- 14,436
- Los Angeles, CA
- Lma_robot
- lImaRobotl
Yes, that's what I originally noted when I introduced that into the discussion. This lines up pretty well with what @SlipZtrEm was told in an interview, as Slip himself stated 150~ staff in a post not to long ago.Two major considerations:
1- The article is from 2011 (6 year old information)
2 - We don't know how long these employees were under contract
Length doesn't have much do with them still not being full time employee's, does it?
There is though, especially from our most reputable sources from here, unless we should just think the staff here is lying? Either way, he himself said he didn't need any of that info, so if hes not going to use any of that info than logic would follow suit with what was actually told. 70 full time, 330 contracts from a different company(which they do not determine the income, their taxes, their SSI, and so on.)There just isn't enough information.
We can definitely say they aren't small. What we can say is that there is bigger devs, but that does nothing for the conversation. They are not a small company. They have multiple offices around the world, and the one in Venice, CA being the newest, which came after the initial quote from Kaz saying they are at 200+, already.We can't say PD is small
We very much can voice our opinion on it, and their lack of getting things out in a timely manner.we can't say PD is inefficient
We may not be able to quantify priority, but we can putt two games side by side that both took the same amount of time to make with relatively large staff sizes.we can't quantify the priority factor
Well feel free to opt out when you want. It's pointless to you, and that's fine, but I'm wondering why you keep coming back in if all you're going to do is try to repeat how pointless it is.It is a pointless argument whether you want to argue for or against PD.