Fictional stuff can do the job if you have no time to license teams. PD have tons of models with a single skin. That just doesn't make sense.To your point, PD did get it, as with the NASCAR cars, there are three basic cars with a variety of liveries.
After seeing this amazing form of art, I want desperately a livery editor. I've never touched any form of a livery editor, so I'm giving a shot in the dark of what to expect and although I'm thinking I'll be an amazing artist hidden from my art, I'll probably be rubbish... So bring the editor on
To your point, PD gig get it, as with the NASCAR cars, there are three basic cars with a variety of liveries.
Actually it's much more than that, each NASCAR version in GT5 (by which I mean cars from the same brand, let alone from brand to brand) has an incredibly detailed interior which is completely different from car to car (by completely different I mean the sort of differences usually only found in cars from different brands) as they're all accurate replica's of the real interior differences found in NASCAR.
Whether that's was actually necessary (considering most just seem to assume it's simply a case of different liveries and nothing more so they don't even notice or appreciate the insane level of effort put into them) if instead they could've added one version of each brand (and only 3 interiors to model instead of, what 22? with the later added ones as well) with a livery editor when available is debatable I guess (I sure enjoy the variety offered in cockpit view that's for sure), especially given interiors take so long to model, the relative high amount of NASCAR cars compared to the limited Premium list, and again that it seems an effort largely wasted on the majority anyway.
Think I'd have settled for 3 NASCAR cars and a few more other Premium cars as a result but if the license agreement indeed included having to include all these cars (or a select field of current cars), they'd have no other option than to include them accurately (and which is a hell of a lot more than applying the correct livery on the outside with cockpit view added).
And here, you were the one who was making the case for the Livery Editor a few days ago. You're getting to be even more bipolar than me.
Good advice here. The Ferrari example he posted is a good one, because the basic livery pattern itself is a lot like what we got in GT5. What makes it look more like an actual race car is the race car-like placement of decals and the number plate he used. The overall effect is much more authentic than PD's, which seem more like cars from a "renegade" start-up team.I have a little advice for new painters: keep sponsor dimension to a realistic size. Most of time, earily works have way too big sponsor decals, the most common mistake. Take a real race car photo as reference.
This thread is making me wet my lips...so lovely...
No livery = joke game.
I wouldn't go that far, it would just mean that GT don't really want to be a serious racing sim, and are in fact a "driving game only" that just happens to have race cars and lapped races....
I agree with you though PD makes no sense many times.
I think Kaz is so obsessed with the physics...that the gaming aspects, the fun aspects of his games, have been erased from his mind.
No livery = joke game.
As much as I despise Shift 2, there was one thing I actually enjoyed doing (which even then was flawed somewhat itself). Anyhow, Some of my stuff:
And a rough collection of my work from a variety of games:
Where's the porn cars I keep hearing about? That flood the online lobby's and get in yer face.
I must be tuning in at the wrong time lol.
While livery would be nice the game is about much more than a livery and if that is what makes a game for you perhaps you would have more fun playing with photo shop than a Driving Simulator.
It would be a joke game if it moved the focus to liveries rather than simulation
i thought that in the GT6 premier, there was a part where it said "players can create their own custom cars"
Doesn't that mean that there may already be a livery editor in it?
Unless you have evidence to prove that then, no and we haven't been given any concrete evidence that proves it as far as I've seen on GTP. What you are referring to is the added wheels, aero packages and the paints (from GT5 that we all had and more) as custom cars.
It's amazing the number of free passes some people are willing to give PD.
THIS!
I have been thinking about this lately, and was considering starting a pole on it. However, I am concerned with getting seriously flamed for it. My question would be this...
"What Feature Is Your GT6 Purchase Based On?"
Livery/Vinyl Editor (A full Livery Editor that allows you to create your own vehicles)
Tracks (Old and new, real and original/fantasy)
Customization (Bodykits, Racing Modifications, Rim Customization)
"Yellow"]Sounds (Engine, Tire, Crash, Etc)
Tuning (Tire Pressure/Air Pressure, Tire Width, Rim Size, Engine/Drivetrain Swapping, Nitrous, etc.)
GT6 is Perfect as is, I'm already sold.
I'm a diehard GT fan and self admitted fanboy, and I will get GT6 regardless of it's included or dismissed features.
What do you guys think?
While livery would be nice the game is about much more than a livery and if that is what makes a game for you perhaps you would have more fun playing with photo shop than a Driving Simulator.
It would be a joke game if it moved the focus to liveries rather than simulation
And I need to eat and unfortunately, face that horrendous Forza driving model, because I'm going to have to grind some races in order to afford all the cars and upgrades I want - and it's probably going to grind me right back. Oy... if only GT5 had a real race mod and livery editor...