To prove it, or try too Ill look at the amount of tracks/RAM improvement between consoles, as well as development time, of GT2,4 and 6.
We would assume the jump between consoles would be about equal, but the PS3 has less than we would expect, leading GT6 to have the least tracks over its development time because it was the hardest to dev for. I know this might be a stupid argument to make, but I'm going to make it anyway because I am curious.
GT2, 2 MB, 27 tracks.
GT4, 32 MB,51 Tracks (1600% console ram increase)
GT6, 256 MB ,33 tracks (800% console ram increase)
GT8, 8 GB, ?? tracks (3200% console ram increase) note: would be 1600%, if the PS3 was 1600% more than the PS2
As you see the PS3 is lacking in its improvement of RAM, compared to the other generation jumps, although overall, The systems are quiet equally distanced, so the quality was also equally improved. You must remember KAZ saying that the PS4 is easier to develop for (I blame RAM).
The development time of GT2 was 3 years.
The development time of GT4 was 5 years
The development time of GT6 was 7 years.
GT2 had an even RAM architecture, but low development time. To equalize it, we will multiply GT2s 27 tracks by 1 2/3. the answer: 45 Tracks.
GT4 had an even RAM architecture, and normal development time, it has 51 tracks.
GT6 had a low amount of RAM, and a high development time, it has 33 tracks... but, lets even out the RAM and development time. (33 X 2 X 5/7) = 47.
This isn't really about an argument anymore... but this is a really really interesting thing to know, hope you enjoyed my somewhat logical number crunching.
I simply refuse to believe you're a part of a development team if you think the number of tracks a game can have is related to the generation of system it's on. If you truly believe that, tell me, what's the limit on cars then, too?
Oh, and how does the Course Creator effect this supposed limit?
I am there is 5 of us. Dem Android devices!
![Tongue :P :P](/wp-content/themes/gtp16/images/smilies/tongue.svg?v=3)
And it isn't about the generation, it's about how even it is. Kaz said himself in the PS4 thing, that its easier to develop for the PS4, and hes also said that the PS3 is harder than the previous 2.
edit: just for the fun of it, I'm going to predict the amount of tracks on GT7.
![Big Grin :D :D](/wp-content/themes/gtp16/images/smilies/biggrin.svg?v=3)
1.5 years of dev time, normal arcitecture, PD = 13 + GT6s, 33.
GT7 will have 46 +/- 1 tracks.
![Big Grin :D :D](/wp-content/themes/gtp16/images/smilies/biggrin.svg?v=3)