The livery editor seemingly comes with a Color picker (8bit) so unless the coatings and finishes displayed in the Playstation Access video aren't standard you should be able to get an unlimited palette for free in GTS.
It's really not for a team working only on a single title, who also have the backing and support of the entire Sony Playstation development team.
They have hardware and software access that no other driving/racing dev has on the PS4, both in terms of time and depth.
Compared to other AAA racing sims, obviously.
Like who?
On the "sim racing" market, they're arguably one of the biggest, if not, the biggest developer. Right up there with T10.
Your original point was that they are small for a AAA racing developer yet you can only name one other dev who is bigger. Seems like you need to reassess your assertion, no?There not up there with T10, who has twice the number of employees.
It's not so much that they'd do paying for paint chips again, but that this is a company that actually thought that was a good idea. There's any number of ways that they could mess up the DLC for GTS, starting with making it mandatory to buy track DLC to compete in the FIA championships.
Your original point was that they are small for a AAA racing developer yet you can only name one other dev who is bigger. Seems like you need to reassess your assertion, no?
The lengths some members go to defend PDi truly is astonishing. They would rather make stuff up and makes themselves look foolish than admit not everything is rosy, just as it is for every dev.
Then Kaz is doing something very wrong then, given that he sits on the SCE board.Right, 1st party devs are smaller but they don;t have support from the entirety of SCE.
Can you name one other racing Dev that sits on the SCE board, that has a say in the workings of the company and would have had access to the hardware and software tool earlier or even at the same time?Definitely the ICE team (hardware specialists) but they will also contribute to the development of the PS4/5.
Not only is your point off the mark (there are only two AAA racing devs and PD has half the amount of the other) but my post deliberately said AAA developer.
I think its more astonishing at the lengths people will go to hide an agenda that is blatantly obvious.
Codemasters has around 200 employees per title and has put out far more titles, across multiple platforms, without the access and influence of PD, that are of a AAA standard in the time it's taken PD to still not release a title.Not only is your point off the mark (there are only two AAA racing devs and PD has half the amount of the other) but my post deliberately said AAA developer.
I think its more astonishing at the lengths people will go to hide an agenda that is blatantly obvious.
Then Kaz is doing something very wrong then, given that he sits on the SCE board.
Can you name one other racing Dev that sits on the SCE board, that has a say in the workings of the company and would have had access to the hardware and software tool earlier or even at the same time?
PD is not small and it's further boosted by its level of access and influence.
Feel free to keep believing otherwise, but the evidence certainly doesn't support your claim.
And how many titles have they put out in the same time period?There not up there with T10, who has twice the number of employees.
First drop the attitude, it does you no favours.Oh, i didn't know that other members of scee board are active progamers and designers and asset artists... wow! That is incredible! Go Sony!!! Btw, can you tell us how many cars and/or tracks has Shuhei Yoshida programed, or scaned or anything Actual Physicaly Work related for upcoming GT, or any previous? That would be awesome for us all to know!
You are seriously attempting to use that as an argument given the rate of assets reused by PD?And it is "amazing" how codemasters keep turning out those one make car games with, usualy, very few new tracks for each new game. Must be helpful how they do not push the envelope in any, almost, department - of kind that would demand massive work hours when you are going beyond your old games... Just what is new in their annual instalments - tiny changes to the cars, maybe few tracks and maybe new feature - Those Should All Be Just Updates, barely DLC's even!
Odd, as it come across that you just don't like people saying anything negative about PD.Oh, oh, oh...
These are all only my opinion, with a slight touch of friendly satire. If anyone is ofended I do apologise up front 👍
You originally were under the impression in this comment chain of yours that PD had half as many employees as it actually has, so its pretty hard to claim PZR Slim is of the mark in his response to whatever uninformed claim you're making to try and make something stick this time.Not only is your point off the mark (there are only two AAA racing devs and PD has half the amount of the other) but my post deliberately said AAA developer.
The Codemasters numbers come from an interview with them, Wiki and a number of other sources.I only have heard Kaz mention that they have 200 staff members but haven't heard, or seen from any source about how many staff members these other companys have. So right now it appears that everyone is just throwing around numbers.
I have also read on these forums that some people think 200 staff working on a single AAA game for 4 years is considered small.I only have heard Kaz mention that they have 200 staff members but haven't heard, or seen from any source about how many staff members these other companys have. So right now it appears that everyone is just throwing around numbers.
I have also read on these forums that some people think 200 staff working on a single AAA game for 4 years is considered small.
The Codemasters numbers come from an interview with them, Wiki and a number of other sources.
T10 numbers I trust @SlipZtrEm on given that he has interview them.
No, it isn't.GTS looks to be so very much GT.
I don't know mate, when I look at GTS, it still reminds of GT as a whole. The elegant looking menus, the music, the emphasis on photomode, the little details in almost everything and so on. GT's identity goes a lot deeper than car collecting and championship races.No, it isn't.
I'd say both are equally important and neither should be allowed to affect the other where possible.^ I agree that GTS definitely feels like a GT game, minus quite a bit of offline content. Nevertheless, I'm very pleased that there are no longer standards in GT. All cars of equal quality. Even if it has a drastically reduced car list, quality is more important than quantity.
Where's your source for that because T10 does not have 400 employees. I wonder if it's as accurate as your claim that PD only had 100There not up there with T10, who has twice the number of employees.
I'd say both are equally important and neither should be allowed to affect the other where possible.
That's your opinion & matter of preferencequality is more important than quantity.
Yes, that was painfully obvious to the point that stating it for him is redundant.That's your opinion & matter of preference
Then Kaz is doing something very wrong then, given that he sits on the SCE board.
Can you name one other racing Dev that sits on the SCE board, that has a say in the workings of the company and would have had access to the hardware and software tool earlier or even at the same time?
PD is not small
But please bear in mind that I have the Collectors Edition ordered with two different retailers, have owned every GT product that has gone before, that I own all 4 major game playing platforms, buy every single major and the vast majority of minor racing games that are released and I am more than happy to say that all of them have their positives and their negatives.
that are of a AAA standard in the time
It should also be pointed out that T10 doesn't have 450 employees. It has about 110-150, but people add the outsourcing artists to swell the figure.
If I ran a restaurant, and bought all my meat from a specialist, I wouldn't consider the people at the butcher employees.
And yet you still haven't enlightened me to what you think my hidden agenda is? I'd advise you to have some concrete proof of this however as I, and I'm sure the site, will not take kindly to you throwing such accusations around. And if you haven't got concrete proof I'd kindly ask you to apologise and take back what you accused me of.Buying GT doesn't somehow remove the existence of a personal agenda lol
Still waiting for that source that states T10 has 400+ employees.I feel like you don't understand the structure of SCE. It includes other studios, so when you said backing of all, I assumed you meant PD had coding help from other studios.
You also don;t seem to understand that SCE board is not a developer. PD won't get help from those people. There's a specific team that helps SCE studios with hardware and software and its called ICE.
Furthermore, you also think being on this board is all win and you have no extra work to do. Kaz will be working very closely on the development of PS hardware being on that board.
Relative to Turn 10 they are.
Buying GT doesn't somehow remove the existence of a personal agenda lol
Questionable.
Those outsourcing artists are employees as well for the duration of their contract. So yes T10 does have 450 employees.
This is such a poor analogy. You are buying a product sold by another business. You are not hiring the butcher by buying his meat. That meat buyer can sell his meat to other companies.
Meanwhile T10 hires other companies (in India and Vietnam as they are cheap) to do stuff like car modelling. These companies are now working for T10 under a contract and treated as employees of T10 (or MS). They can not be selling their creations to other companies.
Note the word hires, contract, employee and exclusivity (coming from the contract).