The Latest Forza 6 Sales Figures, It's Bad!

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Canada
Canada
Legionaire88
http://www.vgchartz.com/gamedb/?name=forza

Only 460,000 sold world wide. Would be nice to see some data so it can be compared to Forza 5 and Forza 4 to see how much they sold during their launch. Maybe it isn't bad but it as time goes on that the Forza series has been in a sharp decline in terms of sales numbers since Forza 2, 3 and 4.

Selling at least 1 million copies would guarantee a sequel.

With a 60$ game, 27$ goes to the developer, selling 1 million is a 27,000,000$ USD profit. That doesn't include how many people purchased the limited edition or digital copies, I think they would get more money with the copies on Xbox live, maybe 35$ with that. Then there wold be additional money made with DLC.

So if Forza 6 sells at least 1 million copies before 2017 then they would make at least 35-45 million.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

I am pretty sure the developer pays for the development cost and the Publisher pays for the marketing cost. Judging from the development costs on here, I would say Forza 6 development was about 15-17 million dollars.
 
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If those are the sales figures than it's pretty sad because it's a great game. I'd like to know how much more they are getting with VIP and Car Pass. Well there's also people who buy individual car packs too.
 
A lot if not most of the people here seem to have bought the game digitally since the Deluxe and Ultimate Editions are only available that way. I wonder if the vgchartz figures include digital sales.
 
Questionable.

Does anyone believe that Horizon 2 sold 660,000 total global YTD?

And then in the space of 2 months, Forza 6 only did 460,000 but that would be 2/3rd of Horizon 2 which had a 2 yr lead?

COME ON.
 
Questionable.

Does anyone believe that Horizon 2 sold 660,000 total global YTD?

And then in the space of 2 months, Forza 6 only did 460,000 but that would be 2/3rd of Horizon 2 which had a 2 yr lead?

COME ON.

Horizon 2 shows as 1.72M total. 660K is 360 only. Wouldn't really have a clue, but doesn't sound too unreasonable.
 
I don't think that data is all that reliable, their methodology doesn't seem to be very clear on how they collect the data. I'm not going to really accept any sales figured unless Turn 10 or Microsoft themselves release them.

Also, with the holidays comes up I'm guessing more units will be sold.
 
There are currently more than 900.000 entries on the S leaderboard for Rio, meaning that number of players completed the opening tutorial. Yes, some are set by accounts benefitting from game sharing, but it's probably not more than half. Then there are offline players not registered on the leaderboards, which may not be a lot, but still worth mentioning. Many players still join every week, suggesting some sort of sales momentum. Forza Horizon is bound to "steal" some numbers, which wasn't a factor up until recent years, but all sales should add to the franchise regardless of series. There's also the unfavorable difference in Xbox One and PS4 sales.
 
There are currently more than 900.000 entries on the S leaderboard for Rio, meaning that number of players completed the opening tutorial. Yes, some are set by accounts benefitting from game sharing, but it's probably not more than half. Then there are offline players not registered on the leaderboards, which may not be a lot, but still worth mentioning. Many players still join every week, suggesting some sort of sales momentum. Forza Horizon is bound to "steal" some numbers, which wasn't a factor up until recent years, but all sales should add to the franchise regardless of series. There's also the unfavorable difference in Xbox One and PS4 sales.

You also have to factor in people who bought the game, but haven't played it yet.
 
If sales figures really are dipping for the series, maybe people are getting sick of the Forza model. Same old tracks, same old wheels and mods, only some new cars come with the game, but you know you're going to be paying a small fortune to get all the DLC. The games are very expensive if you want everything. I've bought every Forza and all the DLC for them, even I'm hesitant to buy any more Forza games, knowing that the previous game will never be played again. Only got 6, because 5 was a let down.

They really need more tracks above anything else, I think, to keep people interested. With Forza Horizon, maybe people prefer the open world setting over circuit racing, which can explain a drop in sales. Just my thoughts, I have no evidence to back this up.
 
It's the only game I buy yearly now, but I know I'm in the minority. Most gamers are after storytelling and all out action. If I go for action, I like it to be in the GTA or even Sunset Overdrive mould.
 
There are currently more than 900.000 entries on the S leaderboard for Rio, meaning that number of players completed the opening tutorial. Yes, some are set by accounts benefitting from game sharing, but it's probably not more than half.

Then again, you can't be too sure about that either. Our household has posted four times to that leaderboard, all with the same copy. I also know at least a few people who have as many accounts as there are car divisions in a class. At the end of the day, you really need official sales figures.
 
If sales figures really are dipping for the series, maybe people are getting sick of the Forza model. Same old tracks, same old wheels and mods, only some new cars come with the game, but you know you're going to be paying a small fortune to get all the DLC. The games are very expensive if you want everything. I've bought every Forza and all the DLC for them, even I'm hesitant to buy any more Forza games, knowing that the previous game will never be played again. Only got 6, because 5 was a let down.

They really need more tracks above anything else, I think, to keep people interested. With Forza Horizon, maybe people prefer the open world setting over circuit racing, which can explain a drop in sales. Just my thoughts, I have no evidence to back this up.

Forza Fatigue, To me it feels like the series is no longer the innovator much like GT felt with GT5. Both games feel stale now imo.
 
If sales figures really are dipping for the series, maybe people are getting sick of the Forza model. Same old tracks, same old wheels and mods, only some new cars come with the game, but you know you're going to be paying a small fortune to get all the DLC. The games are very expensive if you want everything. I've bought every Forza and all the DLC for them, even I'm hesitant to buy any more Forza games, knowing that the previous game will never be played again. Only got 6, because 5 was a let down.

They really need more tracks above anything else, I think, to keep people interested. With Forza Horizon, maybe people prefer the open world setting over circuit racing, which can explain a drop in sales. Just my thoughts, I have no evidence to back this up.
They did do that to their credit though, from 17 to 26 environments with the additions of Monza, Brands Hatch, COTA, Daytona, Hockenheimring, Lime Rock, Rio, Sonoma, & Watkins Glen.
 
They did do that to their credit though, from 17 to 26 environments with the additions of Monza, Brands Hatch, COTA, Daytona, Hockenheimring, Lime Rock, Rio, Sonoma, & Watkins Glen.
Is 9 new tracks enough for a brand new game? Not for me.
 
VGChartz doesn't track digital sales. The only numbers with any meaning are those released by T10 or MS themselves. The world is going digital. Likely many more copies were sold digitally than by hard copy and VG is only estimating hard copies to begin with.
 
vgchartz numbers are not accurate

VGChartz doesn't track digital sales. The only numbers with any meaning are those released by T10 or MS themselves. The world is going digital. Likely many more copies were sold digitally than by hard copy and VG is only estimating hard copies to begin with.

Digital is around 20% across the industry from many sources
 
VGChartz, noooo. :yuck: They track nothing other than what's publicly available. They guess the rest with their "models".

Forza 6 sold 195k first month (2 weeks of September) in the US including bundles.
It sold less than 60k (34k < x < 58k) in the UK, same period. It remained in the top 5 through October though.

General comparison it seems to be selling at a lower rate than Forza Horizon 2.

FH2 sold much better than DC in the US (324k vs 84k LTD 2014), and DC still passed 2mi sales worldwide (July 2015).

This leads me to believe the real numbers shouldn't be too far off from the leaderboard count @Nielsen posted, two months in. Forza 6 is bundled with HW in the NA and EU markets and there's the digital sales parcel too.
 
I wish this series would sell more. It really does deserve it. It's excellent. That's coming from a GT "fanboy".
I guess the low numbers have much to do with the still low install base of around 15 million. Also, if Forza wouldn't
have Europe and rest of the world, it could never even dream of surviving looking at the US and UK sales. Good thing
we Euros are so crazy for cars/racing games. Weird though, as there is actually a real nice car/motorsports culture in America too.
 
> VGChartz



Someone posted sales leaked from NPD on Gaf a few weeks ago. Think it was @TrevorPhilips

195k in the US including bundles for the first month at retail, I'll try and find numbers for month 2 but it will probably be really difficult as I don't know if or where it charted as I have only seen the top ten. UK was at around 60-80k after 5 weeks IIRC and whilst still charting, is sliding steadily down.

All in all I feel it is doing okay and will continue selling. It's in the digital marketplace so it is easily accessible for any newcomers in the next 2 years and people who have yet to pick it up. GT6 is still charting from time to time in Sony's regional stores 2 years later! I'd also guess that November and December will see a pick up in retail sales if history is anything to go by. Business as usual for T10 as far as I'm concerned, for many, many reasons both in terms of sales and the bigger picture.

The only take away so far for me is that the US demand for the whole racing genre has shrunk by quite a margin over the last 3-4 years and that is going off of a few racing games numbers I have seen. It is impossible to gauge the European markets demand with the demand for Xbox not that great to begin with in the majority of markets.

I would personally argue that Forza IS one of the biggest selling points for Xbox in continental Europe but that is purely based on anecdotal evidence. As always (with any first party game) The question is does it add to the brand? Does it shift units either directly or indirectly? They are the two most important questions for MS. Income from sales come way after that. Getting people on your platform and in your ecosystem is far, FAR more important. People always underestimate this factor when looking purely at sales numbers.

But yeah, VGChartz is not only been proven unreliable time and time again, it should never be used as any kind of source, period! I'd trust a random number generator before I would trust that hack site. :lol:
 
I always had the feeling that the availability would Forza iterations on Xbox would shore up the brand given that racing isnt a force on PS4 up until that day (you know what I'm talking about).

I didnt buy a Ps3 until GT5 came out and that would seem to be common.

Now it seems low sales of Forza in all its stripes and the relatively low sales of the Xbox outside of the US/Uk really makes the Xbox and Forza brand much less significant than I thought.
 
To the consumer that's probably true. To the enthusiast and automotive scene, it's possibly on a par with the esteem GT is held in. They're getting cars which at one point seemed would only end up in GT, such as the GTR Le Mans.
 
Weird though, as there is actually a real nice car/motorsports culture in America too.
America may have a nice car/ motorsports culture, but I feel like Americans care more about shooters like Call of Duty when it comes to videogames (for some reason). A lot of the car people I know are more into the real thing, working on their cars and racing them, than simulating it in a game.
 
Nah its not that. The world of shooters, rpgs and that absolutely kill all other genres.

You can only see how the world goes with the sales of Fallout 4... 12 million copies... IN A DAY.

Of course this is sprayed over 3 platforms but yeah... you can see how niche this really is.

I also read a lot of amazon type user reviews... the vast majority of people find Forza 6 too hard and they're never capable of buying heaps of the good cars. Forza has gone too hardcore for many.
 
America may have a nice car/ motorsports culture, but I feel like Americans care more about shooters like Call of Duty when it comes to videogames (for some reason). A lot of the car people I know are more into the real thing, working on their cars and racing them, than simulating it in a game.

I see. That's what I figured.
 
Nah its not that. The world of shooters, rpgs and that absolutely kill all other genres.

You can only see how the world goes with the sales of Fallout 4... 12 million copies... IN A DAY.

Of course this is sprayed over 3 platforms but yeah... you can see how niche this really is.

I also read a lot of amazon type user reviews... the vast majority of people find Forza 6 too hard and they're never capable of buying heaps of the good cars. Forza has gone too hardcore for many.

Did they not see the option to set it on easy or even really easy??
You do not have to be first to win :dunce:

and heaps of good cars never come fast in a game like this or GT :scared:
 
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