The Parity Club - Interest Check and TestingFinished 

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Subaru Impreza Base Model - Stage 1 Turbo/SM - 1:44.781 / 1:44.228 / 1:45.859. That's going to be good for me. Once I tune, the trans needs to be set because I'm hitting 151 on the straight, and I have to dial out that famous 4WD understeer, it should be good. The second lap is a less accurate measurement since I was driving much more aggressively than I will in the race. I was also offline. I'm going to tune it as is and do the remainder of my testing online.

BTW - I'm using a controller, so I'm going to be slower anyway. All the other cars I tested, I couldn't get below 1:47. Even the RX7 Stock on SMs. I may drop in to watch you all tonight if the room isn't full. Otherwise I'll leave a slot for those who are actually racing. Cheers from Charm City!
 
Subaru Impreza Base Model - Stage 1 Turbo/SM - 1:44.781 / 1:44.228 / 1:45.859. That's going to be good for me. Once I tune, the trans needs to be set because I'm hitting 151 on the straight, and I have to dial out that famous 4WD understeer, it should be good. The second lap is a less accurate measurement since I was driving much more aggressively than I will in the race. I was also offline. I'm going to tune it as is and do the remainder of my testing online.

BTW - I'm using a controller, so I'm going to be slower anyway. All the other cars I tested, I couldn't get below 1:47. Even the RX7 Stock on SMs. I may drop in to watch you all tonight if the room isn't full. Otherwise I'll leave a slot for those who are actually racing. Cheers from Charm City!

I've been meaning to discuss the awd Subaru. I'm not sure if it's going to be allowed because awd gets a huge advantage off the start. I'm open to discussion on this, you can get a good launch in the FR cars but the awd will still beat them. I didn't get a chance to test it until last night, but it does have an advantage off the line.

Also, feel free to toss some SS tires on to find some time. Both SM and SS are legal to use and I'd guess the SS compound should get you where you need to be, or at least pretty close.

Feel free to stop in and watch the FF Fury tonight. The room should be up in about an hour. đź‘Ť
 
Enjoyed tonight's racing, and had a great race long battle with Brandon

Couldn't help but watch back some of the footage, and found that they had changed some of the advertising around the circuit!!!

Brands Hatch Indy Circuit.jpg


I can't make the next two races, but hopefully will catch you guys on the second week of the GT300's enjoy.

Laters.
 
@hobbsy now I see why I was faster than you, because wang!!! :P

Looks like they fixed the sound bug, which is good because I was considering putting things on hold until it got fixed (as it was very annoying and a bit of a game-breaker). đź‘Ť

So, we have a few different events under our belts now, what's your guys opinion on how things are working? What do you like? What don't you like? What can I do better? Parity is a bit of a different beast and I've been somewhat making things up as I go. By now you can see it can be a bit tricky getting cars dialed into the targets but for the most part we've had good results. I know that during solo lapping it can be frustrating if you think you're a couple tenths off the target time, but once we get into race conditions it's quite obvious those couple of tenths are of no concern. Once you figure in traffic, slipstream and driver error then a couple of tenths get lost in the mix and the racing has been spectacular with very balanced cars. None of us can run perfect laps within .001 of the target lap after lap, and that's not the point of parity. The goal is to have the field within a half second of each other instead of 2-4 seconds from the fastest to slowest driver (as we saw with single-make stock racing), if we're all within a few tenths of each other the racing is great. So don't sweat it if you're a few tenths off the target, it will all balance out under race conditions. The way to excel at parity racing is racecraft, consistency, and minimizing mistakes, and to me that's all much more satisfying than simply being fast.

Let me know your thoughts, ideas, and where you'd like to see things go. I'm always open to feedback on how to improve things and want to make the experience enjoyable and simple for everyone. I notice the numbers have already begun to dwindle, I'm never sure if this is because I need to run things differently or just due to general apathy about the game. I'm also open to suggestions on car selections for future events. I have some ideas about a different selection of car categories that would somewhat mimic real-world racing, but it would involve really kitting out the cars and I'm not sure how well that would go over. The grids would look incredible though. :drool:
 
@hobbsy now I see why I was faster than you, because wang!!! :P

Looks like they fixed the sound bug, which is good because I was considering putting things on hold until it got fixed (as it was very annoying and a bit of a game-breaker). đź‘Ť

So, we have a few different events under our belts now, what's your guys opinion on how things are working? What do you like? What don't you like? What can I do better? Parity is a bit of a different beast and I've been somewhat making things up as I go. By now you can see it can be a bit tricky getting cars dialed into the targets but for the most part we've had good results. I know that during solo lapping it can be frustrating if you think you're a couple tenths off the target time, but once we get into race conditions it's quite obvious those couple of tenths are of no concern. Once you figure in traffic, slipstream and driver error then a couple of tenths get lost in the mix and the racing has been spectacular with very balanced cars. None of us can run perfect laps within .001 of the target lap after lap, and that's not the point of parity. The goal is to have the field within a half second of each other instead of 2-4 seconds from the fastest to slowest driver (as we saw with single-make stock racing), if we're all within a few tenths of each other the racing is great. So don't sweat it if you're a few tenths off the target, it will all balance out under race conditions. The way to excel at parity racing is racecraft, consistency, and minimizing mistakes, and to me that's all much more satisfying than simply being fast.

Let me know your thoughts, ideas, and where you'd like to see things go. I'm always open to feedback on how to improve things and want to make the experience enjoyable and simple for everyone. I notice the numbers have already begun to dwindle, I'm never sure if this is because I need to run things differently or just due to general apathy about the game. I'm also open to suggestions on car selections for future events. I have some ideas about a different selection of car categories that would somewhat mimic real-world racing, but it would involve really kitting out the cars and I'm not sure how well that would go over. The grids would look incredible though. :drool:

Lots of ideas on this, and working with about 4 other people on how to solve this. I had been debating whether or not to fight for the Subaru or just forget it and pick another car that I know I will not be competitive in and ride at the back until I get bored. But this raises what I seem to be finding as a primary reason why people don't stick around in leagues. They find that they can't drive what they feel comfortable with out of people's concerns of a particular advantage.

In my case, since I am using the controller (still, after 15 years), I am going to be slower than people using a full race setup, and in some cases, just a steering wheel. Which, like 4WD could be considered an advantage. But the option is there and I can't fault anyone for using it. I don't have a real accelerator, so the likelihood of spinning out if pretty great unless I can find or develop a good grip tune, so 4WD is a bit helpful. In this league, I don't see it as an advantage however. My 1:44.3 is not a good time because I was offline (more grip), and driving alone (later braking, and using the whole track to my advantage). My most educated guess, once I finish tuning is going to be a 1:45.5 in race trim, and dipping below that only when I am alone, assuming online grip is the same as offline. :boggled: I have angered enough of my friends that I am much more docile under all conditions, except dirty of course. I'm getting better, but I'm still not to the point where I'm a threat in anything except a ZZII and maybe the odd ZR1/Z06(427 cid).

Off the line advantage is only going to be to my advantage if we are going to be restarting the race every lap. Otherwise it's only an advantage until the first turn. Otherwise, if P/W is in the ballpark, there won't be any advantage that good racers can't overcome. And the truth is, I have found since I've been online racing; I'm not as good as I thought I was. It has been a real kick down the mountain learning that little lesson. I might be able to make something happen with the MR2, but with that said, pick me a car and I'll make it fit. :D
 
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@BrandonW77 , personally I think it's all going quite well, I have no real complaints. đź‘Ť

I suspect turnouts are related more to general apathy and real-life business than anything else. A lot of leagues seem to have similar issues, and in general it seems a fair amount of people who express interest in a racing series never actually show up. I would suggest changing the 'full' to 'open' on the thread title, though.

Also, at some point perhaps this should wander over to the 'Clubs and Leagues' section, might attract more pilots.

The only idea I'd toss out there regarding format is that of running three week instead of two week series. I'm still very fond of an occasional longer race -- we've previously discussed the idea of having a mini enduro, 50 minutes or so, for a third week race. This would depend on solid turnouts, I suppose, although even with a small crowd it would work for me. :sly:

And of course I'm 100% on board with mimicking real-world series, I'm perfectly willing to do a lot of legwork testing and prepping cars. :cheers:
 
Due my lack of being able to explain myself in a way everybody gets it :dunce:, I'll make I short :

I am totaly happy and satisfied the way it is right now and @BrandonW77's effort as a host and all the fellow racers ,of course , are 90% the reason why I put my PS3 on :bowdown:
10%is the zero cup which needs no or just a little practise , because the cars are stock.
And 90% is practise and playing, with the setup sliders to get a noob tune I'm comfortable with :D, for the parity events .

:cheers:

@amarynceos , thumbs up for an endurance special event , with pitstops and refueling :-)
 
@BrandonW77 , personally I think it's all going quite well, I have no real complaints. đź‘Ť

I suspect turnouts are related more to general apathy and real-life business than anything else. A lot of leagues seem to have similar issues, and in general it seems a fair amount of people who express interest in a racing series never actually show up. I would suggest changing the 'full' to 'open' on the thread title, though.

Also, at some point perhaps this should wander over to the 'Clubs and Leagues' section, might attract more pilots.

The only idea I'd toss out there regarding format is that of running three week instead of two week series. I'm still very fond of an occasional longer race -- we've previously discussed the idea of having a mini enduro, 50 minutes or so, for a third week race. This would depend on solid turnouts, I suppose, although even with a small crowd it would work for me. :sly:

And of course I'm 100% on board with mimicking real-world series, I'm perfectly willing to do a lot of legwork testing and prepping cars. :cheers:


I'll make a new thread for the Clubs section eventually, I just feel like I still have a few details to sort out before I do that. Having it here keeps it kind of unofficial so I can make changes as necessary without looking like I'm unprepared.

I would also prefer to do 3 weeks with the same cars. I like spending longer amounts of time with the cars so we really get to know them and enjoy them. It also makes it feel more like a series/season and lessens the amount of prep work necessary each week. We could do 3 weeks a month and the fourth week be an off week/prep week or a fun week where we take the cars to the Nordschleife or Sierra, or race shifter karts. The third week could be a longer race too, maybe a 10 minute test race to make sure the cars are dialed in and set the reverse grid for a 45 minute enduro with a mandatory pitstop (presuming there aren't anymore pitstop bugs).

The more I watch Pirelli World Challenge and Continental Tire Sports Car Challenge the more I want to take the street versions of those cars and build our own race cars to match those series. We could have a GT group with the Vette's, Cadillac's, Camaro's, Mustang's, Aston's, 458's, Bimmer's, 370Z's, etc. and kit them out with racing suspension/transmission, aero kits, wangs, full weight reduction, and most of the power goodies (leaving some power on the table to allow for individual tuning). Then we could also have a ST group with lower power cars like the Miata, BRZ, RX7/RX8, Genesis, 3series Bimmer, S2K, etc. that also had aero kits and wangs and some power goodies but kept a little bit closer to stock. We could do ST one month, GT the next, then back to ST, rinse and repeat as necessary. So we'd have a garage full of cars that once they are dialed in should be relatively good to go for the next round. I could designate a master track with master targets so everyone could get cars prepped ahead of time and then they'd just need minor adjustments for each new track. This method would take eventually take some of the prep work out and make everything a lot easier for everyone, and we'd still have dozens of cars to race with. Eventually we could add other groups, like AWD race cars or FF race cars, to broaden our garages. Since the actual race cars have limited tuning abilities this would be a more flexible way of accomplishing a similar concept.
 
I'll make a new thread for the Clubs section eventually, I just feel like I still have a few details to sort out before I do that. Having it here keeps it kind of unofficial so I can make changes as necessary without looking like I'm unprepared.

đź‘Ť :sly: Makes sense.


The more I watch Pirelli World Challenge and Continental Tire Sports Car Challenge the more I want to take the street versions of those cars and build our own race cars to match those series. We could have a GT group with the Vette's, Cadillac's, Camaro's, Mustang's, Aston's, 458's, Bimmer's, 370Z's, etc. and kit them out with racing suspension/transmission, aero kits, wangs, full weight reduction, and most of the power goodies (leaving some power on the table to allow for individual tuning). Then we could also have a ST group with lower power cars like the Miata, BRZ, RX7/RX8, Genesis, 3series Bimmer, S2K, etc. that also had aero kits and wangs and some power goodies but kept a little bit closer to stock. We could do ST one month, GT the next, then back to ST, rinse and repeat as necessary. So we'd have a garage full of cars that once they are dialed in should be relatively good to go for the next round. I could designate a master track with master targets so everyone could get cars prepped ahead of time and then they'd just need minor adjustments for each new track. This method would take eventually take some of the prep work out and make everything a lot easier for everyone, and we'd still have dozens of cars to race with. Eventually we could add other groups, like AWD race cars or FF race cars, to broaden our garages. Since the actual race cars have limited tuning abilities this would be a more flexible way of accomplishing a similar concept.

Yup, we're on the same page here. I already have all the PWC GT class cars (and several of the ST) that are available in GT6 kitted out with wangs, aero kits and diffusers/flat floors, sitting and waiting to be tested and 'parit-ized.' :dopey:
 
What happened to the other themes like Classic Murican and Modern Murican and so on. I remember we did some test early on. I liked them a lot.

I'd prefer less cars at more locations myself. 3-4 weeks sounds good to me đź‘Ť
 
What happened to the other themes like Classic Murican and Modern Murican and so on. I remember we did some test early on. I liked them a lot.

I'd prefer less cars at more locations myself. 3-4 weeks sounds good to me đź‘Ť

Modern Murican Muscle would be represented in the higher class with the Caddy's, Vette's, Camaro's and Rustang's. We could add a vintage class to the mix as well, there are enough vintage premium cars to easily have a good group of those kitted up as racing cars. I'd quite like the vintage class, I'd quite like all three of those classes actually. Once we get the three classes squared away the rest would be easy, just pick a track for each week and set the targets and which class we're using.
 
I cannot condone a mish-mash of series! That's just wrong. :lol: I think this would be more similar to PWC. They have 3 classes...GT, GTS and TC (oh, and a seperate TCB) Continental is with minimal modifications. PWC is a bit more unclear. Although GT as you know is essentially European GT3 cars. I don't know if anyone is interested in that, but we can simply modify it so it's more "inspired by". The cars wouldn't have the downforce though. Still, diverse grid and all. The kitted out cars would be more like GTS cars (with the car selection we have), but. You know, I'm a nitpicker. :embarrassed: I just love Continental so much. :P

Oh, and moar Vintage too. Lots moar please! :dopey:
 
I know nothing about real life racing except for F1 which I find very boring to watch... :indiff:

So all the references to real life series' are lost for me :dunce:

It is ok as long I find a cool car that I can tune to my liking đź‘Ť
 
I cannot condone a mish-mash of series! That's just wrong. :lol: I think this would be more similar to PWC. They have 3 classes...GT, GTS and TC (oh, and a seperate TCB) Continental is with minimal modifications. PWC is a bit more unclear. Although GT as you know is essentially European GT3 cars. I don't know if anyone is interested in that, but we can simply modify it so it's more "inspired by". The cars wouldn't have the downforce though. Still, diverse grid and all. The kitted out cars would be more like GTS cars (with the car selection we have), but. You know, I'm a nitpicker. :embarrassed: I just love Continental so much. :P

Oh, and moar Vintage too. Lots moar please! :dopey:

Yes, it would just be "inspired by" and not a direct copy. The classes between the different series are similar enough that we could lump them together to make our own class/series. Basically like a DIY GT3 with a few other models mixed in. We would basically just split them between higher powered fully modified and lower power lightly modified, the higher powered cars being more like PWC/GT3 and the lower power ones being more like Conti (again, just inspired by, not an attempt at a direct copy). And the vintage class would be easy, I've already looked into that and there are more than enough vintage premium cars to make a "class" of diy race cars with all the racing/power bits added (dibs on the TransCammer!).


I know nothing about real life racing except for F1 which I find very boring to watch... :indiff:

So all the references to real life series' are lost for me :dunce:

It is ok as long I find a cool car that I can tune to my liking đź‘Ť

Check here, it's really good stuff. Both the PWC and Continental Series are probably the best road racing on Murican soil (IMO anyway). đź‘Ť



 
I would say the cars you're talking about being "like" the Continental ST class has been what we've been doing. No wangs and such. Minimal modifications in general...What you are proposing for the lower class is closer to GTS and TC in the PWC. *iz so picky, argh!*
 
I would say the cars you're talking about being "like" the Continental ST class has been what we've been doing. No wangs and such. Minimal modifications in general...What you are proposing for the lower class is closer to GTS and TC in the PWC. *iz so picky, argh!*

Like I said, "inspired by", meaning I watch these cars race on tv and realize we have a lot of them in the game that could be used with parity to great effect. The PWC top class I've watched has the higher power cars, like the Vette's and Ferrari's and Mustang's and Z4's. The Conti generally has a bit slower/smaller cars like Miata's, 3 series BMW, and such (I figure the BRZ and RX8 type cars also would fit into that group better than the higher power class, and yes I'm aware Camaro's and Mustangs run in that group too but it doesn't make sense for us to have them in both groups). So basically, our upper class would be muscle-type cars with big engines and the lower class would be lighter/smaller cars with smaller engines. I was thinking we could trick out the higher power class with all the goodies but keep the lower power class close to stock so we get to experience both kinds of racing regularly. Toss a vintage class into the mix and we'd have a rather well-rounded group of cars in our garage to race with, but there would be no direct correlation to any real-world series other than they look similar and use the same cars. đź‘Ť
 
@BrandonW77 - What's your call in the Impreza. I did edit my post above, so there is something in it now. :dunce: I'm going to need to pick something soon or go Subaru. I still have to start picking and tuning for XFEL this week, design a logo and talk to the group's leader about the very same parity that I believe is what keeps memberships low in many of the leagues. Once I have enough time in to have an opinion, I'll share my observations.
 
someone say American Muscle.... ;)

Hey pal. Surprised you even still own this game. :sly: There might be some modified American Muscle in our future. đź‘Ť

@BrandonW77 - What's your call in the Impreza. I did edit my post above, so there is something in it now. :dunce: I'm going to need to pick something soon or go Subaru. I still have to start picking and tuning for XFEL this week, design a logo and talk to the group's leader about the very same parity that I believe is what keeps memberships low in many of the leagues. Once I have enough time in to have an opinion, I'll share my observations.


Mind if I ask what parts you've tried on the FR GT300 cars? I would think with the available turbos, engine tuning and SS tires anyone should be able to get into the 44's regardless of talent/experience/controller. In parity racing everyone tunes to their own skill level and everyone does approximately the same times/speeds so nobody should ever be at any real disadvantage. These cars have mega grip even on sport tires so I'd think the risk of spinning out is not as high as it would be in street cars. Full tuning is allowed, I'm rubbish at it and don't even attempt it but @amarynceos and others would likely be more than happy to help you with any tuning settings to find you some time. I'd be happy to jump in a room with you tomorrow or sometime this weekend to try some things and see if we can get you on pace. I suppose for the first week I'll let you run the AWD Subaru but I'd like to work with you and at least see if you can get close to the targets using the available parts/tires so I can see if I need to take a different approach to setting the targets with these cars.
 
For this sunday i'm in the Rx7 ,stock engine parts 95% power limiter , ca.86kg ballast added ,sm tires .
danilo is in the autobacs, stock power but ss tires.
both cars a good in terms of laptime and topspeed but the ss tires are worn out after 10min, if danilo keeps his style :D

oh ,fyi !

I just tried the quick rampage äääh race match and I recommend it if you want to ragequit and nearly damage everything around you :mad:
booah is this mode stupid !!
I love you guys for giving me 'real' races :bowdown::bowdown::bowdown:
 
I have gone as far as Stage 1 turbo and SM tires on, RX7 - Impreza - C-West Silvia - Advan? MR2 - BR-Z - Lexus IS - NSX LM and Silvia S15 LM (Both came up in the GT Database as GT300 Class).

I don't want it to be an RX7 Sausage fest, so I'm trying to avoid that. Can't keep the Lexus and NSX & Silvia LMs pointed forward.

I may be able to balance the BR-Z with some weight. That leaves the MR2 and C-West Silvia. Although an MR car, the Mr.2 is the next most stable to the Impreza, and thus a more enjoyable drive. (That plays very heavily into people wanting to race. Fighting a car for 10 or 11 laps is a b***h)! I can work on those 2 online tonight and let you know what I come up with? Maybe I can find a good grip tune for the BR-Z I really like that car, but it's too slippery on Sport tires IMHO. Thanks for the advice. I'll report back tomorrow morning.

On the other racing, I'm down for whatever. Would love to keep more options though for all drivetrains or lobby to at least keep FWD on the menu for some things. There are ways to match up just about anything. I will post the results of my Power-to Weight testing as soon as I'm finished with it. I have a lot of people interested in that data. They changed it a little in this last update but I still think it's more accurate than PP.

Later team!
 
Just a suggestion on the AWD in a FR , in the BTCC (British touring cars...) the BMW used to blitz the Front wheel drive cars of the line, so much so that quali grid position didn't count for much. The drivers complained, like they do and the BMW's had a restriction 1st gear ratio so that they were no quicker of the line.

The same could possibly be done with the AWD's! if the driver does not do this it will be obvious, unsporting and detrimental to the event.

As far as I can tell, the advantage is mostly at the start so the remainder of the race should balance out!

Just and idea, that would need proving.
 
I have gone as far as Stage 1 turbo and SM tires on, RX7 - Impreza - C-West Silvia - Advan? MR2 - BR-Z - Lexus IS - NSX LM and Silvia S15 LM (Both came up in the GT Database as GT300 Class).

I don't want it to be an RX7 Sausage fest, so I'm trying to avoid that. Can't keep the Lexus and NSX & Silvia LMs pointed forward.

I may be able to balance the BR-Z with some weight. That leaves the MR2 and C-West Silvia. Although an MR car, the Mr.2 is the next most stable to the Impreza, and thus a more enjoyable drive. (That plays very heavily into people wanting to race. Fighting a car for 10 or 11 laps is a b***h)! I can work on those 2 online tonight and let you know what I come up with? Maybe I can find a good grip tune for the BR-Z I really like that car, but it's too slippery on Sport tires IMHO. Thanks for the advice. I'll report back tomorrow morning.

On the other racing, I'm down for whatever. Would love to keep more options though for all drivetrains or lobby to at least keep FWD on the menu for some things. There are ways to match up just about anything. I will post the results of my Power-to Weight testing as soon as I'm finished with it. I have a lot of people interested in that data. They changed it a little in this last update but I still think it's more accurate than PP.

Later team!

Please give the SS tires a try, they're good for well over a second (depending on the driver) and perhaps a mid-rpm turbo would help to. It takes a little effort to get the cars on target and it's different for everyone so tinker around, you'll find something that works and the SS tires will help you get the power down.

I generally am against mixing drivetrains because they do not balance well without a lot of work, and I don't like doing any more work than necessary. The AWD cars get enough of an advantage on the launch that it may take a couple laps or more just for the FR cars to make up the ground, especially when the cars are even like they will be in parity racing, and that's not the kind of racing I'm trying to provide here. (Also, FF's are at enough of a disadvantage off the start that they spend their time just trying to catch up instead of battling) I want everyone even off the start and battling to the finish. I don't most of the field chasing one or two guys in an AWD for half the race and then having to force the issue in the last few laps just to get by. That would inevitably lead to everyone picking the AWD car and that's also not what I want, a big part of my desire to do parity racing is seeing a diverse group of cars on the grid.

The other option is to do a mini-rolling start where we go slowly off the line and then go green after the first hairpin. That solves the issue of any car having an advantage/disadvantage off the line, but it's a bit fiddly and I prefer to avoid it if possible.

Just a suggestion on the AWD in a FR , in the BTCC (British touring cars...) the BMW used to blitz the Front wheel drive cars of the line, so much so that quali grid position didn't count for much. The drivers complained, like they do and the BMW's had a restriction 1st gear ratio so that they were no quicker of the line.

The same could possibly be done with the AWD's! if the driver does not do this it will be obvious, unsporting and detrimental to the event.

As far as I can tell, the advantage is mostly at the start so the remainder of the race should balance out!

Just and idea, that would need proving.

See above. You present a sound alternative, but it involves introducing new rules/procedures as well as having to check replays for every race, those are things I'm not terribly interested in. I like to keep it simple. :sly:
 
Personally I don't think the AWD launch advantage is going to be that big of a deal, at least at Fuji. What with the mile long straight and all, I expect that it will be difficult to hold a lead for more than a lap or two. I advocate its inclusion if only because it's probably the easiest to drive and push hard, in my opinion. If it proves troublesome, though, then we can eliminate it.

As far as suspension setup goes, I haven't found it necessary to do much besides reduce or elimitate camber and reduce toe -- the stock settings on both are rather silly. I've been running zero camber and around -10/+10 F/R toe. It might be a good idea to soften up the springs all around, given that we're running lower grip tyres.

I do need to do some work to figure out how to get a good 'bite' in the front end, to fight the chattering I'm getting in the final corner.

Don't forget that you can raise downforce to add cornering grip and lose top end speed (thus allowing more power if needed). I'd recommend going down this route first before using the SS tyres. Max DF should lose you about 4mph/6kph down the main straight.

I'd also suggest that those who can reduce their wheel rotation, do so. I've been running my G27 at 670 degrees rotation and it makes a world of difference. Not only does it pretty much eliminate the dead zone, it makes catching the back end much much easier. đź‘Ť Plus it makes it so that one's hands pretty much line up with the interior view hands and wheel, at least for the first quarter turn.

Oh, and I'll almost certainly be running the Garaiya Base model, stock power (so far) with some ballast.
 
Fair enough, I don't mind allowing the awd for these cars if there isn't any objection from the group. The draft on the straight will probably equalize things pretty quickly. On that note, the draft is extremely strong with these cars on this straight so I'm probably going to dial it back to "real" to tame it down a bit.

That Garaiya is the fastest of the bunch that I've tested. I could hit the targets with it in stock form where I slapped a low rpm turbo on the others.
 
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