Road America
It always cracks me up to hear people blame the mess that was Shift 2 on EA. The fact is all the things that made the game horrible, (input lag, floaty physics, bad hit detection, sticky walls, and game crashes), were all things controlled by SMS not EA. Not saying EA don't have some blame to accept for releasing a broken game, but SMS made that broken game. So at the least SMS are just as guilty, with regards to Shift, as EA is.It is understandable that one would think that project CARS is similar to Shift. They both do have a similar appearance to them, and they were both of course made by SMS.
However, EA isn't there to mess about, so SMS is free to make it they way they want.
I didn't say that I blame EA for the way the game is played...
was about to point out the same thing. Really dissapointed considering I'll be league racing online most of the time anywayTowards the end (9:30)of the video he mentioned only 16 drivers online for consoles, if true this is a major letdown for me.
Not for me.Towards the end (9:30)of the video he mentioned only 16 drivers online for consoles, if true this is a major letdown for me.
I didn't say that I blame EA for the way the game is played...
This game is being positioned as a racing simulator, if this is the case and the field is capped at 16, the game will die pretty quickly or at least when gt7 comes out and has 24-32 cars online.The PS4 and XBone are so much more powerful than their respective predecessors, reportedly close to a PC, so having the physics engine and ~30 cars on track should be no problem.
I personally think 32 is the sweet spot, but 24 and over is acceptable16 cars is fine for single-class racing, but for multi-class, you really need at least 25 to have a competitive field, and cars for the faster class to overtake.
This game is being positioned as a racing simulator, if this is the case and the field is capped at 16, the game will die pretty quickly or at least when gt7 comes out and has 24-32 cars online.
I find this hard to believe so I'm hoping to hear something from the developer directly. 16 was the standard last gen.
Ofcourse not, but it's safe to assume they will up the multiplayer count with newer and better hardware, and if they don't it will be equally disappointing....you have evidence this will be true, I'm sure?
Unless it's overhauled from the ground up, GT7 won't be a racing simulator, similar to GT6, 5 etc. This is two different games, two different ways of approaching cars+tracks+racing and I honestly believe this game won't appeal to the majority of GT hardcore fans. There won't be enough cars for them and frankly I think it'll be too difficult for them as well.This game is being positioned as a racing simulator, if this is the case and the field is capped at 16, the game will die pretty quickly or at least when gt7 comes out and has 24-32 cars online.
I find this hard to believe so I'm hoping to hear something from the developer directly. 16 was the standard last gen.
...you have evidence this will be true, I'm sure?
PS3 can do it with lots of frame rate drops, lower quality models than you'll see next gen, lower quality tracks, less to do on the physics front etc. The system will be working much harder next gen. Perhaps offline you'll see more cars than online, I just can't see many rooms being very stable with more than 16 players. Heck it's hard to get into double figures in GT these days without problems developing.PS3 can throw 16 x 100K cars around in GT5/6. PS4 throwing 16 x 500K cars around would be very disappointing in GT7.
24 with AI offline or 32 online without the AI overhead sounds completely reasonable to me, though I'm not a programmer, therefore I could be overlooking something a programmer would see straight away as an issue with that.
As for Project Cars, that would be dependent on polygon counts which I don't know.