Alright, but can you tell me how is racing in Forza? I haven't played Forza yet, and is concensus among GT players that "racing" in GT is a complete disappointment, to the point of some players be claiming that GT is a driving game, not a racing game.
Well I partially agree with that, but I mean the box itself says "The Real Driving Simulator" not Racing Simulator, but there were very few times that I felt the pressure, almost a tad bit of adrenaline from racing a competitive race with the AI, but those times were few and far in between. So I admit, GT can make me feel pressure from racing if you are in a close race, especially with a wheel setup, but they don't have enough races that make you feel that way.
If you want me to go on a tangent on the AI, I will do so based off of my observation and the views of GTP members that I have read.
GT's AI has for the most part been a limp noodle. By that I mean, the AI has no personality, no character, nothing at all. Racing drivers have character, each have their own style, some drive very close to the edge, others brake really late, some trail brake early. GT made their AI more or less moving traffic cones. They don't respond to change, they don't respond to anything besides following that invisible driving line. Adaptation is non existent, drive close, try to overtake, bump them, the AI resorts to- wait for it- nothing.
Post 1.02 I have been hearing reports that the AI is a bit more aggressive, they will actively try to retake the lead if you approach them. I have tested this several times, different cars, different tracks, single player, and career. This is only true if you try to overtake first place, and this whole "aggressive" behavior is only distance affected, meaning the closer that you are, the AI becomes aggressive, but pull away, the AI suddenly resorts to "limp noodle syndrome", they become the original, horrible AI that they are and they slack off, they follow the driving line, they give up, even if there 7 laps to go, they don't even care anymore.
No, no, no. PD needs a more dynamic, explosive AI. One that actively challenges you like real race car drivers. For example, Ayrton Senna was prolificly known for his superb ability in the wet. Other drivers had to factor this in and attempt to adjust to overtake him, if GT6 had the same AI, maybe we noticed that a certain driver would drive extremely close to the track corners and attack the apex at brutal speeds occasionally bumping other drivers, we would have to adjust and be more mindful if that particular AI's aggressiveness.
Now I'm not saying PD implement a whole new AI system, I mean I'd appreciate it, but take some steps, give the AI more character, show to me that they aren't just blind traffic cones following a line on the track.