You mean which games don't have damage models that look like this?
I've yet to find one this generation, in this genre. I won't even count a game like GTA IV (and likely V) since those aren't licensed cars.
I consider a feature pretty standard when it's in the majority of the games in a particular genre. It's also a bit... well, disappointing, for lack of a better word, that Kaz has known how much a livery editor has been a request since well before GT5, but whenever he's asked about one, gives the vague "maybe" answer. If some fans are right, and PD really just has no desire to give players a true livery editor (despite that being an incredibly powerful feature to bolster the idea of a feeling of personal ownership), then Kaz could stop the jig around short shrubbery and just say no.
Are a bunch of make-believe cars going to further the game, other than allow PD to pat themselves on the back for having such close relations with the automakers? I don't see it, and I'm even a fan of concept cars. But considering some of them might not even end up with real-world versions, they're little more than an artist's sketch turned into a 3D car in GT6, and I feel that time could've been spent elsewhere. Like, making some Premiums to replace the outdated Standards.
Which brings me to my main point, and it's not the first time I've said it; I'd rather a consistent experience, an overall more level feeling of quality, compared to PD's increasing turns of peaks and valleys. For every awe-inspiring sunset as you blast around the 'Ring in an LFA, there's a smeary Range Rover lapping a ported GT4 track against some made-up Lexii.