The " I want a livery editor" thread.

  • Thread starter stucar17
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I know I said I'd have some things ready to share last weekend, but I'm not happy with some of my work, and I do want to use the pics to illustrate the cool features of Forza's Livery Editor, not just show off. So for today I'm going to discuss a couple more nifty details. One happy note I have to report is that after getting Live Gold last week, I've been able to access my Forza forums account again! Hopefully, this isn't a coincidence...

Anyhow, one thing I've run into recently after getting back into the whole Auction House and Storefront deal is that there is an incredible amount of content you can buy to use in fleshing out your race car in the way of decals and entire liveries. Unfortunately, everything is locked so you can't open up the file and change or fix them. But the files are stamped with the creator's details, so you can message them and get them to send you the unlocked version. For decal sheets, this is a necessity unless you intend to use them as stencils in making your own.

I want to cover that topic too. Decal "sheets" are basically a collection of decals and other graphic elements you might want to include like "carbon" tiles to sell or share to others. In GT6's upcoming club and league system, a decal sheet would be an excellent way to provide the universal details for all cars, like league number plaques, league badges, window banners, and things the receiver might not be able to do, like specific decals and their nation's flag. Or an entire livery could be made by a club artist for them to their specifications, and a price tag in game credits could be attached. Furthermore, a car could be shared with a league "official" to homologate to the specs of the league, as far as what performance parts would make it comparable with the other cars. A livery could be applied then, again for a fee.

"Stencils" are another element which makes Forza a cool game for car artists like me. One unfortunate thing about the offerings for sale is that quality is all over the map, and some stuff just isn't what you'd like. In some cases you don't have much choice unless you know an artist friend, which I don't. But you can get something close to accurate and use it as a stencil to create a decal from. You can't use the Group Maker tool, but you can get a car with a large roof, and there are a number of them good for this purpose. Put your not-quite-there decal on the roof and begin slapping your own vinyls on top of it. When you get to a certain point you can continue without the miscreant decal, save your work and open it with the Group Maker, which gives you an immense area to work in, so you can do insanely fine detail work. This is a great time saver, and making these cars can take a few minutes. ;)

On the topic of sharing, this is another thing I prefer about the Forza way of doing things, in that you don't need to add people to a friend's list. All you need is their online tag to send them stuff, and I think game credits as well for games like Forza.

Well, back to painting, and maybe sometime soon, some piccies to share.
 
My purchase basically hinges on a livery editor.

At this point, my PS3 has been mostly retired, since I now use my PC for gaming. Unless GT6 delivers a few new and improved features (a livery editor, physics, netcode) over GT5, I see no reason to not box up my PS3 and put it on the closet shelf with the rest of my old consoles.

Livery editors, combined with community features completely change the dynamics of a racing game. You are no longer just racing, but, you are representing a league or team with a unique image.

Plus it allows those who don't want to race online to still have a further game play element to utilize. Creating replicas of real life cars, or perhaps their ideal, individualized car. Which is really a huge part of the "automotive community."
 
My purchase basically hinges on a livery editor.

At this point, my PS3 has been mostly retired, since I now use my PC for gaming. Unless GT6 delivers a few new and improved features (a livery editor, physics, netcode) over GT5, I see no reason to not box up my PS3 and put it on the closet shelf with the rest of my old consoles.

Livery editors, combined with community features completely change the dynamics of a racing game. You are no longer just racing, but, you are representing a league or team with a unique image.

Plus it allows those who don't want to race online to still have a further game play element to utilize. Creating replicas of real life cars, or perhaps their ideal, individualized car. Which is really a huge part of the "automotive community."

I'd mostly agree! :)

In Gran Turismo, the sense of car ownership has been quite diminished. A livery totally reverses that trend. And if GT wants to make the online gameplay more social and more up-to-date, they'll have to incorporate a livery editor.

PD has been fortunate for 15 years to not have much competition on the Sony consoles...so fortunate.
 
In Gran Turismo, the sense of car ownership has been quite diminished. A livery totally reverses that trend. And if GT wants to make the online gameplay more social and more up-to-date, they'll have to incorporate a livery editor.

PD has been fortunate for 15 years to not have much competition on the Sony consoles...so fortunate.

In the same way that Forza doesn't have that much of competition in the XBox either, but Forza evolved faster and better and GT didn't.

Nevertheless I agree with you. In GT5 I feel like I own the same cars as every one else, with a livery editor the cars become personal and a part of ourselves and that "sense of ownership" is improved greatly.
 
I have to say Gran Turismo is very far behind in the car customisation aspect.

The very first need for speed had a good amount of editing capabilities and continued through. While playing all the GT games to date I have always wished that they would offer something even remotely similar to NFS.

I know that GT is supposed to be based on real life racing and not street racing, but half of the fun of racing is setting your car up and its designs. I am not saying that the option should be made for every car in the game, but it should be made available for all the cars that aren't already race cars with their race colours.

It's quite simple, a bunch of preset decals to choose from, rims, paints, proper aero parts and PD would have filled a huge hole in the game.

Just my 2cents on the matter
 
My purchase basically hinges on a livery editor.
Also mine. But not only, I want to do the same things I can do with rFactor but I'm not talking about modding, I'm talking about common sense.

- No need of a bloody Secret Menu for selecting AI cars.
- Decent AI pace and ability to battle for position in the whole game not only in the bloody Arcade Mode.
- Option to create championships and custom events.

All this stuff don't need fancy hardware nor uber programming skills, it only needs one simple thing: LOGIC. I guess that's the problem.
 
All this stuff don't need fancy hardware nor uber programming skills, it only needs one simple thing: LOGIC. I guess that's the problem.
Well now, I wouldn't go quite that far. Maybe you skipped Prologue but it had some fairly difficult racing, and you could create races impossible to win. It's pretty clear that PD was trying to get too ambitious while also dealing with SONY's demands, such as wanting a GT PSP and working in 3D to make their 3D Bravias more attractive. This is the first simmish racer in which every car essentially had racing brakes, as the team was cobbling things together to finally get the thing out the door after at least four years of work. And surely you've noticed that even die hard fans like me have been grousing about a number of weird unfathomable things, like a paint shop with NO paint. Some people act like the team hasn't been listening to us, but GT5 has slowly been getting improvements from our complaints. It's just the oddball intrinsic things like the XP and paint chips that we're stuck with.

I also think it's odd that you brought up the creation of series and championships, as that was one of the points Kaz mentioned at the Silverstone reveal that we would be getting in GT6. To me, this indicates that we're getting the Event Maker I and a bunch of others have been requesting. And I would like to see more discussion of Forza in regards to improving Gran Turismo, but some fans here on both sides make that a bit problematic sometimes. This thread has been surprisingly civil, and I'm hoping to contribute some more to it.

Kaz is probably going to be holding a separate press conference as he has for the previous games to discuss the new features in GT6, but keep in mind that he has two more conventions to work in order to keep us stoked, so we won't be learning most of the goodies. Many things in GT5 we didn't learn until GamesCom.

I guess I'll edit in quickly that I'll be celebrating the upcoming SONY conference by painting some more on my Forza rides. And even try some racing. Oh, the horror, I'm sure those bots hate my guts. :D
 
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My purchase basically hinges on a livery editor.

At this point, my PS3 has been mostly retired, since I now use my PC for gaming. Unless GT6 delivers a few new and improved features (a livery editor, physics, netcode) over GT5, I see no reason to not box up my PS3 and put it on the closet shelf with the rest of my old consoles.

Livery editors, combined with community features completely change the dynamics of a racing game. You are no longer just racing, but, you are representing a league or team with a unique image.

Plus it allows those who don't want to race online to still have a further game play element to utilize. Creating replicas of real life cars, or perhaps their ideal, individualized car. Which is really a huge part of the "automotive community."

Well put.

In my eyes it "increases" the car count ten-fold, as you can re-create any historic race car you want. Make yourself an entire fleet of '70s NASCARs out of the Superbird and Charger alone. That's the way I see it... 👍

1971Atlanta.jpg

NASCAR_71__2.jpg

09c14d0f06f133448e180344e9f64a58.jpg


See? Endless possibility. A lot of them are the same car, only with different liveries.
 
So still nothing hinted at in the trailer. All they had to do was show a car with a fictional livery and the hype machine would be off.
 
Seeing as it was a PS3 game and the main focus was on Next gen, I kinda figured that wasn't gonna happen.
 
Livery editors, combined with community features completely change the dynamics of a racing game. You are no longer just racing, but, you are representing a league or team with a unique image.

Plus it allows those who don't want to race online to still have a further game play element to utilize. Creating replicas of real life cars, or perhaps their ideal, individualized car. Which is really a huge part of the "automotive community."


Agree 100%.

For most of us here that are long term "GT"ers it is the biggest hole to fill in the game. With online so much more accessible to everyone, its a no brainer to have the ability for so many individual leagues or even individual racers to be able to put the car of their choice on the track.

CMON Kaz, is it coming or not ?
 
Hi guys! Do we know something new from E3, related to the livery editor??

Cheers.

Nothing yet. If there is anything this week, its coming from the E3 floor.
 
That was a joke attempt regards betting. :)


In my opinion it should be a major selling point for the new game, so to have no news on this so far isnt a good sign.

If i was giving odds i think they are blowing out to about 1000 / 1.

:irked:
 
In my opinion it should be a major selling point for the new game, so to have no news on this so far isnt a good sign.:irked:

This is what I'm thinking. Similar to the way Porsche would be a major announcement; the inclusion of a livery editor would be something that PD would want to brag about and make well known to previous GT fans and newcomers to the series.
 
It seems that we won't have it... Hopefully, the conversation between Jordan and Kaz will bring something new about this..
 
This is a bummer. Was it actually hinted at or is this based on no news regarding it?

There's still a few months to go. That's plenty of time to announce it.
 
Awesome Corvette love overthere. It's too pantfull thinking I can't do the same in GT6.

This is a bummer. Was it actually hinted at or is this based on no news regarding it?

There's still a few months to go. That's plenty of time to announce it.
No news, PD said customization in GT6 will be much better though. It has to be seen what they really mean with "customization".
 
Wow those vette's look amazing.. I never played forza, I knew they had some editor, didn't think it looked that cool tho..

Ultra drool.
 
It's really hard to compete with the master artists in Forzaland, but you're never left out thanks to people selling their work to you. A Livery Editor in GT6 would enable the art guys who really know their stuff to do commission work so individuals or entire online leagues could be supported with a level of work like this.

And this is more than enough encouragement to get back into my own Forza car lot and see if I can finish a few rides to my satisfaction.

One more thing about the Corvettes above: these are an example of race cars with their liveries painted over, one of those very cool aspects of Forza. So while you can "race mod" up a Corvette, Supra or Porsche, you still can't add on all the wide body work and actual bodykits of the race cars. No big deal, just get a race car and start painting over it. The original livery will still be there underneath if you want to recall it.

Memo to Kaz: a lot of us want this... ;)
 
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