The GT Sport Epic Whining and Crying Thread

  • Thread starter ukfan758
  • 3,198 comments
  • 285,396 views
For negativity try PretendRaceCars.net .

PRC.net, the Skip Bayless of sim racing.

Feels almost like those "established" game journalists are being "bribed" / "bought" to surely not write anything negative surrounding GT Sport. I haven't read a single negative remark on most websites concerning GT Sport. Awkward that objectiveness seems completely gone when talking GT Sport :rolleyes:

Yeah, no.
 
I made 2 changes to your list. 1) If graphics don't go on the GTS list, 4Kfps shouldn't be on the FM7 list (besides the latest GTS builds appear to be running very smooth). **Also, competent AI shouldn't go on the list either. Each game, based on recent builds, has competent AI.
That is very much a feature. That is not the same as saying this lighting model is better than that lighting model. Its very much going to stay a part of that list. I can agree that Ai can be removed though, competent can be subjective.

Bolded parts are what can be removed from your list, following your train of thought.
-17 tracks
-150+ cars
-1000s of photo scapes
-livery editor
-Running GT/FIA championships w/ scheduled events during the season
-Daily online rotating races
-Custom race creater (that is integrated into the in-game economy)
-Exclusive content from manufacturers (VGT/brand central videos/museum)
-Rally driving
-Ability to pick time of day
-Ability to pick weather conditions
-social media platform/app --> hopefully this results in some leaderboard function
-ability to change racing suits
-ability to design helmets --> May need confirmation, I thought I saw that somewhere
-vehicle customization
-Training tools to learn tracks
-Training tools to learn race techniques
-Autocross style events (cones, slalom & whatever else they have that has not been shown)
-VR mode

Online races doesn't need to be listed, all games have online races whether you have to wait for them like you do in GTS' Sport mode, or you can just race whatever you want, like other games. Whether its exclusive car to the game or not, it's still just part of the car list. Just like it wouldn't be right for me to list Porsche for FM6 just because it wasn't in GT6. We should stick to definite things, and just combine the two so it's driver customization. There should be an explanation next to Vehicle customization if you're going to try to sneak that in. Wheel changing is the absolutely lowest form of this, and should be specified if it is to be included, and we've seen nothing of performance modifications.

I've also removed all the "best in class" and the like. They can't be best in class just because you like what you saw on a video.
 

Actually, there's a comparison that I could also make that's more personal: back in my time actively within the Korean pop fandom, there was a site, Asianjunkie.net, that was a lot like PRC.net. Both of them were run by complete, joyless assholes who had a lot of secrets, and liked to spit out the worst goddamn hot takes. Their fans were about the same in essence too: PRC.net's commentators are a bunch of 4chan reject who constantly sling out ableist and terrible slurs like no tomorrow, and Asianjunkie.net's commentators were a bunch of 'woke' girls who were finally unbound by being decent human beings.
 
That is very much a feature. That is not the same as saying this lighting model is better than that lighting model. Its very much going to stay a part of that list.

PD are claiming 4K60fps as well. Should I put that on GTS list also? I know they have a history of hitting the locked 60fps (which is really awesome btw), but should that go an the list of what the games give you (cars/tracks) and allows you to do? I mean, everyone who has seen GTS is enamored by the graphical achievement, but it shouldn't go on the list either. Just like FM and the locked fps, PD have a long history of graphical achievement. Same with the eventual PC2 list - they shouldn't get a mark for having the, supposedly ;), best physics.

Online races doesn't need to be listed, all games have online races whether you have to wait for them like you do in GTS' Sport mode, or you can just race whatever you want, like other games.

But this is pretty much a seasonal event like from GT5/6. It has vehicle requirements to enter a race and also provides the structured environment of a 'typical' campaign mode - except they're online -- and always rotating. If T10 get a mark for a career, PD should get one for their daily races.

GT does have the typical online events that you can do whatever you want, like the other two have. That's separate from the rotating events of the daily races.

Whether its exclusive car to the game or not, it's still just part of the car list. Just like it wouldn't be right for me to list Porsche for FM6 just because it wasn't in GT6

OK, I feel you about the VGT car exclusivity, but that is only a piece of that line item. The whole exclusive manufacturer suite is the line item. The VGTs, the encyclopedia of vehicular/technology knowledge that they've shown in the museums, the exclusive documentaries to GTS and those exclusive scapes - I think a lot of them are actual locations on the manufacturer's properties. That package gives you so much to see, do and learn 👍 I think they should get a mark for Brand Central

We should stick to definite things, and just combine the two so it's driver customization.

Agreed. I combined those.

There should be an explanation next to Vehicle customization if you're going to try to sneak that in. Wheel changing is the absolutely lowest form of this, and should be specified if it is to be included, and we've seen nothing of performance modifications.

We've seen wheels and headlights being changed - at one point I saw a car with red headlights. And players can unlock different power levels. We have no knowledge of spoilers or anything else like body aero. Still, those are three things that PC2 doesn't offer, so it shouldn't be left out on the GTS list.

Lists as they are:

GTS

-17 tracks
-150+ cars
-1000+ scapes
-livery editor
-Running GT/FIA championships w/ scheduled events during the season
-Daily online rotating events
-Custom race maker (that is integrated into the in-game economy)
-Brand Central suite (VGT/brand central videos/museum/on-site photography)
-Rally driving
-Ability to pick time of day
-Ability to pick weather conditions
-social media platform/app --> hopefully this results in some leaderboard function
-ability to change racing suits and customize racing helmets
-vehicle customization
-Training tools to learn tracks
-Training tools to learn race techniques
-Autocross style events (cones, slalom & whatever else they have that has not been shown)
-VR mode

FM7

-30+ Tracks
-700+ Vehicles
-Livery editor(best of released games)
-Custom Race Creator
-Ability to pick time of day(Might be dynamic)
-Dynamic Weather
-Autocross Style events
-Vast leaderboard/challange mode with every player connected to online.
-Driver customization
-Vehicle customization
-Sharing/Community networking(Auction house, Storefront for liveries and tunes)
-Forzavista(actually being able to open basically every major aspect of a vehicle.)
-An actual career mode
-eSport seasons/leagues

What are those eSports seasons all about? Is that an in game T10-backed championships with an on-going season of scheduled events? If its just a yearly event held once or twice a year, it's no different from GT Academy and should not go on the list. What about the leagues - what are they? Should that not be lumped in with leader boards,challenge mode or community networking?
 
Last edited:
PD are claiming 4K60fps as well. Should I put that on GTS list also? I know they have a history of hitting the locked 60fps (which is really awesome btw), but should that go an the list of what the games give you (cars/tracks) and allows you to do? I mean, everyone who has seen GTS is enamored by the graphical achievement, but it shouldn't go on the list either.
I feel it could fit for both sides but as far as I know for PS4 it's not true 4k. I'm no expert in the that field and all the lingo so hopefully someone else can correct me.

But this is pretty much a seasonal event like from GT5/6. It has vehicle requirements to enter a race and also provides the structured environment of a 'typical' campaign mode - except they're online -- and always rotating. If T10 get a mark for a career, PD should get one for their daily races.
Fair enough, I see how it can function as a sort of career mode. It wouldn't be a replacement, but if there is many at once that would be good. It would have to be a lot too make up for that lack of career mode. I'll also touch up on this on one of your later points.

OK, I feel you about the VGT car exclusivity, but that is only a piece of that line item. The whole exclusive manufacturer suite is the line item. The VGTs, the encyclopedia of vehicular/technology knowledge that they've shown in the museums, the exclusive documentaries to GTS and those exclusive scapes - I think a lot of them are actual locations on the manufacturer's properties. That package gives you so much to see, do and learn 👍 I think they should get a mark for Brand Central
I don't think the v vast majority is going to know in the first place about the origin or how these car got there. It's a one off car, which Forza can count the same if you think of the Chrysulis Rocket 69. I do agree that there do give you a wealth of information with that museum,

We've seen wheels and headlights being changed - at one point I saw a car with red headlights. And players can unlock different power levels. We have no knowledge of spoilers or anything else like body aero. Still, those are three things that PC2 doesn't offer, so it shouldn't be left out on the GTS list
I suppose that's true. I didn't realize there was different headlight tones. I have saw the yellow and clear one, but I just thought that was Dev builds.

What are those eSports seasons all about? Is that an in game T10-backed championships with an on-going season of scheduled events? If its just a yearly event held once or twice a year, it's no different from GT Academy and should not go on the list. What about the leagues - what are they? Should that not be lumped in with leader boards,challenge mode or community networking?
Forza RC is a seasonal event in game. I can't remember correctly but I believe you earn points in the league specific multiplayer and face other racers online and climb up the rankings. The lower you place in the race the more points you get. You also get placed into categories dependent on your skill, much like GTS' system in place but not to that degree I don't think. Eventually the top people get thrown into a ladder match. One of the grand prizes was a Focus RS. I feel like I might be off so I will confirm my sources tomorrow when I'm not using a mobile, unless someone chimes in.
 
Last edited:
I saw on the last page GT Sport's livery editor was being given a best in class? How did you come to the conclusion? Nevermind the fact the game isn't out to fully explore it (though, there may be a detailed video on I haven't seen), but T10's livery editor seems to work proper enough if people are managing stuff like this with the tools available. This was in FM6.


I don't know of any game that's letting you get that close without an external program. There are some seriously talented people out there.
 
FM7 has more cars. PC2 has more tracks.

They both have more of both, actually.

"PD is inefficient" is simply an inconclusive blanket statement used as a means to highlight the fact that GTS has fewer cars/tracks than FM7 and PC2.

No, it's a blanket statement that is used as a means to highlight the fact that GTS doesn't seem like it has had a major studio working on it for twice as long as something like FM6 or pCARS2. GTS seems like a highly polished but extremely limited experience, which is more in line with what smaller studios on tight timelines and budgets produce.

Not sure if I'm missing anything or not, and there could possibly be a surprise or two. If anyone wants to, they can list what the others are offering.

So what you're saying is that you think that Polyphony are efficient, but you have no idea what other companies are doing. It's pretty hard to make an objective assessment of efficiency, or any attribute that could fall within a range, if you've only got a single data point.

I think if you look around at other racing games you may start to get a better feel for the relative differences in what studios can achieve with their resources.

Just Cause 3 took five years to come out after JC2 and features a 400 sq. mile open world. Fallout 4 also took five years since Fallout NV and features a 3.82 sq. mile map.

Except that size isn't a sensible measure when measuring the amount of work put into worldbuilding. The Witcher 3 and GTA V are probably the top of the pile in terms of open world games, and while both are large neither are obscenely so. But the worlds they present are extremely well crafted.

If you're going to throw numbers around, make sure that you choose a sensible metric. That's why one can compare "hard" content between GTS, FM7 and pCARS2. GTS comes up short, which is fine, but one has to ask then where did that extra work from Polyphony go? Or was it just lost into the ether because they're not particularly quick at their jobs, or they keep changing game design every other year making lots of their previous work obsolete?

I think they should get a mark for Brand Central

Personally I find it to be quite negative. It's horrendous product placement. We all get that racing games like these are essentially advertisements for the manufacturers, but I find this to be taking it to an excessive degree. If I want to go and be exposed to a brand's marketing I can do that on Youtube. I find advertising in a $60 game to be somewhat distasteful; not unlike heavy microtransactions in paid games. It's a revenue stream for some games, but it shouldn't be for this one.
 
They both have more of both, actually.
At that point, I was comparing the big 3 - FM7 has more cars, PC2 has more tracks. We're past the whole GT v. Everything, and now on Everything v. Everything.
No, it's a blanket statement that is used as a means to highlight the fact that GTS doesn't seem like it has had a major studio working on it for twice as long as something like FM6 or pCARS2. GTS seems like a highly polished but extremely limited experience, which is more in line with what smaller studios on tight timelines and budgets produce.
I dunno - see the list below. Seems like there is more to it than the "GTS is a limited experience" rumor that's been floating around.
So what you're saying is that you think that Polyphony are efficient, but you have no idea what other companies are doing. It's pretty hard to make an objective assessment of efficiency, or any attribute that could fall within a range, if you've only got a single data point.
No - what I've been saying from the start is that there is no way to tell who is or isn't efficient based on such shallow information. Yes, Forza puts out games like clockwork and is about to release five games in the time it took GT to release one, and they have 700 cars modeled for this generation. That doesn't automatically cast an 'inefficient' label on PD.

That's like me pointing out the fact that GT sold more games just last generation, than the whole FM and FH series as a whole - then stating that T10 are inefficient at making games people want to buy <--- blanket statement with no depth of information.
I think if you look around at other racing games you may start to get a better feel for the relative differences in what studios can achieve with their resources.
That's why we are working on with these lists of what the games give players (cars/tracks) and what they allow the player to do. Now we just need someone to jump in to start the PC2 list - preferably someone who plans to buy the game, as they'll have the best understanding of what it offers. You're more than welcome to 👍

upload_2017-8-9_11-17-56.jpeg


Current Lists:
GTS

-17 tracks
-150+ cars
-1000+ scapes
-livery editor
-Running GT/FIA championships w/ scheduled events during the season
-Daily online rotating events
-Custom race maker (that is integrated into the in-game economy)
-Brand Central suite (VGT/brand central videos/museum/on-site photography)
-Rally driving
-Ability to pick time of day
-Ability to pick weather conditions
-social media platform/app --> hopefully this results in some leaderboard function
-ability to change racing suits and customize racing helmets
-vehicle customization
-Training tools to learn tracks
-Training tools to learn race techniques
-Autocross style events (cones, slalom & whatever else they have that has not been shown)
-VR mode

FM7

-30+ Tracks
-700+ Vehicles
-Livery editor(best of released games)
-Custom Race Creator
-Ability to pick time of day(Might be dynamic)
-Dynamic Weather
-Autocross Style events
-Vast leaderboard/challange mode with every player connected to online.
-Driver customization
-Vehicle customization
-Sharing/Community networking(Auction house, Storefront for liveries and tunes)
-Forzavista(actually being able to open basically every major aspect of a vehicle.)
-An actual career mode
-eSport seasons/leagues (under review)



Except that size isn't a sensible measure when measuring the amount of work put into worldbuilding. The Witcher 3 and GTA V are probably the top of the pile in terms of open world games, and while both are large neither are obscenely so. But the worlds they present are extremely well crafted.

If you're going to throw numbers around, make sure that you choose a sensible metric. That's why one can compare "hard" content between GTS, FM7 and pCARS2. GTS comes up short, which is fine, but one has to ask then where did that extra work from Polyphony go? Or was it just lost into the ether because they're not particularly quick at their jobs, or they keep changing game design every other year making lots of their previous work obsolete?
Exactly - that's why I pointed out the lack of depth behind that JC3 v. FO4 verdict, as well as the "PD is inefficient" statement. PD started from scratch with their modeling process altogether, so I imagine a large chunk of the 4 years was nailing down a blueprint to go by for the next 10 years. I know with a lot of big projects (not just in gaming) a big and time-consuming step is the planning phase. So in the 10 years they plan to use this process, it sounds about right for the planning phase to take 6-12 months.

A better statement is "T10 are the best at creating car models in a quick fashion". But I don't want to force phrases into folks' mouths. That's just my spill on the "PD is inefficient" talk. I'll leave it there.
 
I saw on the last page GT Sport's livery editor was being given a best in class? How did you come to the conclusion? Nevermind the fact the game isn't out to fully explore it (though, there may be a detailed video on I haven't seen), but T10's livery editor seems to work proper enough if people are managing stuff like this with the tools available. This was in FM6.


I don't know of any game that's letting you get that close without an external program. There are some seriously talented people out there.


This is like using MS Paint to replicate a Picasso.

In GT Sport you'll just upload the picture as a png. Boom, you just saved 1500 layers and wasted a whole lot less time
 
I dunno - see the list below. Seems like there is more to it than the "GTS is a limited experience" rumor that's been floating around.
It really does look like a limited experience, especially when you look at the list. The one thing it has that over the other is that it has Rally driving, and VR, and 1000 scapes. Everything else is almost like for like feature wise, except for those few, and on top of that, it's a much smaller experience.

However, I feel the better comparison would be Pcars2 VS GTS, as the aim between the two are much more alike, rather than Forza.

No - what I've been saying from the start is that there is no way to tell who is or isn't efficient based on such shallow information. Yes, Forza puts out games like clockwork and is about to release five games in the time it took GT to release one, and they have 700 cars modeled for this generation. That doesn't automatically cast an 'inefficient' label on PD.
Except that it's within it's own self that PD is being labeled as inefficient. Other developers output is only adding to that fact.

That's like me pointing out the fact that GT sold more games just last generation, than the whole FM and FH series as a whole - then stating that T10 are inefficient at making games people want to buy <--- blanket statement with no depth of information.
Sure, if you want to make extreme dramatizations like that. They are inefficient because they can not meet deadlines, and that's just one aspect of inefficiency that we can definitely use to make an opinion of their efficiency.



This is like using MS Paint to replicate a Picasso.

In GT Sport you'll just upload the picture as a png. Boom, you just saved 1500 layers and wasted a whole lot less time
No, Forza's is a lot more intricate allowing more hand made creations down to minute details. That's not like using paint at all, and to say that is a massive understatement. The only way that the import feature will outweigh Forza's editor is if there is absolutely no restriction on file size and dimensions uploaded. If you have to uploaded 20 images for one side, are you going to reach the max cap on the car? That's what we don't know yet, and unless they can sort that out, it'll hardly replace anything. 300 Layers can be extremely small to work with if you're trying to make more detailed and intricate liveries, if the import feature isn't all it's cracked up to be.
 
Last edited:
I really can't see how GTS can be said to have 'rally racing'.

At best it's a cut down form of Rally Cross.

What makes you say that? I thought rally cross was about mixed road surfaces, but GTS has 3 full rally stages at launch.

Rally Cross is what PC2 has (and will get a mark for on its eventual list).
 
What makes you say that? I thought rally cross was about mixed road surfaces, but GTS has 3 full rally stages at launch.

Rally Cross is what PC2 has (and will get a mark for on its eventual list).
GTS doesn't have rally stages, they are not point to point and are designed to take multiple cars at once.

Rally Cross is short circuit and normally mixed surface (and should also have a joker section) and designed for multiple cars at once.

GTS isn't either, but its a lot closer to Rally Cross than a true rally stage by quite a bit.
 
Rallying is a form of motorsport that takes place on public or private roads with modified production or specially built road-legal cars. It is distinguished by running not on a circuit, but instead in a point-to-point format in which participants and their co-drivers drive between set control points (special stages), leaving at regular intervals from one or more start points. Rallies may be won by pure speed within the stages or alternatively by driving to a predetermined ideal journey time within the stages.



That's Wikis definition.

GT has had rally "circuits" in them but never PTP timed stages.
 
Thanks @Scaff and @Boston77👍 Updated below:

GTS

-17 tracks
-150+ cars
-1000+ scapes with vehicle animations
-livery editor w/ ability to import images
-Running GT/FIA championships w/ scheduled events during the season
-Daily online rotating events
-Custom race maker (that is integrated into the in-game economy)
-Brand Central suite (VGT/brand central videos/museum/on-site photography)
-Dirt racing
-Ability to pick time of day
-Ability to pick weather conditions
-social media platform/app --> hopefully this results in some leaderboard function
-ability to change racing suits and customize racing helmets
-vehicle customization
-Training tools to learn tracks
-Training tools to learn race techniques
-Autocross style events (cones, slalom & whatever else they have that has not been shown)
-VR mode

FM7

-30+ Tracks
-700+ Vehicles
-Livery editor
-Custom Race Creator
-Ability to pick time of day(Might be dynamic)
-Dynamic Weather
-Autocross Style events
-Vast leaderboard/challange mode with every player connected to online.
-Driver customization
-Vehicle customization
-Sharing/Community networking(Auction house, Storefront for liveries and tunes)
-Forzavista(actually being able to open basically every major aspect of a vehicle.)
-An actual career mode
-eSport seasons/leagues (under review)



Edit: Here is a start to the PC2 list

PC2
-200 cars
-60+ tracks
-Dynamic time (including seasons)
-Dynamic weather (including snow)
-Rally Cross Racing
-Multi-class Racing
-Photo-Mode
 
Last edited:
This is like using MS Paint to replicate a Picasso.

In GT Sport you'll just upload the picture as a png. Boom, you just saved 1500 layers and wasted a whole lot less time
Yeah, and now you're at the mercy of including whatever the photo has in it unless you know how to photoshop it to exactly what you want before you upload.

Besides that, it seems great if you're after replicating real world cars. For the people who create custom made liveries, that'll get tedious having to upload a bunch of pictures to get the desired product.
I'll summarise the last couple of pages:

PC2 - sim
FM7 - cars
GT:S - photos

;)
Is it possible for you to make a post about a racing game that doesn't involve promoting PC2 above everything else?
 
The bullet point approach is flawed anyway, since it counts absolutely anything as a bullet point, no matter how small the feature is. "Vehicle customization" is on both, but one features it in dramatically limited fashion compared to the other (keeping livery editors as justified separate bullet points). Aftermarket rims (which still don't seem to have any effect on performance), and... ???

One game offers the sort of tuning/parts selection we've typically seen in these games. The other offers sliders to alter power/weight.

700+ cars versus 150+ only tells part of the story, too: where are the open-wheelers? Classic cars? Even bringing PCARS2 in shows the straight numbers game is misleading: the count may only be three dozen more than GT Sport, but the variety is massively different.

VR is essentially a demo. Not blaming PD there (especially with having to cover both vanilla and Pro PS4s), but we've seen more PSVR integration in DiRT Rally and Driveclub.

A bulleted list is a marketer's best friend, but it doesn't tell the whole story.
 
The bullet point approach is flawed anyway, since it counts absolutely anything as a bullet point, no matter how small the feature is. "Vehicle customization" is on both, but one features it in dramatically limited fashion compared to the other (keeping livery editors as justified separate bullet points). Aftermarket rims (which still don't seem to have any effect on performance), and... ???

One game offers the sort of tuning/parts selection we've typically seen in these games. The other offers sliders to alter power/weight.

700+ cars versus 150+ only tells part of the story, too: where are the open-wheelers? Classic cars? Even bringing PCARS2 in shows the straight numbers game is misleading: the count may only be three dozen more than GT Sport, but the variety is massively different.

VR is essentially a demo. Not blaming PD there (especially with having to cover both vanilla and Pro PS4s), but we've seen more PSVR integration in DiRT Rally and Driveclub.

A bulleted list is a marketer's best friend, but it doesn't tell the whole story.
Excellent point, a further example would be car set-up.

All three have it, however at very different degrees of implementation.
 
Last edited:
Thanks @Scaff and @Boston77👍 Updated below:

GTS

-17 tracks
-150+ cars
-1000+ scapes with vehicle animations
-livery editor w/ ability to import images
-Running GT/FIA championships w/ scheduled events during the season
-Daily online rotating events
-Custom race maker (that is integrated into the in-game economy)
-Brand Central suite (VGT/brand central videos/museum/on-site photography)
-Dirt racing
-Ability to pick time of day
-Ability to pick weather conditions
-social media platform/app --> hopefully this results in some leaderboard function
-ability to change racing suits and customize racing helmets
-vehicle customization
-Training tools to learn tracks
-Training tools to learn race techniques
-Autocross style events (cones, slalom & whatever else they have that has not been shown)
-VR mode

FM7

-30+ Tracks
-700+ Vehicles
-Livery editor
-Custom Race Creator
-Ability to pick time of day(Might be dynamic)
-Dynamic Weather
-Autocross Style events
-Vast leaderboard/challange mode with every player connected to online.
-Driver customization
-Vehicle customization
-Sharing/Community networking(Auction house, Storefront for liveries and tunes)
-Forzavista(actually being able to open basically every major aspect of a vehicle.)
-An actual career mode
-eSport seasons/leagues (under review)



Edit: Here is a start to the PC2 list

PC2
-200 cars
-60+ tracks
-Dynamic time (including seasons)
-Dynamic weather (including snow)
-Rally Cross Racing
-Multi-class Racing
-Photo-Mode
Why are you trying to create a GTS vs Forza 7 vs Pro Cars 2 thread out of the Epic whining and crying thread?

Having said that.

GTS

-17 tracks = Not enough.
-150+ cars = Not enough.
-1000+ scapes with vehicle animations = Do not care.
-livery editor w/ ability to import images = Very nice feature.
-Running GT/FIA championships w/ scheduled events during the season = Do not care.
-Daily online rotating events = Do not care.
-Custom race maker (that is integrated into the in-game economy) = This has not been shown in action.
-Brand Central suite (VGT/brand central videos/museum/on-site photography) Do not care.
-Dirt racing = Very do not care.
-Ability to pick time of day = What game doesn't do that?
-Ability to pick weather conditions = That hasn't been shown either.
-social media platform/app --> hopefully this results in some leaderboard function = Do not care.
-ability to change racing suits and customize racing helmets = Guess what? No I don't care. GT has done this before...
-vehicle customization = Not really when shown against any other GT game.
-Training tools to learn tracks = There's a game without at least a driving line?
-Training tools to learn race techniques = Really?
-Autocross style events (cones, slalom & whatever else they have that has not been shown) = Deeply silly. Maybe the Moon will be DLC?
-VR mode = In two car battles on limited choices of tracks. Very good. Not.

Seriously. They can't make a GT game that is suitable to traditional GT players.
 
Last edited:
Is it possible for you to make a post about a racing game that doesn't involve promoting PC2 above everything else?

I am promoting PC2 now with that reply? LOL. If it makes you feel better I'll write it upside down for you...

GT:S - photos
FM7 - cars
PC2 - sim
 
@Scaff and @SlipZtrEm

That's why each bullet point has details.

For instance, PC2 list can up updated as such:

PC2
-200 cars (including open-wheels, karts, etc.)
-60+ tracks (featuring the livetrack system)
-Dynamic time (including seasons)
-Dynamic weather (including snow)
-Rally Cross Racing
-Multi-class Racing
-Photo-Mode
-VR - 100% game integration

Of course this isn't perfect, but before, everyone mentioned GTS is a limited experience when compared like for like against PC2 and FM7. The comprehensive list is the most ideal starting point, and gives everyone a good baseline for comparison. Anything that the game gives you (cars/tracks) and anything the game allows you to do allows all the features to be put to light.

Why are you trying to create a GTS vs Forza 7 vs Pro Cars 2 thread out of the Epic whining and crying thread?

Having said that.

GTS

-17 tracks = Not enough.
-150+ cars = Not enough.
-1000+ scapes with vehicle animations = Do not care.
-livery editor w/ ability to import images = Very nice feature.
-Running GT/FIA championships w/ scheduled events during the season = Do not care.
-Daily online rotating events = Do not care.
-Custom race maker (that is integrated into the in-game economy) = This has not been shown in action.
-Brand Central suite (VGT/brand central videos/museum/on-site photography) Do not care.
-Dirt racing = Very do not care.
-Ability to pick time of day = What game doesn't do that?
-Ability to pick weather conditions = That hasn't been shown either.
-social media platform/app --> hopefully this results in some leaderboard function = Do not care.
-ability to change racing suits and customize racing helmets = Guess what? No I don't care. GT has done this before...
-vehicle customization = Not really when shown against any other GT game.
-Training tools to learn tracks = There's a game without at least a driving line?
-Training tools to learn race techniques = Really?
-Autocross style events (cones, slalom & whatever else they have that has not been shown) = Deeply silly. Maybe the Moon will be DLC?
-VR mode = In two car battles on limited choices of tracks. Very good. Not.

It's where the discussion spawned. Is the Epic Crying/Whining thread strictly for epicly crying and whining against GT?
 
Last edited:
@Scaff and @SlipZtrEm

That's why each bullet point has details.

For instance, PC2 list can up updated as such:

PC2
-200 cars (including open-wheels, karts, etc.)
-60+ tracks (featuring the livetrack system)
-Dynamic time (including seasons)
-Dynamic weather (including snow)
-Rally Cross Racing
-Multi-class Racing
-Photo-Mode
-VR - 100% game integration

Of course this isn't perfect, but before, everyone mentioned GTS is a limited experience when compared like for like against PC2 and FM7. The comprehensive list is the most ideal starting point, and gives everyone a good baseline for comparison. Anything that the game gives you (cars/tracks) and anything the game allows you to do allows all the features to be put to light.



It's where the discussion spawned. Is the Epic Crying/Whining thread strictly for epicly crying and whining against GT?
That's pretty much what it did in the GT5 and GT6 forums.
 
Pretty much? So this thread is strictly for bashing GTS - a safe haven for exclusively negative GTS comments that are forbidden to be questioned?

It's funny you word it that way: these sorts of threads are typically created by people that can't handle less-than-rosy opinions on [insert game]. The seeming goal is to keep criticisms and differing opinions limited to solely these types of threads.

Now, we see that some folks are even bothered by that.

As for versus threads — there's at least one in FM7 and PCARS2 sections. I'll take a look at the forum software later this evening to see if we can't have some sort of catch-all across all three boards. I suppose a thread in the general gaming sub-forum would also work.
 
Now, we see that some folks are even bothered by that.

Fair enough and I completely understand. I'll take the list elsewhere.

Not directed toward you: Its funny that people can't handle the evidence that shows GTS is not the one with the limited experience after all (IMO, I suppose).
 
Fair enough and I completely understand. I'll take the list elsewhere.

Not directed toward you: Its funny that people can't handle the evidence that shows GTS is not the one with the limited experience after all (IMO, I suppose).
That's a highly subjective area.

I personally would consider GTS to be quite limited given what I look for in a title.
 
No realy need for anything that expansive, just stop analy nitpicking apart anything positive of one game while not doing quite equaly for the other side. What i have seen, and this is only my subjective impresion ofc., is that marcvic is putting far more effort into being balanced and fair than mods or anyone else (today at least)... Yet another member comes clearly (or to me quite clearly, in my subjective impresion) with extremely over simplified statement - because after those comprehensive bullet points to just "simplify" GTS as photography is an act of/or/and saltynes, troling, flaming - Yet you ATTACK marcvic that HE is the one that is "bothered by that".

As i have said it is just my subjective impression and it must be that i'm quite wrong. But it is created by situation that one member works entire day with inputs and opinions of everyone who's not pissing at the effort he is doing, then one member comes doing that - but marcvic is frowned upon by TWO admins...

Anyway, thank you tolerating someone like me and for any future effort of yours to help me realise all the wrong impression that i have just expresed in this post.
 
Back