The Project CARS Video Thread

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Its Rene Rast again!

Not only is this awesome, it also shows something that I didn't know about this game that makes a little more special. You can change the display on the car with the push of a button, just like in the real car.

As if I needed another reason to want this game! :bowdown:
 
All these videos are good and all but I'd like to see how the A.i is weather we can expect races where the A.I isn't like in gt6 brakes early and accelerates late needs to be consistent so I can have good offline races :).
 
E3: Project CARS PS4 video / Offscreen + no car sound

http://www.gamersyde.com/news_e3_project_cars_ps4_video-15457_en.html

Update: Slightly Mad Studios contacted us to say that the game we filmed had some bad settings which explains the jerkiness of the video. We removed it, and should have a fixed version as soon as possible! 'Oh dear, it seems someone has been messing with the development head and world movement settings that in fairness we should not have left exposed. This is making the movement look very odd indeed and nothing like it should. We'll fix it today so you can see how it should look.
The team are very proud of our PS4 build which is all but identical to how it looks on a powerful PC.
Thanks for your patience.'
 
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Looks good on ps4, 16 cars on the track... I wonder if the system can handle more. IMO it would be disappointing if it didn't. I'm thinking 24 it's realistic on consoles. Also the video is 30 fps, can't tell if the game is running 60fps anything less than that is a no Buy for me.
 
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I have no idea what the target is for cars on track but keep in mind that although the PS4 is more powerful than the PS3 it's also asked to do a heck of a lot more with each individual car and with the scenery, physics, weather etc. Do all of that with 60 fps and you may not get more than 16 cars, the PS4 may just not be powerful enough or they may not know the system well enough at this point to get everything out of it.

Looks good on ps4, 16 cars on the track... I wonder if the system can handle more. IMO it would be disappointing if it didn't. I'm thinking 24 it's realistic on consoles. Also the video is 30 fps, can't tell if the game is running 60fps anything less than that is a no Buy for me.
One would assume the 30fps represents the recording device since it's not a direct capture.
 
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An explanation has been added 👍

Update: Slightly Mad Studios contacted us to say that the game we filmed had some bad settings which explains the jerkiness of the video. We removed it, and should have a fixed version as soon as possible!

'Oh dear, it seems someone has been messing with the development head and world movement settings that in fairness we should not have left exposed. This is making the movement look very odd indeed and nothing like it should. We'll fix it today so you can see how it should look.

The team are very proud of our PS4 build which is all but identical to how it looks on a powerful PC.

Thanks for your patience.'
 
I found this, its in french, but its still something




And this



I don't know if its implemented yet, but I think that the current mode for the demo at least may be put on the "ARCADE" setting.
 
There may be some very different opinions on Pcars coming from E3 then you guys are use to hearing. Your going to be getting arcade racers opinion on a game made/influenced by sim racers. Not gonna be a lot of Sim racing fans at E3 I don't think.
 
There may be some very different opinions on Pcars coming from E3 then you guys are use to hearing. Your going to be getting arcade racers opinion on a game made/influenced by sim racers. Not gonna be a lot of Sim racing fans at E3 I don't think.
Definitely. That's why I don't watch those "over the shoulder" videos from random players at game shows for any racing game. The driving is almost always atrocious and the quality of the picture is almost always terrible too.
 
That's why I don't watch those "over the shoulder" videos from random players at game shows for any racing game. The driving is almost always atrocious and the quality of the picture is almost always terrible too.

Yep! Shouldn't have watched the video above, bad driving. Turned it off after a few seconds.
 
VBR
Video has been taken down.


:(

They put a new video up after the controller settings were supposedly changed. But from the look of things, either nothing changed at all, or they have absolutely no clue how to set up a PS4 controller. I would have expected that they at least tested it before showing it to the public. Not only does it look very twitchy, the controller movement is not translated to the in-game wheel.

http://www.gamersyde.com/hqstream_project_cars_ps4_gameplay_60_fps_-32343_en.html

I hope they get their act together before November. It's almost as if they don't realize that different controllers on different platforms need a different approach :s
 
^ <Ahem> They're not exactly clueless. They do know a thing or two about game development... Of course the controls (and everything else) will be tuned and polished properly before release. That's in part what the alpha and beta stages are for.

The demo had to be submitted to Sony a long time ago, and is just that, a demo of a game in alpha. For a relatively small developer, even the process of getting that presence on the Sony booth is a hardship. Unfortunately some settings turned out not to be optimal. These things can happen. Anyway, what is shown at E3 is "old" now. Things have progressed since and continue to do so :)
 
They put a new video up after the controller settings were supposedly changed. But from the look of things, either nothing changed at all, or they have absolutely no clue how to set up a PS4 controller. I would have expected that they at least tested it before showing it to the public. Not only does it look very twitchy, the controller movement is not translated to the in-game wheel.

http://www.gamersyde.com/hqstream_project_cars_ps4_gameplay_60_fps_-32343_en.html

I hope they get their act together before November. It's almost as if they don't realize that different controllers on different platforms need a different approach :s
I think it's the car/track/environment more than anything. Brands was a bad choice, grip is very elusive in some corners and it's hard to get the pace exactly right. It's also pretty narrow and fast so small mistakes are hugely penalized. I'd have chosen a different car/track for the demo for sure. In a race car on race slicks if you aren't at the limit and turn the wheel left or right too far, you get a jerky movement in the front, that's the same in any game. With the controller you're going lock to lock in a fraction of a second with race slicks and massive grip. I'd be more concerned if the response was sluggish.

The driver seems inexperience with a controller as well. Right at the start he drives into the back of another car, and then drives straight off the track because he's uncertain how far to move the stick.
 
@DrJustice : I would hope so :)
@Johnnypenso : You're right about that. Although when they switch to cockpit view, the in-game steering wheel movements are very, very strange.

From what I read on the WMD forums, the backers are not happy either. Apparently it plays quite smoothly on a PC with a pad. So they should have put more time in getting the settings right for the PS4 before approving it to send of to Sony for E3.
 
@DrJustice : I would hope so :)
@Johnnypenso : You're right about that. Although when they switch to cockpit view, the in-game steering wheel movements are very, very strange.

From what I read on the WMD forums, the backers are not happy either. Apparently it plays quite smoothly on a PC with a pad. So they should have put more time in getting the settings right for the PS4 before approving it to send of to Sony for E3.
The steering wheel movement is definitely off but that should be an easy fix. Sounds like maybe they needed to call in some gamers to do some more extensive testing before the show, on the PS4, but again, if it works on the PC, they'll figure it out for the PS4. Doesn't make for good publicity though:scared:
 
@DrJustice : I would hope so :)
@Johnnypenso : You're right about that. Although when they switch to cockpit view, the in-game steering wheel movements are very, very strange.
From what I read on the WMD forums, the backers are not happy either. Apparently it plays quite smoothly on a PC with a pad. So they should have put more time in getting the settings right for the PS4 before approving it to send of to Sony for E3.
Yeah, ideally the demo should've been more polished, I guess there just wasn't enough time. As you say, neither the devs nor the members are too happy. There's also the effect mentioned by Johnnypenso, where pad driven sims (and not pure arcade racers) at exhibitions tend to display and magnify the very worst of driving inability; standing up, in a hurry and stressed out, no sound, bad settings, possibly never driven a sim etc. - things that will make any game look bad, no matter how well tuned it. It's so cringe worthy sometimes that I can hardly bear to watch :lol:
 
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With the controller you're going lock to lock in a fraction of a second with race slicks and massive grip. I'd be more concerned if the response was sluggish.
Going from lock-to-lock instantly is seldom the way it actually works, and is not the way it should work on any game that actually makes an effort to accomodate joystick steering. It's the sort of thing you'd find on a basic PC sim, where the controller's X-axis is treated like a wheel axis because they never bothered to do anything about it. If you know how to drive, you can get around a track that way, but it's hard on the front tires and it's the worst possible setup to hand to anyone with little driving experience.

Whatever went wrong with the settings, it's really wrong, and nothing like how they should be implementing the controls on PS4/XBone/Wii U. I expect the final product to be more "sluggish", as in, your inputs are translated according to your car's velocity and yaw movements, rather than 100% direct "wheel axis" control or whatever the heck was going on at the Sony booths.

I'm sure SMS will offer a list of options to tweak it all anyway, as in S2U. I just hope the default settings aren't a gigantic turn-off, again.
 
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