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It's a game design choice. They don't want to offer a career mode. Both Forza Motorsport and Forza Horizon have a huge career because 95% of this latter is made by a combination of car categories and tracks. They just need a name and a pic to illustrate the championship.Need to vent again.
I was just thinking of how easy it would have been to implement a basic career mode and it frustrates me that PD didn’t do it.
Coming up with a career mode isn’t hard. Everything you need to make it is already in the game: the cars, the tracks, the AI. Even with this game’s small amount of cars, it isn’t difficult. So all of the cars are divided into classes, right? Why not just make a series of races/events for each class? Start us at N100 and let us work up to Gr. X. Throw a few spec races in there for good measure or something. It doesn’t have to detract from Sport Mode either. I’m not asking for something that’s the same scale and depth of GT4’s single player. It would just be a a more engaging way to earn credits and mileage than mission challenges and driving lessons and another place where you can use the cars you earn.
I really hope Kaz keeps his word about adding more offline content in the future, because I don’t see how GTS is going to be successful in the long run once this honeymoon phase is over. Making an online focused racing game on consoles is unprecedented and this has the potential to flop harder than a pancake.
Poly was aware of the disappointment for the lack of a classic career mode in GTSport. They had one more year and nothing really change. I don't see why things will change in a near future.
(the 30 laps event at Maggiore shows the miss opportunity...)