The GT Sport Epic Whining and Crying Thread

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Gonna go on a little rant here....

For those of you see standing up straight, pumping your chests up, and proudly defending PD's statement that "GTS is only 50% done" should pull their heads out of their arse and realize that the unveiling is pretty much the exact representation of how the final game would look like. It wouldn't make sense to showcase the game unless it was going to give us a representation of whats to come in the completed version. Every company does this; they want to attract consumers to buy their game, not scare them away...which means that PD showed exactly how the final version will look and sound like.

So what was meant by '50% done' you ask? Its just content! PD is just working on completing the cars and tracks of the game. Notice how not many cars or tracks were shown in the unveiling, and that photo mode and custimization were only shown in the trailer and not shown in a live demo. Its just a marketing tactic---get people to believe that this is not a final representation nor completed, and expect something greater. Many gaming devs used this tactic, and the the final product almost always turned out identical to the unfinished product.

Graphics for the game is a hit and miss. PD tries to go for the 'realistic' look to GTS, but ends up looking exactly like GT6. Its really hard to judge the graphics because of this, but there have definitely been improvements from GT6. I cant say for sure until i play it.

Sound....well PD hired some new sound engineers...great job, it still sounds like vacuums cleaners. However this doesn't explain why the tire screeching is SO LOUD and obnoxious! Its a huge turnoff for me, and takes away from the engine sound...even though its not that great.

Theres a lot more but im too lazy to type. I will say this though, i used to like kaz but not anymore. Hes too focused on what he envisions and not what his players want. Because of this, we get recycled GT games with no inovation. He needs to change his ways or GT will get overshadowed by the plethora of other racing sims out there.
 
It's very sad for me that is almost 3 years from PS4 release, and what kind of GT game we'll have?! Non-typical GT game with strange amount and choice of content and features, and with 60$ price.
T-H-R-E-E Y-E-A-R-S ?!?!?!
At 2013-2014 Kaz said that PS4 is more friendly to developers & that GT6 content and engine are scalable (adoptable) for PS4 that's why next GT game will be soon. These days PD says that engine and content are made from scratch...pfff, don't make us fools, PD!
Features...we need GT mainly for drive, why PD lost thousands of man-hours for fancy-looking features like Scapes and Livery editor? Just for making a fancy-looking trailer which goal is to take our money?! I could prefer GT releasing in 2014-2015 without these features but with more cars, tracks, offline events. I could prefer GT6 Remastered Edition in 2014-2015 for PS4 with importing savefiles from PS3.
 
It's very sad for me that is almost 3 years from PS4 release, and what kind of GT game we'll have?! Non-typical GT game with strange amount and choice of content and features, and with 60$ price.
T-H-R-E-E Y-E-A-R-S ?!?!?!
At 2013-2014 Kaz said that PS4 is more friendly to developers & that GT6 content and engine are scalable (adoptable) for PS4 that's why next GT game will be soon. These days PD says that engine and content are made from scratch...pfff, don't make us fools, PD!
Features...we need GT mainly for drive, why PD lost thousands of man-hours for fancy-looking features like Scapes and Livery editor? Just for making a fancy-looking trailer which goal is to take our money?! I could prefer GT releasing in 2014-2015 without these features but with more cars, tracks, offline events. I could prefer GT6 Remastered Edition in 2014-2015 for PS4 with importing savefiles from PS3.

They should have just ported GT6 to PS4 at launch.
 
It's very sad for me that is almost 3 years from PS4 release, and what kind of GT game we'll have?! Non-typical GT game with strange amount and choice of content and features, and with 60$ price.
T-H-R-E-E Y-E-A-R-S ?!?!?!
At 2013-2014 Kaz said that PS4 is more friendly to developers & that GT6 content and engine are scalable (adoptable) for PS4 that's why next GT game will be soon. These days PD says that engine and content are made from scratch...pfff, don't make us fools, PD!
Features...we need GT mainly for drive, why PD lost thousands of man-hours for fancy-looking features like Scapes and Livery editor? Just for making a fancy-looking trailer which goal is to take our money?! I could prefer GT releasing in 2014-2015 without these features but with more cars, tracks, offline events. I could prefer GT6 Remastered Edition in 2014-2015 for PS4 with importing savefiles from PS3.
I think the scapes and photomode features are genuinely astonishing and will be a welcome addition to the game. However, if the other aspects of the game, cars, tracks, physics model, sound, etc. don't reach the same level of quality as these outstanding features then I agree it was a waste of man hours on such features. All I want is consistency across the game and that is one thing I am unsure we are going to get.
 
Happy: Today I saw a Bugatti VGT preview on gtplanet news site. I haven't watched it
Rant: "UPDATE: These videos have been removed at the request of Polyphony Digital and Sony."

Another rant: Why would they cancel the beta? They could just give us the build they use at previous event. Sigh
 
Happy: Today I saw a Bugatti VGT preview on gtplanet news site. I haven't watched it
Rant: "UPDATE: These videos have been removed at the request of Polyphony Digital and Sony."

Another rant: Why would they cancel the beta? They could just give us the build they use at previous event. Sigh

If they don't even want videos of that build in the public then they sure aren't going to release that build to the public.

I think the best guess on why the beta is gone because they honestly just don't have the time to do a beta and have this game finished for launch.
 
Theres a lot more but im too lazy to type. I will say this though, i used to like kaz but not anymore. Hes too focused on what he envisions and not what his players want. Because of this, we get recycled GT games with no inovation. He needs to change his ways or GT will get overshadowed by the plethora of other racing sims out there.

Presumably the livery editor was included because of players requests though, and I think you can't really call GTS a "recycled" GT game. It may not be innovation as such, but PD are not simply repeating the usual GT formula.
 
Presumably the livery editor was included because of players requests though, and I think you can't really call GTS a "recycled" GT game. It may not be innovation as such, but PD are not simply repeating the usual GT formula.

No, you're right... it's worse.
 
Sony and PD realised GT sport wasn't fit for a reveal and have decided to pull pretty much all footage. They themselves must know how poor it looks at the moment.

Since GT5 this title has gone from bad to bad. Before and during release we always complain about the something. And then in response you have the GT Defence League stepping in with their "it isn't finished yet" and "I think it sounds a lot better" statements. These debates happen All The time.

I don't get why PD are unable to acknowledge the games flaws and resolve them... It confuses me
 
Sony and PD realised GT sport wasn't fit for a reveal and have decided to pull pretty much all footage. They themselves must know how poor it looks at the moment.

Since GT5 this title has gone from bad to bad. Before and during release we always complain about the something. And then in response you have the GT Defence League stepping in with their "it isn't finished yet" and "I think it sounds a lot better" statements. These debates happen All The time.

I don't get why PD are unable to acknowledge the games flaws and resolve them... It confuses me
So it is finished then?

I also take it from your comments that you were at the event to be able VB to dismiss the statements from those who were.
 
So it is finished then?

I also take it from your comments that you were at the event to be able VB to dismiss the statements from those who were.

I never said it was finished. I was pointing out that this Is The usual response when people have constructive criticism to share. Is the something whenever a new gt title is announced.
 
I never said it was finished. I was pointing out that this Is The usual response when people have constructive criticism to share. Is the something whenever a new gt title is announced.
In which case it not being finished is a valid point and not just a knee jerk defence mechanism as you implied.
 
In which case it not being finished is a valid point and not just a knee jerk defence mechanism as you implied.

I don't dispute that. However based on previous experiences very little if anything changes between the reveal.. So it is somewhat a knee jerk reaction.

I'll eat my internet hat if substantial improvements are made between now and release.
 
I think this article makes some good points regarding the focus of the game

http://arstechnica.co.uk/gaming/2016/05/gt-sport-real-life-driving-licence/

Most people are not going to be good enough to progress far in the main parts of the game, nor care for an FIA licence. As they say most people are just gamers, not pro racers.

And the problem with games that are online focused is that they rise and fall on the strength of their online. Which means not just the design, but having enough people playing it at all times.

If GTS doesn't sell enough copies early, the online will be a wasteland. At which point it's a self-fulfilling prophecy, no one will buy an online game with an underpopulated online.

Even the big e-sports events like DotA or LoL or Starcraft put huge amounts of time into making sure the game is fun and accessable for Joe Mouthbreather, because they know that those people are the real backbone of the game. Without a couple of million randoms playing for :censored:s and giggles, there's no market for your professionals to play to.
 
The focus on getting the cars to an incredible detail is starting to have a detrimental effect on the environment and atmosphere I think. My thoughts on pCARS may be well known to some, but I appreciate the middle-ground they found for car model quality and how the actual environments look more so than PD having a meticulous eye for every intricacy of the cars but a slap-dash approach to the surroundings around the car.
 
Oh man. I gotta say this might be the end of my GT "career". I'm disappointed. Graphics are improved a lot but no one should expect that Wow! moment in these days. All racing games looks already very good so it's almost impossible to show something incredible. But motor sounds... I mean wtf? How is it possible that everything sounds still like vacuums. Yes, sounds are better than in GT6 but still pretty pathetic. Low tones are missing and that is the most important thing. Everyone wants to hear that roaring sound. If AI is still same like in GT6, there is no reason to buy this. I mean in GT6 AI was surprisingly good and improved, but that "AI lets you win" drove me crazy. I don't want to see that anymore, ever.

I don't care about physics anymore. I just want that everything is almost perfect. Almost! I just want to feel that I get what I pay for. Now it's not even close.

50% ready... I'm sure graphics and sounds are not going to change. Why would they? It would be idiotic to show to us unfinished features in this point.
 
I think this article makes some good points regarding the focus of the game

http://arstechnica.co.uk/gaming/2016/05/gt-sport-real-life-driving-licence/

Most people are not going to be good enough to progress far in the main parts of the game, nor care for an FIA licence. As they say most people are just gamers, not pro racers.

Indeed, there will be little point making GT into an e-sports platform if it isn't accessible. There are some promising signs that PD are aware of the importance though, like the class breakdowns and monthly rewards mentioned in the press presentation:

Ci1ACraXIAAQRpr.jpg:large


Simple age/region breakdowns probably won't solve everything but it suggests they're on the right track. Shame the ars article missed out these details.

Also worth saying that PD already have experience in attempting to make an accessible "pro racer" focused comptetition, with GT Academy (I say attempt because I don't actually know how successful they were - are there any figures out there for how many people participated in each GT Academy?).

So out of all the concerns PD present with GT Sport I'd say this one is pretty low down the list :P
 
Indeed, there will be little point making GT into an e-sports platform if it isn't accessible. There are some promising signs that PD are aware of the importance though, like the class breakdowns and monthly rewards mentioned in the press presentation:

Ci1ACraXIAAQRpr.jpg:large


Simple age/region breakdowns probably won't solve everything but it suggests they're on the right track. Shame the ars article missed out these details.

Also worth saying that PD already have experience in attempting to make an accessible "pro racer" focused comptetition, with GT Academy (I say attempt because I don't actually know how successful they were - are there any figures out there for how many people participated in each GT Academy?).

So out of all the concerns PD present with GT Sport I'd say this one is pretty low down the list :P
I'm sure I've seen things odder but this is right up there:

Class Divisions Allowing Anyone to Become a Winner

It's racing no? If there an average of 10-12 entrants in an online race you will win, on average, 1/10 - 1/12 races? No amount of divisions or ranking is going to change that. And if the whole ranking thing works properly you'll never be able to get to a point where you can win a significantly higher proportion of races for long because, if you do, you should be bumped up in ranking so you can't win so easily. An odd claim to make for a racing game.

The numbers I remember for GTAcademy, in the first round anyway, were around 500k.
 
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I'm sure I've seen things odder but this is right up there:

Class Divisions Allowing Anyone to Become a Winner

It's racing no? If there an average of 10-12 entrants in an online race you will win, on average, 1/10 - 1/12 races? No amount of divisions or ranking is going to change that. And if the whole ranking thing works properly you'll never be able to get to a point where you can win a significantly higher proportion of races because if you do, you should be bumped up in ranking so you can't win so easily.
Not if you're the only 12 year old in the division for 12 year old kids from a particular city
smileys-winner-268658.gif
 
I'm sure I've seen things odder but this is right up there:

Class Divisions Allowing Anyone to Become a Winner

It's racing no? If there an average of 10-12 entrants in an online race you will win, on average, 1/10 - 1/12 races? No amount of divisions or ranking is going to change that. And if the whole ranking thing works properly you'll never be able to get to a point where you can win a significantly higher proportion of races for long because, if you do, you should be bumped up in ranking so you can't win so easily. An odd claim to make for a racing game.

Yeah that tagline is misleading, I don't think they literally mean trying to make everyone a winner, but rather giving everyone incentives to try and win, and thus keep playing. And age/region based classes + regular rewards should go some way to achieving that.

Hopefully they'll go further with the class breakdowns though - I'm looking to conquer the "Northern Irish ginger haired left-handed above-average-height 21 year old" division. :D
 
I have grave concerns that you can earn a racing license with a console game.

"Look at me, play with a controller, pass tests and now I'm let loose in a real car during a race."

Now it may be that to pass you can only do so with a wheel or it even limits this mode to consoles that detect one, in which case, that makes it even more niche.
 
VXR
I have grave concerns that you can earn a racing license with a console game.

"Look at me, play with a controller, pass tests and now I'm let loose in a real car during a race."

Now it may be that to pass you can only do so with a wheel or it even limits this mode to consoles that detect one, in which case, that makes it even more niche.

Pretty sure it said it was only the theory side that you could earn digitally, not the practical. Which makes sense I guess, I've never taken a racing theory test but I imagine it could be replicated well enough on a game.
 
Pretty sure it said it was only the theory side that you could earn digitally, not the practical. Which makes sense I guess, I've never taken a racing theory test but I imagine it could be replicated well enough on a game.

That Ars report is all I had to go on, they should have reported it without the hyperbole. Cheers for the clarification.
 
VXR
That Ars report is all I had to go on, they should have reported it without the hyperbole. Cheers for the clarification.

Yeah I can't remember where I saw it, when I do I'll post a link.

Indeed, there will be little point making GT into an e-sports platform if it isn't accessible. There are some promising signs that PD are aware of the importance though, like the class breakdowns and monthly rewards mentioned in the press presentation:

Ci1ACraXIAAQRpr.jpg:large


Simple age/region breakdowns probably won't solve everything but it suggests they're on the right track. Shame the ars article missed out these details.

Also worth saying that PD already have experience in attempting to make an accessible "pro racer" focused comptetition, with GT Academy (I say attempt because I don't actually know how successful they were - are there any figures out there for how many people participated in each GT Academy?).

So out of all the concerns PD present with GT Sport I'd say this one is pretty low down the list :P

True, but in general I just don't see how this:

Ci1APTUXIAESDC-.jpg:orig


Ci1AioKWsAAx0T1.jpg:orig


Is going to appeal to the casual millions. It is for the best of the best, even if there are lower tiers.
 
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The focus on getting the cars to an incredible detail is starting to have a detrimental effect on the environment and atmosphere I think. My thoughts on pCARS may be well known to some, but I appreciate the middle-ground they found for car model quality and how the actual environments look more so than PD having a meticulous eye for every intricacy of the cars but a slap-dash approach to the surroundings around the car.

I totally agree. I think at about the GT6 level there are severe diminishing returns on increasing car detail, especially in a race setting. Whereas almost every game I've seen still has loads of room for increasing environmental detail in such a way that makes the race far more immersive, engaging and just pleasant to look at.

GTS seems to have found a better balance for me than GT5 and 6 did, but I still think that their tracks as seen at Copper Box (while realistic looking) feel at best quiet and at worst lifeless.

I mean, Rocket League can make you feel like you're playing in a packed stadium just with bouncing balls in the seats and some crowd noises. Surely GTS can do something.
 
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