- 7,830
- U S A
- Tetsumura
- Nigel Fox
I know I said I'd have some things ready to share last weekend, but I'm not happy with some of my work, and I do want to use the pics to illustrate the cool features of Forza's Livery Editor, not just show off. So for today I'm going to discuss a couple more nifty details. One happy note I have to report is that after getting Live Gold last week, I've been able to access my Forza forums account again! Hopefully, this isn't a coincidence...
Anyhow, one thing I've run into recently after getting back into the whole Auction House and Storefront deal is that there is an incredible amount of content you can buy to use in fleshing out your race car in the way of decals and entire liveries. Unfortunately, everything is locked so you can't open up the file and change or fix them. But the files are stamped with the creator's details, so you can message them and get them to send you the unlocked version. For decal sheets, this is a necessity unless you intend to use them as stencils in making your own.
I want to cover that topic too. Decal "sheets" are basically a collection of decals and other graphic elements you might want to include like "carbon" tiles to sell or share to others. In GT6's upcoming club and league system, a decal sheet would be an excellent way to provide the universal details for all cars, like league number plaques, league badges, window banners, and things the receiver might not be able to do, like specific decals and their nation's flag. Or an entire livery could be made by a club artist for them to their specifications, and a price tag in game credits could be attached. Furthermore, a car could be shared with a league "official" to homologate to the specs of the league, as far as what performance parts would make it comparable with the other cars. A livery could be applied then, again for a fee.
"Stencils" are another element which makes Forza a cool game for car artists like me. One unfortunate thing about the offerings for sale is that quality is all over the map, and some stuff just isn't what you'd like. In some cases you don't have much choice unless you know an artist friend, which I don't. But you can get something close to accurate and use it as a stencil to create a decal from. You can't use the Group Maker tool, but you can get a car with a large roof, and there are a number of them good for this purpose. Put your not-quite-there decal on the roof and begin slapping your own vinyls on top of it. When you get to a certain point you can continue without the miscreant decal, save your work and open it with the Group Maker, which gives you an immense area to work in, so you can do insanely fine detail work. This is a great time saver, and making these cars can take a few minutes.
On the topic of sharing, this is another thing I prefer about the Forza way of doing things, in that you don't need to add people to a friend's list. All you need is their online tag to send them stuff, and I think game credits as well for games like Forza.
Well, back to painting, and maybe sometime soon, some piccies to share.
Anyhow, one thing I've run into recently after getting back into the whole Auction House and Storefront deal is that there is an incredible amount of content you can buy to use in fleshing out your race car in the way of decals and entire liveries. Unfortunately, everything is locked so you can't open up the file and change or fix them. But the files are stamped with the creator's details, so you can message them and get them to send you the unlocked version. For decal sheets, this is a necessity unless you intend to use them as stencils in making your own.
I want to cover that topic too. Decal "sheets" are basically a collection of decals and other graphic elements you might want to include like "carbon" tiles to sell or share to others. In GT6's upcoming club and league system, a decal sheet would be an excellent way to provide the universal details for all cars, like league number plaques, league badges, window banners, and things the receiver might not be able to do, like specific decals and their nation's flag. Or an entire livery could be made by a club artist for them to their specifications, and a price tag in game credits could be attached. Furthermore, a car could be shared with a league "official" to homologate to the specs of the league, as far as what performance parts would make it comparable with the other cars. A livery could be applied then, again for a fee.
"Stencils" are another element which makes Forza a cool game for car artists like me. One unfortunate thing about the offerings for sale is that quality is all over the map, and some stuff just isn't what you'd like. In some cases you don't have much choice unless you know an artist friend, which I don't. But you can get something close to accurate and use it as a stencil to create a decal from. You can't use the Group Maker tool, but you can get a car with a large roof, and there are a number of them good for this purpose. Put your not-quite-there decal on the roof and begin slapping your own vinyls on top of it. When you get to a certain point you can continue without the miscreant decal, save your work and open it with the Group Maker, which gives you an immense area to work in, so you can do insanely fine detail work. This is a great time saver, and making these cars can take a few minutes.
On the topic of sharing, this is another thing I prefer about the Forza way of doing things, in that you don't need to add people to a friend's list. All you need is their online tag to send them stuff, and I think game credits as well for games like Forza.
Well, back to painting, and maybe sometime soon, some piccies to share.