The Project CARS Video Thread

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@Johnnypenso makes a good point about network stability. Wireless connections are more common on consoles, there are more casual players squeaking by on shoddy internet service, and unless the developer/publisher (or console manufacturer) provides dedicated servers, it's all P2P. If we're basing this on Darin's comment in the ISR video, he specifically referred to online racing, not a singleplayer limit.

It's "okay" for PC gamers to be responsible for their connection quality and deal with complications, but for a "polished" console experience it would be undesirable for lobbies to frequently fall apart once they grow beyond a certain point.
 
So here's an observation, from someone who has never played the game but who has followed it from the start: People who dip in and out of pCARS seem not to think it's that great. Those who have played lots and spent a lot of time tweaking settings and being involved in the development think it's the bees knees. So what I'm deducing from this is that it probably isn't fully set up (obvs - it's not finished yet!) and therefore if you don't spend ages tweaking then it doesn't feel great, but once you get it set up properly it is brilliant.

Preview videos I've seen on Youtube where people have gone to the community, asked for suggested car and track combinations, set-up suggestions etc all come out of it with real positivity. Those who just turn on, jump in and drive tend not to (see for example Inside Sim Racing and Failrace for the two ends of the spectrum!).

Therefore, if SMS manage to get the default settings etc correct then they'll have a winner, if not, people will try it once and throw it away! Let's hope they pull it off - I think if they get these things right this game will destroy the competition!
 
Looks like a small bug, the wiper mask is activated, but the wipers themselves aren't moving. It might have something to do with being in a replay rather than live. It will be fixed before release.
 
How much enjoyment you currently get from pcars massively depends on your hardware. At the moment, the game runs much better on Nvidia vs AMD, the FFB feels good on some wheels but lacks a lot on others (G27 for example). Plus, as Paully said, you need to invest the time to find your perfect settings for your personal preference (camera, FFB, graphics settings balancing look and performance). All of this is to be expected at this point, for example they just yesterday started to refine the default FFB.
 
Taken with Tilt-Shift lens to keep natural and straighten perspective as much as possible.

Full lap with 14 AI's, ar. 03:30 started raining. Driven on wet slick.
Better and better every day.

 
Unless it's overhauled from the ground up, GT7 won't be a racing simulator, similar to GT6, 5 etc. This is two different games, two different ways of approaching cars+tracks+racing and I honestly believe this game won't appeal to the majority of GT hardcore fans. There won't be enough cars for them and frankly I think it'll be too difficult for them as well.

There will certainly be some things GT7 will do better, they'll have 10 times the budget to get the game done so it should be much, much better in some areas. But while there is some overlap in the target audience, GT is more directed towards the casual gamer, and Project Cars is leaning more towards the sim racing market.
I don't get why you think this game will be too difficult for people who play Gran Turismo? I play Gran Turismo and I play I Racing with no problem. And GT6 physics aren't bad by any means. I hate it when people say they are like arcade physics. I am definitely looking foreword to Project cars and GT7, but that's just my humble opinion on all of this.
 
I don't get why you think this game will be too difficult for people who play Gran Turismo? I play Gran Turismo and I play I Racing with no problem. And GT6 physics aren't bad by any means. I hate it when people say they are like arcade physics. I am definitely looking foreword to Project cars and GT7, but that's just my humble opinion on all of this.
I don't think its going to be to difficult for console race fans, but it isn't going to be what they are use to. That could be an issue. On the current console offerings you can hit the walls, drive off the track and smash into other people and still win the race. In Pcars that isn't going to be possible. The trick is going to be getting them to keep racing even though they know they cant win. Is the console market ready for that? We will find out soon.
 
I don't think its going to be to difficult for console race fans, but it isn't going to be what they are use to. That could be an issue. On the current console offerings you can hit the walls, drive off the track and smash into other people and still win the race. In Pcars that isn't going to be possible. The trick is going to be getting them to keep racing even though they know they cant win. Is the console market ready for that? We will find out soon.
Well I'm a console race fan as a I play GT. But I play and win in iracing also. But I do agree that some will have trouble with it.
 
Im not knocking console race fans, I was one myself. I think the majority don't really want a full blown sim though, even if they say they do, and the ones that really do move to the PC and Iracing. Most console gamers always want to be able to win and in a full on sim sometimes you know before the flag drops that's not gonna happen. Could be you just had a bad qualifying lap that starts you in the back or a number of other reasons. Iracings success comes from the fact that there is always an incentive to finish the race. That's why other PC games have a struggling online yet Iracing players pay them every month to compete. On the console if after lap one they have no chance of winning the majority are gonna quit.
 
I don't think its going to be to difficult for console race fans, but it isn't going to be what they are use to. That could be an issue. On the current console offerings you can hit the walls, drive off the track and smash into other people and still win the race. In Pcars that isn't going to be possible. The trick is going to be getting them to keep racing even though they know they cant win. Is the console market ready for that? We will find out soon.
the old DTM games on PS2 also had extensive damage.
Hit a wall to fast....race over.

I do agree it's a game for race fans and maybe not the occasional gamer that likes to pickup a race game every now and than. But The Race fans on console should be fine.
 
I don't get why you think this game will be too difficult for people who play Gran Turismo? I play Gran Turismo and I play I Racing with no problem. And GT6 physics aren't bad by any means. I hate it when people say they are like arcade physics. I am definitely looking foreword to Project cars and GT7, but that's just my humble opinion on all of this.
If I have it right, there's one factor all by itself that will be a turn off to most GT fans. Cars don't come with a wide assortment of generic tires, separated simply by a grip multiplier. Cars are tuned with their individual tire model and come with native tires, and race cars may have a second compound. Take that beautiful Lotus 49 and if most GT players can't slap some racing softs on it they won't be able to drive it. There are several rooms online each night with the Senna F3 with far less power and far more downforce and most, if not all are running on RS tires and the car is stuck to the road like glue. Take that away from most GT players and they are lost.

Read my sig, that's the majority of GT online, slap racing tires on your Miata and go online and race. Offline I can only assume it's much the same. Yes there are a small minority like you and me that use stock compounds, but that's not the majority. Just my opinion, but I think that alone will turn off most GT players.
 
If I have it right, there's one factor all by itself that will be a turn off to most GT fans. Cars don't come with a wide assortment of generic tires, separated simply by a grip multiplier. Cars are tuned with their individual tire model and come with native tires, and race cars may have a second compound. Take that beautiful Lotus 49 and if most GT players can't slap some racing softs on it they won't be able to drive it. There are several rooms online each night with the Senna F3 with far less power and far more downforce and most, if not all are running on RS tires and the car is stuck to the road like glue. Take that away from most GT players and they are lost.

Read my sig, that's the majority of GT online, slap racing tires on your Miata and go online and race. Offline I can only assume it's much the same. Yes there are a small minority like you and me that use stock compounds, but that's not the majority. Just my opinion, but I think that alone will turn off most GT players.
I do have to agree with you on that. I always to races with racing cars because any street lobby I find they always have racing softs on every car. It just isn't right. The Highest compound they should be using is sports soft. I just don't get the appeal of throwing soft racing tires on street cars. It just takes the fun away from driving them.
 
I do have to agree with you on that. I always to races with racing cars because any street lobby I find they always have racing softs on every car. It just isn't right. The Highest compound they should be using is sports soft. I just don't get the appeal of throwing soft racing tires on street cars. It just takes the fun away from driving them.

Simple: Its easy. Its far easier for people to race their woefully awful looking street cars on Racing softs then it is on other tire compounds (which funny enough, still doesn't stop a huge majority of them from going off the track :lol:). I'll admit I once was like that with GT5 (because to me any compound apart from the racing compounds and Sports Softs felt undrivable), but all the compounds on GT6 actually feel decent enough to race on (even the confort tires that I just hated in GT5).
 
I think You are still talking ab. multiplayer in open lobby? Honestly i don't know single title where it works...
Except beta stage, where exclusively few people can play and respect each other (like Assetto, DTM or pCARS now).
Only solution is league with known skilled friends. Anyway, nice discussion ;)

On topics:
McLaren MP4-12C GT3 with few adventures, but finally finished on 6th. AI's like play hard, so do I :cool:
 
I do have to agree with you on that. I always to races with racing cars because any street lobby I find they always have racing softs on every car. It just isn't right. The Highest compound they should be using is sports soft. I just don't get the appeal of throwing soft racing tires on street cars. It just takes the fun away from driving them.
I think this is why you only saw 50-100K people in TT's on GT5 and now GT6. That's 0.5-1.0% of units sold or 1/100 players or less. TT's are mainly on native tires and it's just not what most people are looking for in GT. Nothing wrong with that, it's mostly casual players and that's what they want. That's why I think the game won't appeal to most GT players, along with the fact that the physics will be more real, the events will be more real, and they are mostly looking for some not-so-serious driving.
 
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Taken with Tilt-Shift lens to keep natural and straighten perspective as much as possible.

Full lap with 14 AI's, ar. 03:30 started raining. Driven on wet slick.
Better and better every day.



Pretty awesome! AI seems very competitive! Even though they are hitting your pretty heavy mostly. Is there an AI setting like in AC? I mean, 80 - 100%? Nordschleife looks very accurate in comparison to GT.
 
They've done a wonderful job with the God rays, they had to start all over again with the effect, as the old one was hitting the graphics cards too hard. Can't wait to see it in game!
 
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