photographs makes all of that redundant.


:(
 
You know I have to say, if Forza did this the internet would be roasting it.

GT6 to GTS

Dynamic TOD to Non-Dnyamic TOD
Dynamic Weather to Non-Dynamic Weather
Offline Career Mode to No Offline Career Mode

Just about the only new features I can see are scapes, livery editor and online leagues.

Yet Kaz comes out with this statement:

GT Sport or GT7?

A: "Originally our focus was the sport mode, hence the name GT Sport, but with all the features we added, we could have called it GT7."
 
VBR
I've just realised that the Scapes aren't computer generated images at all, but are actual photographs! Is this right? If so, I've lost all interest in them. What I loved about Photomode was the clever way the talented photographers here on GT Planet would painstakingly find locations & set ups that made the pictures they took look real. Yes, I absolutely loved the 'Realistic Photo Threads'. Just placing CGI cars in actual photographs makes all of that redundant.


:(

Correct, it's basically a combination of cleverly lighting the cars so that they fit into the photograph well and Photoshop.

It means that for most people who aren't serious photographers their pictures will almost certainly look good, but it does remove some of the creativity and skill for those who did know what they were doing.

I mean, it would be really cool if they let you light a car with whatever image you wanted and then export it on a transparent layer so that serious photobuffs could import cars into their own photographs, but there's absolutely no way that Polyphony does that.
 
Correct, it's basically a combination of cleverly lighting the cars so that they fit into the photograph well and Photoshop.

It means that for most people who aren't serious photographers their pictures will almost certainly look good, but it does remove some of the creativity and skill for those who did know what they were doing.

I mean, it would be really cool if they let you light a car with whatever image you wanted and then export it on a transparent layer so that serious photobuffs could import cars into their own photographs, but there's absolutely no way that Polyphony does that.

Not to mention that cars look out of place in the mode.

It reminds me of when manufacturers to rendered models in real photos.

GYXGazx.jpg


Also once you realize what it is, you spend the entire time looking for the differences between the car and the actual photo.
 
While all this does soud massively disappointing (and I predicted the hype train to crash from the get go), I'll have to defend GT on 1 little bit (not fully).

For those complaining about Sound, I recommend to wait awhile before saying it is as bad at it is, the sounds could be placeholders for the Demo. Mario Kart 8 did the same thing when it was announced, it used the same sound bits from MK Wii & MK 7 but at release MK 8 had its own sound for everything except for Grumble Volcano, DK Jungle and Koopa Citys music.

As for everything else, granted I don't care for Visuals, Sound or even Online however, what I care about is the Tracks and Racing offline. All the tracs either don't interest me or have appeared in other games so it doesn't matter if I miss it. The new Tokyo track relatively disappoints me just feels bland compared to its R246 counterpart.
 
Correct, it's basically a combination of cleverly lighting the cars so that they fit into the photograph well and Photoshop.

It means that for most people who aren't serious photographers their pictures will almost certainly look good, but it does remove some of the creativity and skill for those who did know what they were doing.

I mean, it would be really cool if they let you light a car with whatever image you wanted and then export it on a transparent layer so that serious photobuffs could import cars into their own photographs, but there's absolutely no way that Polyphony does that.

From the info we have on the feature it really is a great compositing tool there. Sure creative people will continue to use it in creative ways. As for the ability to extract a car under a specific lighting condition it should be easy to achieve with 2 renders of the same scene: one with the car, one without and let Photoshop eventually create a layer mask for you. No big deal. One of the features that raises interest is the apparent capability to ad lights into the various scenes... (fingers crossed it is not a reference to the cars headlights)
 
For those complaining about Sound, I recommend to wait awhile before saying it is as bad at it is, the sounds could be placeholders for the Demo. Mario Kart 8 did the same thing when it was announced, it used the same sound bits from MK Wii & MK 7 but at release MK 8 had its own sound for everything except for Grumble Volcano, DK Jungle and Koopa Citys music.
Please tell me this Mario thing is a joke... :dunce: Why would they improve GT6 sounds a little bit and put those in to the demo? Now everyone's opinion is that sounds are pretty lame. That's not good thing for PD. Who cares about motor sounds in some Mario kart... It's a different world in race simulation games.

Even if those sounds are in progress, they are far from ready ones.
 
Now everyone's opinion is that sounds are pretty lame.
I don't agree with this. Quite a few people have said the sounds have improved and in some instances they are now really good. What a lot of people have said is that it's still all a bit inconsistent.
 
Perhaps GTS sounds are not complete yet.

I'm not saying that GTS will produce better sound, in fact this could be it, but I don't think we should jump the bullet andsay that this is it. It could be better or it could stay the same.
 
You know I have to say, if Forza did this the internet would be roasting it.

The Internet is roasting it, it's getting slammed and ridiculed on many sites it's just GTP hasn't gone to same level... Yet. But this site survived the Q+A nonsense I'm sure it will survive yet another disappointing release.
 
I recommend to wait awhile before saying it is as bad at it is, the sounds could be placeholders for the Demo.

Hmm, where I have heard that before...

GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?

KY: “No, those are just in there as sound effects.”

GT6 interview.
 
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While all this does soud massively disappointing (and I predicted the hype train to crash from the get go), I'll have to defend GT on 1 little bit (not fully).

For those complaining about Sound, I recommend to wait awhile before saying it is as bad at it is, the sounds could be placeholders for the Demo. Mario Kart 8 did the same thing when it was announced, it used the same sound bits from MK Wii & MK 7 but at release MK 8 had its own sound for everything except for Grumble Volcano, DK Jungle and Koopa Citys music.

As for everything else, granted I don't care for Visuals, Sound or even Online however, what I care about is the Tracks and Racing offline. All the tracs either don't interest me or have appeared in other games so it doesn't matter if I miss it. The new Tokyo track relatively disappoints me just feels bland compared to its R246 counterpart.
If you're trying to defend PD on sounds, telling us they might be placeholders after years of promising better sounds and that you don't care about sounds isn't much of a defence:lol:
 
Correct, it's basically a combination of cleverly lighting the cars so that they fit into the photograph well and Photoshop.

It means that for most people who aren't serious photographers their pictures will almost certainly look good, but it does remove some of the creativity and skill for those who did know what they were doing.

I mean, it would be really cool if they let you light a car with whatever image you wanted and then export it on a transparent layer so that serious photobuffs could import cars into their own photographs, but there's absolutely no way that Polyphony does that.
It's really odd, but the more that photo-modes become like this type of thing (and games upscale model quality etc heavily) I lose interest in photo-modes. For example, Uncharted 4's photo-mode is something I personally can't understand or get behind, similarly for The Order 1886. The amazing thing about photo-modes before game developers started custom tooling them excessively was that you felt great about taking a good picture, like real-life the best photographs were ones you appreciated because they were different and added a layer of depth. The way Scapes is, it seems like there's no trickery needed to get that perfect shot - because 95% of them will be perfect by default.

I suppose this is on me though, I liked the 'game' aspect of taking a photo more-so than the outcome.
 
If you're trying to defend PD on sounds, telling us they might be placeholders after years of promising better sounds and that you don't care about sounds isn't much of a defence:lol:
Not really saying they are but they could be.

Though them promising better sounds for awhile does bring up a valid point of the sounds we hear now being the fonal product.
 
It's really odd, but the more that photo-modes become like this type of thing (and games upscale model quality etc heavily) I lose interest in photo-modes. For example, Uncharted 4's photo-mode is something I personally can't understand or get behind, similarly for The Order 1886. The amazing thing about photo-modes before game developers started custom tooling them excessively was that you felt great about taking a good picture, like real-life the best photographs were ones you appreciated because they were different and added a layer of depth. The way Scapes is, it seems like there's no trickery needed to get that perfect shot - because 95% of them will be perfect by default.

I suppose this is on me though, I liked the 'game' aspect of taking a photo more-so than the outcome.
Beside scapes, I want to see photo locations like before in 3D.
 
From the info we have on the feature it really is a great compositing tool there. Sure creative people will continue to use it in creative ways. As for the ability to extract a car under a specific lighting condition it should be easy to achieve with 2 renders of the same scene: one with the car, one without and let Photoshop eventually create a layer mask for you. No big deal.

It's not super simple, there's a bit of screwing around to get it right without just cropping but point taken. I wasn't thinking hard enough about how to just do it, it can definitely be done.

Then all people have to do to use their own photos is find one of the scenes that is similarly lit to their chosen background and use that, which might be a bit tedious to start with but probably not that hard.

It's a bit of a shame that the best and most interesting stuff will almost certainly come from outside the game, but such is life I guess.

Perhaps GTS sounds are not complete yet.

We've been hearing that since GT5. You've got to draw the line somewhere. If they haven't been able to get decent sounds in the ten years since GT4, I don't see what they're going to do in another six months.

Personally, I think the GTS sounds range from pretty average to not too bad (tyre sounds excluded), but that's by the standards of about five years ago. Modern games are adding all sorts of environmental noises and echoes, and GTS doesn't seem to have any of that.
 
It's a bit of a shame that the best and most interesting stuff will almost certainly come from outside the game, but such is life I guess.

Participants have acknowledge the virtuous progression of the builds that where brought during the London event. Polyphony is seemingly not bothered to have their game tagged with a “work in progress” badge again (something I’m personally slightly disappointed about). The result is there is no real way to get a definitive opinion on what to exactly expect from GT Sport at this point. Still two major game shows to go before the theoretical release and the possibility to see the game progress one way or another. Lots of features are still unheard about (concluding they are non existent is a risk I will not take) and many details about the ones that have been revealed are still not cleared. I’d be very cautious about definitive statements at this point also keeping in mind Sony themselves haven’t breathed a word about a certain NEO thingy that could likely influence the game perception in the future...
 
Participants have acknowledge the virtuous progression of the builds that where brought during the London event.

Sorry, I was unclear that I was just talking about the best and most interesting photomode stuff.

I'm sure the ingame stuff will look good, but if it's all just cars positioned against one of a thousand different 2D backgrounds there's not much way for an artist to differentiate themselves. Most of the work has been done already. Whereas if they take a car and do their own thing with it that opens up a whole lot of potentially eye opening things that may or may not be great, but will be interesting and unexpected.

The rest of the game, I have no idea. As you say, there's a lot of stuff that needs clarification. And Polyphony are fairly well known at this point for either changing their mind and/or straight up not doing what they said they would. Unlike other companies, there's no real way to know for sure until we get the final product.

Anything we see from now until November or whenever they release is at best "this is what we have now, this may or may not be in the final game", imo.
 

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