Gejabo
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- Arnhem
- Gejabo
Those first 30 seconds tho
Am I the only one that thinks they should keep the hands on the wheel.
This looks silly (specially the last corner)
Those first 30 seconds tho
I don't care for the blurring out of the gauges either. When your at speed going in a straight line (while its safe) you cant read your gauges, but hit the brakes and need to concentrate on the corner and everything clears up. Get back going straight and wanna check gauges again, nope blurred out again.Am I the only one that thinks they should keep the hands on the wheel.
This looks silly (specially the last corner)
I don't care for the blurring out of the gauges either. When your at speed going in a straight line (while its safe) you cant read your gauges, but hit the brakes and need to concentrate on the corner and everything clears up. Get back going straight and wanna check gauges again, nope blurred out again.
In the GT forum, this is how this would have went:Turn off the blurred vision then
I don't like this feature
Cool, just toggle it off.
@VBR should give this 1000 likes!!
Neat little perspective here, to me at least it looks like a good way to evaluate physics.
Guessing they were driving from that perspective hahaAgreed, except it would be even better if the person driving could actually stay on the track lol.
Those first 30 seconds tho
hi
Comparison with real life in England's Oulton Park with Bac Mono.
a greeting
hi
Comparison with real life in England's Oulton Park with Bac Mono.
a greeting
Yahoo AutosIn the same way high dynamic range images have revolutionized photography, allowing one to take the exact shot multiple times at different exposures and then stitch those images together to produce a final picture that contains incredible depths of detail, Project Cars handily out performs footage from an onboard camera by employing similar techniques. The details in the hills, the tarmac, the clouds mimic precisely what the eye sees, and it's not washed out like on camera.