- 1,537
- GTP_Soundtrack
a thousand different 2D backgrounds
Going massively speculative here but these scapes could be inline with something like this. It would make sense to have this kind of environments with a game supposedly VR compatible IMO.
a thousand different 2D backgrounds
No dynamic TOD is my biggest disappointment. It was the best thing in GT5, from night to sunrise at the Nurb listening to London Elektricity.
Going massively speculative here but these scapes could be inline with something like this. It would make sense to have this kind of environments with a game supposedly VR compatible IMO.
It was one of the Q&A I believe. Dynamic instances in general aren't going to be available.I agree. TOD is a very big deal. But when did they say it won't be in GTS ? They did say dynamic weather will not there but looking at shadows of GTS I think TOD is still in WIP
It was one of the Q&A I believe. Dynamic instances in general aren't going to be available.
Damn. If true then long races 24hrs will be worthless I tried to google but can't find Q&A
It kind of did with FM5, what with being called rushed and lack of content at launch. Not quite to this degree though.You know I have to say, if Forza did this the internet would be roasting it.
GT6 to GTS
Dynamic TOD to Non-Dnyamic TOD
Dynamic Weather to Non-Dynamic Weather
Offline Career Mode to No Offline Career Mode
Just about the only new features I can see are scapes, livery editor and online leagues.
Yet Kaz comes out with this statement:
The 24 hour races have been weird for a long time. No real race driver spends 24 hours in the car any more, and only a few wackos ever did.
3 or 4 hours should be the absolute limit, and that's for serious drivers. I think in a game you could easily have the longest race be 2 hours. That's still a really long time to be going round and round and round. If you have to pause the game to get up and pee, the race is probably too long.
It kind of did with FM5, what with being called rushed and lack of content at launch. Not quite to this degree though.
True. I'm just saying it still received a fair amount of criticism for being rushed to launch.FM5 had less content but it did not lose major features like offline career.
Not to mention... it was a launch title.... the biggest and most content heavy launch racing game ever.
FM5 had less content but it did not lose major features like offline career.
Not to mention... it was a launch title.... the biggest and most content heavy launch racing game ever.
I can't wait to see all the people that get dizzy from pulling a 180 on their stance about dynamic time and weather in other games too quickly.
Nothing wrong with scapes but they should at least add real locations too.I've just realised that the Scapes aren't computer generated images at all, but are actual photographs! Is this right? If so, I've lost all interest in them. What I loved about Photomode was the clever way the talented photographers here on GT Planet would painstakingly find locations & set ups that made the pictures they took look real. Yes, I absolutely loved the 'Realistic Photo Threads'. Just placing CGI cars in actual photographs makes all of that redundant.
You know well enough that dynamic time of day and weather are going to be really insignificant to a lot of people all of a suddenFM5 (and 6, with its selectable weather and night) has been raked over the coals by a good chunk of the GT community, and I'm very curious to see if GTS gets a similar treatment, especially when it will be paired with a car list barely bigger than DC or PCARS
FM5 (and 6, with its selectable weather and night) has been raked over the coals by a good chunk of the GT community, and I'm very curious to see if GTS gets a similar treatment, especially when it will be paired with a car list barely bigger than DC or PCARS.
I can imagine the release right now. The internet is going to explode in flames (if it hasn't already). Kaz and PD better be prepared to face the roasting of their lives.You know I have to say, if Forza did this the internet would be roasting it.
GT6 to GTS
Dynamic TOD to Non-Dnyamic TOD
Dynamic Weather to Non-Dynamic Weather
Offline Career Mode to No Offline Career Mode
Just about the only new features I can see are scapes, livery editor and online leagues.
Yet Kaz comes out with this statement:
I suspect that even if the community doesn't, the game journalists and reviewers will. It's been a long time since Polyphony's last unquestionably excellent game. I think they've probably just about run out of laurels to coast on.
The rest of the game will have to be incredibly spectacular.
Sony seems merciless with its first party studios. I'm sure that some things will change at PD or even worse with a third "bad" game.Yep, and Eurogamer already gave them a strong bashing, they say they read the forums then they'll see a lot of complaints, I'm sure they're now aware they're in trouble.
Sony seems merciless with its first party studios. I'm sure that some things will change at PD or even worse with a third "bad" game.
Imagine if PD were in Microsoft's control... things would be WAY different.It's different with PS in my opinion, they seem happy letting them do whatever they want all the time.
Imagine if PD were in Microsoft's control... things would be WAY different.
I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.Imagine if PD were in Microsoft's control... things would be WAY different.
Could that Magic be Nostalgia?I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.
Each time I play a Forza Motorsport game, it looks very good but I don't find the weirdness/charm of Poly. It's not something something tangible, I find there is some magic in GTs. Lots of flaws in recent Gts but there are some moments that I only find in a GT.
I agree with this. However, it was easy to overlook the flaws in the past when GT had no real competition but nowadays there is so much to compare it to that I'm not sure I'm prepared to put up with the flaws to find those bits of charm.I don't know... Turn 10 are very efficient, their games are polished. Overall, it's a pragmatic studio while Poly is dogmatic.
Each time I play a Forza Motorsport game, it looks very good but I don't find the weirdness/charm of Poly. It's not something something tangible, I find there is some magic in GTs. Lots of flaws in recent Gts but there are some moments that I only find in a GT.
Also their old games were actually cery good because of career structure, challenging, soundtrack...I agree with this. However, it was easy to overlook the flaws in the past when GT had no real competition but nowadays there is so much to compare it to that I'm not sure I'm prepared to put up with the flaws to find those bits of charm.
Yes, the old games give me nothing but fantastic memories. In fact GT set the course of my whole gaming life. If it wasn't for GT I wouldn't be sat here with a home built rig, a serious steering wheel, SLI-Pro display, triple screen setup and all the other sim racing stuff I have to enjoy my hobby. I owe GT a hell of a lot but for me that means PDI and Sony also owe GT a hell of a lot. They have to do it justice, they have to make it the game it deserves to be.Also their old games were actually cery good because of career structure, challenging, soundtrack...
The 24 hour races have been weird for a long time. No real race driver spends 24 hours in the car any more, and only a few wackos ever did.
3 or 4 hours should be the absolute limit, and that's for serious drivers. I think in a game you could easily have the longest race be 2 hours. That's still a really long time to be going round and round and round. If you have to pause the game to get up and pee, the race is probably too long.
Same here, like the comment in the Eurogamer article mentioned; it felt so good to start out with a small budget, go to the second hand dealership (i remember they were even categorized under their brands back then), start winning races in your old simple Japanese banger, upgrade it and build your entire empire from there. Graphics were the best in the business, sounds and AI were ok for the day, physics were great, it had a proper race format and endurance races.. and the whole atmosphere with the jazzy music and gimmicks like the car wash on top of it made it truly unique...Yes, the old games give me nothing but fantastic memories. In fact GT set the course of my whole gaming life. If it wasn't for GT I wouldn't be sat here with a home built rig, a serious steering wheel, SLI-Pro display, triple screen setup and all the other sim racing stuff I have to enjoy my hobby. I owe GT a hell of a lot but for me that means PDI and Sony also owe GT a hell of a lot. They have to do it justice, they have to make it the game it deserves to be.
But it took PD four years to get to the half way point, So what could they possibly do to improve GT Sport in six month? We all know PD Research and Development is extremely slow. Lets keep it real. Simple math would dictate if it took them four years to get half finished, then it would take another four years to complete. Half way should have been two and A quarter years ago to only have a realistic six months left of development. Unless the six month estimate is really just a pacifier for further delays.I wish they put a fine print somewhere to remind you whiners that this trailer does not represent the final game. Don't be so negative towards an unfinished product.
Forget fine print, at the end of the livestream it should have been a black screen with "Remember, this is only 50% complete and we're only showing you a slice of the 50% for now" emblazoned across the screen.
But, if my hopes do fail, I can always fall back on Assetto Corsa
Edit: my previous opinion, I feel a little differently now.