The GT Sport Epic Whining and Crying Thread

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Between the awesome realism of AC and the honest-to-goodness fun and open-endedness of Forza Horizon, I honestly don't see the point in ever buying a GT title again.

I owned every GT game from 1 to 5 + Tourist Trophy. PD did not effectively transition out of the PS2-era in my opinion. Sad really. The industry has emphatically moved on.
 
Between the awesome realism of AC and the honest-to-goodness fun and open-endedness of Forza Horizon, I honestly don't see the point in ever buying a GT title again.
With that in mind, seeing what foundation FM6 has laid for future titles and also considering the likelyhood of FM7 releasing before GTS, there really is no incentive (for me) to get the latter.
 
MXH
With that in mind, seeing what foundation FM6 has laid for future titles and also considering the likelyhood of FM7 releasing before GTS, there really is no incentive (for me) to get the latter.

This has also been my hope for the potential for the next FM but also my worries for the next GT. After the rush job of FM5, T10 have bought FM6 back in track to what FM4 gave us; stable frame rate, huge and diverse car list, decent track list. Assets being in place, no doubt will be carried on in FM7. Add to that, the body kits from FH3 and the return of the auction house. And they have finally introduced weather and night racing into the game - albeit non dynamic - but still understandable considering the hardware, but impressive none the less. Now with the supposed power superiority of the Xbox Scorpio over the PS4 Pro, imagine? Native 4k resolution, stable fps, a much improved weather and time of day system that could finally be dynamic! Add to that the regular, as expected sequel updates; more cars, more tracks, better physics. All the things that GTS might not have or certainly haven't revealed as yet. GTS could end up dead in the water. And then how long will they be playing catch up with their well know levels of progression?
 
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Native 4k resolution, stable fps, a much improved weather and time of day system that could finally be dynamic! Add to that the regular, as expected sequel updates; more cars, more tracks, better physics. All the things that GTS might not have or certainly haven't revealed as yet.

Native 4K? There's no way that would happen, not on Xbox, and even if it could, there'd be a downgrade in the rest of the game to enable it to be possible. Forget native 4K, it wouldn't add anything to the game for 99% of players anyway. Instead, the extra horsepower of the new Xbox would be better put to use on the other things you mention. A graphics update to bring it more in line with GTS, better physics, more cars on track at once, and dynamic day/night cycles. Native 4K wouldn't be possible on the scorpio even on FM6 as it is now, not at 60fps. 30 maybe.
 
Native 4K? There's no way that would happen, not on Xbox, and even if it could, there'd be a downgrade in the rest of the game to enable it to be possible. Forget native 4K, it wouldn't add anything to the game for 99% of players anyway. Instead, the extra horsepower of the new Xbox would be better put to use on the other things you mention. A graphics update to bring it more in line with GTS, better physics, more cars on track at once, and dynamic day/night cycles. Native 4K wouldn't be possible on the scorpio even on FM6 as it is now, not at 60fps. 30 maybe.

I have a 4k tv and I still think it's unnecessary.

1080p + HDR + 60fps = heaven.
 
From a studio who in 2005 produce both Gran Turismo 4 and Tourist Trophy.....to this.

GG

Quite an easy thing to do,

TT is almost the exact same game as GT4 as far as it's underpinnings go.

Which is EXACTLY what i've been banging on about with GT:Sport having successive titles with different content in quick time.
 
Which is EXACTLY what i've been banging on about with GT:Sport having successive titles with different content in quick time.

can see your argument, but isn't "Gran Turismo" widely known to be an "all-rounder" (game that have many different forms of driving)?

if for the sake of getting/churning their products out asap, I rather them keep to the original spirit/aim of GT and perhaps for each successive titles they will keep on trimming/removing all or some unnecessary things from previous such as car variations (for e.g skyline) etc and keep some items to a limit (for e.g. no. of cars) while still maintaining wide range/variety (such as in cars/ tracks etc)...

GT sports is achieving the above (although not perfect yet), but the original aim is gone....

plus "content" is not where the entire problem lies, like @mister dog said in the other thread -> "Incompetence is the main one." IMO, For example, it is like holding other things constant (quality etc), give PD only 2 things to complete, but they can take several times the amount of time it would usually take for a company to complete the 2 things...something is wrong, they aware/realised of it, attempted to change, however, they still repeat those mistakes......
 
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The GT series has gone backwards. PD has never listened to its community .Although i played this Arcade Racer for years ,I wont be bothering again. Not into bumper Cars anymore unfortunately. PD and its other useless partner Sony Entertainment have missed the boat big time ,and by seeing latest Laughable footage. Begs belief .
If it wasn't for the Success of GT ACADEMY .The GT series would of been dead along time ago . Is it 4 yrs or so ?Since its last release GT6 . With PD. This is poor also .
Definitely wont be bothering with this Japanese-CRAP Arcade Racer . RIP GT .
 
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Which is EXACTLY what i've been banging on about with GT:Sport having successive titles with different content in quick time.
I'm helping you hoping, but PD doesn't exactly have a good track record bringing out anything in quick time, including software and content. And that's the last decade or so.

It's quite simple: you're not going to get different results from a company that continues to work the same way it has the past decade. The only way that happens if the company itself or the way it works are drastically changed/transformed. And that last bit is almost impossible to do if you keep the same people at the helm.
 
It's quite simple: you're not going to get different results from a company that continues to work the same way it has the past decade. The only way that happens if the company itself or the way it works are drastically changed/transformed. And that last bit is almost impossible to do if you keep the same people at the helm.

Agreed but it is hard
1. for a japanese company (no offense to Japanese people)
2. the founder/producer of the series doesn't seem like want to give up the driving seat...
 
I agree, devs should be focusing on 1080p and a rock solid 60fps, and then cram as much into the games as possible while maintaining those targets.

I wholeheartedly agree. Maybe asking for 'native' 4k was a bit of a stretch. A rock solid 60 fps is more important to me, and near the top of the list of things I want from a racer, while 4k would be a bonus. But I still stand by everything else that I said in a previous post. T10 have been making a steady progression and have all the things in place for FM7 to make GTS seem dated. The inclusion of the Xbox Scorpio will only assist that. They seem to have a clear idea in which they want to take their series - and which something I am on board for - PD are just an enigma. But one mystery I am sure of is that PD won't be impressing me with their next release; going by what I have already seen.
 
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I agree, devs should be focusing on 1080p and a rock solid 60fps, and then cram as much into the games as possible while maintaining those targets.
game devs can stick around on 1080p as long as they like, everyone else won't though, have fun playing 1080p on a 4k panel

even playing 1080p on a 1440p panel on most games with UI looks ass
 
Quite an easy thing to do,

TT is almost the exact same game as GT4 as far as it's underpinnings go.

Which is EXACTLY what i've been banging on about with GT:Sport having successive titles with different content in quick time.

TT also sold substantially worse than GT4 — worse than just about every GT title, really — despite being quite a different proposition than the game it was based on (two wheels versus four).

You truly believe multiple games that would be identical outside of their car list would sell?

...

I still don't know what to think about GT Sport's chances in terms of sales. Yeah, it's still GT, so the name recognition alone should probably account for something. But it will be launching somewhere between 3.5-4 years into the console generation with absolutely nothing leading up to it (like GT5 had Prologue).

It will have 150-ish cars, placing it slightly above direct competitors PCARS and AC. Its track count is way off from the former, and around the same as the latter. It can't hope to catch Turn 10 and their car count; provided they don't do a silly "we started from scratch but not really" thing again with Scorpio, we're looking at somewhere between 650-700 cars in FM7 from day one. All but a few of which are built at least to the quality level of Polyphony's "super" Premiums (the R32, MR2, and 22B still look off). They've even got under-the-bodywork modelling: I was admiring the engine in the Vulcan in FH3 yesterday.

Dynamic time and weather, two GT calling cards last generation? Nope; it's got different pre-race time of day options like AC, and while we haven't seen any weather yet, it sounds like it's the same sort of approach (so, much like FM6).

It will finally join the ranks of games with a livery editor — I've been a huge proponent for this feature, as it really does make cars feel like they're your own instead of simply borrowed — but we haven't exactly seen what the feature is capable of, creatively. All we've seen is liveries we already knew about re-created. The functionality of the editor will need to be shown off more to know if its truly as powerful as the competition's.

One thing that hasn't been touched on is the GT tradition of mileage affecting horsepower. In a game that's aiming to promote competition with carefully-balanced car classes, this old peculiarity could wreak havoc on the system.

Oh yeah, the FIA Championships. Quickly becoming the game's only true USP, there's an issue there too; some of us assumed, given the FIA awards ceremony is in December, that the game's original November release wouldn't do much with the official FIA stuff at first. Instead, Polyphony could focus on nailing down the netcode, working on any extra details, and launch the FIA Championships with much fanfare in the spring, when the rest of the racing world picks up.

Now, with the delay, it's entirely possible that the game could end up in the same time slot in 2017; autumn, when most major racing series are wrapping up.

Outside of the hardcore fans that will pick up any GT game simply because its GT, and the uninformed masses that will assume it's a game in the same mould as previous Gran Turismos (so more name recognition, really), I'm just not sure of who will buy it. I suppose the hyper-competitive eSports folks... but aren't they already playing iRacing?
 
@Johnnypenso nah, I'm quite positive to be honest. It's easy to judge the game for what it's not. I think it will have some nice eSports feature. In any case i haven't seen enough to burn the game down and my curiosity prevails.
 
@Johnnypenso nah, I'm quite positive to be honest. It's easy to judge the game for what it's not. I think it will have some nice eSports feature. In any case i haven't seen enough to burn the game down and my curiosity prevails.
I think most people are actually judging the game for what it is, rather than what it's not.
 
I think most people are actually judging the game for what it is, rather than what it's not.
I think my view and what I extracted from the information that was given is different from most of the others. So i'll kick back and see what people are saying, some good points have been made though!
 
TT also sold substantially worse than GT4 — worse than just about every GT title, really — despite being quite a different proposition than the game it was based on (two wheels versus four).

You truly believe multiple games that would be identical outside of their car list would sell?

Are you not reading the same GTS threads that I am,

With huge amounts of comments from players like
"I won't buy GT without............ (insert one or any of the below)"
-Classic Cars,
-Traditional Offline Career,
-Full customisation/ tuning,
-Drifting
-Kei cars
-Dynamic Weather/ Time
-etc....


can see your argument, but isn't "Gran Turismo" widely known to be an "all-rounder" (game that have many different forms of driving)?

100% correct
Gran Turismo, WAS, about being an all rounder. But it's NEVER been a brilliant racing game. Good, Acceptible, yes.

But NOW, in Kaz's own words,
GT SPort is the beginning of the new direction for "Gran Turismo"

My view is that GT SPort is here to make the best possible "Racing" game in the spirit of GT.
And we'll see a "Driving" game filter through later.
 
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game devs can stick around on 1080p as long as they like, everyone else won't though, have fun playing 1080p on a 4k panel

even playing 1080p on a 1440p panel on most games with UI looks ass

I don't have a 4K TV, and have no intentions of buying one. I doubt I'd be interested in getting one for at least 4 or 5 years. I've already got a very good TV, and much more important things to spend my money on than a TV that will make no difference to everything I use my current TV for. I seriously doubt enough people own 4K TVs to warrant a dev using the Scorpio's extra grunt on a better resolution. If FM7 was 4K for Scorpio, it would have to be running 30fps and with significant cuts elsewhere from FM6 to achieve it. Pretty sure none of the customers would be happy to trade a significant portion of what makes FM6 great just for a better resolution.
 
I think my view and what I extracted from the information that was given is different from most of the others. So i'll kick back and see what people are saying, some good points have been made though!
It is pretty hard to stay optimistic about what PD will pull off somewhere in 2017, given the series has been in a steady decline for about 6 years now. I do hope you have alternatives to play in the meantime as frankly, if you don't; you're missing out on the evolution racing games made in general these past years.

Sticking to the GT series nowadays equals being stuck in the past to me.
 
It is pretty hard to stay optimistic about what PD will pull off somewhere in 2017, given the series has been in a steady decline for about 6 years now.
That's entirely your opinion. However a lot of people can see your point, a lot of others are still enjoying it as much as back in the day. The thing that annoys me is that you provide your opinion as an fact. This is not how a discussion works imho.


I do hope you have alternatives to play in the meantime as frankly, if you don't; you're missing out on the evolution racing games made in general these past years.
I've got F1 2015, pCars and Assetto Corsa all of them have their strenghts and weaknesses as does GT6 imho. The only real big evolution is that it's not yet on PS4. But for me it's still the most relevant as the GT6 and especially the WRS community is great and I haven't seen such a great group of nice fair and clean racers on another platform. I'm still improving my skillset which i can use in other games aswell as on track. So please tell me what you think is that evolution you talk of.

Sticking to the GT series nowadays equals being stuck in the past to me.
That's your opinion which I value but I don't agree then again I don't share a lot of views in this thread.
 
The thing that annoys me is that you provide your opinion as an fact. This is not how a discussion works imho.
No it stays my opinion, but you're always welcome to try and debunk it if you can.

So please tell me what you think is that evolution you talk of.
Evolution in physics, tuning, customization, gameplay, game design, AI and sounds. Even with regards to the community aspect which you appear to like the most about GT.
 
This all coming from the same person that gave a perfect score to a version of a game he hasn't even played...

No it stays my opinion, but you're always welcome to try and debunk it if you can.

Opinions can't be debunked — that's the whole point.

"I like vinegar on my fish and chips, more than any other condiment out there." - Go on, debunk away.

The issue here is you presenting an opinion ("the series has been in a steady decline for about 6 years now") as a fact. You may think it, I may think it, but it's such a vague statement that there's no way to prove it one way or the other. The only thing you could argue is hard evidence is the sales figures, but even then, there's so many outside factors that could have influenced the tally.

Evolution in physics, tuning, customization, gameplay, game design, AI and sounds. Even with regards to the community aspect which you appear to like the most about GT.

While a good chunk of those really have been advanced within the genre, GT's in-game community aspect still is pretty outstanding IMO. There's quite a lot of features there that no other game nails down right now.

Plus, Assetto Corsa has so far provided a great example of how not to handle the online aspect of a game. So, uh, there's that.
 
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