The GT6 Epic Whining and Crying Thread

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I'm having a bit of a difficult situation here.

First of all, I'm in a big need of a racing fix, but I can't count on GT series anymore. I haven't played the last title for months, and quite honnestly, I can't find the courage to put the disc back in my PS3. Why would I do that? I know that I would be playing a race or two, only to get even more bored than before.

Always been a fan of Gran Turismo, but these days, I just can't overcome the lies - my apologies if those weren't lies, but I perceived those unkept promises just like that -. And the game is just not fun anymore to me. Not enough customization, not enough things to do beside racing with friends online - and I'm not into that, sadly - no Hood view, and prolly the worst single player experience of all the racing and driving games ever created in the past.

I got myself a PS4 a few months ago, and I'm barely using it.

I'm having a lot of hopes that DriveClub will be good, even if it's not a sim. And I'm still excited with The Crew, even if I'm pretty unhappy with the graphics, that are really too much "cruising USA" for my tastes right now.

What I do not understand, is about PD priorities, and priorities in the driving/racing market in general.

IMO, and it's really only my opinion, but I think releasing a complete course creator, should be the main focus at PD right now. That feature should be on the top of the list. They should put all their ressources into that. Not in those new tracks, not in those data logger utilities, not in everywhere else.

But they are not, and both DriveClub and TheCrew will be releasing long before the course creator finally appear in GT6. Of course, I could be wrong and PD could release it next week, but still. Should have been from the start. From the release date.

Anyway, like I said, I don't understand why it's not happening. (It's not happening with other driving games either, so I'm not just blaming GT series here.)

The ressources are there.
Technology is there.
Expertise is there.

Everything is there to create such a game. And furthermore, United Front did it with ModNation Racers, but with cartoon graphics.

I think it's time. It's time that a dev step up, and build us a console racing sim with a full, complete and mindblowing course creator that will allow us to create tons and tons of crazy races around the world.

The dev that will do that, the dev that will finally risk such a game, will completely and totally destroy GT series and Forza for good, and will take the first spot as the "ultimate drving simulator".

It's what I think.
 
In this matter I suggest you to try Forza5 and compare it with GT6: it's clear that Forza5 is better in every single aspect you can imagine, including physics, car and track detail and whatnot aspect PD is so proud about, plus fixing all the issues GT6 has and more.
That's ridiculous. I have it on good authority that Forza 5 merely has the physics of a good arcade racer. Nowhere near the quality of GT6; and that's that.

I'm assuming my opinion over the facts that they are reviewing these games based mainly on their generic guessing and personal tastes, instead of with any real experience on the cars to back up their claims
Lexus LFA
 
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I'm assuming my opinion over the facts that they are reviewing these games based mainly on their generic guessing and personal tastes, instead of with any real experience on the cars to back up their claims. No different than any other sim gamer giving their opinion without the required real experience. The difference is just that ISR runs a website, have sponsors and put videos on yt.

I don't know how anyone can blindly trust their reality-check comparisons with that background. Is not something clear that you can see at miles like mario kart vs iRacing, you need to know very well the feel and nuances of the real car to understand what reality is more accurate simulated between two comparable sims.


No. I'm just saying that their opinion can't be taken as a fact. What professional experience I need except some common sense to see how ISR works and elaborates its facts?
Do you have some examples of the bias that you're hinting at? Surely there must be many examples of them saying things about Forza and/or iRacing that aren't true.

I'm having a bit of a difficult situation here.

First of all, I'm in a big need of a racing fix, but I can't count on GT series anymore. I haven't played the last title for months, and quite honnestly, I can't find the courage to put the disc back in my PS3. Why would I do that? I know that I would be playing a race or two, only to get even more bored than before.

Always been a fan of Gran Turismo, but these days, I just can't overcome the lies - my apologies if those weren't lies, but I perceived those unkept promises just like that -. And the game is just not fun anymore to me. Not enough customization, not enough things to do beside racing with friends online - and I'm not into that, sadly - no Hood view, and prolly the worst single player experience of all the racing and driving games ever created in the past.

I got myself a PS4 a few months ago, and I'm barely using it.

I'm having a lot of hopes that DriveClub will be good, even if it's not a sim. And I'm still excited with The Crew, even if I'm pretty unhappy with the graphics, that are really too much "cruising USA" for my tastes right now.

What I do not understand, is about PD priorities, and priorities in the driving/racing market in general.

IMO, and it's really only my opinion, but I think releasing a complete course creator, should be the main focus at PD right now. That feature should be on the top of the list. They should put all their ressources into that. Not in those new tracks, not in those data logger utilities, not in everywhere else.

But they are not, and both DriveClub and TheCrew will be releasing long before the course creator finally appear in GT6. Of course, I could be wrong and PD could release it next week, but still. Should have been from the start. From the release date.

Anyway, like I said, I don't understand why it's not happening. (It's not happening with other driving games either, so I'm not just blaming GT series here.)

The ressources are there.
Technology is there.
Expertise is there.

Everything is there to create such a game. And furthermore, United Front did it with ModNation Racers, but with cartoon graphics.

I think it's time. It's time that a dev step up, and build us a console racing sim with a full, complete and mindblowing course creator that will allow us to create tons and tons of crazy races around the world.

The dev that will do that, the dev that will finally risk such a game, will completely and totally destroy GT series and Forza for good, and will take the first spot as the "ultimate drving simulator".

It's what I think.
I'm pretty much in the same boat although I do play GT6 occasionally. My solution is this. I'm getting Grid Autosport at the end of the month and Project Cars at the end of the year. Grid Autosport is lacking in some of the things GT is good at like huge car selection and...huge car selection...but looks to provide some good AI, many good tracks and cars, a good offline career, and hopefully enough controls online to get some good clean racing after the driver ratings sort themselves out. Physics will be simcade, sounds are probably not much better than GT6, but the gameplay looks like it has a lot of potential.

PCars, well it's PCars. It's got everything I'm looking for, it's next-gen and it's beautiful.
 
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When I watched that ISR video a few days ago, I agreed with everything they said. There's something about GT that makes you want to like it; I suppose the amazingness of the early games helps, but there are silly old problems that have been going on for years that should have been sorted out a long time ago, that became simply embarrassing even in GT4.

Originally I came in here to bitch about the AI some more, and I suppose the "laws of physics" too. Apparently these 1000hp+ hyper cars and 24 hour of Le Man winners are no match for a minivan with 40% of the power and the aerodynamics of a bungalow, on a circuit with 20km of straights no less. In other words, the AI absolutely refused to overtake my grocery getter, they seemed more interested in pulling up alongside and admiring my rims. What a joke.

62006440-1639-4881-bb80-143db2aa12d9_zps50722f67.jpg
 
When I watched that ISR video a few days ago, I agreed with everything they said. There's something about GT that makes you want to like it; I suppose the amazingness of the early games helps, but there are silly old problems that have been going on for years that should have been sorted out a long time ago, that became simply embarrassing even in GT4.

Originally I came in here to bitch about the AI some more, and I suppose the "laws of physics" too. Apparently these 1000hp+ hyper cars and 24 hour of Le Man winners are no match for a minivan with 40% of the power and the aerodynamics of a bungalow, on a circuit with 20km of straights no less. In other words, the AI absolutely refused to overtake my grocery getter, they seemed more interested in pulling up alongside and admiring my rims. What a joke.

62006440-1639-4881-bb80-143db2aa12d9_zps50722f67.jpg
:eek: :lol:
 
When I watched that ISR video a few days ago, I agreed with everything they said. There's something about GT that makes you want to like it; I suppose the amazingness of the early games helps, but there are silly old problems that have been going on for years that should have been sorted out a long time ago, that became simply embarrassing even in GT4.

Originally I came in here to bitch about the AI some more, and I suppose the "laws of physics" too. Apparently these 1000hp+ hyper cars and 24 hour of Le Man winners are no match for a minivan with 40% of the power and the aerodynamics of a bungalow, on a circuit with 20km of straights no less. In other words, the AI absolutely refused to overtake my grocery getter, they seemed more interested in pulling up alongside and admiring my rims. What a joke.

62006440-1639-4881-bb80-143db2aa12d9_zps50722f67.jpg
Maybe they recognize the name in the mirror and are just afraid of you and your blazing speed:lol:.

When it comes to liking the GT series, imagine that GT6 was released with the same number of cars as Forza 5, how many do you think it would have sold? Take away the massive car count and there isn't much left other than a lot of decent tracks. Content is it's forte (quantity mainly), not gameplay, although I'm sure a tiny minority would beg to differ.
 
I think most have taken the statement "real driving simulator" too literally. PD have marketedly ployed that single statement perfectly and that's all it is, a marketing ploy.

Whats better than proclaiming your game as the real driving simulator very well knowing the end users predictable obsessive behaviours. Than having them trolling amongst each other saying how x is better than x. Think of it this way - friend b states they have new car game yt6 and says it's the best racing/driving simulator? But friend a has granturismo saying it's the " real driving simulator" - see my point, they are freely marketing the product as it gets everyone talking.

To me there is no such thing as a true simulator - that's their nature, they are there to simulate a experience in a controlled virtual environment. As such no one simulator will be able to accurately replicate a real (physical) experience.

As far as I see it they are just foremost games (gt, Forza etc). As someone pointed out they are not a specifically made simulators by NASA to simulate a single scenario as close as possible. But rather made to endure ones entertainment and that is what I base my experiences on, my own entertainment with x product. I couldn't care what Joe blow thinks! Yes I like some things and not others, just like Joe - they'll like some and not others which does not equate to x being better than why y, just that Joe and I have different tastes.

If you cannot see this then it's just shows ones shallowness and insecurities to be able to step out of their personal boundaries.

While saying this I will not discount someone else's point (unless they're being a 🤬) and will literally take it as you do not like x but rather y - which does not have anything to do with me. Hey I've even refused to play games with friends for instance counter strike, as I do not enjoy it. It's just never interested my entertainment but that does not mean a) it's 🤬 or b) I won't play it at times if x people really want me to play against them, I'll play if someone really wants too with me. :confused:
 
I think most have taken the statement "real driving simulator" too literally. PD have marketedly ployed that single statement perfectly and that's all it is, a marketing ploy.

Whats better than proclaiming your game as the real driving simulator very well knowing the end users predictable obsessive behaviours. Than having them trolling amongst each other saying how x is better than x. Think of it this way - friend b states they have new car game yt6 and says it's the best racing/driving simulator? But friend a has granturismo saying it's the " real driving simulator" - see my point, they are freely marketing the product as it gets everyone talking.

To me there is no such thing as a true simulator - that's their nature, they are there to simulate a experience in a controlled virtual environment. As such no one simulator will be able to accurately replicate a real (physical) experience.

As far as I see it they are just foremost games (gt, Forza etc). As someone pointed out they are not a specifically made simulators by NASA to simulate a single scenario as close as possible. But rather made to endure ones entertainment and that is what I base my experiences on, my own entertainment with x product. I couldn't care what Joe blow thinks! Yes I like some things and not others, just like Joe - they'll like some and not others which does not equate to x being better than why y, just that Joe and I have different tastes.

If you cannot see this then it's just shows ones shallowness and insecurities to be able to step out of their personal boundaries.

While saying this I will not discount someone else's point (unless they're being a 🤬) and will literally take it as you do not like x but rather y - which does not have anything to do with me. Hey I've even refused to play games with friends for instance counter strike, as I do not enjoy it. It's just never interested my entertainment but that does not mean a) it's 🤬 or b) I won't play it at times if x people really want me to play against them, I'll play if someone really wants too with me. :confused:
All statements made by all developers are just a "marketing ploy" in that everything they say and do is meant to drive interest and therefore sales. Why single out "real driving simulator" when you could characterize just about any statement from anyone attached to Sony or PD as a marketing ploy?
 
All statements made by all developers are just a "marketing ploy" in that everything they say and do is meant to drive interest and therefore sales. Why single out "real driving simulator" when you could characterize just about any statement from anyone attached to Sony or PD as a marketing ploy?

Just because simulation realism has been the topic the past couple pages of posts here. As you said, it's all a marketing as at the end of the day to us GT is just a entertaining game and to PD it's a way of contributing to their bottom line.
 
Just because simulation realism has been the topic the past couple pages of posts here. As you said, it's all a marketing as at the end of the day to us GT is just a entertaining game and to PD it's a way of contributing to their bottom line.
But you understand my point. When all things in a group have a certain characteristic, that characteristic has no meaning to differentiate one thing from another. It's like saying, "Oh these golf balls are round and have dimples". The "driving simulator" is their way of differentiating themselves from the competition but I happen to think does have deeper meaning beyond marketing. GT has paid lipservice to racing so far. The cars look great, the physics are improving, but the racing is mostly arcade, online and off. The online got a little better in GT6 but still is nowhere near simulation. Calling it a "driving simulator" and not a "racing simulator" is purposeful IMO, it tells you not to expect a lot in terms of racing, and so far that's true.
 
I think most have taken the statement "real driving simulator" too literally. PD have marketedly ployed that single statement perfectly and that's all it is, a marketing ploy.

Whats better than proclaiming your game as the real driving simulator very well knowing the end users predictable obsessive behaviours. Than having them trolling amongst each other saying how x is better than x. Think of it this way - friend b states they have new car game yt6 and says it's the best racing/driving simulator? But friend a has granturismo saying it's the " real driving simulator" - see my point, they are freely marketing the product as it gets everyone talking.

To me there is no such thing as a true simulator - that's their nature, they are there to simulate a experience in a controlled virtual environment. As such no one simulator will be able to accurately replicate a real (physical) experience.

As far as I see it they are just foremost games (gt, Forza etc). As someone pointed out they are not a specifically made simulators by NASA to simulate a single scenario as close as possible. But rather made to endure ones entertainment and that is what I base my experiences on, my own entertainment with x product. I couldn't care what Joe blow thinks! Yes I like some things and not others, just like Joe - they'll like some and not others which does not equate to x being better than why y, just that Joe and I have different tastes.

If you cannot see this then it's just shows ones shallowness and insecurities to be able to step out of their personal boundaries.

While saying this I will not discount someone else's point (unless they're being a 🤬) and will literally take it as you do not like x but rather y - which does not have anything to do with me. Hey I've even refused to play games with friends for instance counter strike, as I do not enjoy it. It's just never interested my entertainment but that does not mean a) it's 🤬 or b) I won't play it at times if x people really want me to play against them, I'll play if someone really wants too with me. :confused:

I don't think those of us with issues against the game have taken it too seriously, rather we are trying and wanting PD to be held accountable. Especially when the sea of misty eyed fanatics tell us that Kaz and crew are super dedicated, humble game making servants trying to provide us with our fix, and we should be grateful because they sleep under their desks. They'll run like a horse until their hearts give out because of the Japanese culture of life...

The part in bold I don't get, how are people shallow for wanting PD to be the simulator or even half the simulator they claim to be? Because that's what we were sold on when we handed over money to them? I really don't get some of the pseudo psychological babble that comes through and predicates itself, but then can't be further expanded upon by the would be Freudian...unless this time it can then I'll take it all back.

I'm trying to understand your stance, because in one point (the start) you seem to be trying to get people -more so the dedicated- to believe that this isn't a sim, and they shouldn't call it one or use the idea of it being one as a foundation/basis to support their struggle. However, then you see to 180 that and say this is only for entertainment and those who complain shouldn't be doing so because they're asking for far too much, regardless of promises or misguided notions give by the creators. I'm just trying to figure out what depth your playing from.
 
When I watched that ISR video a few days ago, I agreed with everything they said. There's something about GT that makes you want to like it; I suppose the amazingness of the early games helps, but there are silly old problems that have been going on for years that should have been sorted out a long time ago, that became simply embarrassing even in GT4.

Originally I came in here to bitch about the AI some more, and I suppose the "laws of physics" too. Apparently these 1000hp+ hyper cars and 24 hour of Le Man winners are no match for a minivan with 40% of the power and the aerodynamics of a bungalow, on a circuit with 20km of straights no less. In other words, the AI absolutely refused to overtake my grocery getter, they seemed more interested in pulling up alongside and admiring my rims. What a joke.

62006440-1639-4881-bb80-143db2aa12d9_zps50722f67.jpg

No really the Honda Odyssey is really that good. I've been telling my wife for the last 3 years we should get one. She doesn't want to drive a minivan so we got a Ford Edge instead. It's a great car but it doesn't beat a Le Mans car by over 17 seconds either.

EDIT: Just wanted to add...A simulation is an imitation of something in the real world right? No one said it had to be exactly like it. If it was we'd have solgans like, "Ford the real driving simulator."
 
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I don't think those of us with issues against the game have taken it too seriously, rather we are trying and wanting PD to be held accountable. Especially when the sea of misty eyed fanatics tell us that Kaz and crew are super dedicated, humble game making servants trying to provide us with our fix, and we should be grateful because they sleep under their desks. They'll run like a horse until their hearts give out because of the Japanese culture of life...

The part in bold I don't get, how are people shallow for wanting PD to be the simulator or even half the simulator they claim to be? Because that's what we were sold on when we handed over money to them? I really don't get some of the pseudo psychological babble that comes through and predicates itself, but then can't be further expanded upon by the would be Freudian...unless this time it can then I'll take it all back.

I'm trying to understand your stance, because in one point (the start) you seem to be trying to get people -more so the dedicated- to believe that this isn't a sim, and they shouldn't call it one or use the idea of it being one as a foundation/basis to support their struggle. However, then you see to 180 that and say this is only for entertainment and those who complain shouldn't be doing so because they're asking for far too much, regardless of promises or misguided notions give by the creators. I'm just trying to figure out what depth your playing from.

Sorry, yes it was a long winded bable :s. The point I was mainly trying to get across is that it's useless arguing over what is better based on simulation. As foremost it's for entertainment and as long as you enjoy it does anything else matter?

A better point to make would be I'd enjoy this more if physics/simulation did x or if it did said x like y game.

Also what's everyone's thoughts on the new update? I like the new cars but was a little disappointed by how the new track was implemented. To myself it was like here, here's a new track (just tucked on the end). No seasonal to be held for it nor a special event to make it feel more worthwhile. I just think these updates of extra cars and tracks are a little "to little, to late" as most have finished the career. I'd like to see an overhaul of the career with more races added etc to fully learn, utilise and enjoy the new tracks and cars. Otherwise it kinda just feels like another track, another car.

No really the Honda Odyssey is really that good. I've been telling my wife for the last 3 years we should get one. She doesn't want to drive a minivan so we got a Ford Edge instead. It's a great car but it doesn't beat a Le Mans car by over 17 seconds either.

Nevered really thought much of the Honda Odyssey as an actual car, think I must reconsider...
 
Sorry, yes it was a long winded bable :s. The point I was mainly trying to get across is that it's useless arguing over what is better based on simulation. As foremost it's for entertainment and as long as you enjoy it does anything else matter?

Well that depends on how easily pleased you are.

A better point to make would be I'd enjoy this more if physics/simulation did x or if it did said x like y game.

Yes that makes sense
 
Well that depends on how easily pleased you are

Unfortunately I think I am just growing tired and weary of the old and tried template of GT (and video games in general) these days. The GT series has been stock standard since its release and just doesn't have that spark anymore for me. Something new and innovative needs to be added in? Heck I've been playing GT for 16 years!

I do like the new changes within gt5 - the seasonals and special events, course creator etc but not these fancy corporate additions only for a very select few aka gps-visualiser. I believe these are wasted production man hours and draw away from the actual game. In essence GT needs a reboot and go back to their roots again (hopefully gt7 will do this), but unfortunately I am cynical of this and fear I have been lost already. Not even sure I'd buy the next gt or even a ps4 for that matter - considering these no advantages of the ps4 over (the ps3 &) any other gaming hardware. Plus all games these days are mostly released across all platforms bar a select selling point titles (gt - ps, Forza - Xbox and Mario - Nintendo etc). Plus besides the consoles I have a pc and they will always wipe the floor with the consoles in terms of power, graphics and usability. :gtpflag:
 
Epic thread which I've only read a few small pars of so far, but there are some users that have and will always expect too much of GT in terms or "racing"
For me, GT is a Driving Sim, which lives up to it's marketing, with some racing on top of it.

Never played Forza, so I'll leave that out.
But Race Driver, iRacing, F1, etc, are racing games, with varying levels of realism in their handling/ simulations.

Again, for me I can go to the dealership, buy the exact car That I drive on the road (Currently the 2006 Legacy 3.0 Wagon) and drive the bugger around the 'Ring, Bathurst, etc, or some other exotic sports/ racing-car.
Or set up an 86 Levin, and drift the little bugger around autumn-ring all day

I couldn't care less about the other cars on track, and hell, they could dump most of the circuits that take less than 3 minutes to lap.
GT is a Grand Touring (Driving) game. Give me a 50km mountain road, hill-climbs, Touge.

If i want racing, F1 is sitting there waiting.
 
Epic thread which I've only read a few small pars of so far, but there are some users that have and will always expect too much of GT in terms or "racing"
For me, GT is a Driving Sim, which lives up to it's marketing, with some racing on top of it.

Never played Forza, so I'll leave that out.
But Race Driver, iRacing, F1, etc, are racing games, with varying levels of realism in their handling/ simulations.

Again, for me I can go to the dealership, buy the exact car That I drive on the road (Currently the 2006 Legacy 3.0 Wagon) and drive the bugger around the 'Ring, Bathurst, etc, or some other exotic sports/ racing-car.
Or set up an 86 Levin, and drift the little bugger around autumn-ring all day

I couldn't care less about the other cars on track, and hell, they could dump most of the circuits that take less than 3 minutes to lap.
GT is a Grand Touring (Driving) game. Give me a 50km mountain road, hill-climbs, Touge.

If i want racing, F1 is sitting there waiting.

But GT is a racing game, and this has been proven over and over in this thread and the many GT v [place your title here] threads. Also how does it live up to its marketing?
 
Epic thread which I've only read a few small pars of so far, but there are some users that have and will always expect too much of GT in terms or "racing"
For me, GT is a Driving Sim, which lives up to it's marketing, with some racing on top of it.

Never played Forza, so I'll leave that out.
But Race Driver, iRacing, F1, etc, are racing games, with varying levels of realism in their handling/ simulations.

Again, for me I can go to the dealership, buy the exact car That I drive on the road (Currently the 2006 Legacy 3.0 Wagon) and drive the bugger around the 'Ring, Bathurst, etc, or some other exotic sports/ racing-car.
Or set up an 86 Levin, and drift the little bugger around autumn-ring all day

I couldn't care less about the other cars on track, and hell, they could dump most of the circuits that take less than 3 minutes to lap.
GT is a Grand Touring (Driving) game. Give me a 50km mountain road, hill-climbs, Touge.

If i want racing, F1 is sitting there waiting.
Have you ever read the back of GT6's cover, or every other GT for that purpose? They clearly state GT is a racing game. Please, no more of this crap of GT being a "driving sim", this genre doesn't exist.

And let's not forget that GT is a game before anything else.

They clearly state "GT6 redefines the racing genre", so naturally one would expect to see real racing in the game. They cannot be forgiven for delivering us a poor programmed A.I. If their personnel aren't capable of doing so, they should simply hire people who can deliver and stop with this japanese tradition BS.

Backing them up every time they screw up will never allow the game to improve in the future.

LMSCorvetteGT2 said
But GT is a racing game, and this has been proven over and over in this thread and the many GT v [place your title here] threads. Also how does it live up to its marketing?
Besides, the "The Real Driving Simulator" is only a subtitle. The game has never been marketed as a "driving simulator", it have always been marketed as a racing GAME. I don't know where this Robbks fella is coming from.
 
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Besides, the "The Real Driving Simulator" is only a subtitle. The game has never been marketed as a "driving simulator", it have always been marketed as a racing GAME. I don't know where this Robbks fella is coming from.


While I agree, I'd rather he expand on it as well. 👍
 
Have you ever read the back of GT6's cover,
Nope, I stick the disc in and play the Game (we all know it's a game).

Besides, the "The Real Driving Simulator" is only a subtitle. The game has never been marketed as a "driving simulator", it have always been marketed as a racing GAME.

How can you seriously quote the words from the case/ title "The Real Driving Simulator" and not believe it's marketing.

Have you ever heard the term "It does what's written on the box"..?

Since the original GT, the actual on track circuit racing has never been brilliant, you have to admit.
I mean a field of 6-10 cars is rubbish in comparison with games as far back as TOCA, all the F1's, Race Driver, etc
20-30 cars on the grid is real racing.

GT could drop the term "Race" and replace it with "Track-Day"
As someone who takes part in real-world track-days, it's a good comparison.
You take a fast street car, pull out everything that's not bolted in, strap on a helmet and drive as fast as you dare with a small group of mates.

So, I've elaborated and shown you how GT simulates the "Real World" experience.

EDIT:
Seems I'm not the only one who thinks GT isn't all about rascing
https://www.gtplanet.net/forum/threads/any-plans-for-a-racing-sim.310476/
 
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I got a G27 wheel as a gift, and the force feedback really seems quite ridiculous. If you were to let go of the wheel in a straight line, essentially the car ends up going into a spastic fit, back, and forth, across the road, before crashing. It would be extremely frightening if cars actually handled in such a manner!
 
That is normal for all FFB wheels.
you have to provide it with some force for it to resist.

Drive a real car at 200km/h, you don;t let go of the wheel.. :D
 
It just depends on how fast your going but with a G27 you just hold on to that wheel and it does not matter what speed you are doing and as GTOMG said, It would be extremely frightening sometimes.
 
Yes, getting rid of a couple of dozen premium tracks, 400 premium, next-gen ready cars, a decent physics engine etc. is a great idea...errrr maybe not...

Errr yes!!!! Obviously I am talking about GT7 and moving on to the PS4. Starting from scratch is exactly what Forza did and it payed off, all their cars had interiors and where just like GT premiums yet they got rid of them for the next gen title. Have you seen the new laser scanned Nurb in Forza 5?

Out of the things you mention I would only keep the next-gen ready cars, physics is great I wasn't talking about that but well the A.I. is dead awful still.

Now the "premium" tracks I thought they looked good but now that I've seen proper laser scanned tracks such as the ones in Forza and PCars it's clear that GT can't compete with that, they look cartooney in comparison. I will not buy GT7 if they keep ps2 gen tracks or ps3 premium cars.
 
Errr yes!!!! Obviously I am talking about GT7 and moving on to the PS4. Starting from scratch is exactly what Forza did and it payed off, all their cars had interiors and where just like GT premiums yet they got rid of them for the next gen title. Have you seen the new laser scanned Nurb in Forza 5?

Out of the things you mention I would only keep the next-gen ready cars, physics is great I wasn't talking about that but well the A.I. is dead awful still.

Now the "premium" tracks I thought they looked good but now that I've seen proper laser scanned tracks such as the ones in Forza and PCars it's clear that GT can't compete with that, they look cartooney in comparison. I will not buy GT7 if they keep ps2 gen tracks or ps3 premium cars.
PD/Kaz has already stated the premiums are already next gen quality. What you see in photomode in GT6 should be what you see on track in GT7 and it will match up well with Forza. PCars also looks stunning on PS4 IMO. All the premiums have interiors but of course open doors and engine bays would have to be added if that's the direction they go.

Yes I've seen Forza 5 laser scanned Nurb and it's not hype to say it is probably the finest virtual track ever built. It is spectacular and really raises the bar for GT7. I don't know if PD has a response for that.
 
Errr yes!!!! Obviously I am talking about GT7 and moving on to the PS4. Starting from scratch is exactly what Forza did and it payed off, all their cars had interiors and where just like GT premiums yet they got rid of them for the next gen title.
That's what Turn 10 allegedly did. The claim doesn't always hold up to close scrutiny, and it's nowhere near a consistent opinion whether or not doing so was actually beneficial. For sure, Forza 5 is better off without the C4 Corvette that looked worse than the GT Standard equivalent, or the PGR Nurburgring. You'll have a tougher time convincing everyone that Forza 5 is better off without the cars modeled for Horizon (while Forza 5 was in development, mind), or Forza 4's DLC.
 
That's what Turn 10 allegedly did. The claim doesn't always hold up to close scrutiny, and it's nowhere near a consistent opinion whether or not doing so was actually beneficial. For sure, Forza 5 is better off without the C4 Corvette that looked worse than the GT Standard equivalent, or the PGR Nurburgrin. You'll have a tougher time convincing most people that Forza 5 is better off without the cars modeled for Horizon (while Forza 5 was in development), or Forza 4's DLC.
If only they released the extra cars for free or dirt cheap would it be more believable. Well, they DID release the Nurburgring for free. That's something.
 
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