The GT Sport Epic Whining and Crying Thread

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No dynamic TOD is my biggest disappointment. It was the best thing in GT5, from night to sunrise at the Nurb listening to London Elektricity.

I agree. TOD is a very big deal. But when did they say it won't be in GTS ? They did say dynamic weather will not there but looking at shadows of GTS I think TOD is still in WIP
 
Going massively speculative here but these scapes could be inline with something like this. It would make sense to have this kind of environments with a game supposedly VR compatible IMO.





I think so too, because they need to be in order to place the cars like we saw with the gas station. At the very least there's going to need to be some sort of basic 3d framework built into the foreground. But I expect them to be a fixed viewpoint or near to it, unlike the walk around areas of the PS3 era photo mode.

There's some very clever things that can be done, but it's still 2d image manipulation at the end of the day. I'm actually quite impressed, because for once Polyphony has gone for the simple yet effective solution to something. Why spend months building a ultra detailed photo mode set like we had on PS3 when they can just take what is in all likelihood high res stock photos and modify them to suit? Very, very clever.
 
I agree. TOD is a very big deal. But when did they say it won't be in GTS ? They did say dynamic weather will not there but looking at shadows of GTS I think TOD is still in WIP
It was one of the Q&A I believe. Dynamic instances in general aren't going to be available.
 
Damn. If true then long races 24hrs will be worthless :banghead: I tried to google but can't find Q&A

The 24 hour races have been weird for a long time. No real race driver spends 24 hours in the car any more, and only a few wackos ever did.

3 or 4 hours should be the absolute limit, and that's for serious drivers. I think in a game you could easily have the longest race be 2 hours. That's still a really long time to be going round and round and round. If you have to pause the game to get up and pee, the race is probably too long.
 
You know I have to say, if Forza did this the internet would be roasting it.

GT6 to GTS

Dynamic TOD to Non-Dnyamic TOD
Dynamic Weather to Non-Dynamic Weather
Offline Career Mode to No Offline Career Mode

Just about the only new features I can see are scapes, livery editor and online leagues.

Yet Kaz comes out with this statement:
It kind of did with FM5, what with being called rushed and lack of content at launch. Not quite to this degree though.
 
The 24 hour races have been weird for a long time. No real race driver spends 24 hours in the car any more, and only a few wackos ever did.

3 or 4 hours should be the absolute limit, and that's for serious drivers. I think in a game you could easily have the longest race be 2 hours. That's still a really long time to be going round and round and round. If you have to pause the game to get up and pee, the race is probably too long.

By 24hrs I meant day/night cycle. So in green hell if 5laps takes say 40mins. Then the race should start at 4PM and by then end of 5th laps it should be 4PM again of the following day. So the players have to drive in night as well. Day/night cycle should scale depending on the race distance
 
FM5 had less content but it did not lose major features like offline career.

Not to mention... it was a launch title.... the biggest and most content heavy launch racing game ever.
True. I'm just saying it still received a fair amount of criticism for being rushed to launch.

GTSport has this same feeling; lacking content, too focused on just getting pushed out there to have a title on the PS4 with no sign of the next actual sequel to GT6.
 
FM5 had less content but it did not lose major features like offline career.

Not to mention... it was a launch title.... the biggest and most content heavy launch racing game ever.

It also never had dynamic weather and time to lose.

I said it in the general thread, and I'll say it here:

I can't wait to see all the people that get dizzy from pulling a 180 on their stance about dynamic time and weather in other games too quickly.

FM5 (and 6, with its selectable weather and night) has been raked over the coals by a good chunk of the GT community, and I'm very curious to see if GTS gets a similar treatment, especially when it will be paired with a car list barely bigger than DC or PCARS.
 
Anyone else take issue with Kazs statement that they could have easily called this one GT7? I feel like he is insulting the fan bases intelligence here and being disingenuous. ok sure they could have callec it gt7 or gt27 if they wanted to, but it would have even more of a backlash than it does now. This feels like a bunch of content bundled together and sold as a game which is precisely what gt6 felt like to me. Even if you're gt's biggest die hard rose tinted glasses wearing fan who thinks AC is arcadey surely this is not what you expected from PD after a 3 year wait? In the other thread last week I read how gts will blow everything out of the water in every area including having the most accurate ring.
VBR
I've just realised that the Scapes aren't computer generated images at all, but are actual photographs! Is this right? If so, I've lost all interest in them. What I loved about Photomode was the clever way the talented photographers here on GT Planet would painstakingly find locations & set ups that made the pictures they took look real. Yes, I absolutely loved the 'Realistic Photo Threads'. Just placing CGI cars in actual photographs makes all of that redundant.


:(
Nothing wrong with scapes but they should at least add real locations too.
 
FM5 (and 6, with its selectable weather and night) has been raked over the coals by a good chunk of the GT community, and I'm very curious to see if GTS gets a similar treatment, especially when it will be paired with a car list barely bigger than DC or PCARS
You know well enough that dynamic time of day and weather are going to be really insignificant to a lot of people all of a sudden :lol:

Personal opinion, but instead of working on a photo mode that makes the game look prettier than it is, focusing on retaining some of the more outstanding features (like dynamic TOD and weather) might have been preferable.
 
FM5 (and 6, with its selectable weather and night) has been raked over the coals by a good chunk of the GT community, and I'm very curious to see if GTS gets a similar treatment, especially when it will be paired with a car list barely bigger than DC or PCARS.

I suspect that even if the community doesn't, the game journalists and reviewers will. It's been a long time since Polyphony's last unquestionably excellent game. I think they've probably just about run out of laurels to coast on.

The rest of the game will have to be incredibly spectacular.
 
You know I have to say, if Forza did this the internet would be roasting it.

GT6 to GTS

Dynamic TOD to Non-Dnyamic TOD
Dynamic Weather to Non-Dynamic Weather
Offline Career Mode to No Offline Career Mode

Just about the only new features I can see are scapes, livery editor and online leagues.

Yet Kaz comes out with this statement:
I can imagine the release right now. The internet is going to explode in flames (if it hasn't already). Kaz and PD better be prepared to face the roasting of their lives. :lol:
 
I suspect that even if the community doesn't, the game journalists and reviewers will. It's been a long time since Polyphony's last unquestionably excellent game. I think they've probably just about run out of laurels to coast on.

The rest of the game will have to be incredibly spectacular.

Yep, and Eurogamer already gave them a strong bashing, they say they read the forums then they'll see a lot of complaints, I'm sure they're now aware they're in trouble.
 
Yep, and Eurogamer already gave them a strong bashing, they say they read the forums then they'll see a lot of complaints, I'm sure they're now aware they're in trouble.
Sony seems merciless with its first party studios. I'm sure that some things will change at PD or even worse with a third "bad" game.
 
Sony seems merciless with its first party studios. I'm sure that some things will change at PD or even worse with a third "bad" game.

It's different with PS in my opinion, they seem happy letting them do whatever they want all the time.
 
I think review wise it's going to be like with GT6, main gaming sites giving it an 8 or 9 because they put guys on there that aren't racing game nuts and are awed by the eye candy, and the proper reviewers that do know their racing games scoring it a 6 or 7.

Doesn't matter anyway, a turd with the GT logo printed on it would sell 3 million copies :D
 
Imagine if PD were in Microsoft's control... things would be WAY different.
I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.
Each time I play a Forza Motorsport game, it looks very good but I don't find the weirdness/charm of Poly. It's not something something tangible, I find there is some magic in GTs. Lots of flaws in recent Gts but there are some moments that I only find in a GT.
 
I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.
Each time I play a Forza Motorsport game, it looks very good but I don't find the weirdness/charm of Poly. It's not something something tangible, I find there is some magic in GTs. Lots of flaws in recent Gts but there are some moments that I only find in a GT.
Could that Magic be Nostalgia? :P;)
 
I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.
Each time I play a Forza Motorsport game, it looks very good but I don't find the weirdness/charm of Poly. It's not something something tangible, I find there is some magic in GTs. Lots of flaws in recent Gts but there are some moments that I only find in a GT.
I agree with this. However, it was easy to overlook the flaws in the past when GT had no real competition but nowadays there is so much to compare it to that I'm not sure I'm prepared to put up with the flaws to find those bits of charm.
 
I agree with this. However, it was easy to overlook the flaws in the past when GT had no real competition but nowadays there is so much to compare it to that I'm not sure I'm prepared to put up with the flaws to find those bits of charm.
Also their old games were actually cery good :P because of career structure, challenging, soundtrack...
 
Also their old games were actually cery good :P because of career structure, challenging, soundtrack...
Yes, the old games give me nothing but fantastic memories. In fact GT set the course of my whole gaming life. If it wasn't for GT I wouldn't be sat here with a home built rig, a serious steering wheel, SLI-Pro display, triple screen setup and all the other sim racing stuff I have to enjoy my hobby. I owe GT a hell of a lot but for me that means PDI and Sony also owe GT a hell of a lot. They have to do it justice, they have to make it the game it deserves to be.
 
The 24 hour races have been weird for a long time. No real race driver spends 24 hours in the car any more, and only a few wackos ever did.

3 or 4 hours should be the absolute limit, and that's for serious drivers. I think in a game you could easily have the longest race be 2 hours. That's still a really long time to be going round and round and round. If you have to pause the game to get up and pee, the race is probably too long.

I love the long endurance races but like you say it's almost impossible to do them by yourself. I really like that in PCARS you can share the driving with Bob, GT needs this back again.
 
Yes, the old games give me nothing but fantastic memories. In fact GT set the course of my whole gaming life. If it wasn't for GT I wouldn't be sat here with a home built rig, a serious steering wheel, SLI-Pro display, triple screen setup and all the other sim racing stuff I have to enjoy my hobby. I owe GT a hell of a lot but for me that means PDI and Sony also owe GT a hell of a lot. They have to do it justice, they have to make it the game it deserves to be.
Same here, like the comment in the Eurogamer article mentioned; it felt so good to start out with a small budget, go to the second hand dealership (i remember they were even categorized under their brands back then), start winning races in your old simple Japanese banger, upgrade it and build your entire empire from there. Graphics were the best in the business, sounds and AI were ok for the day, physics were great, it had a proper race format and endurance races.. and the whole atmosphere with the jazzy music and gimmicks like the car wash on top of it made it truly unique...

All i wanted (and i'm sure i'm not alone here), was for that same formula to move onwards and upwards onto PS3, but sadly it's been only downhill from there because Kaz went his own delusional way.

Base game was sacrificed for GT Academy in 5, 'vision GT' for 6, and now GTS for his whole e sport dream.
 
The only way things are going to get better is if someone makes another driving game in the same niche as Forza and GT and makes it a success on both consoles.

Otherwise progress in the sandbox driving game niche will continue to be painfully slow.
 
I wish they put a fine print somewhere to remind you whiners that this trailer does not represent the final game. Don't be so negative towards an unfinished product.

Forget fine print, at the end of the livestream it should have been a black screen with "Remember, this is only 50% complete and we're only showing you a slice of the 50% for now" emblazoned across the screen.

But, if my hopes do fail, I can always fall back on Assetto Corsa


Edit: my previous opinion, I feel a little differently now.
But it took PD four years to get to the half way point, So what could they possibly do to improve GT Sport in six month? We all know PD Research and Development is extremely slow. Lets keep it real. Simple math would dictate if it took them four years to get half finished, then it would take another four years to complete. Half way should have been two and A quarter years ago to only have a realistic six months left of development.:confused: Unless the six month estimate is really just a pacifier for further delays.:cool:
 
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