Everything I've said is correct. There is simply no memory to store livery textures and the PS3's RSX struggles enough with fill rate to be able to apply them. To say someone's bespoke texture would replace the texture of a car is simply laughable. 👎 As for "no poly's", clearly you haven't seen nor played any Forza game to understand how decals are created / how they scale to any size. 👎
But on a serious nature, I saw a Nazi themed emblem, I reported it, because that's not on...
If you can have a race of 16 racecars with liveries in GT (you can), you could have a race of 16 user created liveries on the same memory budget.
Isn't it possible to just save it as a code? Several race cars have paintable rims... You can have 16 of those cars, each with multi-coloured rims and various other things on track at once.
For a mono-coloured car, or mono-coloured rims or something then yes you could just have a colour code. It'd be much smaller than a body coloured image file. Even something like the Veyron that is two-part colours probably, if you were clever about it.
But for something like the GT500 cars? I can't see it being more efficient to describe the car in terms of the shapes on the surface and what colours fill them than a simple image file mapped to the surface.
That's quickly solved with an option "I chose to be easily offended". By turning it on you do not see liveries of other people's cars, in fact all cars are gray with standard rims, all microphones are muted, skid marks are not shown (someone could make a skid mark in the shape of a penis, a la Jeremy Clarkson), trucks are displayed as Priuses, and everybody drives under U.N. flag and finishes first and wins.
Welcome to Belgium, where trucks and 4x4s get their tires slashed just because they are trucks and 4x4s. Where even the government is offended by them and taxes them to death.No one's offended by trucks...
You just proved my point I think. What offends you is not the same as what offends the next person.
If the livery editor is in Gt6 the majority will be racing orientated liveries and not offending ones (but in the beginning you´ll probably find them more often than later on.).
Kaz said it's "technically possible".There almost certainly won't be a livery editor (in the way FM does it). There's just not enough graphics memory to load and apply bespoke textures, nor can the RSX handle the additional polys that may comprise any kind of decal.
You may be able to change license plate numbers, car numbers, that kind of thing though.
Maybe if GT6 runs at 30fps instead of 60fps there could be a livery editor, but don't hold your breath.
No. We should stick to people having the option to block things that they find offensive.So, perhaps we should stick to things that almost no one finds offensive.
I've still never seen the dreaded penis livery; and even if people were working to purposely undermine the benefits of a livery editor would be trivial for PD to stop them ("Show Friend's Liveries Only Y/N," "Block *PSN ID*'s Livery Y/N" and "Report *PSN ID*'s Livery Y/N").
Seems simple enough and there inlies the rub, PD do things there way. For all we know, the ability to "paint" RM and TC cars and change the number is what PD already consider a livery editor. Personally, I would like racing stripes, GT logo, basic shapes and numbers similar to what NASCAR games and NFS Pro Street had. Simple, tasteful, yet personal. Perhaps the ability to add manufacturer logos as well.
Bad smelling bovine stuff.Everything I've said is correct. There is simply no memory to store livery textures and the PS3's RSX struggles enough with fill rate to be able to apply them. To say someone's bespoke texture would replace the texture of a car is simply laughable. 👎 As for "no poly's", clearly you haven't seen nor played any Forza game to understand how decals are created / how they scale to any size. 👎
There almost certainly won't be a livery editor (in the way FM does it). There's just not enough graphics memory to load and apply bespoke textures, nor can the RSX handle the additional polys that may comprise any kind of decal.
You may be able to change license plate numbers, car numbers, that kind of thing though.
Maybe if GT6 runs at 30fps instead of 60fps there could be a livery editor, but don't hold your breath.
Everything I've said is correct. There is simply no memory to store livery textures and the PS3's RSX struggles enough with fill rate to be able to apply them. To say someone's bespoke texture would replace the texture of a car is simply laughable. 👎 As for "no poly's", clearly you haven't seen nor played any Forza game to understand how decals are created / how they scale to any size. 👎
You are speaking utter nonsense.
.
Everything I've said is correct. There is simply no memory to store livery textures and the PS3's RSX struggles enough with fill rate to be able to apply them. To say someone's bespoke texture would replace the texture of a car is simply laughable. 👎 As for "no poly's", clearly you haven't seen nor played any Forza game to understand how decals are created / how they scale to any size. 👎
There almost certainly won't be a livery editor (in the way FM does it). There's just not enough graphics memory to load and apply bespoke textures, nor can the RSX handle the additional polys that may comprise any kind of decal.
You may be able to change license plate numbers, car numbers, that kind of thing though.
Maybe if GT6 runs at 30fps instead of 60fps there could be a livery editor, but don't hold your breath.
Everything I've said is correct. There is simply no memory to store livery textures and the PS3's RSX struggles enough with fill rate to be able to apply them. To say someone's bespoke texture would replace the texture of a car is simply laughable. 👎 As for "no poly's", clearly you haven't seen nor played any Forza game to understand how decals are created / how they scale to any size. 👎
irrelevant here...Better GPU. 512MB of unified memory.
So LordvonPS3, would or could predetermined liveries (like on GRID) work?
I cant see why it wouldnt, if codies could make it happen (albeit simplistically) surely PD can make it work.....
played any Forza game to understand how decals are created / how they scale to any size. 👎
How on earth is it possible that GT6 & PS3 won't have enough space to store a simple bitmap livery file on a console with BR technology and the Xbox with FM4 is able to do the same trick with the lower DVD-techn. ?
How on earth is it possible that GT6 & PS3 won't have enough space to store a simple bitmap livery file on a console with BR technology and the Xbox with FM4 is able to do the same trick with the lower DVD-techn. ?