You do if that was one the major complaints of the series in my opinion.
I see. So despite the fact that the racing game with arguably the biggest budget of them all has been infamous for it's awful sounds and AI, it should still count as a positive when they catch up to stuff like Assetto Corsa. Gotcha.
Alot of the competition doesn't even have a livery editor so shouldn't it be a point?
Define "a lot". There aren't a lot of AAA racing games. Forza has one and has done for ages. Ditto Need for Speed. And Driveclub. Even Dirt 4 has a limited one. There's a good sized handful of random smaller games dating back to at least the PS3 era that have had livery editors too. Ferrari Challenge, anyone?
The modern ones that don't are the rest of the Codies games, AC and pCARS, and calling those AAA is pretty optimistic. They're not AAA, and the only reason that they count as "competitors" to GTS is that Polyphony is only just now catching up with what small third party studios are capable of. Sure, let's give the professional development team with financial backing from the console manufacturer props for keeping up with the indies.
A lie.
- GTS livery editor in one of the best if not the best in the genre
- Graphics are as usual the best.
- Sound has certain improvements over competitors.
- Driver and Sportsmanship rating is something only one other game has on console and its just releasing.
- Scapes is revolutionary. Much like how GT made photomode that was then implemented in many other games, this is the next step to those rendered background modes.
- FIA licensed cups, a first for the genre.
As expected, the handful of usual suspects are trying their hardest at downplaying GTS
Hold up there big boy, before you start throwing accusations like "liar" around.
-The GTS livery editor is good, and depending on what you want from such a system it's certainly one of the best. But they're only just getting it now, and so saying that they're catching up to all the games that have had livery editors for years is not inaccurate.
-Graphics was not mentioned in the list of things that I was quoting. They are exceptional as usual. Still, as expected, a handful of the usual suspects are trying their hardest to overhype GTS instead of discussing the actual points mentioned.
-Like the editor, the sounds are decent. Depending on what you're after and the setup you hear them through, you'll probably find them somewhere between adequate and excellent. Still, this is something where until GTS they have been far behind their competitors, and so I'm not seeing your argument that I'm lying when I say that they're finally catching up.
-Ratings have been around for nearly ten years in iRacing. Console games are now starting to pick up the technology, but I'm yet to see anything from the GTS version that shows it to be any more progressive than any of the simple matchmaking systems that have been in racing games in the past.
-I mentioned Scapes, but I think you'll find that there's an interesting discussion to be had about the relative merits of large numbers of Scapes versus smaller numbers of fully rendered photomode locations.
-The FIA license is so far a rubber stamp. It adds nothing to the game outside of a logo on the box. There are no FIA certified series or classes in GTS. Other games have worked with the FIA.
So please, point out
exactly what I'm lying about. You may not like what I'm saying, but it's not inaccurate. And if I'm not lying, I'd really quite like you to retract the accusation that I am, as I think it's both rude and detracts from the ability to have a calm and reasonable discussion.
There's nothing classic GT about Forza unless all you saw in classic GT was there being a large number of cars and tracks.
What is classic GT that is not available in Forza?
If he says anything about intangible soul or the essence of craftsmanship, then I'm pretty sure we're talking to someone who hasn't actually bothered to ever play a Forza game.[/color=white]