The " I want a livery editor" thread.

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I was never that good at painting or had the patience for it in any game, that's why an in game marketplace of some sort to share them is absolutely vital.

Excellent point, if not a market place then at least the ability to share or gift them to friends would be great. Especially with the whole club thing that appears to be coming, a couple of folks who are good at that could do up some nice Club liveries and share them with everyone else in the club, for example.
 
There needs to be something public though, so anyone can get some of the best designs. I loved that about FM. Also someone could post their designs in the forum and people could then find them by name, so even if they're not publicly that popular you can still find what you like easily.

If it's just a gifting system like now it'll be super lame.
 
I was mostly thinking of an "anything is better than nothing" kind of scenario, while it wouldn't be ideal at least the gifting system would be better than nothing at all :).
 
Generally speaking maybe so but from a personal point of view, it'd be useless. I don't believe I've ever used the gift system in GT5 because I don't have any friends that play the game and I can't be bothered going through setting anything up elsewhere.
 
The worry I have involving a full-blown marketplace feature is server load. The (apparently) massive amounts of gifting early on in GT5's life is what caused the one-a-day gift limit to be put in place.

I'd prefer to be able to assign prices to liveries (or stickers) if I so choose. Even more importantly, I want the ability to lock my designs so that others cannot edit them, again, if I desire. Especially if we are in fact able to sell our designs. For example:

sscz4millst01.jpg


I can't tell you how many hours it took to draw that Mill Street logo!
 
The worry I have involving a full-blown marketplace feature is server load. The (apparently) massive amounts of gifting early on in GT5's life is what caused the one-a-day gift limit to be put in place.

I'd prefer to be able to assign prices to liveries (or stickers) if I so choose. Even more importantly, I want the ability to lock my designs so that others cannot edit them, again, if I desire. Especially if we are in fact able to sell our designs. For example:

I can't tell you how many hours it took to draw that Mill Street logo!

Nice work, I'd pay for that:tup: Be great if you could sell your liveries and lock them too and I say that as a consumer with no artistic ability whatsoever and severe colourblindness. I've tried Mill Street too and it was pretty good. Quite a unique livery too. I can't see PD taking it that far though, little too edgy for them.
 
The worry I have involving a full-blown marketplace feature is server load. The (apparently) massive amounts of gifting early on in GT5's life is what caused the one-a-day gift limit to be put in place.

I'd prefer to be able to assign prices to liveries (or stickers) if I so choose. Even more importantly, I want the ability to lock my designs so that others cannot edit them, again, if I desire. Especially if we are in fact able to sell our designs. For example:

sscz4millst01.jpg


I can't tell you how many hours it took to draw that Mill Street logo!

Looks Great, got anymore pictures of it? I might try replicating that for rFactor or Project C.A.R.S.
 
In regards to this picture...



If you look closely at the background, it clearly says "Gran Turismo HD," which originally was going to be GT5 with the plan to make GT5 out of GT4. However, because GT: HD was scrapped, and GT5 was then rebuilt from scratch, technically Polyphony never 'promised' a livery editor for the current-build GT5
Although having looked at this photo, several other features are missing: Team/Club builder (coming in GT6), the race builder tool, drift contest and number/license plate editor
Getting back to the livery editor: If Polyphony doesn't add it in, at least give us the ability to add a number/license plate editor for that little aesthetic addition

Could this possibly have been the 'secret menu' function where you could choose what cars you raced against?
 
The worry I have involving a full-blown marketplace feature is server load. The (apparently) massive amounts of gifting early on in GT5's life is what caused the one-a-day gift limit to be put in place.

Was the one a day limit not a back-handed attempt to kill duping?

Either way, server load can hardly be an issue. Say maybe 5 million people buy the game, and all of them hammer the marketplace every day for the first month. There's websites that easily handle that sort of load. It's not like it even necessarily needs to serve images, all the content can be about as compressed as it's possible to make it.

It's not terribly cheap if you're an individual paying for it, but fairly cheap if you're a business with 5 million customers. And when the load dies down, you could scale your servers back. If you designed it correctly.

If I were PD, I'd be farming that job out to someone with experience in webstores, then engineering it into the GT6 UI.
 
The worry I have involving a full-blown marketplace feature is server load. The (apparently) massive amounts of gifting early on in GT5's life is what caused the one-a-day gift limit to be put in place.

I'd prefer to be able to assign prices to liveries (or stickers) if I so choose. Even more importantly, I want the ability to lock my designs so that others cannot edit them, again, if I desire. Especially if we are in fact able to sell our designs. For example:
at
sscz4millst01.jpg


I can't tell you how many hours it took to draw that Mill Street logo!

Livery editor would be a great add to GT6 indeed, I would love to race with this livery
8388611072_ae9d63dd71_c.jpg
 
Not sure if this was mentioned already, but the fact that the SLS AMG GT3 that will be in the game has a totally blank body is intriguing. Why didn't PD model the car with a livery already on it?
 
Not sure if this was mentioned already, but the fact that the SLS AMG GT3 that will be in the game has a totally blank body is intriguing. Why didn't PD model the car with a livery already on it?

Apparently from what someone told me, it actually came like that in real life. :)
 
Not sure if this was mentioned already, but the fact that the SLS AMG GT3 that will be in the game has a totally blank body is intriguing. Why didn't PD model the car with a livery already on it?

The Audi R8 LMS (not the Team Playstation version) in GT5 was similar as it was modelled when it had no livery on it despite being a standard car. The GT3 race cars (R8 LMS, SLS, 458 etc) are usually built in a base colour before they get shipped out to customer teams.
 
AudiMan2011
The Audi R8 LMS (not the Team Playstation version) in GT5 was similar as it was modelled when it had no livery on it despite being a standard car. The GT3 race cars (R8 LMS, SLS, 458 etc) are usually built in a base colour before they get shipped out to customer teams.

And the ISF racing concept was blank (albeit it didn't race in real life).
 
I don't have time to create my own, but I will buy them from people who create them, IF that will be an option.
 
I believe that was me :P

Mystery solved. 👍

I don't have time to create my own, but I will buy them from people who create them, IF that will be an option.

I usually like creating license plates for cars (I'm sure others remember them from FM4). I don't really make body liveries but like downloading them from others (IF there is an option for that). I'll attempt to create some body liveries if GT6's livery editor system is good. :)
 
I know I said that I'd get something up by Sunday, and it's already Tuesday, but the sun got in my eyes and ate my homework. :P

Seriously, I got bogged down with a project on a car I bought that ended up with an issue that gave me fits, and ended up buying another car and duplicating my efforts on it, wasting a lot of time. I also got caught up in making decals I wanted, as I didn't have Live Gold and thus unable to get onto the Forza Marketplace and buy some. Between that ordeal - making decals can be as time consuming as painting cars - and lusting after rides in DLC packs, I decided to pony up and get Gold again and some MS points from Amazon, and am going to be doing what buying I can afford. Uhm... and on that point, if anyone has any spare pricey cars they don't mind gifting me, or if you can gift credits, I could sure use some help because I just don't get along with the racing in F4 and between that and not touching the game for two years, I'm kinda poor. Nigel Fox on Live by the way.

I'll share some stuff in a day or two, but I need to get out of a rut I'm in after not arting liveries for two years. In the meantime, I thought I'd discuss how GT6's Livery Editor could seriously juice up both offline and online racing.

For one, as others have said, whipping up a custom livery, even if it's one you bought from someone else is quite an experience. And it's something else again to see it running around a track in a replay, and knowing that you have your own racing identity with it, rather than driving a loaner as we've done in most Gran Turismos.

In addition, with PD giving us the capacity to create online clubs and leagues, this is practically begging for a Livery Editor to make it not just feasible, but engender enthusiasm from us, as well as online user shops. One of the things I look forward to in a league livery is how the league sponsors are marquied on the cars, on window shade banners and car number plates. Online leagues will want this same capacity, and will make decisions on sponsorships and how they're placed on the car. A livery artist will get tasked with whipping this stuff up and providing these banners and number plaques for the group to place on their cars. In addition, they may go so far as to mark off key sponsors for the league leaders, with limited or no use for the others. Car numbers will likely be assigned too, and for those with little skill in making those elements, someone would help out and share these pieces with the right members, and instruct on how to use he editor to place them. I'm in the process right now of buying and creating number plaques, decals and window banners for my cars from various leagues and sponsored events.

Another awesome feature in Forza since F3 is the ability to paint over existing race car liveries. They're always there underneath, and when you save your liveries in your libraries, if you want to display these originals, it's a simple matter to delete your custom livery to reveal it again. This opens up a lot of potential for homologated racing, as you use actual race cars, not just add performance mods to street cars. Gran Turismo could go a similar route in offering us blank cars to use as our canvas, or do the very same thing and let us paint over existing liveries. Giving us a user Shop would be a great way to share decals, league number plates and entire liveries, and make some credits on the side as well.

The one thing I'm a little antsy about is for PD to provide us a number of liveried cars in various leagues, and enough of them to fill up a racing field. Someone had mentioned previously how cool it would be if GT6 "borrowed" liveries from our library to apply to competitor cars, and give GT6 a unique new way to provide extra content to make the game a bigger experience. I think if anything, PD would produce some more basic or even fantasy liveries for this purpose, the way Eutechnyx did for the Ferrari/Supercar Challenge games. But I'm fine either way, I just want all unique cars on the field, with no duplicates and no oddball makes that don't belong.

Hopefully, next time I'll have some pics to share to help illustrate my points.
 
Apparently from what someone told me, it actually came like that in real life. :)
Kazunori is the ultimate troll. I bet he'll include only the plain version instead of real life race teams or fictional race teams. To me that SLS GT3 with no livery editor is completely useless.
 
Kazunori is the ultimate troll. I bet he'll include only the plain version instead of real life race teams or fictional race teams. To me that SLS GT3 with no livery editor is completely useless.

Yes it would be useless due to it no livery. :\ Still wonder if it's a hint of an livery editor at least.
 
Sarcastic or genuinely hadnt seen that photo?

Is looking increasingly likely that gt6 will have the stuff they didn't get in gt5. Maybe he (kas) didn't want to do seperate speeches and this way he saves himself some time to develop the things we want ??

Joking......of course.
 
If GT6 employs a similar livery editing system to that of Forza and also take a little read into Shift 2's editor (painting on windows, matte paint) while also employing its own tricks (eg being able to use gloss vinyls on matte paint), then no matter what FM5 does, GT6 has pretty much won this battle. There, freebie PD, that's how you win this thing.
 
Wow, I just watched some tutorials for Forza's livery editor and it is simply amazing to see what people are able to create with it, e.g. Homer Simpson-livery ;-)

Would love to see something similar in GT6 with the possibility to use a PC/tablet/smartphone for creations, too. And of course including a community to share livery. Thus everyone could get their one personal cars.
 
Wow, I just watched some tutorials for Forza's livery editor and it is simply amazing to see what people are able to create with it, e.g. Homer Simpson-livery ;-)

Would love to see something similar in GT6 with the possibility to use a PC/tablet/smartphone for creations, too. And of course including a community to share livery. Thus everyone could get their one personal cars.

It could be very useful to be able to paint with WACOM !!
 
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