FM7 vs. PCars 2 vs. GT:Sport

iRacing kinda spot on about kerbs,also T10 made it also well in Forza.In pc2 its like there are no kerbs at all
 
Before the days of analogue triggers* I used to do it in every racing game, most notably Gran Turismo 4.

It's not hard once you get over the initial learning curve, and you can simply remap the gear shifts to L1/R1 so that you're always in control.


* Yes, L2/R2 were analogue buttons on PlayStation 2 but even so they didn't have enough travel in them to be used effectively for racing games. Xbox 360 changed everything in that regard.

The author of that video replied on the PCARS2 forums and indeed that is the reason he uses the controller like that. It's an old gamepad with simple button triggers so he needs to use the right analog stick for gas/brakes.

It has some disadvantages as well though, most noticeably the lack of being really fast between switching between gas and brakes (or on some occasions even use gas and brakes at the same time to influence weight transfer of the car).
 
The author of that video replied on the PCARS2 forums and indeed that is the reason he uses the controller like that. It's an old gamepad with simple button triggers so he needs to use the right analog stick for gas/brakes.

It has some disadvantages as well though, most noticeably the lack of being really fast between switching between gas and brakes (or on some occasions even use gas and brakes at the same time to influence weight transfer of the car).
Yeah, you can't "left foot brake" with that setup but for triggerless controllers it's a good configuration.
 
I have never had a habit of left foot braking with a wheel+pedals or in real life, so the way I play with analog triggers is technically not as "realistic" as using the right analog stick. I can play with the analog stick, but the real advantage of the triggers is having your thumb free to use the face buttons. :)

* Yes, L2/R2 were analogue buttons on PlayStation 2 but even so they didn't have enough travel in them to be used effectively for racing games. Xbox 360 changed everything in that regard.
I've used L2/R2 as analog triggers on the DS2 for years. The L2 button offers a more appropriate feel for modulating the brakes than a squishy trigger, though it helps to have an input indicator on the HUD. The DS2's L2/R2 are at least better than the triggers on the DS3, IMO, which were seriously uncomfortable to use due to a lack of support.
 
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bf3
iRacing kinda spot on about kerbs,also T10 made it also well in Forza.In pc2 its like there are no kerbs at all

Yeah each have their talents iRacing is track modeling, but iRacing still needs to work on their physics modeling for the vehicles. I am not bashing it, they just need more work. I think, they have made improvements. Several years ago, it was still being termed as iceRacing by a lot of drivers!
 
bf3
iRacing kinda spot on about kerbs,also T10 made it also well in Forza.In pc2 its like there are no kerbs at all

I was playing some Project CARS 1 earlier this evening (on XBox One with the Elite Controller), the video below was from a race in the RUF RGT-8 GT3 (stock tune) on Hockenheim where I deliberately hit the curbs a bit harder while on the gas. You can see (and hear) it unsettles the car quite a bit.



Granted this is not Project CARS 2 but saying "its like there are no curbs at all" is just absurd.
 
Granted this is not Project CARS 2 but saying "its like there are no curbs at all" is just absurd.

I have no doubt you will say anything pro pc and anything vs Forza,your posts pretty clearly show that,this is more than absurd.
Im not even remotely interested in pc,just stating obvious how can such things like kerbs will be absent in pc :D
Thank god we will have 2 other games in GT:S and FM7 who are miles ahead in such details.
Somebody ring Ian Bell,so can change it and then claim "they invented it" :D
 
Can you provide any proof that kerbs are absent in PC?
I've been playing it for 2 years and I'm pretty sure they're there and you can feel them.
 
I've only played PC1 for a few hours and can certainly say they are there. However it's just like in real life where some are more disruptive than others. I can't comment on what kerbs are accurate and what ones are not, but all 3 big games seem to offer varying levels of kerbs (I can't speak for AC), so I don't see what's worth debating.
 
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I was playing some Project CARS 1 earlier this evening (on XBox One with the Elite Controller), the video below was from a race in the RUF RGT-8 GT3 (stock tune) on Hockenheim where I deliberately hit the curbs a bit harder while on the gas. You can see (and hear) it unsettles the car quite a bit.



Granted this is not Project CARS 2 but saying "its like there are no curbs at all" is just absurd.

That really doesn't look like it's unsettling the car, to be honest. You got some vertical movement but it didn't seem to bother handling. Hard thing to judge just by looking at it, however.
 
That really doesn't look like it's unsettling the car, to be honest. You got some vertical movement but it didn't seem to bother handling. Hard thing to judge just by looking at it, however.
The car is also quite grippy which might be why I got away with it. And I have assists set to "real" so I think a GT3 car might have some stability control activated. But also this video was not my first attempt to run full throttle over a kerb. The other attempts *ahum* ended up in the grass or barrier. :) I'll make a video like that tomorrow, this one was just to prove that the kerbs are there.
 
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Here are 3 more short clips from that RUF RGT-8 GT3 (doing 2 championships with it in career mode) where the contact with the kerbs is a bit more disastrous. The first is on Catalunya and the other two from Spa. Again this is while playing with the elite controller on a standard XBox One so all those naysayers stating that either Project CARS 1 doesn't work with a controller or that it is unplayable on a standard XBox One.... yeah right. :lol::lol::lol:

To be honest it's a bit difficult to judge (even during the race) what is most to blame for a spin on a kerb, the driver being a bit too careless or the kerb really disrupting what would otherwise be a car still under control. But I think the fact is quite clear that the kerbs in Project CARS are absolutely there, which was the point of yesterday's video in the first place.





 
Another video of PCARS2 being played with a pad:


Love that map, reminds me of FH3 Blizzard Mountain but then more realistic handling. :)

Also, his gamepad isn't even the best, since he doesn't have analogue triggers he needs to accelerate/brake with the right analogue stick and do gear changes with the triggers. But it sure works as well. :)
 
I had the same feeling and I was hoping to see some off-road action in Forza 7. Wasted opportunity.

Yeah FM7 sure disappoints, not enough interesting content compared to FM6. Skipping the title for sure. Maybe 2 years later I'll be more exited for FM8.

Looking forward to FH4 though since I enjoyed FH3.

But first PC2, OMG the hype and anticipation! :bowdown:
 
Yeah FM7 sure disappoints, not enough interesting content compared to FM6. Skipping the title for sure. Maybe 2 years later I'll be more exited for FM8.

Looking forward to FH4 though since I enjoyed FH3.

But first PC2, OMG the hype and anticipation! :bowdown:

They haven't even revealed anything yet aside from E3 and the interviews, don't say "there's not enough interesting content" when they have revealed very little about the game in the first place.
 
They haven't even revealed anything yet aside from E3 and the interviews, don't say "there's not enough interesting content" when they have revealed very little about the game in the first place.

E3 was the time to hit with a bang with core content. That was the time big things could be announced like offroad, trophy trucks or rallycross. That window has closed now, post-E3 announcements are just fluff, like in summer 2015 for FM6 (between E3 and launch) they announced the mod cards. Stuff like that sure, they can still announce. Stuff that makes a big enough impact for me to be interested in the game? Nah.

Meanwhile, the NDA gets partially lifted on PC2, tons of new gameplay videos from WMD members with animated pitcrew and all, looks absolutely amazing!

screenshots: http://forum.projectcarsgame.com/sh...-Screenshots&p=1344630&viewfull=1#post1344630

videos: http://forum.projectcarsgame.com/sh...-made-Videos&p=1344750&viewfull=1#post1344750

Check the following video out, I mean how friggin awesome is that manual ride through a filled pitlane?
(start the video at 2:25 if it's not working via the link)


Meanwhile Lambo Sesto Elemento and Diablo GT-R also spotted!

anticipation just shot through the roof, sorry :D
 
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They haven't even revealed anything yet aside from E3 and the interviews, don't say "there's not enough interesting content" when they have revealed very little about the game in the first place.

Because there's nothing new to reveal. They added old content from older games, added a few new cars and some rain on certain tracks.

Don't get me wrong, it's been a long time coming. They have needed to put all their cars and tracks in one game for a long time. They still don't have some of my favorites from earlier days like, abflug supra, or fujimi kiado, among others. The features added are well insignificant enough that I don't remember what they were.. suits, 4k*, and... ummm, stuff..

If I wasn't going PS4 pro, I'd probably buy FM7 for 20 bucks in 2 years but I think it's better and newer, to me, to go ahead and get the PS4 and buy Pcars2, GTsport and maybe NFS payback.

Unlike most here I'm not looking for the "best game" I don't care who's better, I want a game that will be "new" when I buy it new off the shelf. When I got FM6 I played it for 2 weeks before I was just bored. Same tracks mostly same cars same modifications, minus some.

I'm not saying FM is a bad game, 1 through 4 was great! I skipped 5 jumped into 6 and it was stale, so then bought 5 and... well... went back to 3 and 4. I personally like the driving physics better on 3 and 4. And I can drive all the JDM time attack cars I miss on the new games.

Also.. for what it's worth.. their silence on revealing anything new is pretty telling in itself.. almost as if they have nothing to bring to the table. I personally hate that approach from any company. If I'm going to invest in any product, I'd like to know what it is I'm investing in.
 
Source?

Than people wonder why I slammed the PC2 community the other day. :rolleyes:

I would say the lack of answers in any of the interviews I have watched..

Believe it or not I'm not part of the PC2 crew.. I learned of this forum through NFS 15. This has since become my favorite place in the interwebz.. cars and games and more cars..

I am a member of forza forums and have quit logging in there. So really, if anything I would be part of the Forza crew that jumped ship. I do pay attention to all the games tho.
 
E3 was the time to hit with a bang with core content. That was the time big things could be announced like offroad, trophy trucks or rallycross. That window has closed now, post-E3 announcements are just fluff, like in summer 2015 for FM6 (between E3 and launch) they announced the mod cards. Stuff like that sure, they can still announce. Stuff that makes a big enough impact for me to be interested in the game? Nah.

There's this little event coming up next month called Gamescom. You may have heard of it.

During FM6's pre-release, T10 showed off new cars every week. It covered mod cards, yes, but it also covered the new (non-dynamic) weather. The 2015 Indy inclusions. The V8 Supercars.

Neither PCARS2 or GT Sport showed off much at E3. Source: my personal experience on the floor. Yes, all three games were playable. But GT just had a "release window" and a handful of new cars shown in its trailer. PCARS2's E3 display involved plenty we had seen already, and the pre-E3 video revealed the release date (though I still get the impression that was accidental, with the first Porsche blog article).

By dint of showing nothing about it before E3, T10 showed off more new about FM7 than either of the other games. I'll admit it wasn't much to chew on if you're familiar with the series — but again, the same goes to the other games, arguably more so.

Meanwhile, the NDA gets partially lifted on PC2, tons of new gameplay videos from WMD members with animated pitcrew and all, looks absolutely amazing!

screenshots: http://forum.projectcarsgame.com/sh...-Screenshots&p=1344630&viewfull=1#post1344630

videos: http://forum.projectcarsgame.com/sh...-made-Videos&p=1344750&viewfull=1#post1344750

Check the following video out, I mean how friggin awesome is that manual ride through a filled pitlane?
(start the video at 2:25 if it's not working via the link)

I have to hand it to SMS, this is a smart business move: let the players do the advertising for you. I don't mean that as a slight, either: it's the players that have a better idea of what they want to see, and what's important to them. Letting people show off shots and videos lends an air of authenticity to things.

Meanwhile Lambo Sesto Elemento and Diablo GT-R also spotted!

anticipation just shot through the roof, sorry :D

If you're that excited by two models, just imagine what 700 will do.
 
I would say the lack of answers in any of the interviews I have watched..

Believe it or not I'm not part of the PC2 crew.. I learned of this forum through NFS 15. This has since become my favorite place in the interwebz.. cars and games and more cars..

I am a member of forza forums and have quit logging in there. So really, if anything I would be part of the Forza crew that jumped ship. I do pay attention to all the games tho.

The same goes for me. My list of racing games is quite extensive:
PS3 - GT5 & GT6
XB1 - FM5, FM6, FH1 (backw. compat.), FH2, FH3, PC, AC, F1 2016, Dirt Rally, Dirt 4, The Crew, NFS 2016. Does World of Tanks count too? :-)

I actually bought my XB1 2 years ago in anticipation of FM6 after GT6 was aging and Polyphony went dorment. Meanwhile the FM6 presentations looked amazing. First game I bought July 2015 together with the console was FH2 and my God this was insanely fun. I was even looking forward to FM6 a lot more since people kept telling me FH2 was the arcade game and FM6 was the sim. I enjoyed the game a lot at first, until you want to immerse yourself more in it as a sim and you run into these arcade-ish shortcomings like no real car classes, a fantasy PI system, rewind buttons, people playing with controllers in chase cam dominating, etc etc. I even bought FM5 as well to check it out and whoops, these 2 games felt exactly the same. Fast forward to FH3 I really liked that again. FH3 felt "family" of FH2 but it had enough new content to be called a new game IMO. Meanwhile looking at FM6 I wonder why it was even a new title, could just as well have been named FM5.1 because apart from new tracks and cars, these game are virtually identical (even though I did appreciate the FM6 UI though, much better than FM5).

After I got bored with FM6 (a good half year after its release) I got Dirt Rally and Project CARS and those 2 games made me realize that what I am looking for in racing games (realism and immersion) is not to be found in Turn 10's games. I felt a bit cheated on that I got tricked in 2015 believing that FM was a realistic sim series. But I don't regret having played it, now at least I know first hand what it's about and that it's not my thing.

But it's a game that has it's place though. Kids that start with racing games probably end up with games like NFS, FH and The Crew at first. If they become more interested in motorsports and circuit racing the FM series sure is a nice stepping stone. But if you really want to dig yourself into the simulation of motorsports then it's really shortcoming.

Did I expect that FM7 would have been announced to be converted to a sim at E3? Absolutely not. I know where the game situates itself on the market. But I would have hoped that the game would at least start leaning a little bit more towards realism with realistic car classes, limitations to the PI system, that assists like transmission, ABS, ESP etc would not be global settings but that you could choose "real" there like in about every other game, that the handling model would have been improved, that there would be seat/FOV adjustments. But no, instead the game seems to be focussing on things which are IMO irrelevant like these 300 driver suites? I mean comon... just a dozen of them to realistically represent motorsports throughout the years would have been sufficient. I honestly really feel that Turn 10 is stagnating, they just start from FM6 is and they add some fluff like 4K, driver suites, auction house, etc that has little or nothing to do with the core of a racing game - the racing and handling model itself. And at the same time GT:S is a major improvement over GT6 (albeit 2 years too late :P) and PCARS2 has a ton of improvements over PCARS 1 as well, and those are improvements that actually really do matter (livetrack 3.0, new drivetrain model, new tyre model, improved controller settings, ...)

For the 3 big games coming out this fall I really feel SMS and PD are working hard to make their games the best they can while Turn 10 is just taking the backseat, copy/pasting FM6 into FM7, add some cars and tracks, and some irrelevant fluff. That is absolutely and honestly 100% how I feel about them.

Looking forward to FH4 in a year though since Playground does seem to be making better games with Turn 10's own Forzatech engine. :) And that's also 100% honest, even though I prefer sim racing and realism, those FH games are an absolute blast to play as well.
 
Because there's nothing new to reveal.

Oh, so we're just going to lie and say there was nothing new to show without providing some of source to back up such a bold claim...

You do realize T10 were presenting FM7 right? Yes not much has been announced at E3, but don't act like they had nothing new to show off, as well as assume what content the game will have, because you nor anyone else knows that...
 
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I feel ya, breyzipp. I have played most racing games that have come out since the early 90s. I remember the high-speed track on the original road and track NFS, driving my yellow italdesign cala.
My all time favorites were gt2, NFS 3 hot pursuit, extreme racing zero and prodriver. I left GT back in 2 or 3, for the same reason I'm leaving FM now. But I gotta say sport looks interesting in its own way. That's the main reason I'm switching back to PS. That and the box has reliability issues. Lol.

Toko, I've been on that same hype train for FM 4, 6 FMH 1, and 3. Only one of those titles delivered. Though I did enjoy FMH 1. I'm sure there is a history on my posts over on their forums.
What I'm getting at is, their silence is defining of their product. It has been for the last 4 games. I don't have or need a "source" to tell me that if I were to buy this game i would be sorely disappointed. I have been disappointed for the last few games, after jumping the hype train and buying it. I read and pay attention to everything i can for some piece of information to change my mind. As of right now through all the "stay tuned" answers have been reminiscent of the last few, game and DLC releases.. mum's the word doesn't work well with me especially when, what I have heard, is just blowing smoke..

Others have already said it. I don't need to go through it all again.

Look if your happy it's coming great! Enjoy it! Just because it's not for me doesn't mean no-one will enjoy it.. but it does mean I'm not getting it. I figure as others have stated maybe FM10 will be different enough to view it as a "new" game.

But don't attack me because I'm not aboard the hype train, and will not be wasting time and money on FM v4.3
 
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